sourcemod/plugins/antiflood.sp
Scott Ehlert 251cced1f8 Spring Cleaning, Part Ichi (1)
Various minor things done to project files
Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way)
Updated regex project file and makefile

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
2008-03-30 07:00:22 +00:00

119 lines
3.4 KiB
SourcePawn

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Anti-Flood Plugin
* Protects against chat flooding.
*
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#pragma semicolon 1
#include <sourcemod>
public Plugin:myinfo =
{
name = "Anti-Flood",
author = "AlliedModders LLC",
description = "Protects against chat flooding",
version = SOURCEMOD_VERSION,
url = "http://www.sourcemod.net/"
};
new Float:g_LastTime[MAXPLAYERS + 1] = {0.0, ...}; /* Last time player used say or say_team */
new g_FloodTokens[MAXPLAYERS + 1] = {0, ...}; /* Number of flood tokens player has */
new Handle:sm_flood_time; /* Handle to sm_flood_time convar */
public OnPluginStart()
{
sm_flood_time = CreateConVar("sm_flood_time", "0.75", "Amount of time allowed between chat messages");
}
public OnClientPutInServer(client)
{
g_LastTime[client] = 0.0;
g_FloodTokens[client] = 0;
}
new Float:max_chat;
public bool:OnClientFloodCheck(client)
{
max_chat = GetConVarFloat(sm_flood_time);
if (max_chat <= 0.0
|| (GetUserFlagBits(client) & ADMFLAG_ROOT) == ADMFLAG_ROOT)
{
return false;
}
if (g_LastTime[client] > GetGameTime())
{
/* If player has 3 or more flood tokens, block their message */
if (g_FloodTokens[client] >= 3)
{
return true;
}
}
return false;
}
public OnClientFloodResult(client, bool:blocked)
{
if (max_chat <= 0.0
|| (GetUserFlagBits(client) & ADMFLAG_ROOT) == ADMFLAG_ROOT)
{
return;
}
new Float:curTime = GetGameTime();
new Float:newTime = curTime + max_chat;
if (g_LastTime[client] > curTime)
{
/* If the last message was blocked, update their time limit */
if (blocked)
{
newTime += 3.0;
}
/* Add one flood token when player goes over chat time limit */
else if (g_FloodTokens[client] < 3)
{
g_FloodTokens[client]++;
}
}
else if (g_FloodTokens[client] > 0)
{
/* Remove one flood token when player chats within time limit (slow decay) */
g_FloodTokens[client]--;
}
g_LastTime[client] = newTime;
}