1524 lines
44 KiB
C++
1524 lines
44 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod SDKTools Extension
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* Copyright (C) 2004-2010 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include <stdlib.h>
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#include <sh_string.h>
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#include "extension.h"
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#include "vcallbuilder.h"
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#include "vnatives.h"
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#include "vhelpers.h"
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#include "vglobals.h"
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#include "CellRecipientFilter.h"
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#include <inetchannel.h>
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#include <iclient.h>
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#include "iserver.h"
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SourceHook::List<ValveCall *> g_RegCalls;
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SourceHook::List<ICallWrapper *> g_CallWraps;
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inline void InitPass(ValvePassInfo &info, ValveType vtype, PassType type, unsigned int flags, unsigned int decflags=0)
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{
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info.decflags = decflags;
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info.encflags = 0;
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info.flags = flags;
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info.type = type;
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info.vtype = vtype;
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}
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#define START_CALL() \
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unsigned char *vptr = pCall->stk_get();
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#define FINISH_CALL_SIMPLE(vret) \
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pCall->call->Execute(vptr, vret); \
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pCall->stk_put(vptr);
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#define ENCODE_VALVE_PARAM(num, which, vnum) \
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if (EncodeValveParam(pContext, \
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params[num], \
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pCall, \
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&pCall->which[vnum], \
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vptr) \
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== Data_Fail) \
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{ \
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return 0; \
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}
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#define DECODE_VALVE_PARAM(num, which, vnum) \
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if (DecodeValveParam(pContext, \
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params[num], \
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pCall, \
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&pCall->which[vnum], \
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vptr) \
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== Data_Fail) \
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{ \
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return 0; \
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}
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bool CreateBaseCall(const char *name,
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ValveCallType vcalltype,
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const ValvePassInfo *retinfo,
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const ValvePassInfo params[],
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unsigned int numParams,
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ValveCall **vaddr)
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{
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int offset;
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ValveCall *call;
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if (g_pGameConf->GetOffset(name, &offset))
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{
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call = CreateValveVCall(offset, vcalltype, retinfo, params, numParams);
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if (call)
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{
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g_RegCalls.push_back(call);
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}
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*vaddr = call;
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return true;
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} else {
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void *addr = NULL;
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if (g_pGameConf->GetMemSig(name, &addr) && addr != NULL)
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{
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call = CreateValveCall(addr, vcalltype, retinfo, params, numParams);
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if (call)
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{
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g_RegCalls.push_back(call);
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}
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*vaddr = call;
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return true;
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}
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}
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return false;
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}
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static cell_t RemovePlayerItem(IPluginContext *pContext, const cell_t *params)
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{
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static ValveCall *pCall = NULL;
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if (!pCall)
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{
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ValvePassInfo pass[2];
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InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
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if (!CreateBaseCall("RemovePlayerItem", ValveCall_Player, &pass[1], pass, 1, &pCall))
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{
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return pContext->ThrowNativeError("\"RemovePlayerItem\" not supported by this mod");
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} else if (!pCall) {
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return pContext->ThrowNativeError("\"RemovePlayerItem\" wrapper failed to initialize");
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}
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}
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bool ret;
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START_CALL();
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DECODE_VALVE_PARAM(1, thisinfo, 0);
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DECODE_VALVE_PARAM(2, vparams, 0);
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FINISH_CALL_SIMPLE(&ret);
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return ret ? 1 : 0;
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}
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#if SOURCE_ENGINE == SE_CSGO
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class CEconItemView;
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static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
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{
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if (g_SdkTools.ShouldFollowCSGOServerGuidelines())
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{
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char *pWeaponName;
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pContext->LocalToString(params[2], &pWeaponName);
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// Don't allow knives other than weapon_knife, weapon_knifegg, and wewapon_knife_t.
