21fb4856e0
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40375
81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
/**
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* ===============================================================
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* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
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* ===============================================================
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*
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* This file is not open source and may not be copied without explicit
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* written permission of AlliedModders LLC. This file may not be redistributed
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* in whole or significant part.
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* For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
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#define _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
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#include "sm_globals.h"
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#include <eiface.h>
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#include "sourcemm_api.h"
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#include <IForwardSys.h>
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#include "CPlayer.h"
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class CPlayer;
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class CPlayerManager : public SMGlobalClass
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{
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public:
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CPlayerManager() : m_FirstPass(true) {}
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public: //SMGlobalClass
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virtual void OnSourceModAllInitialized();
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virtual void OnSourceModShutdown();
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public:
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int GetMaxClients() const;
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CPlayer *GetPlayerByIndex(int client) const;
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int GetPlayerCount() const;
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public:
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bool OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
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void OnClientPutInServer(edict_t *pEntity, char const *playername);
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void OnClientDisconnect(edict_t *pEntity);
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void OnClientDisconnect_Post(edict_t *pEntity);
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void OnClientAuthorized(); //:TODO: any args needed?
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void OnClientCommand(edict_t *pEntity);
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void OnClientSettingsChanged(edict_t *pEntity);
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private:
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void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
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private:
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IForward *m_clconnect;
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IForward *m_cldisconnect;
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IForward *m_cldisconnect_post;
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IForward *m_clputinserver;
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IForward *m_clcommand;
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IForward *m_clinfochanged;
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CPlayer *m_Players;
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int m_maxClients;
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int m_PlayerCount;
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bool m_FirstPass;
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};
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extern CPlayerManager g_PlayerManager;
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inline int CPlayerManager::GetMaxClients() const
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{
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return m_maxClients;
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}
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inline CPlayer *CPlayerManager::GetPlayerByIndex(int client) const
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{
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if (client > m_maxClients || client < 0)
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{
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return NULL;
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}
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return &m_Players[client];
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}
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inline int CPlayerManager::GetPlayerCount() const
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{
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return m_PlayerCount;
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}
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#endif //_INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
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