a1009aed38
All plugin and include file headers also have been changed to say about GPL3 instead of GPL2. (This day shall henceforth be known as the Eighty Column Massacre of '07) --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401336
138 lines
3.8 KiB
C++
138 lines
3.8 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod SDKTools Extension
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* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "extension.h"
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#include "vhelpers.h"
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CallHelper s_Teleport;
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CallHelper s_GetVelocity;
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bool SetupTeleport()
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{
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if (s_Teleport.setup)
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{
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return s_Teleport.supported;
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}
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/* Setup Teleport */
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int offset;
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if (g_pGameConf->GetOffset("Teleport", &offset))
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{
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PassInfo info[3];
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info[0].flags = info[1].flags = info[2].flags = PASSFLAG_BYVAL;
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info[0].size = info[1].size = info[2].size = sizeof(void *);
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info[0].type = info[1].type = info[2].type = PassType_Basic;
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s_Teleport.call = g_pBinTools->CreateVCall(offset, 0, 0, NULL, info, 3);
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if (s_Teleport.call)
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{
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s_Teleport.supported = true;
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}
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}
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s_Teleport.setup = true;
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return s_Teleport.supported;
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}
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void Teleport(CBaseEntity *pEntity, Vector *origin, QAngle *ang, Vector *velocity)
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{
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unsigned char params[sizeof(void *) * 4];
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unsigned char *vptr = params;
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*(CBaseEntity **)vptr = pEntity;
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vptr += sizeof(CBaseEntity *);
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*(Vector **)vptr = origin;
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vptr += sizeof(Vector *);
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*(QAngle **)vptr = ang;
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vptr += sizeof(QAngle *);
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*(Vector **)vptr = velocity;
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s_Teleport.call->Execute(params, NULL);
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}
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bool IsTeleportSupported()
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{
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return SetupTeleport();
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}
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bool SetupGetVelocity()
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{
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if (s_GetVelocity.setup)
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{
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return s_GetVelocity.supported;
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}
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int offset;
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if (g_pGameConf->GetOffset("GetVelocity", &offset))
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{
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PassInfo info[2];
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info[0].flags = info[1].flags = PASSFLAG_BYVAL;
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info[0].size = info[1].size = sizeof(void *);
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info[0].type = info[1].type = PassType_Basic;
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s_GetVelocity.call = g_pBinTools->CreateVCall(offset, 0, 0, NULL, info, 2);
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if (s_GetVelocity.call)
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{
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s_GetVelocity.supported = true;
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}
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}
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s_GetVelocity.setup = true;
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return s_GetVelocity.supported;
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}
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void GetVelocity(CBaseEntity *pEntity, Vector *velocity, AngularImpulse *angvelocity)
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{
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unsigned char params[sizeof(void *) * 3];
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unsigned char *vptr = params;
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*(CBaseEntity **)vptr = pEntity;
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vptr += sizeof(CBaseEntity *);
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*(Vector **)vptr = velocity;
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vptr += sizeof(Vector *);
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*(AngularImpulse **)vptr = angvelocity;
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s_GetVelocity.call->Execute(params, NULL);
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}
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bool IsGetVelocitySupported()
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{
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return SetupGetVelocity();
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}
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void ShutdownHelpers()
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{
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s_Teleport.Shutdown();
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s_GetVelocity.Shutdown();
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}
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