exposed player API as an interface added client event listeners to API --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40441
		
			
				
	
	
		
			112 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			112 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * ===============================================================
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|  * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
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|  * ===============================================================
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|  *
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|  * This file is not open source and may not be copied without explicit
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|  * written permission of AlliedModders LLC.  This file may not be redistributed 
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|  * in whole or significant part.
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|  * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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|  *
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|  * Version: $Id$
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|  */
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| 
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| #ifndef _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
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| #define _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
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| 
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| #include "sm_globals.h"
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| #include <eiface.h>
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| #include "sourcemm_api.h"
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| #include <IForwardSys.h>
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| #include <IPlayerHelpers.h>
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| #include <sh_string.h>
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| #include <sh_list.h>
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| 
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| using namespace SourceHook;
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| 
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| class CPlayer : public IGamePlayer
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| {
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| 	friend class CPlayerManager;
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| public:
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| 	CPlayer();
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| public:
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| 	const char *GetName() const;
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| 	const char *GetIPAddress() const;
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| 	const char *GetAuthString() const;
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| 	edict_t *GetEdict() const;
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| 	bool IsInGame() const;
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| 	bool IsConnected() const;
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| 	bool IsAuthorized() const;
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| 	bool IsFakeClient() const;
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| private:
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| 	void Initialize(const char *name, const char *ip, edict_t *pEntity);
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| 	void Connect();
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| 	void Authorize(const char *steamid);
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| 	void Disconnect();
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| 	void SetName(const char *name);
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| private:
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| 	bool m_IsConnected;
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| 	bool m_IsInGame;
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| 	bool m_IsAuthorized;
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| 	String m_Name;
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| 	String m_Ip;
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| 	String m_AuthID;
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| 	edict_t *m_PlayerEdict;
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| };
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| 
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| class CPlayerManager : 
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| 	public SMGlobalClass,
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| 	public IPlayerManager
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| {
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| public:
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| 	CPlayerManager() : m_FirstPass(true) {}
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| public: //SMGlobalClass
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| 	void OnSourceModAllInitialized();
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| 	void OnSourceModShutdown();
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| public:
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| 	CPlayer *GetPlayerByIndex(int client) const;
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| public:
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| 	bool OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
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| 	bool OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
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| 	void OnClientPutInServer(edict_t *pEntity, char const *playername);
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| 	void OnClientDisconnect(edict_t *pEntity);
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| 	void OnClientDisconnect_Post(edict_t *pEntity);
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| 	void OnClientAuthorized(); //:TODO: any args needed?
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| 	void OnClientCommand(edict_t *pEntity);
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| 	void OnClientSettingsChanged(edict_t *pEntity);
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| public: //IPlayerManager
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| 	void AddClientListener(IClientListener *listener);
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| 	void RemoveClientListener(IClientListener *listener);
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| 	IGamePlayer *GetGamePlayer(int client);
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| 	IGamePlayer *GetGamePlayer(edict_t *pEdict);
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| 	int GetMaxClients();
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| 	int GetNumPlayers();
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| public:
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| 	inline int MaxClients()
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| 	{
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| 		return m_maxClients;
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| 	}
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| 	inline int NumPlayers()
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| 	{
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| 		return m_PlayerCount;
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| 	}
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| private:
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| 	void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
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| private:
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| 	List<IClientListener *> m_hooks;
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| 	IForward *m_clconnect;
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| 	IForward *m_cldisconnect;
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| 	IForward *m_cldisconnect_post;
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| 	IForward *m_clputinserver;
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| 	IForward *m_clcommand;
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| 	IForward *m_clinfochanged;
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| 	CPlayer *m_Players;
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| 	int m_maxClients;
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| 	int m_PlayerCount;
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| 	bool m_FirstPass;
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| };
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| 
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| extern CPlayerManager g_PlayerManager;
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| 
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| #endif //_INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
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