850 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			850 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <stdarg.h>
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#include "sm_stringutil.h"
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#include "MenuStyle_Base.h"
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#include "PlayerManager.h"
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#include "MenuManager.h"
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#include "HandleSys.h"
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#include "CellRecipientFilter.h"
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#if defined MENU_DEBUG
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#include "Logger.h"
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#endif
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BaseMenuStyle::BaseMenuStyle() : m_WatchList(256), m_hHandle(BAD_HANDLE)
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{
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}
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Handle_t BaseMenuStyle::GetHandle()
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{
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	/* Don't create the handle until we need it */
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	if (m_hHandle == BAD_HANDLE)
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	{
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		m_hHandle = g_Menus.CreateStyleHandle(this);
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	}
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	return m_hHandle;
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}
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void BaseMenuStyle::AddClientToWatch(int client)
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{
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#if defined MENU_DEBUG
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	g_Logger.LogMessage("[SM_MENU] AddClientToWatch(%d)", client);
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#endif
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	m_WatchList.push_back(client);
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}
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void BaseMenuStyle::RemoveClientFromWatch(int client)
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{
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#if defined MENU_DEBUG
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	g_Logger.LogMessage("[SM_MENU] RemoveClientFromWatch(%d)", client);
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#endif
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	m_WatchList.remove(client);
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}
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void BaseMenuStyle::_CancelClientMenu(int client, MenuCancelReason reason, bool bAutoIgnore/* =false */)
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{
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#if defined MENU_DEBUG
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	g_Logger.LogMessage("[SM_MENU] _CancelClientMenu() (client %d) (bAutoIgnore %d) (reason %d)", client, bAutoIgnore, reason);
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#endif
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	CBaseMenuPlayer *player = GetMenuPlayer(client);
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	menu_states_t &states = player->states;
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	bool bOldIgnore = player->bAutoIgnore;
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	if (bAutoIgnore)
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	{
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		player->bAutoIgnore = true;
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	}
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	/* Save states */
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	IMenuHandler *mh = states.mh;
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	IBaseMenu *menu = states.menu;
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	/* Clear menu */
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	player->bInMenu = false;
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	if (player->menuHoldTime)
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	{
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		RemoveClientFromWatch(client);
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	}
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	/* Fire callbacks */
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	mh->OnMenuCancel(menu, client, reason);
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	/* Only fire end if there's a valid menu */
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	if (menu)
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	{
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		mh->OnMenuEnd(menu, MenuEnd_Cancelled);
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	}
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	if (bAutoIgnore)
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	{
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		player->bAutoIgnore = bOldIgnore;
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	}
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}
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void BaseMenuStyle::CancelMenu(CBaseMenu *menu)
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{
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#if defined MENU_DEBUG
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	g_Logger.LogMessage("[SM_MENU] CancelMenu() (menu %p)", menu);
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#endif
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	int maxClients = g_Players.GetMaxClients();
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	for (int i=1; i<=maxClients; i++)
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	{
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		CBaseMenuPlayer *player = GetMenuPlayer(i);
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		if (player->bInMenu)
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		{
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			menu_states_t &states = player->states;
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			if (states.menu == menu)
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			{
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				_CancelClientMenu(i, MenuCancel_Interrupted);
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			}
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		}
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	}
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}
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bool BaseMenuStyle::CancelClientMenu(int client, bool autoIgnore)
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{
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#if defined MENU_DEBUG
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	g_Logger.LogMessage("[SM_MENU] CancelClientMenu() (client %d) (bAutoIgnore %d)", client, autoIgnore);
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#endif
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	if (client < 1 || client > g_Players.MaxClients())
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	{
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		return false;
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	}
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	CBaseMenuPlayer *player = GetMenuPlayer(client);
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	if (!player->bInMenu)
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	{
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		return false;
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	}
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	_CancelClientMenu(client, MenuCancel_Interrupted, autoIgnore);
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	return true;
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}
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MenuSource BaseMenuStyle::GetClientMenu(int client, void **object)
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{
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	if (client < 1 || client > g_Players.GetMaxClients())
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	{
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		return MenuSource_None;
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	}
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	CBaseMenuPlayer *player = GetMenuPlayer(client);
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	if (player->bInMenu)
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	{
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		IBaseMenu *menu;
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		if ((menu=player->states.menu) != NULL)
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		{
