- Added script support for Steam3 content (CS:GO, ND, etc.).
- Removed script steam.inf temp-move hack now that DepotDownloader correctly handles checksums.
- Updated symbols.txt.
- Fixed gdc having issues with gamedata files that contain new or unknown sections ("Addresses").
		
	
			
		
			
				
	
	
		
			584 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			584 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
 | 
						|
 * vim: set ts=4 :
 | 
						|
 * =============================================================================
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						|
 * SourceMod
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						|
 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
 | 
						|
 * =============================================================================
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						|
 *
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						|
 * This program is free software; you can redistribute it and/or modify it under
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						|
 * the terms of the GNU General Public License, version 3.0, as published by the
 | 
						|
 * Free Software Foundation.
 | 
						|
 * 
 | 
						|
 * This program is distributed in the hope that it will be useful, but WITHOUT
 | 
						|
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 | 
						|
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 | 
						|
 * details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU General Public License along with
 | 
						|
 * this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
						|
 *
 | 
						|
 * As a special exception, AlliedModders LLC gives you permission to link the
 | 
						|
 * code of this program (as well as its derivative works) to "Half-Life 2," the
 | 
						|
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 | 
						|
 * by the Valve Corporation.  You must obey the GNU General Public License in
 | 
						|
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
 | 
						|
 * this exception to all derivative works.  AlliedModders LLC defines further
 | 
						|
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 | 
						|
 * or <http://www.sourcemod.net/license.php>.
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						|
 *
 | 
						|
 * Version: $Id$
 | 
						|
 */
 | 
						|
 | 
						|
#include <string.h>
 | 
						|
#include <stdlib.h>
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						|
#include "GameConfigs.h"
 | 
						|
 | 
						|
#define PSTATE_NONE						0
 | 
						|
#define PSTATE_GAMES					1
 | 
						|
#define PSTATE_GAMEDEFS					2
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						|
#define PSTATE_GAMEDEFS_OFFSETS			3
 | 
						|
#define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
 | 
						|
#define PSTATE_GAMEDEFS_KEYS			5
 | 
						|
#define PSTATE_GAMEDEFS_SUPPORTED		6
 | 
						|
#define PSTATE_GAMEDEFS_SIGNATURES		7
 | 
						|
#define PSTATE_GAMEDEFS_SIGNATURES_SIG	8
 | 
						|
#define PSTATE_GAMEDEFS_CRC				9
 | 
						|
#define PSTATE_GAMEDEFS_CRC_BINARY		10
 | 
						|
#define PSTATE_GAMEDEFS_CUSTOM			11
 | 
						|
#define PSTATE_GAMEDEFS_OPTIONS			12
 | 
						|
 | 
						|
#define WIN 0
 | 
						|
#define LIN 1
 | 
						|
 | 
						|
#define PLATFORM_NAME				"linux"
 | 
						|
#define PLATFORM_SERVER_BINARY		"server_i486.so"
 | 
						|
 | 
						|
Offset *tempOffset;
 | 
						|
Sig *tempSig;
 | 
						|
 | 
						|
unsigned int s_ServerBinCRC;
 | 
						|
bool s_ServerBinCRC_Ok = false;
 | 
						|
 | 
						|
bool DoesGameMatch(const char *value)
 | 
						|
{
 | 
						|
	if (strcmp(value, game) == 0)
 | 
						|
	{
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
bool DoesEngineMatch(const char *value)
 | 
						|
{
 | 
						|
	if (strcmp(value, engine) == 0)
 | 
						|
	{
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
CGameConfig::CGameConfig()
 | 
						|
{
 | 
						|