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// Others follow pattern weapon_knife_*
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size_t len = strlen(pWeaponName);
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if (len >= 14 && strnicmp(pWeaponName, "weapon_knife_", 13) == 0 && !(pWeaponName[13] == 't' && pWeaponName[14] == '\0'))
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{
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return pContext->ThrowNativeError("Blocked giving of %s due to core.cfg option FollowCSGOServerGuidelines", pWeaponName);
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}
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}
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static ValveCall *pCall = NULL;
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if (!pCall)
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{
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ValvePassInfo pass[5];
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InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[2], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[3], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[4], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
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if (!CreateBaseCall("GiveNamedItem", ValveCall_Player, &pass[4], pass, 4, &pCall))
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{
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return pContext->ThrowNativeError("\"GiveNamedItem\" not supported by this mod");
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} else if (!pCall) {
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return pContext->ThrowNativeError("\"GiveNamedItem\" wrapper failed to initialize");
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}
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}
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CBaseEntity *pEntity = NULL;
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START_CALL();
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DECODE_VALVE_PARAM(1, thisinfo, 0);
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DECODE_VALVE_PARAM(2, vparams, 0);
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DECODE_VALVE_PARAM(3, vparams, 1);
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*(CEconItemView **)(vptr + 12) = NULL;
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*(bool *)(vptr + 16) = false;
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FINISH_CALL_SIMPLE(&pEntity);
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return gamehelpers->EntityToBCompatRef(pEntity);
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}
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#elif SOURCE_ENGINE == SE_BMS
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// CBaseEntity *GiveNamedItem( const char *szName, int iSubType = 0, int iPrimaryAmmo = -1, int iSecondaryAmmo = -1 )
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static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
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{
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static ValveCall *pCall = NULL;
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if (!pCall)
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{
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ValvePassInfo pass[5];
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InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[2], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[3], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[4], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
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if (!CreateBaseCall("GiveNamedItem", ValveCall_Player, &pass[4], pass, 4, &pCall))
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{
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return pContext->ThrowNativeError("\"GiveNamedItem\" not supported by this mod");
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} else if (!pCall) {
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return pContext->ThrowNativeError("\"GiveNamedItem\" wrapper failed to initialize");
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}
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}
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CBaseEntity *pEntity = NULL;
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START_CALL();
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DECODE_VALVE_PARAM(1, thisinfo, 0);
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DECODE_VALVE_PARAM(2, vparams, 0);
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DECODE_VALVE_PARAM(3, vparams, 1);
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*(int *)(vptr + 12) = -1;
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*(int *)(vptr + 16) = -1;
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FINISH_CALL_SIMPLE(&pEntity);
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return gamehelpers->EntityToBCompatRef(pEntity);
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}
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#else
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// CBaseEntity *GiveNamedItem( const char *szName, int iSubType = 0 )
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static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
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{
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static ValveCall *pCall = NULL;
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if (!pCall)
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{
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ValvePassInfo pass[3];
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InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
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if (!CreateBaseCall("GiveNamedItem", ValveCall_Player, &pass[2], pass, 2, &pCall))
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{
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return pContext->ThrowNativeError("\"GiveNamedItem\" not supported by this mod");
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} else if (!pCall) {
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return pContext->ThrowNativeError("\"GiveNamedItem\" wrapper failed to initialize");
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}
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}
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CBaseEntity *pEntity = NULL;
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START_CALL();
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DECODE_VALVE_PARAM(1, thisinfo, 0);
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DECODE_VALVE_PARAM(2, vparams, 0);
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DECODE_VALVE_PARAM(3, vparams, 1);
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FINISH_CALL_SIMPLE(&pEntity);
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return gamehelpers->EntityToBCompatRef(pEntity);
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}
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#endif
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static cell_t GetPlayerWeaponSlot(IPluginContext *pContext, const cell_t *params)
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{
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static ValveCall *pCall = NULL;
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if (!pCall)
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{
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ValvePassInfo pass[2];
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InitPass(pass[0], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[1], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
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if (!CreateBaseCall("Weapon_GetSlot", ValveCall_Player, &pass[1], pass, 1, &pCall))
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{
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return pContext->ThrowNativeError("\"Weapon_GetSlot\" not supported by this mod");
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} else if (!pCall) {
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return pContext->ThrowNativeError("\"Weapon_GetSlot\" wrapper failed to initialize");
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}
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}
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CBaseEntity *pEntity;
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START_CALL();
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DECODE_VALVE_PARAM(1, thisinfo, 0);
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DECODE_VALVE_PARAM(2, vparams, 0);
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FINISH_CALL_SIMPLE(&pEntity);
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return gamehelpers->EntityToBCompatRef(pEntity);
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}
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#if SOURCE_ENGINE != SE_DARKMESSIAH
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static cell_t IgniteEntity(IPluginContext *pContext, const cell_t *params)
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{
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static ValveCall *pCall = NULL;
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if (!pCall)
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{
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#if SOURCE_ENGINE == SE_SDK2013
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if (!strcmp(g_pSM->GetGameFolderName(), "nmrih"))
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{
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ValvePassInfo pass[6];
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InitPass(pass[0], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
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InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[2], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
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InitPass(pass[3], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[4], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[5], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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if (!CreateBaseCall("Ignite", ValveCall_Entity, NULL, pass, 6, &pCall))
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{
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return pContext->ThrowNativeError("\"Ignite\" not supported by this mod");
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}
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else if (!pCall) {
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return pContext->ThrowNativeError("\"Ignite\" wrapper failed to initialize");
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}
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}
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else
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#endif // SDK2013
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{
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ValvePassInfo pass[4];
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InitPass(pass[0], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
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InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[2], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