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			if (object)
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			{
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				*object = menu;
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			}
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			return MenuSource_BaseMenu;
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		}
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		return MenuSource_Display;
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	} else if (player->bInExternMenu) {
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		if (player->menuHoldTime != 0
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			&& (gpGlobals->curtime > player->menuStartTime + player->menuHoldTime))
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		{
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			player->bInExternMenu = false;
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			return MenuSource_None;
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		}
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		return MenuSource_External;
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	}
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	return MenuSource_None;
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}
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void BaseMenuStyle::OnClientDisconnected(int client)
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{
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#if defined MENU_DEBUG
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	g_Logger.LogMessage("[SM_MENU] OnClientDisconnected(%d)", client);
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#endif
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	CBaseMenuPlayer *player = GetMenuPlayer(client);
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	if (!player->bInMenu)
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	{
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		return;
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	}
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	_CancelClientMenu(client, MenuCancel_Disconnected, true);
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	player->bInMenu = false;
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	player->bInExternMenu = false;
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}
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static int do_lookup[256];
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void BaseMenuStyle::ProcessWatchList()
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{
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	if (!m_WatchList.size())
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	{
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		return;
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	}
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#if defined MENU_DEBUG
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	g_Logger.LogMessage("BaseMenuStyle::ProcessWatchList(%d,%d,%d,%d,%d,%p)", 
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		m_WatchList.m_Size,
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		m_WatchList.m_FirstLink,
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		m_WatchList.m_FreeNodes,
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		m_WatchList.m_LastLink,
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		m_WatchList.m_MaxSize,
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		m_WatchList.m_Nodes);
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#endif
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	unsigned int total = 0;
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	for (FastLink<int>::iterator iter=m_WatchList.begin(); iter!=m_WatchList.end(); ++iter)
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	{
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		do_lookup[total++] = (*iter);
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	}
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#if defined MENU_DEBUG
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	if (total)
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	{
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		g_Logger.LogMessage("[SM_MENU] ProcessWatchList() found %d clients", total);
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	}
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#endif
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	int client;
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	CBaseMenuPlayer *player;
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	float curTime = gpGlobals->curtime;
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	for (unsigned int i=0; i<total; i++)
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	{
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		client = do_lookup[i];
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		player = GetMenuPlayer(client);
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#if defined MENU_DEBUG
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		g_Logger.LogMessage("[SM_MENU] ProcessWatchList() (client %d) (bInMenu %d) (menuHoldTime %d) (curTime %f) (menuStartTime %f)",
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			client,
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			player->bInMenu,
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			player->menuHoldTime,
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			curTime,
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			player->menuStartTime);
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#endif
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		if (!player->bInMenu || !player->menuHoldTime)
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		{
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#if defined MENU_DEBUG
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			g_Logger.LogMessage("[SM_MENU] ProcessWatchList() removing client %d", client);
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#endif
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			m_WatchList.remove(client);
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			continue;
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		}
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		if (curTime > player->menuStartTime + player->menuHoldTime)
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		{
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			_CancelClientMenu(client, MenuCancel_Timeout, false);
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		}
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	}
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}
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void BaseMenuStyle::ClientPressedKey(int client, unsigned int key_press)
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{
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#if defined MENU_DEBUG
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	g_Logger.LogMessage("[SM_MENU] ClientPressedKey() (client %d) (key_press %d)", client, key_press);
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#endif
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	CBaseMenuPlayer *player = GetMenuPlayer(client);
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	/* First question: Are we in a menu? */
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	if (!player->bInMenu)
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	{
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		return;
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	}
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	bool cancel = false;
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	unsigned int item = 0;
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	MenuCancelReason reason = MenuCancel_Exit;
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	MenuEndReason end_reason = MenuEnd_Selected;
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	menu_states_t &states = player->states;
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	/* Save variables */
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	IMenuHandler *mh = states.mh;
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	IBaseMenu *menu = states.menu;
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	unsigned int item_on_page = states.item_on_page;
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	assert(mh != NULL);
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	if (menu == NULL)
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	{
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		item = key_press;
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	} else if (key_press < 1 || key_press > GetMaxPageItems()) {
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		cancel = true;
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	} else {
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		ItemSelection type = states.slots[key_press].type;
