sourcemod/core/logic/msvc10/logic.vcxproj
2011-05-24 14:21:24 -04:00

159 lines
8.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{6EF06E6E-0ED5-4E2D-A8F3-01DD1EC25BA7}</ProjectGuid>
<RootNamespace>jitx86</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;$(MMSOURCE18)\core\sourcehook;..\..\..\public;..\..\..\public\sourcepawn;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;JITX86_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SM_DEFAULT_THREADER;SM_LOGIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>$(OutDir)sourcemod.logic.dll</OutputFile>
<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..;$(MMSOURCE17)\core\sourcehook;..\..\..\public;..\..\..\public\sourcepawn;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;JITX86_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SM_LOGIC;SM_DEFAULT_THREADER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>$(OutDir)sourcemod.logic.dll</OutputFile>
<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\common_logic.cpp" />
<ClCompile Include="..\GameConfigs.cpp" />
<ClCompile Include="..\MemoryUtils.cpp" />
<ClCompile Include="..\PhraseCollection.cpp" />
<ClCompile Include="..\Profiler.cpp" />
<ClCompile Include="..\sm_crc32.cpp" />
<ClCompile Include="..\smn_admin.cpp" />
<ClCompile Include="..\smn_adt_array.cpp" />
<ClCompile Include="..\smn_adt_stack.cpp" />
<ClCompile Include="..\smn_adt_trie.cpp" />
<ClCompile Include="..\smn_banning.cpp" />
<ClCompile Include="..\smn_datapacks.cpp" />
<ClCompile Include="..\smn_float.cpp" />
<ClCompile Include="..\smn_functions.cpp" />
<ClCompile Include="..\smn_gameconfigs.cpp" />
<ClCompile Include="..\smn_handles.cpp" />
<ClCompile Include="..\smn_lang.cpp" />
<ClCompile Include="..\smn_maplists.cpp" />
<ClCompile Include="..\smn_players.cpp" />
<ClCompile Include="..\smn_sorting.cpp" />
<ClCompile Include="..\smn_string.cpp" />
<ClCompile Include="..\smn_textparse.cpp" />
<ClCompile Include="..\smn_timers.cpp" />
<ClCompile Include="..\stringutil.cpp" />
<ClCompile Include="..\TextParsers.cpp" />
<ClCompile Include="..\ThreadSupport.cpp" />
<ClCompile Include="..\Translator.cpp" />
<ClCompile Include="..\thread\BaseWorker.cpp" />
<ClCompile Include="..\thread\ThreadWorker.cpp" />
<ClCompile Include="..\thread\WinThreads.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\AutoHandleRooter.h" />
<ClInclude Include="..\CellArray.h" />
<ClInclude Include="..\common_logic.h" />
<ClInclude Include="..\GameConfigs.h" />
<ClInclude Include="..\intercom.h" />
<ClInclude Include="..\MemoryUtils.h" />
<ClInclude Include="..\MersenneTwister.h" />
<ClInclude Include="..\PhraseCollection.h" />
<ClInclude Include="..\Profiler.h" />
<ClInclude Include="..\sm_crc32.h" />
<ClInclude Include="..\sm_memtable.h" />
<ClInclude Include="..\sm_symtable.h" />
<ClInclude Include="..\stringutil.h" />
<ClInclude Include="..\svn_version.h" />
<ClInclude Include="..\TextParsers.h" />
<ClInclude Include="..\ThreadSupport.h" />
<ClInclude Include="..\thread\BaseWorker.h" />
<ClInclude Include="..\thread\ThreadWorker.h" />
<ClInclude Include="..\thread\WinThreads.h" />
<ClInclude Include="..\Translator.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\version.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>