b596e10304
exposed player API as an interface added client event listeners to API --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40441
112 lines
3.1 KiB
C++
112 lines
3.1 KiB
C++
/**
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* ===============================================================
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* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
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* ===============================================================
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*
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* This file is not open source and may not be copied without explicit
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* written permission of AlliedModders LLC. This file may not be redistributed
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* in whole or significant part.
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* For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
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#define _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
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#include "sm_globals.h"
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#include <eiface.h>
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#include "sourcemm_api.h"
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#include <IForwardSys.h>
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#include <IPlayerHelpers.h>
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#include <sh_string.h>
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#include <sh_list.h>
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using namespace SourceHook;
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class CPlayer : public IGamePlayer
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{
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friend class CPlayerManager;
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public:
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CPlayer();
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public:
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const char *GetName() const;
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const char *GetIPAddress() const;
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const char *GetAuthString() const;
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edict_t *GetEdict() const;
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bool IsInGame() const;
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bool IsConnected() const;
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bool IsAuthorized() const;
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bool IsFakeClient() const;
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private:
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void Initialize(const char *name, const char *ip, edict_t *pEntity);
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void Connect();
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void Authorize(const char *steamid);
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void Disconnect();
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void SetName(const char *name);
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private:
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bool m_IsConnected;
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bool m_IsInGame;
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bool m_IsAuthorized;
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String m_Name;
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String m_Ip;
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String m_AuthID;
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edict_t *m_PlayerEdict;
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};
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class CPlayerManager :
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public SMGlobalClass,
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public IPlayerManager
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{
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public:
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CPlayerManager() : m_FirstPass(true) {}
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public: //SMGlobalClass
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void OnSourceModAllInitialized();
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void OnSourceModShutdown();
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public:
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CPlayer *GetPlayerByIndex(int client) const;
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public:
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bool OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
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bool OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
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void OnClientPutInServer(edict_t *pEntity, char const *playername);
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void OnClientDisconnect(edict_t *pEntity);
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void OnClientDisconnect_Post(edict_t *pEntity);
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void OnClientAuthorized(); //:TODO: any args needed?
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void OnClientCommand(edict_t *pEntity);
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void OnClientSettingsChanged(edict_t *pEntity);
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public: //IPlayerManager
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void AddClientListener(IClientListener *listener);
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void RemoveClientListener(IClientListener *listener);
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IGamePlayer *GetGamePlayer(int client);
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IGamePlayer *GetGamePlayer(edict_t *pEdict);
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int GetMaxClients();
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int GetNumPlayers();
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public:
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inline int MaxClients()
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{
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return m_maxClients;
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}
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inline int NumPlayers()
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{
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return m_PlayerCount;
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}
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private:
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void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
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private:
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List<IClientListener *> m_hooks;
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IForward *m_clconnect;
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IForward *m_cldisconnect;
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IForward *m_cldisconnect_post;
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IForward *m_clputinserver;
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IForward *m_clcommand;
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IForward *m_clinfochanged;
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CPlayer *m_Players;
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int m_maxClients;
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int m_PlayerCount;
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bool m_FirstPass;
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};
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extern CPlayerManager g_PlayerManager;
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#endif //_INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
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