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		/* Check if we should play a sound about the type */
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		if (g_Menus.MenuSoundsEnabled() && 
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			(!menu || (menu->GetMenuOptionFlags() & MENUFLAG_NO_SOUND) != MENUFLAG_NO_SOUND))
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		{
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			CellRecipientFilter filter;
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			cell_t clients[1];
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			clients[0] = client;
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			filter.Initialize(clients, 1);
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			const char *sound = g_Menus.GetMenuSound(type);
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			if (sound != NULL)
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			{
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				edict_t *pEdict = PEntityOfEntIndex(client);
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				if (pEdict)
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				{
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					ICollideable *pCollideable = pEdict->GetCollideable();
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					if (pCollideable)
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					{
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						const Vector & pos = pCollideable->GetCollisionOrigin();
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						enginesound->EmitSound(filter, 
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							client, 
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							CHAN_AUTO, 
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#if SOURCE_ENGINE >= SE_PORTAL2
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							sound, 
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							-1, 
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#endif
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							sound, 
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							VOL_NORM, 
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							ATTN_NORM, 
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#if SOURCE_ENGINE >= SE_PORTAL2
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							0, 
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#endif
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							0, 
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							PITCH_NORM, 
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#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2
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							0,
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#endif
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							&pos);
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					}
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				}
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			}
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		}
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		/* For navigational items, we're going to redisplay */
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		if (type == ItemSel_Back)
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		{
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			if (!RedoClientMenu(client, ItemOrder_Descending))
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			{
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				cancel = true;
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				reason = MenuCancel_NoDisplay;
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				end_reason = MenuEnd_Cancelled;
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			} else {
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				return;
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			}
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		} else if (type == ItemSel_Next) {
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			if (!RedoClientMenu(client, ItemOrder_Ascending))
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			{
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				cancel = true;						/* I like Saltines. */
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				reason = MenuCancel_NoDisplay;
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				end_reason = MenuEnd_Cancelled;
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			} else {
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				return;
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			}
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		} else if (type == ItemSel_Exit || type == ItemSel_None) {
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			cancel = true;
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			reason = MenuCancel_Exit;
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			end_reason = MenuEnd_Exit;
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		} else if (type == ItemSel_ExitBack) {
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			cancel = true;
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			reason = MenuCancel_ExitBack;
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			end_reason = MenuEnd_ExitBack;
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		} else {
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			item = states.slots[key_press].item;
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		}
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	}
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	/* Clear states */
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	player->bInMenu = false;
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	if (player->menuHoldTime)
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	{
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		RemoveClientFromWatch(client);
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	}
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	Handle_t hndl = menu ? menu->GetHandle() : BAD_HANDLE;
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	AutoHandleRooter ahr(hndl);
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	if (cancel)
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	{
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		mh->OnMenuCancel(menu, client, reason);
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	} else {
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		mh->OnMenuSelect(menu, client, item);
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		if (mh->GetMenuAPIVersion2() >= 13)
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		{
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			mh->OnMenuSelect2(menu, client, item, item_on_page);
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		}
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	}
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	/* Only fire end for valid menus */
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	if (menu)
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	{
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		mh->OnMenuEnd(menu, end_reason);
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	}
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}
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bool BaseMenuStyle::DoClientMenu(int client, IMenuPanel *menu, IMenuHandler *mh, unsigned int time)
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{
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#if defined MENU_DEBUG
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	g_Logger.LogMessage("[SM_MENU] DoClientMenu() (client %d) (panel %p) (mh %p) (time %d)",
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		client,
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		menu,
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		mh,
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		time);
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#endif
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	CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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	if (!pPlayer || pPlayer->IsFakeClient() || !pPlayer->IsInGame())
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	{
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		return false;
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	}
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	CBaseMenuPlayer *player = GetMenuPlayer(client);
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	if (player->bAutoIgnore)
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	{
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		return false;
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	}
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	/* For the duration of this, we are going to totally ignore whether
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	* the player is already in a menu or not (except to cancel the old one).