	m_pStrings = new BaseStringTable(512);
 | 
						|
	m_RefCount = 0;
 | 
						|
 | 
						|
	m_CustomLevel = 0;
 | 
						|
	m_CustomHandler = NULL;
 | 
						|
}
 | 
						|
 | 
						|
CGameConfig::~CGameConfig()
 | 
						|
{
 | 
						|
	delete m_pStrings;
 | 
						|
}
 | 
						|
 | 
						|
SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
 | 
						|
{
 | 
						|
	if (m_IgnoreLevel)
 | 
						|
	{
 | 
						|
		m_IgnoreLevel++;
 | 
						|
		return SMCResult_Continue;
 | 
						|
	}
 | 
						|
 | 
						|
	switch (m_ParseState)
 | 
						|
	{
 | 
						|
	case PSTATE_NONE:
 | 
						|
		{
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						|
			if (strcmp(name, "Games") == 0)
 | 
						|
			{
 | 
						|
				m_ParseState = PSTATE_GAMES;
 | 
						|
			} else {
 | 
						|
				m_IgnoreLevel++;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	case PSTATE_GAMES:
 | 
						|
		{
 | 
						|
			if (strcmp(name, "*") == 0 ||
 | 
						|
				strcmp(name, "#default") == 0 ||
 | 
						|
				DoesGameMatch(name))
 | 
						|
			{
 | 
						|
				bShouldBeReadingDefault = true;
 | 
						|
				m_ParseState = PSTATE_GAMEDEFS;
 | 
						|
				strncopy(m_Game, name, sizeof(m_Game));
 | 
						|
			} else {
 | 
						|
				m_IgnoreLevel++;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	case PSTATE_GAMEDEFS:
 | 
						|
		{
 | 
						|
			if (strcmp(name, "Offsets") == 0)
 | 
						|
			{
 | 
						|
				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
 | 
						|
			}
 | 
						|
			else if (strcmp(name, "Keys") == 0)
 | 
						|
			{
 | 
						|
				m_ParseState = PSTATE_GAMEDEFS_KEYS;
 | 
						|
			}
 | 
						|
			else if (strcmp(name, "Options") == 0)
 | 
						|
			{
 | 
						|
				m_ParseState = PSTATE_GAMEDEFS_OPTIONS;
 | 
						|
			}
 | 
						|
			else if ((strcmp(name, "#supported") == 0) && (strcmp(m_Game, "#default") == 0))
 | 
						|
			{
 | 
						|
				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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						|
				/* Ignore this section unless we get a game. */
 | 
						|
				bShouldBeReadingDefault = false;
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						|
				had_game = false;
 | 
						|
				matched_game = false;
 | 
						|
				had_engine = false;
 | 
						|
				matched_engine = false;
 | 
						|
			}
 | 
						|
			else if (strcmp(name, "Signatures") == 0)
 | 
						|
			{
 | 
						|
				m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				m_IgnoreLevel++;
 | 
						|
			}
 | 
						|
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	case PSTATE_GAMEDEFS_OFFSETS:
 | 
						|
		{
 | 
						|
			m_Prop[0] = '\0';
 | 
						|
			m_Class[0] = '\0';
 | 
						|
			tempOffset = new Offset();
 | 
						|
			tempOffset->setName(name);
 | 
						|
			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	case PSTATE_GAMEDEFS_SIGNATURES:
 | 
						|
		{
 | 
						|
			tempSig = new Sig();
 | 
						|
			tempSig->setName(name);
 | 
						|
			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	/* No sub-sections allowed:
 | 
						|
	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
 | 
						|
	 case PSTATE_GAMEDEFS_KEYS:
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						|
	 case PSTATE_GAMEDEFS_SUPPORTED:
 | 
						|
	 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
 | 
						|
	 case PSTATE_GAMEDEFS_CRC_BINARY:
 | 
						|
	 */
 | 
						|
	default:
 | 
						|
		{
 | 
						|
			/* If we don't know what we got, start ignoring */
 | 
						|
			m_IgnoreLevel++;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return SMCResult_Continue;
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						|
}
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						|
 | 
						|
SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
 | 
						|
{
 | 
						|
	if (m_IgnoreLevel)
 | 
						|
	{
 | 
						|
		return SMCResult_Continue;
 | 
						|
	}
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						|
