b090aa36bf
* Run timers every tick instead of arbitrarily on 100ms thinks, adding a significantly higher amount of precision * undo force push * add open fortress support * undo leftover timersys changes * Add fireoutput sig and remove engine gamedata * Update master.games.txt * Update master.games.txt
169 lines
2.7 KiB
Plaintext
169 lines
2.7 KiB
Plaintext
"Games"
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{
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"#default"
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{
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"Offsets"
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{
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/* CBaseTempEntity::GetName() */
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"GetTEName"
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{
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"windows" "4"
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"linux" "4"
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"mac" "4"
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}
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/* CBaseTempEntity::GetNext() */
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"GetTENext"
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{
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"windows" "8"
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"linux" "8"
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"mac" "8"
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}
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/* CBaseTempEntity::GetServerClass() */
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"TE_GetServerClass"
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{
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"windows" "0"
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"linux" "0"
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"mac" "0"
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}
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/* CBasePlayer::GiveNamedItem(char const*, int) */
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"GiveNamedItem"
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{
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"windows" "429"
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"linux" "430"
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"mac" "429"
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}
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/* CBaseCombatCharacter::RemovePlayerItem(CBaseCombatWeapon*) */
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"RemovePlayerItem"
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{
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"windows" "287"
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"linux" "288"
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"mac" "287"
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}
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/* CBaseCombatCharacter::Weapon_GetSlot(int) const */
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"Weapon_GetSlot"
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{
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"windows" "285"
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"linux" "286"
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"mac" "285"
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}
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/* CBaseAnimating::Ignite(float, bool, float, bool) */
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"Ignite"
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{
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"windows" "211"
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"linux" "212"
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"mac" "212"
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}
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/* CBaseAnimating::Extinguish() */
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"Extinguish"
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{
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"windows" "215"
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"linux" "216"
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"mac" "215"
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}
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/* CBaseEntity::Teleport(Vector const*, QAngle const*, Vector const*) */
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"Teleport"
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{
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"windows" "110"
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"linux" "111"
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"mac" "110"
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}
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/* CBasePlayer::CommitSuicide(bool, bool) */
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"CommitSuicide"
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{
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"windows" "469"
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"linux" "469"
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"mac" "469"
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}
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/* CBaseEntity::GetVelocity(Vector*, Vector*) */
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"GetVelocity"
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{
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"windows" "142"
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"linux" "143"
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"mac" "142"
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}
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/* CBaseEntity::EyeAngles() */
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"EyeAngles"
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{
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"windows" "133"
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"linux" "134"
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"mac" "133"
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}
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/* CBaseEntity::SetModel(char const*) */
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"SetEntityModel"
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{
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"windows" "25"
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"linux" "26"
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"mac" "25"
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}
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/* CBaseEntity::AcceptInput(char const*, CBaseEntity*, CBaseEntity*, variant_t, int) */
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"AcceptInput"
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{
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"windows" "37"
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"linux" "38"
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"mac" "37"
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}
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/* CBaseCombatCharacter::Weapon_Equip(CBaseCombatWeapon*) */
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"WeaponEquip"
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{
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"windows" "278"
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"linux" "279"
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"mac" "279"
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}
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/* CBaseEntity::Activate() */
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"Activate"
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{
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"windows" "34"
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"linux" "35"
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"mac" "34"
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}
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/* CBasePlayer::PlayerRunCommand(CUserCmd*, IMoveHelper*) */
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"PlayerRunCmd"
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{
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"windows" "448"
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"linux" "449"
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"mac" "448"
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}
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/* CBaseCombatCharacter::GiveAmmo(int, int, bool) */
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"GiveAmmo"
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{
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"windows" "269"
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"linux" "270"
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"mac" "269"
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}
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}
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"Keys"
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{
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"GameRulesProxy" "CTFGameRulesProxy"
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"GameRulesDataTable" "tf_gamerules_data"
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}
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"Signatures"
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{
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"FireOutput"
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{
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"library" "server"
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"windows" "@?FireOutput@COutputEvent@@QAEXPAVCBaseEntity@@0M@Z"
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"linux" "@_ZN12COutputEvent10FireOutputEP11CBaseEntityS1_f"
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}
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}
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}
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}
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