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	* Instead, we are simply going to ignore any further menu displays, so
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	* this display can't be interrupted.
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	*/
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	player->bAutoIgnore = true;
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	/* Cancel any old menus */
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	menu_states_t &states = player->states;
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	if (player->bInMenu)
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	{
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		_CancelClientMenu(client, MenuCancel_Interrupted, true);
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	}
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	states.firstItem = 0;
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	states.lastItem = 0;
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	states.menu = NULL;
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	states.mh = mh;
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	states.apiVers = SMINTERFACE_MENUMANAGER_VERSION;
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	player->bInMenu = true;
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	player->bInExternMenu = false;
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	player->menuStartTime = gpGlobals->curtime;
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	player->menuHoldTime = time;
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	if (time)
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	{
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		AddClientToWatch(client);
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	}
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	/* Draw the display */
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	SendDisplay(client, menu);
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 | 
						|
	/* We can be interrupted again! */
 | 
						|
	player->bAutoIgnore = false;
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool BaseMenuStyle::DoClientMenu(int client,
 | 
						|
								 CBaseMenu *menu,
 | 
						|
								 unsigned int first_item,
 | 
						|
								 IMenuHandler *mh,
 | 
						|
								 unsigned int time)
 | 
						|
{
 | 
						|
#if defined MENU_DEBUG
 | 
						|
	g_Logger.LogMessage("[SM_MENU] DoClientMenu() (client %d) (menu %p) (mh %p) (time %d)",
 | 
						|
		client,
 | 
						|
		menu,
 | 
						|
		mh,
 | 
						|
		time);
 | 
						|
#endif
 | 
						|
	mh->OnMenuStart(menu);
 | 
						|
 | 
						|
	CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
 | 
						|
	if (!pPlayer || pPlayer->IsFakeClient() || !pPlayer->IsInGame())
 | 
						|
	{
 | 
						|
#if defined MENU_DEBUG
 | 
						|
		g_Logger.LogMessage("[SM_MENU] DoClientMenu(): Failed to display to client %d", client);
 | 
						|
#endif
 | 
						|
		mh->OnMenuCancel(menu, client, MenuCancel_NoDisplay);
 | 
						|
		mh->OnMenuEnd(menu, MenuEnd_Cancelled);
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	CBaseMenuPlayer *player = GetMenuPlayer(client);
 | 
						|
	if (player->bAutoIgnore)
 | 
						|
	{
 | 
						|
#if defined MENU_DEBUG
 | 
						|
		g_Logger.LogMessage("[SM_MENU] DoClientMenu(): Client %d is autoIgnoring", client);
 | 
						|
#endif
 | 
						|
		mh->OnMenuCancel(menu, client, MenuCancel_NoDisplay);
 | 
						|
		mh->OnMenuEnd(menu, MenuEnd_Cancelled);
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	/* For the duration of this, we are going to totally ignore whether
 | 
						|
	 * the player is already in a menu or not (except to cancel the old one).
 | 
						|
	 * Instead, we are simply going to ignore any further menu displays, so
 | 
						|
	 * this display can't be interrupted.
