174 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			174 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// vim: set ts=4 sw=4 tw=99 noet :
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// =============================================================================
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// SourceMod
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// Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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// =============================================================================
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//
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// This program is free software; you can redistribute it and/or modify it under
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// the terms of the GNU General Public License, version 3.0, as published by the
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// Free Software Foundation.
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// 
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// This program is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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// details.
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//
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// You should have received a copy of the GNU General Public License along with
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// this program.  If not, see <http://www.gnu.org/licenses/>.
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//
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// As a special exception, AlliedModders LLC gives you permission to link the
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// code of this program (as well as its derivative works) to "Half-Life 2," the
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// "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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// by the Valve Corporation.  You must obey the GNU General Public License in
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// all respects for all other code used.  Additionally, AlliedModders LLC grants
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// this exception to all derivative works.  AlliedModders LLC defines further
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// exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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// or <http://www.sourcemod.net/license.php>.
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#ifndef _include_sourcemod_reentrant_iterator_h_
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#define _include_sourcemod_reentrant_iterator_h_
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#include <amtl/am-linkedlist.h>
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#include <amtl/am-function.h>
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namespace SourceMod {
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// ReentrantList is a wrapper around a LinkedList, with special attention twoard
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// reentrancy. The list may be mutated during iteration as long as its iterator
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// protocol is obeyed: iterators may only be used on the stack in a LIFO manner,
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// and it is illegal to request access to an iterator's item after the list has
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// been mutated.
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//
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// We guard against this using assertions. If an item in a list is removed, and
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// this affects any active iterators, those iterators cannot be used until their
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// next() function is called.
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template <typename T, class AllocPolicy = ke::SystemAllocatorPolicy>
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class ReentrantList : public ke::LinkedList<T, AllocPolicy>
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{
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	typedef typename ke::LinkedList<T> BaseType;
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	typedef typename ke::LinkedList<T>::iterator BaseTypeIter;
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public:
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	ReentrantList(AllocPolicy ap = AllocPolicy())
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		: ke::LinkedList<T, AllocPolicy>(ap),
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		  top_(nullptr)
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	{
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	}
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	// Begin and end are disallowed here.
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	void begin() = delete;
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	void end() = delete;
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	class iterator
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	{
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		friend class ReentrantList;
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	public:
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		iterator(ReentrantList& list)
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			: iterator(&list)
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		{}
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		iterator(ReentrantList* list)
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			: list_(list),
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			  prev_(list_->top_),
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			  impl_(list->impl_begin()),
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			  mutated_(false)
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		{
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			list_->top_ = this;
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		}
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		~iterator() {
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			assert(list_->top_ == this);
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			list_->top_ = prev_;
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		}
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		// Returns true if the underlying iterator mutated during iteration.
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		bool mutated() const {
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			return mutated_;
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		}
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		bool more() {
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			return impl_ != list_->impl_end();
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		}
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		bool done() {
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			return impl_ == list_->impl_end();
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		}
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		// Accessors. It is illegal to access the current item if the list has
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		// mutated.
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		const T& operator *() const {
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			assert(!mutated());
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			return *impl_;
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		}
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		T& operator *() {
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			assert(!mutated());
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			return *impl_;
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		}
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		T* operator ->() {
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			assert(!mutated());
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			return &*impl_;
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		}
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		const T* operator ->() const {
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			assert(!mutated());
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			return &*impl_;
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		}
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		void next() {
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			if (mutated_) {
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				mutated_ = false;
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				return;
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			}
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			impl_++;
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		}
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		void remove() {
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			BaseTypeIter old_impl = impl_;
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			impl_ = list_->erase(impl_);
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			mutated_ = true;
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			for (iterator* p = prev_; p; p = p->prev_) {
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				if (p->impl_ == old_impl) {
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					p->impl_ = impl_;
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					p->mutated_ = true;
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				}
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			}
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		}
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	private:
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		ReentrantList* list_;
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		iterator* prev_;
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		BaseTypeIter impl_;
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		bool mutated_;
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	};
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	// Same protocol as LinkedList::remove, but we use our own iterator.
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	void remove(const T& obj) {
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		for (iterator iter(this); !iter.done(); iter.next()) {
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			if (*iter == obj) {
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				iter.remove();
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				break;
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			}
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		}
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	}
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	template <typename U>
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	void insertBefore(iterator& where, U &&obj) {
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		BaseType::insertBefore(where.impl_, ke::Forward<U>(obj));
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	}
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	template <typename U>
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	bool contains(const U &obj) {
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		return BaseType::find(obj) != BaseType::end();
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	}
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private:
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	BaseTypeIter impl_begin() {
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		return BaseType::begin();
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	}
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	BaseTypeIter impl_end() {
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		return BaseType::end();
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	}
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private:
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	iterator* top_;
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};
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} // namespace SourceMod
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#endif // _include_sourcemod_reentrant_iterator_h_
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