251cced1f8
Various minor things done to project files Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way) Updated regex project file and makefile --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
456 lines
12 KiB
C++
456 lines
12 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod SDKTools Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "extension.h"
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#include "vcallbuilder.h"
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#include "vglobals.h"
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enum SDKLibrary
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{
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SDKLibrary_Server, /**< server.dll/server_i486.so */
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SDKLibrary_Engine, /**< engine.dll/engine_*.so */
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};
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enum SDKPassMethod
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{
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SDKPass_Pointer, /**< Pass as a pointer */
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SDKPass_Plain, /**< Pass as plain data */
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SDKPass_ByValue, /**< Pass an object by value */
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SDKPass_ByRef, /**< Pass an object by reference */
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};
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int s_vtbl_index = -1;
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void *s_call_addr = NULL;
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ValveCallType s_vcalltype = ValveCall_Static;
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bool s_has_return = false;
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ValvePassInfo s_return;
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unsigned int s_numparams = 0;
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ValvePassInfo s_params[SP_MAX_EXEC_PARAMS];
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inline void DecodePassMethod(ValveType vtype, SDKPassMethod method, PassType &type, unsigned int &flags)
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{
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if (method == SDKPass_Pointer || method == SDKPass_ByRef)
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{
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type = PassType_Basic;
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if (vtype == Valve_POD
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|| vtype == Valve_Float
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|| vtype == Valve_Bool)
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{
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flags = PASSFLAG_BYVAL | PASSFLAG_ASPOINTER;
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} else {
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flags = PASSFLAG_BYVAL;
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}
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} else if (method == SDKPass_Plain) {
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type = PassType_Basic;
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flags = PASSFLAG_BYVAL;
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} else if (method == SDKPass_ByValue) {
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if (vtype == Valve_Vector
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|| vtype == Valve_QAngle)
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{
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type = PassType_Object;
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} else {
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type = PassType_Basic;
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}
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flags = PASSFLAG_BYVAL;
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}
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}
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static cell_t StartPrepSDKCall(IPluginContext *pContext, const cell_t *params)
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{
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s_numparams = 0;
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s_vtbl_index = -1;
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s_call_addr = NULL;
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s_has_return = false;
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s_vcalltype = (ValveCallType)params[1];
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return 1;
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}
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static cell_t PrepSDKCall_SetVirtual(IPluginContext *pContext, const cell_t *params)
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{
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s_vtbl_index = params[1];
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return 1;
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}
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static cell_t PrepSDKCall_SetSignature(IPluginContext *pContext, const cell_t *params)
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{
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void *addrInBase = NULL;
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if (params[1] == SDKLibrary_Server)
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{
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addrInBase = (void *)g_SMAPI->GetServerFactory(false);
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} else if (params[1] == SDKLibrary_Engine) {
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addrInBase = (void *)g_SMAPI->GetEngineFactory(false);
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}
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if (addrInBase == NULL)
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{
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return 0;
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}
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char *sig;
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pContext->LocalToString(params[2], &sig);
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#if defined PLATFORM_LINUX
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if (sig[0] == '@')
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{
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Dl_info info;
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if (dladdr(addrInBase, &info) == 0)
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{
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return 0;
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}
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void *handle = dlopen(info.dli_fname, RTLD_NOW);
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if (!handle)
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{
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return 0;
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}
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s_call_addr = dlsym(handle, &sig[1]);
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dlclose(handle);
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return (s_call_addr != NULL) ? 1 : 0;
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}
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#endif
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s_call_addr = memutils->FindPattern(addrInBase, sig, params[3]);
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return (s_call_addr != NULL) ? 1 : 0;
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}
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static cell_t PrepSDKCall_SetFromConf(IPluginContext *pContext, const cell_t *params)
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{
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IGameConfig *conf;
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if (params[1] == BAD_HANDLE)
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{
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conf = g_pGameConf;
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} else {
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HandleError err;
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if ((conf = gameconfs->ReadHandle(params[1], pContext->GetIdentity(), &err)) == NULL)
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{
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return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
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}
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}
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char *key;
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pContext->LocalToString(params[3], &key);
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if (params[2] == 0)
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{
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return conf->GetOffset(key, &s_vtbl_index) ? 1 : 0;
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} else if (params[2] == 1) {
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bool result = conf->GetMemSig(key, &s_call_addr) ? 1 : 0;
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return (result && s_call_addr != NULL) ? 1 : 0;
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}
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return 0;
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}
