sourcemod/sourcepawn/jit/engine2.h
2013-09-01 00:23:44 -07:00

51 lines
1.3 KiB
C++

// vim: set ts=4 sw=4 tw=99 noet:
#ifndef _INCLUDE_SOURCEPAWN_ENGINE_2_H_
#define _INCLUDE_SOURCEPAWN_ENGINE_2_H_
#include <sp_vm_api.h>
namespace SourcePawn
{
/**
* @brief Outlines the interface a Virtual Machine (JIT) must expose
*/
class SourcePawnEngine2 : public ISourcePawnEngine2
{
public:
SourcePawnEngine2();
public:
unsigned int GetAPIVersion();
const char *GetEngineName();
const char *GetVersionString();
IPluginRuntime *LoadPlugin(ICompilation *co, const char *file, int *err);
SPVM_NATIVE_FUNC CreateFakeNative(SPVM_FAKENATIVE_FUNC callback, void *pData);
void DestroyFakeNative(SPVM_NATIVE_FUNC func);
IDebugListener *SetDebugListener(IDebugListener *listener);
void SetProfiler(IProfiler *profiler);
ICompilation *StartCompilation();
const char *GetErrorString(int err);
bool Initialize();
void Shutdown();
IPluginRuntime *CreateEmptyRuntime(const char *name, uint32_t memory);
bool InstallWatchdogTimer(size_t timeout_ms);
bool SetJitEnabled(bool enabled) {
jit_enabled_ = enabled;
return true;
}
bool IsJitEnabled() {
return jit_enabled_;
}
public:
IProfiler *GetProfiler();
private:
IProfiler *m_Profiler;
bool jit_enabled_;
};
}
extern SourcePawn::SourcePawnEngine2 g_engine2;
#endif //_INCLUDE_SOURCEPAWN_ENGINE_2_H_