 | 
						|
	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
 | 
						|
	{
 | 
						|
		if (strcmp(key, "class") == 0)
 | 
						|
		{
 | 
						|
			strncopy(m_Class, value, sizeof(m_Class));
 | 
						|
		} else if (strcmp(key, "prop") == 0) {
 | 
						|
			strncopy(m_Prop, value, sizeof(m_Prop));
 | 
						|
		} else {
 | 
						|
			int val = atoi(value);
 | 
						|
			if (strcmp(key, "windows") == 0) tempOffset->setWin(val);
 | 
						|
			else if (strcmp(key, "linux") == 0) tempOffset->setLin(val);
 | 
						|
		}
 | 
						|
	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
 | 
						|
		m_Keys.replace(key, m_pStrings->AddString(value));
 | 
						|
	} else if (m_ParseState == PSTATE_GAMEDEFS_OPTIONS) {
 | 
						|
		m_Options.replace(key, m_pStrings->AddString(value));
 | 
						|
	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
 | 
						|
		if (strcmp(key, "game") == 0)
 | 
						|
		{
 | 
						|
			had_game = true;
 | 
						|
			if (DoesGameMatch(value))
 | 
						|
			{
 | 
						|
				matched_game = true;
 | 
						|
			}
 | 
						|
			if ((!had_engine && matched_game) || (matched_engine && matched_game))
 | 
						|
			{
 | 
						|
				bShouldBeReadingDefault = true;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if (strcmp(key, "engine") == 0)
 | 
						|
		{
 | 
						|
			had_engine = true;
 | 
						|
			if (DoesEngineMatch(value))
 | 
						|
			{
 | 
						|
				matched_engine = true;
 | 
						|
			}
 | 
						|
			if ((!had_game && matched_engine) || (matched_game && matched_engine))
 | 
						|
			{
 | 
						|
				bShouldBeReadingDefault = true;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
 | 
						|
		if (strcmp(key, "windows") == 0) tempSig->setWin(value);
 | 
						|
		else if (strcmp(key, "linux") == 0) tempSig->setLin(value);
 | 
						|
		else if (strcmp(key, "library") == 0) tempSig->setLib(value);
 | 
						|
	} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
 | 
						|
		if (strcmp(key, PLATFORM_NAME) == 0 
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						|
			&& s_ServerBinCRC_Ok
 | 
						|
			&& !bShouldBeReadingDefault)
 | 
						|
		{
 | 
						|
			unsigned int crc = 0;
 | 
						|
			sscanf(value, "%08X", &crc);
 | 
						|
			if (s_ServerBinCRC == crc)
 | 
						|
			{
 | 
						|
				bShouldBeReadingDefault = true;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	} else if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) {
 | 
						|
		return m_CustomHandler->ReadSMC_KeyValue(states, key, value);
 | 
						|
	}
 | 
						|
 | 
						|
	return SMCResult_Continue;
 | 
						|
}
 | 
						|
 | 
						|
SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
 | 
						|
{
 | 
						|
	if (m_IgnoreLevel)
 | 
						|
	{
 | 
						|
		m_IgnoreLevel--;
 | 
						|
		return SMCResult_Continue;
 | 
						|
	}
 | 
						|
 | 
						|
	if (m_CustomLevel)
 | 
						|
	{
 | 
						|
		m_CustomLevel--;
 | 
						|
		m_CustomHandler->ReadSMC_LeavingSection(states);
 | 
						|
		return SMCResult_Continue;
 | 
						|
	}
 | 
						|
 | 
						|
	switch (m_ParseState)
 | 
						|
	{
 | 
						|
	case PSTATE_GAMES:
 | 
						|
		{
 | 
						|
			m_ParseState = PSTATE_NONE;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	case PSTATE_GAMEDEFS:
 | 
						|
		{
 | 
						|
			m_ParseState = PSTATE_GAMES;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	case PSTATE_GAMEDEFS_CUSTOM:
 | 
						|
		{
 | 
						|
			m_ParseState = PSTATE_GAMEDEFS;
 | 
						|
			m_CustomHandler->ReadSMC_ParseEnd(false, false);
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	case PSTATE_GAMEDEFS_KEYS:
 | 
						|
	case PSTATE_GAMEDEFS_OFFSETS:
 | 
						|
	case PSTATE_GAMEDEFS_OPTIONS:
 | 
						|
		{
 | 
						|
			m_ParseState = PSTATE_GAMEDEFS;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
 | 
						|
		{
 | 
						|
			for (list<Offset>::iterator it = m_Offsets.begin(); it != m_Offsets.end(); it++)
 | 
						|
