This also rewrites the work loop for threaded queries. It has been simplified significantly.
243 lines
5.6 KiB
C++
243 lines
5.6 KiB
C++
/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* =============================================================================
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* SourceMod MySQL Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "MyDriver.h"
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#include "MyDatabase.h"
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#include "smsdk_ext.h"
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#include "am-string.h"
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MyDriver g_MyDriver;
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MyDriver::MyDriver()
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{
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m_MyHandle = BAD_HANDLE;
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}
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void CloseDBList(List<MyDatabase *> &l)
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{
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List<MyDatabase *>::iterator iter;
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for (iter=l.begin(); iter!=l.end(); iter++)
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{
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MyDatabase *db = (*iter);
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while (!db->Close())
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{
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/* Spool until it closes */
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}
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}
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l.clear();
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}
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void MyDriver::Shutdown()
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{
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List<MyDatabase *>::iterator iter;
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CloseDBList(m_PermDbs);
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if (m_MyHandle != BAD_HANDLE)
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{
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dbi->ReleaseHandle(m_MyHandle, DBHandle_Driver, myself->GetIdentity());
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m_MyHandle = BAD_HANDLE;
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}
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}
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const char *MyDriver::GetIdentifier()
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{
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return "mysql";
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}
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Handle_t MyDriver::GetHandle()
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{
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if (m_MyHandle == BAD_HANDLE)
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{
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m_MyHandle = dbi->CreateHandle(DBHandle_Driver, this, myself->GetIdentity());
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}
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return m_MyHandle;
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}
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IdentityToken_t *MyDriver::GetIdentity()
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{
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return myself->GetIdentity();
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}
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const char *MyDriver::GetProductName()
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{
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return "MySQL";
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}
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MYSQL *Connect(const DatabaseInfo *info, char *error, size_t maxlength)
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{
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MYSQL *mysql = mysql_init(NULL);
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const char *host = NULL, *socket = NULL;
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decltype(info->maxTimeout) timeout = 60;
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if (info->maxTimeout > 0)
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{
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timeout = info->maxTimeout;
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}
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mysql_options(mysql, MYSQL_OPT_CONNECT_TIMEOUT, (const char *)&timeout);
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mysql_options(mysql, MYSQL_OPT_READ_TIMEOUT, (const char *)&timeout);
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mysql_options(mysql, MYSQL_OPT_WRITE_TIMEOUT, (const char *)&timeout);
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/* Have MySQL automatically reconnect if it times out or loses connection.
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* This will prevent "MySQL server has gone away" errors after a while.
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*/
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my_bool my_true = true;
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mysql_options(mysql, MYSQL_OPT_RECONNECT, (const char *)&my_true);
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if (info->host[0] == '/')
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{
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host = "localhost";
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socket = info->host;
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}
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else
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{
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host = info->host;
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socket = NULL;
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}
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if (!mysql_real_connect(mysql,
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host,
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info->user,
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info->pass,
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info->database,
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info->port,
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socket,
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M_CLIENT_MULTI_RESULTS))
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{
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/* :TODO: expose UTIL_Format from smutil! */
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ke::SafeSprintf(error, maxlength, "[%d]: %s", mysql_errno(mysql), mysql_error(mysql));
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mysql_close(mysql);
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return NULL;
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}
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return mysql;
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}
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bool CompareField(const char *str1, const char *str2)
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{
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if ((str1 == NULL && str2 != NULL)
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|| (str1 != NULL && str2 == NULL))
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{
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return false;
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}
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if (str1 == NULL && str2 == NULL)
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{
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return true;
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}
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return (strcmp(str1, str2) == 0);
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}
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IDatabase *MyDriver::Connect(const DatabaseInfo *info, bool persistent, char *error, size_t maxlength)
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{
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std::lock_guard<std::mutex> lock(m_Lock);
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if (persistent)
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{
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/* Try to find a matching persistent connection */
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List<MyDatabase *>::iterator iter;
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for (iter=m_PermDbs.begin();
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iter!=m_PermDbs.end();
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iter++)
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{
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MyDatabase *db = (*iter);
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const DatabaseInfo &other = db->GetInfo();
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if (CompareField(info->host, other.host)
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&& CompareField(info->user, other.user)
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&& CompareField(info->pass, other.pass)
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&& CompareField(info->database, other.database)
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&& (info->port == other.port))
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{
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db->IncReferenceCount();
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return db;
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}
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}
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}
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MYSQL *mysql = ::Connect(info, error, maxlength);
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if (!mysql)
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{
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return NULL;
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}
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MyDatabase *db = new MyDatabase(mysql, info, persistent);
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if (persistent)
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{
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m_PermDbs.push_back(db);
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}
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return db;
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}
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void MyDriver::RemoveFromList(MyDatabase *pdb, bool persistent)
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{
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std::lock_guard<std::mutex> lock(m_Lock);
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if (persistent)
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{
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m_PermDbs.remove(pdb);
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}
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}
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bool MyDriver::IsThreadSafe()
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{
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return (mysql_thread_safe() != 0);
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}
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bool MyDriver::InitializeThreadSafety()
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{
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return (mysql_thread_init() == 0);
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}
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void MyDriver::ShutdownThreadSafety()
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{
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mysql_thread_end();
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}
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unsigned int strncopy(char *dest, const char *src, size_t count)
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{
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if (!count)
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{
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return 0;
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}
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char *start = dest;
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while ((*src) && (--count))
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{
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*dest++ = *src++;
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}
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*dest = '\0';
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return (dest - start);
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}
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