 | 
						|
	 */
 | 
						|
	player->bAutoIgnore = true;
 | 
						|
 | 
						|
	/* Cancel any old menus */
 | 
						|
	menu_states_t &states = player->states;
 | 
						|
	if (player->bInMenu)
 | 
						|
	{
 | 
						|
#if defined MENU_DEBUG
 | 
						|
		g_Logger.LogMessage("[SM_MENU] DoClientMenu(): Cancelling old menu to client %d", client);
 | 
						|
#endif
 | 
						|
		_CancelClientMenu(client, MenuCancel_Interrupted, true);
 | 
						|
	}
 | 
						|
 | 
						|
	states.firstItem = 0;
 | 
						|
	states.lastItem = first_item;
 | 
						|
	states.menu = menu;
 | 
						|
	states.mh = mh;
 | 
						|
	states.apiVers = SMINTERFACE_MENUMANAGER_VERSION;
 | 
						|
 | 
						|
	IMenuPanel *display = g_Menus.RenderMenu(client, states, ItemOrder_Ascending);
 | 
						|
	if (!display)
 | 
						|
	{
 | 
						|
#if defined MENU_DEBUG
 | 
						|
		g_Logger.LogMessage("[SM_MENU] DoClientMenu(): Failed to render to client %d", client);
 | 
						|
#endif
 | 
						|
		player->bAutoIgnore = false;
 | 
						|
		player->bInMenu = false;
 | 
						|
		mh->OnMenuCancel(menu, client, MenuCancel_NoDisplay);
 | 
						|
		mh->OnMenuEnd(menu, MenuEnd_Cancelled);
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Finally, set our states */
 | 
						|
	player->bInMenu = true;
 | 
						|
	player->bInExternMenu = false;
 | 
						|
	player->menuStartTime = gpGlobals->curtime;
 | 
						|
	player->menuHoldTime = time;
 | 
						|
 | 
						|
	if (time)
 | 
						|
	{
 | 
						|
		AddClientToWatch(client);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Draw the display */
 | 
						|
	SendDisplay(client, display);
 | 
						|
 | 
						|
	/* Free the display pointer */
 | 
						|
	display->DeleteThis();
 | 
						|
 | 
						|
	/* We can be interrupted again! */
 | 
						|
	player->bAutoIgnore = false;
 | 
						|
 | 
						|
#if defined MENU_DEBUG
 | 
						|
	g_Logger.LogMessage("[SM_MENU] DoClientMenu() finished successfully (client %d)", client);
 | 
						|
#endif
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool BaseMenuStyle::RedoClientMenu(int client, ItemOrder order)
 | 
						|
{
 | 
						|
#if defined MENU_DEBUG
 | 
						|
	g_Logger.LogMessage("[SM_MENU] RedoClientMenu() (client %d) (order %d)", client, order);
 | 
						|
#endif
 | 
						|
	CBaseMenuPlayer *player = GetMenuPlayer(client);
 | 
						|
	menu_states_t &states = player->states;
 | 
						|
 | 
						|
	player->bAutoIgnore = true;
 | 
						|
	IMenuPanel *display = g_Menus.RenderMenu(client, states, order);
 | 
						|
	if (!display)
 | 
						|
	{
 | 
						|
#if defined MENU_DEBUG
 | 
						|
		g_Logger.LogMessage("[SM_MENU] RedoClientMenu(): Failed to render menu");
 | 
						|
#endif
 | 
						|
		if (player->menuHoldTime)
 | 
						|
		{
 | 
						|
			RemoveClientFromWatch(client);
 | 
						|
		}
 | 
						|
		player->bAutoIgnore = false;
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	SendDisplay(client, display);
 | 
						|
 | 
						|
	display->DeleteThis();
 | 
						|
 | 
						|
	player->bAutoIgnore = false;
 | 
						|
 | 
						|
#if defined MENU_DEBUG
 | 
						|
	g_Logger.LogMessage("[SM_MENU] RedoClientMenu(): Succeeded to client %d", client);
 | 
						|
#endif
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
CBaseMenu::CBaseMenu(IMenuHandler *pHandler, IMenuStyle *pStyle, IdentityToken_t *pOwner) : 
 | 
						|