			{
 | 
						|
				if (strcmp(it->name, tempOffset->name) == 0)
 | 
						|
				{
 | 
						|
					m_Offsets.erase(it);
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			m_Offsets.push_back(*tempOffset);
 | 
						|
			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	case PSTATE_GAMEDEFS_CRC:
 | 
						|
	case PSTATE_GAMEDEFS_SUPPORTED:
 | 
						|
		{
 | 
						|
			if (!bShouldBeReadingDefault)
 | 
						|
			{
 | 
						|
				/* If we shouldn't read the rest of this section, set the ignore level. */
 | 
						|
				m_IgnoreLevel = 1;
 | 
						|
				m_ParseState = PSTATE_GAMES;
 | 
						|
			} else {
 | 
						|
				m_ParseState = PSTATE_GAMEDEFS;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	case PSTATE_GAMEDEFS_CRC_BINARY:
 | 
						|
		{
 | 
						|
			m_ParseState = PSTATE_GAMEDEFS_CRC;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	case PSTATE_GAMEDEFS_SIGNATURES:
 | 
						|
		{
 | 
						|
			m_ParseState = PSTATE_GAMEDEFS;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	case PSTATE_GAMEDEFS_SIGNATURES_SIG:
 | 
						|
		{
 | 
						|
			m_Sigs.push_back(*tempSig);
 | 
						|
			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
 | 
						|
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return SMCResult_Continue;
 | 
						|
}
 | 
						|
 | 
						|
#define MSTATE_NONE		0
 | 
						|
#define MSTATE_MAIN		1
 | 
						|
#define MSTATE_FILE		2
 | 
						|
 | 
						|
class MasterReader : public ITextListener_SMC
 | 
						|
{
 | 
						|
public:
 | 
						|
	virtual void ReadSMC_ParseStart()
 | 
						|
	{
 | 
						|
		state = MSTATE_NONE;
 | 
						|
		ignoreLevel = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	virtual SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
 | 
						|
	{
 | 
						|
		if (ignoreLevel)
 | 
						|
		{
 | 
						|
			return SMCResult_Continue;
 | 
						|
		}
 | 
						|
 | 
						|
		if (state == MSTATE_NONE)
 | 
						|
		{
 | 
						|
			if (strcmp(name, "Game Master") == 0)
 | 
						|
			{
 | 
						|
				state = MSTATE_MAIN;
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				ignoreLevel++;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if (state == MSTATE_MAIN)
 | 
						|
		{
 | 
						|
			strncopy(cur_file, name, sizeof(cur_file));
 | 
						|
			had_engine = false;
 | 
						|
			matched_engine = false;
 | 
						|
			had_game = false;
 | 
						|
			matched_game = false;
 | 
						|
			state = MSTATE_FILE;
 | 
						|
		}
 | 
						|
		else if (state == MSTATE_FILE)
 | 
						|
		{
 | 
						|
			ignoreLevel++;
 | 
						|
		}
 | 
						|
 | 
						|
		return SMCResult_Continue;
 | 
						|
	}
 | 
						|
 | 
						|
	virtual SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
 | 
						|
	{
 | 
						|
		if (ignoreLevel || state != MSTATE_FILE)
 | 
						|
		{
 | 
						|
			return SMCResult_Continue;
 | 
						|
		}
 | 
						|
 | 
						|
		if (strcmp(key, "engine") == 0)
 | 
						|
		{
 | 
						|
			had_engine = true;
 | 
						|
			if (DoesEngineMatch(value))
 | 
						|
			{
 | 
						|
				matched_engine = true;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if (strcmp(key, "game") == 0)
 | 
						|
		{
 | 
						|
			had_game = true;
 | 
						|
			if (DoesGameMatch(value))
 | 
						|
			{
 | 
						|
				matched_game = true;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		return SMCResult_Continue;
 | 
						|
	}
 | 
						|
 | 
						|
	virtual SMCResult ReadSMC_LeavingSection(const SMCStates *states)
 | 
						|
	{
 | 
						|
		if (ignoreLevel)
 | 
						|
		{
 | 
						|
			ignoreLevel--;
 | 
						|
			return SMCResult_Continue;
 | 
						|
		}
 | 
						|
 | 
						|
		if (state == MSTATE_FILE)
 | 
						|
		{
 | 
						|
			/* The four success conditions:
 | 
						|
			 * 1. Needed nothing.
 | 
						|
			 * 2. Needed game only.
 | 
						|
			 * 3. Needed engine only.
 | 
						|
			 * 4. Needed both engine and game.
 | 
						|
			 * Final result is minimized via k-map.