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static cell_t PrepSDKCall_SetReturnInfo(IPluginContext *pContext, const cell_t *params)
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{
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s_has_return = true;
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s_return.vtype = (ValveType)params[1];
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DecodePassMethod(s_return.vtype, (SDKPassMethod)params[2], s_return.type, s_return.flags);
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s_return.decflags = params[3];
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s_return.encflags = params[4];
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return 1;
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}
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static cell_t PrepSDKCall_AddParameter(IPluginContext *pContext, const cell_t *params)
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{
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if (s_numparams >= SP_MAX_EXEC_PARAMS)
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{
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return pContext->ThrowNativeError("Parameter limit for SDK calls reached");
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}
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ValvePassInfo *info = &s_params[s_numparams++];
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info->vtype = (ValveType)params[1];
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SDKPassMethod method = (SDKPassMethod)params[2];
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DecodePassMethod(info->vtype, method, info->type, info->flags);
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info->decflags = params[3] | VDECODE_FLAG_BYREF;
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info->encflags = params[4];
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/* Since SDKPass_ByRef acts like SDKPass_Pointer we can't allow NULL, just in case */
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if (method == SDKPass_ByRef)
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{
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info->decflags &= ~VDECODE_FLAG_ALLOWNULL;
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}
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return 1;
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}
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static cell_t EndPrepSDKCall(IPluginContext *pContext, const cell_t *params)
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{
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ValveCall *vc = NULL;
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if (s_vtbl_index > -1)
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{
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vc = CreateValveVCall(s_vtbl_index, s_vcalltype, s_has_return ? &s_return : NULL, s_params, s_numparams);
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} else if (s_call_addr) {
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vc = CreateValveCall(s_call_addr, s_vcalltype, s_has_return ? &s_return : NULL, s_params, s_numparams);
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}
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if (!vc)
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{
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return BAD_HANDLE;
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}
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if (vc->thisinfo)
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{
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vc->thisinfo->decflags |= VDECODE_FLAG_BYREF;
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}
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Handle_t hndl = handlesys->CreateHandle(g_CallHandle, vc, pContext->GetIdentity(), myself->GetIdentity(), NULL);
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if (!hndl)
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{
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delete vc;
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}
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return hndl;
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}
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static cell_t SDKCall(IPluginContext *pContext, const cell_t *params)
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{
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ValveCall *vc;
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HandleError err;
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HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
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if ((err = handlesys->ReadHandle(params[1], g_CallHandle, &sec, (void **)&vc)) != HandleError_None)
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{
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return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
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}
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unsigned char *ptr = vc->stk_get();
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unsigned int numparams = (unsigned)params[0];
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unsigned int startparam = 2;
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/* Do we need to write a thispointer? */
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if (vc->thisinfo)
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{
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switch (vc->type)
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{
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case ValveCall_Entity:
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case ValveCall_Player:
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{
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if (startparam > numparams)
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{
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vc->stk_put(ptr);
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return pContext->ThrowNativeError("Expected 1 parameter for entity pointer; found none");
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}
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if (DecodeValveParam(pContext,
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params[startparam],
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vc,
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vc->thisinfo,
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ptr) == Data_Fail)
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{
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vc->stk_put(ptr);
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return 0;
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}
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startparam++;
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}
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break;
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case ValveCall_GameRules:
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{
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if (g_pGameRules == NULL)
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{
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vc->stk_put(ptr);
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return pContext->ThrowNativeError("GameRules unsupported or not available; file a bug report");
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}
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void *gamerules = *g_pGameRules;
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if (gamerules == NULL)
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{
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vc->stk_put(ptr);
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return pContext->ThrowNativeError("GameRules not available before map is loaded");
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}
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*(void **)ptr = gamerules;
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}
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break;
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case ValveCall_EntityList:
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{
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if (g_EntList == NULL)
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{
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vc->stk_put(ptr);
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return pContext->ThrowNativeError("EntityList unsupported or not available; file a bug report");
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}
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*(void **)ptr = g_EntList;
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}
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break;
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}
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}
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/* See if we need to skip any more parameters */
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unsigned int retparam = startparam;
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if (vc->retinfo)
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{
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if (vc->retinfo->vtype == Valve_String)
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{
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startparam += 2;
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} else if (vc->retinfo->vtype == Valve_Vector