m_pStyle(pStyle), m_Strings(512), m_Pagination(7), m_bShouldDelete(false), m_bCancelling(false), 
 | 
						|
m_pOwner(pOwner ? pOwner : g_pCoreIdent), m_bDeleting(false), m_bWillFreeHandle(false), 
 | 
						|
m_hHandle(BAD_HANDLE), m_pHandler(pHandler), m_nFlags(MENUFLAG_BUTTON_EXIT)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
CBaseMenu::~CBaseMenu()
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
Handle_t CBaseMenu::GetHandle()
 | 
						|
{
 | 
						|
	if (!m_hHandle)
 | 
						|
	{
 | 
						|
		m_hHandle = g_Menus.CreateMenuHandle(this, m_pOwner);
 | 
						|
	}
 | 
						|
 | 
						|
	return m_hHandle;
 | 
						|
}
 | 
						|
 | 
						|
bool CBaseMenu::AppendItem(const char *info, const ItemDrawInfo &draw)
 | 
						|
{
 | 
						|
	if (m_Pagination == (unsigned)MENU_NO_PAGINATION
 | 
						|
		&& m_items.size() >= m_pStyle->GetMaxPageItems())
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	CItem item;
 | 
						|
 | 
						|
	item.infoString = m_Strings.AddString(info);
 | 
						|
	if (draw.display)
 | 
						|
	{
 | 
						|
		item.displayString = m_Strings.AddString(draw.display);
 | 
						|
	}
 | 
						|
	item.style = draw.style;
 | 
						|
 | 
						|
	m_items.push_back(item);
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool CBaseMenu::InsertItem(unsigned int position, const char *info, const ItemDrawInfo &draw)
 | 
						|
{
 | 
						|
	if (m_Pagination == (unsigned)MENU_NO_PAGINATION
 | 
						|
		&& m_items.size() >= m_pStyle->GetMaxPageItems())
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	if (position >= m_items.size())
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	CItem item;
 | 
						|
	item.infoString = m_Strings.AddString(info);
 | 
						|
	if (draw.display)
 | 
						|
	{
 | 
						|
		item.displayString = m_Strings.AddString(draw.display);
 | 
						|
	}
 | 
						|
	item.style = draw.style;
 | 
						|
 | 
						|
	CVector<CItem>::iterator iter = m_items.iterAt(position);
 | 
						|
	m_items.insert(iter, item);
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool CBaseMenu::RemoveItem(unsigned int position)
 | 
						|
{
 | 
						|
	if (position >= m_items.size())
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	m_items.erase(m_items.iterAt(position));
 | 
						|
 | 
						|
	if (m_items.size() == 0)
 | 
						|
	{
 | 
						|
		m_Strings.Reset();
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
void CBaseMenu::RemoveAllItems()
 | 
						|
{
 | 
						|
	m_items.clear();
 | 
						|
	m_Strings.Reset();
 | 
						|
}
 | 
						|
 | 
						|
const char *CBaseMenu::GetItemInfo(unsigned int position, ItemDrawInfo *draw/* =NULL */)
 | 
						|
{
 | 
						|
	if (position >= m_items.size())
 | 
						|
	{
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	if (draw)
 | 
						|
	{
 | 
						|
		draw->display = m_Strings.GetString(m_items[position].displayString);
 | 
						|
		draw->style = m_items[position].style;
 | 
						|
	}
 | 
						|
 | 
						|
	return m_Strings.GetString(m_items[position].infoString);
 | 
						|
}
 | 
						|
 | 
						|
unsigned int CBaseMenu::GetItemCount()
 | 
						|
{
 | 
						|
	return m_items.size();
 | 
						|
}
 | 
						|
 | 
						|
bool CBaseMenu::SetPagination(unsigned int itemsPerPage)
 | 
						|
{
 | 
						|
	if (itemsPerPage > 7 || itemsPerPage == 1)
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	if (itemsPerPage == MENU_NO_PAGINATION