 | 
						|
			 */
 | 
						|
 | 
						|
			if ((!had_engine && !had_game) ||
 | 
						|
				(!had_engine && matched_game) ||
 | 
						|
				(!had_game && matched_engine) ||
 | 
						|
				(matched_engine && matched_game))
 | 
						|
			{
 | 
						|
				fileList->push_back(cur_file);
 | 
						|
			}
 | 
						|
			state = MSTATE_MAIN;
 | 
						|
		}
 | 
						|
		else if (state == MSTATE_MAIN)
 | 
						|
		{
 | 
						|
			state = MSTATE_NONE;
 | 
						|
		}
 | 
						|
 | 
						|
		return SMCResult_Continue;
 | 
						|
	}
 | 
						|
public:
 | 
						|
	list<char*> *fileList;
 | 
						|
	unsigned int state;
 | 
						|
	unsigned int ignoreLevel;
 | 
						|
	char cur_file[PLATFORM_MAX_PATH];
 | 
						|
	bool had_engine;
 | 
						|
	bool matched_engine;
 | 
						|
	bool had_game;
 | 
						|
	bool matched_game;
 | 
						|
};
 | 
						|
 | 
						|
static MasterReader master_reader;
 | 
						|
 | 
						|
bool CGameConfig::Reparse(char *error, size_t maxlength)
 | 
						|
{
 | 
						|
	/* Reset cached data */
 | 
						|
	m_pStrings->Reset();
 | 
						|
	m_Offsets.clear();
 | 
						|
	m_Sigs.clear();
 | 
						|
	m_Keys.clear();
 | 
						|
	m_Options.clear();
 | 
						|
 | 
						|
	char path[PLATFORM_MAX_PATH];
 | 
						|
 | 
						|
	/* See if we can use the extended gamedata format. */
 | 
						|
	//TODO pass in path to gamedata somehow
 | 
						|
 | 
						|
	/* Otherwise, it's time to parse the master. */
 | 
						|
	SMCError err;
 | 
						|
	SMCStates state = {0, 0};
 | 
						|
	list<char*> fileList;
 | 
						|
	master_reader.fileList = &fileList;
 | 
						|
 | 
						|
	err = textparsers->ParseSMCFile(path, &master_reader, &state, error, maxlength);
 | 
						|
	if (err != SMCError_Okay)
 | 
						|
	{
 | 
						|
		const char *msg = textparsers->GetSMCErrorString(err);
 | 
						|
 | 
						|
		printf("[SM] Error parsing master gameconf file \"%s\":", path);
 | 
						|
		printf("[SM] Error %d on line %d, col %d: %s", 
 | 
						|
			err,
 | 
						|
			state.line,
 | 
						|
			state.col,
 | 
						|
			msg ? msg : "Unknown error");
 | 
						|
		exit(PARSE_ERROR);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Go through each file we found and parse it. */
 | 
						|
	list<char*>::iterator iter;
 | 
						|
	for (iter = fileList.begin(); iter != fileList.end(); iter++)
 | 
						|
	{
 | 
						|
		UTIL_Format(path, sizeof(path), "%s/%s", m_File, *iter);
 | 
						|
		if (!EnterFile(path, error, maxlength))
 | 
						|
		{
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
 | 
						|
{
 | 
						|
	SMCError err;
 | 
						|
	SMCStates state = {0, 0};
 | 
						|
 | 
						|
	/* Initialize parse states */
 | 
						|
	m_IgnoreLevel = 0;
 | 
						|
	bShouldBeReadingDefault = true;
 | 
						|
	m_ParseState = PSTATE_NONE;
 | 
						|
 | 
						|
	if ((err=textparsers->ParseSMCFile(file, this, &state, error, maxlength))
 | 
						|
		!= SMCError_Okay)
 | 
						|
	{
 | 
						|
		const char *msg;
 | 
						|
 | 
						|
		msg = textparsers->GetSMCErrorString(err);
 | 
						|
 | 
						|
		printf("[SM] Error parsing gameconfig file \"%s\":\n", file);
 | 
						|
		printf("[SM] Error %d on line %d, col %d: %s\n", 
 | 
						|
			err,
 | 
						|
			state.line,
 | 
						|
			state.col,
 | 
						|
			msg ? msg : "Unknown error");
 | 
						|
 | 
						|
		if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM)
 | 
						|
		{
 | 
						|
			//error occurred while parsing a custom section
 | 
						|
			m_CustomHandler->ReadSMC_ParseEnd(true, true);
 | 
						|
			m_CustomHandler = NULL;
 | 
						|
			m_CustomLevel = 0;
 | 
						|
		}
 | 
						|
 | 
						|
		exit(PARSE_ERROR);
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
const char *CGameConfig::GetKeyValue(const char *key)
 | 
						|
{
 | 
						|
	int *pkey;
 | 
						|
	if ((pkey = m_Keys.retrieve(key)) == NULL)
 | 
						|
		return NULL;
 | 
						|
	return m_pStrings->GetString(*pkey);
 | 
						|
}
 | 
						|
 | 
						|
const char *CGameConfig::GetOptionValue(const char *key)
 | 
						|
{
 | 
						|
	int *pkey;
 | 
						|
	if ((pkey = m_Options.retrieve(key)) == NULL)
 | 
						|
		return NULL;
 | 
						|
	return m_pStrings->GetString(*pkey);
 | 
						|
}
 | 
						|
 | 
						|
list<Offset> CGameConfig::GetOffsets() { return m_Offsets; }
 | 
						|
list<Sig> CGameConfig::GetSigs() { return m_Sigs; }
 | 
						|
 |