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|| vc->retinfo->vtype == Valve_QAngle)
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{
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startparam += 1;
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}
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}
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unsigned int callparams = vc->call->GetParamCount();
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bool will_copyback = false;
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for (unsigned int i=0; i<callparams; i++)
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{
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unsigned int p = startparam + i;
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if (p > numparams)
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{
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vc->stk_put(ptr);
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return pContext->ThrowNativeError("Expected %dth parameter, found none", p);
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}
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if (DecodeValveParam(pContext,
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params[p],
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vc,
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&(vc->vparams[i]),
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ptr) == Data_Fail)
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{
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vc->stk_put(ptr);
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return 0;
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}
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if (vc->vparams[i].encflags & VENCODE_FLAG_COPYBACK)
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{
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will_copyback = true;
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}
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}
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/* Make the actual call */
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vc->call->Execute(ptr, vc->retbuf);
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/* Do we need to copy anything back? */
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if (will_copyback)
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{
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for (unsigned int i=0; i<callparams; i++)
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{
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if (vc->vparams[i].encflags & VENCODE_FLAG_COPYBACK)
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{
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if (EncodeValveParam(pContext,
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params[startparam + i],
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vc,
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&vc->vparams[i],
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ptr) == Data_Fail)
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{
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vc->stk_put(ptr);
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return 0;
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}
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}
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}
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}
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/* Save stack once and for all */
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vc->stk_put(ptr);
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/* Figure out how to decode the return information */
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if (vc->retinfo)
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{
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if (vc->retinfo->vtype == Valve_String)
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{
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if (numparams < 3)
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{
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return pContext->ThrowNativeError("Expected arguments (2,3) for string storage");
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}
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cell_t *addr;
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size_t written;
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pContext->LocalToPhysAddr(params[retparam+1], &addr);
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pContext->StringToLocalUTF8(params[retparam], *addr, *(char **)vc->retbuf, &written);
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return (cell_t)written;
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} else if (vc->retinfo->vtype == Valve_Vector
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|| vc->retinfo->vtype == Valve_QAngle)
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{
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if (numparams < 2)
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{
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return pContext->ThrowNativeError("Expected argument (2) for Float[3] storage");
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}
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if (EncodeValveParam(pContext, params[retparam], vc, vc->retinfo, vc->retbuf)
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== Data_Fail)
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{
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return 0;
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}
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} else if (vc->retinfo->vtype == Valve_CBaseEntity
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|| vc->retinfo->vtype == Valve_CBasePlayer)
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{
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CBaseEntity *pEntity = *(CBaseEntity **)(vc->retbuf);
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if (!pEntity)
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{
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return -1;
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}
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edict_t *pEdict = gameents->BaseEntityToEdict(pEntity);
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if (!pEdict || pEdict->IsFree())
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{
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return -1;
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}
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return engine->IndexOfEdict(pEdict);
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} else if (vc->retinfo->vtype == Valve_Edict) {
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edict_t *pEdict = *(edict_t **)(vc->retbuf);
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if (!pEdict || pEdict->IsFree())
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{
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return -1;
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}
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return engine->IndexOfEdict(pEdict);
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} else if (vc->retinfo->vtype == Valve_Bool) {
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bool *addr = (bool *)vc->retbuf;
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if (vc->retinfo->flags & PASSFLAG_ASPOINTER)
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{
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addr = *(bool **)addr;
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}
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return *addr ? 1 : 0;
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} else {
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cell_t *addr = (cell_t *)vc->retbuf;
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if (vc->retinfo->flags & PASSFLAG_ASPOINTER)
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{
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addr = *(cell_t **)addr;
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}
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return *addr;
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}
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}
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return 0;
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}
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sp_nativeinfo_t g_CallNatives[] =
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{
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{"StartPrepSDKCall", StartPrepSDKCall},
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{"PrepSDKCall_SetVirtual", PrepSDKCall_SetVirtual},
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{"PrepSDKCall_SetSignature", PrepSDKCall_SetSignature},
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{"PrepSDKCall_SetFromConf", PrepSDKCall_SetFromConf},
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{"PrepSDKCall_SetReturnInfo", PrepSDKCall_SetReturnInfo},
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{"PrepSDKCall_AddParameter", PrepSDKCall_AddParameter},
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{"EndPrepSDKCall", EndPrepSDKCall},
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{"SDKCall", SDKCall},
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{NULL, NULL},
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};
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