 | 
						|
		&& m_Pagination != MENU_NO_PAGINATION)
 | 
						|
	{
 | 
						|
		m_nFlags &= ~MENUFLAG_BUTTON_EXIT;
 | 
						|
	}
 | 
						|
 | 
						|
	m_Pagination = itemsPerPage;
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
unsigned int CBaseMenu::GetPagination()
 | 
						|
{
 | 
						|
	return m_Pagination;
 | 
						|
}
 | 
						|
 | 
						|
IMenuStyle *CBaseMenu::GetDrawStyle()
 | 
						|
{
 | 
						|
	return m_pStyle;
 | 
						|
}
 | 
						|
 | 
						|
void CBaseMenu::SetDefaultTitle(const char *message)
 | 
						|
{
 | 
						|
	m_Title.assign(message);
 | 
						|
}
 | 
						|
 | 
						|
const char *CBaseMenu::GetDefaultTitle()
 | 
						|
{
 | 
						|
	return m_Title.c_str();
 | 
						|
}
 | 
						|
 | 
						|
void CBaseMenu::Cancel()
 | 
						|
{
 | 
						|
	if (m_bCancelling)
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
#if defined MENU_DEBUG
 | 
						|
	g_Logger.LogMessage("[SM_MENU] CBaseMenu::Cancel(%p) (m_bShouldDelete %d)",
 | 
						|
		this,
 | 
						|
		m_bShouldDelete);
 | 
						|
#endif
 | 
						|
 | 
						|
	m_bCancelling = true;
 | 
						|
	Cancel_Finally();
 | 
						|
	m_bCancelling = false;
 | 
						|
 | 
						|
	if (m_bShouldDelete)
 | 
						|
	{
 | 
						|
		InternalDelete();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CBaseMenu::Destroy(bool releaseHandle)
 | 
						|
{
 | 
						|
	/* Check if we shouldn't be here */
 | 
						|
	if (m_bDeleting)
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
#if defined MENU_DEBUG
 | 
						|
	g_Logger.LogMessage("[SM_MENU] CBaseMenu::Destroy(%p) (release %d) (m_bCancelling %d) (m_bShouldDelete %d)",
 | 
						|
		this,
 | 
						|
		releaseHandle,
 | 
						|
		m_bCancelling,
 | 
						|
		m_bShouldDelete);
 | 
						|
#endif
 | 
						|
 | 
						|
	/* Save the destruction hint about our handle */
 | 
						|
	m_bWillFreeHandle = releaseHandle;
 | 
						|
 | 
						|
	/* Now actually do stuff */
 | 
						|
	if (!m_bCancelling || m_bShouldDelete)
 | 
						|
	{
 | 
						|
		Cancel();
 | 
						|
		InternalDelete();
 | 
						|
	} else {
 | 
						|
		m_bShouldDelete = true;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CBaseMenu::InternalDelete()
 | 
						|
{
 | 
						|
	if (m_bWillFreeHandle && m_hHandle != BAD_HANDLE)
 | 
						|
	{
 | 
						|
		Handle_t hndl = m_hHandle;
 | 
						|
		HandleSecurity sec;
 | 
						|
 | 
						|
		sec.pOwner = m_pOwner;
 | 
						|
		sec.pIdentity = g_pCoreIdent;
 | 
						|
 | 
						|
		m_hHandle = BAD_HANDLE;
 | 
						|
		m_bDeleting = true;
 | 
						|
		g_HandleSys.FreeHandle(hndl, &sec);
 | 
						|
	}
 | 
						|
 | 
						|
	m_pHandler->OnMenuDestroy(this);
 | 
						|
 | 
						|
	delete this;
 | 
						|
}
 | 
						|
 | 
						|
unsigned int CBaseMenu::GetMenuOptionFlags()
 | 
						|
{
 | 
						|
	return m_nFlags;
 | 
						|
}
 | 
						|
 | 
						|
void CBaseMenu::SetMenuOptionFlags(unsigned int flags)
 | 
						|
{
 | 
						|
	m_nFlags = flags;
 | 
						|
}
 | 
						|
 | 
						|
IMenuHandler *CBaseMenu::GetHandler()
 | 
						|
{
 | 
						|
	return m_pHandler;
 | 
						|
}
 | 
						|
 | 
						|
unsigned int CBaseMenu::GetBaseMemUsage()
 | 
						|
{
 | 
						|
	return m_Title.size() 
 | 
						|
		+ m_Strings.GetMemTable()->GetMemUsage()
 | 
						|
		+ (m_items.size() * sizeof(CItem));
 | 
						|
}
 |