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InitPass(pass[3], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
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if (!CreateBaseCall("Ignite", ValveCall_Entity, NULL, pass, 4, &pCall))
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{
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return pContext->ThrowNativeError("\"Ignite\" not supported by this mod");
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}
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else if (!pCall) {
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return pContext->ThrowNativeError("\"Ignite\" wrapper failed to initialize");
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}
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}
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}
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START_CALL();
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DECODE_VALVE_PARAM(1, thisinfo, 0);
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DECODE_VALVE_PARAM(2, vparams, 0);
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DECODE_VALVE_PARAM(3, vparams, 1);
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DECODE_VALVE_PARAM(4, vparams, 2);
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DECODE_VALVE_PARAM(5, vparams, 3);
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#if SOURCE_ENGINE == SE_SDK2013
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if (!strcmp(g_pSM->GetGameFolderName(), "nmrih"))
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{
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*(int *) (vptr + 14) = 0;
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*(int *) (vptr + 18) = 0;
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}
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#endif // SDK2013
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FINISH_CALL_SIMPLE(NULL);
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return 1;
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}
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#else
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/* Dark Messiah specific version */
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static cell_t IgniteEntity(IPluginContext *pContext, const cell_t *params)
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{
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static ValveCall *pCall = NULL;
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if (!pCall)
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{
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ValvePassInfo pass[6];
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InitPass(pass[0], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
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InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[2], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
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InitPass(pass[3], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[4], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[5], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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if (!CreateBaseCall("Ignite", ValveCall_Entity, NULL, pass, 6, &pCall))
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{
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return pContext->ThrowNativeError("\"Ignite\" not supported by this mod");
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} else if (!pCall) {
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return pContext->ThrowNativeError("\"Ignite\" wrapper failed to initialize");
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}
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}
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START_CALL();
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DECODE_VALVE_PARAM(1, thisinfo, 0);
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DECODE_VALVE_PARAM(2, vparams, 0);
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DECODE_VALVE_PARAM(3, vparams, 1);
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DECODE_VALVE_PARAM(4, vparams, 2);
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DECODE_VALVE_PARAM(5, vparams, 3);
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/* Not sure what these params do, but they appear to be the default values */
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*(int *)(vptr + 14) = 3;
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*(int *)(vptr + 18) = 0;
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FINISH_CALL_SIMPLE(NULL);
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return 1;
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}
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#endif
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static cell_t ExtinguishEntity(IPluginContext *pContext, const cell_t *params)
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{
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static ValveCall *pCall = NULL;
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if (!pCall)
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{
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if (!CreateBaseCall("Extinguish", ValveCall_Entity, NULL, NULL, 0, &pCall))
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{
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return pContext->ThrowNativeError("\"Extinguish\" not supported by this mod");
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} else if (!pCall) {
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return pContext->ThrowNativeError("\"Extinguish\" wrapper failed to initialize");
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}
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}
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START_CALL();
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DECODE_VALVE_PARAM(1, thisinfo, 0);
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FINISH_CALL_SIMPLE(NULL);
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return 1;
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}
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static cell_t TeleportEntity(IPluginContext *pContext, const cell_t *params)
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{
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static ValveCall *pCall = NULL;
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if (!pCall)
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{
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ValvePassInfo pass[3];
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InitPass(pass[0], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL);
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InitPass(pass[1], Valve_QAngle, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL);
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InitPass(pass[2], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL);
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if (!CreateBaseCall("Teleport", ValveCall_Entity, NULL, pass, 3, &pCall))
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{
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return pContext->ThrowNativeError("\"Teleport\" not supported by this mod");
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} else if (!pCall) {
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return pContext->ThrowNativeError("\"Teleport\" wrapper failed to initialize");
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}
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}
|
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|
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START_CALL();
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DECODE_VALVE_PARAM(1, thisinfo, 0);
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DECODE_VALVE_PARAM(2, vparams, 0);
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DECODE_VALVE_PARAM(3, vparams, 1);
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DECODE_VALVE_PARAM(4, vparams, 2);
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FINISH_CALL_SIMPLE(NULL);
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return 1;
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}
|
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|
|
#if SOURCE_ENGINE >= SE_ORANGEBOX
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/* :TODO: This is Team Fortress 2 specific */
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static cell_t ForcePlayerSuicide(IPluginContext *pContext, const cell_t *params)
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{
|
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static ValveCall *pCall = NULL;
|
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if (!pCall)
|
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{
|
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ValvePassInfo pass[2];
|
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InitPass(pass[0], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
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if (!CreateBaseCall("CommitSuicide", ValveCall_Player, NULL, pass, 2, &pCall))
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{
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return pContext->ThrowNativeError("\"CommitSuicide\" not supported by this mod");
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}
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else if (!pCall)
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{
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return pContext->ThrowNativeError("\"CommitSuicide\" wrapper failed to initialize");
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}
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}
|
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|
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START_CALL();
|
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DECODE_VALVE_PARAM(1, thisinfo, 0);
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*(bool *)(vptr + 4) = false;
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*(bool *)(vptr + 5) = false;
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FINISH_CALL_SIMPLE(NULL);
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|
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return 1;
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}
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#else
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static cell_t ForcePlayerSuicide(IPluginContext *pContext, const cell_t *params)
|
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{
|
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static ValveCall *pCall = NULL;
|
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if (!pCall)
|
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{
|
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if (!CreateBaseCall("CommitSuicide", ValveCall_Player, NULL, NULL, 0, &pCall))
|
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{
|
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return pContext->ThrowNativeError("\"CommitSuicide\" not supported by this mod");
|
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} else if (!pCall) {
|
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return pContext->ThrowNativeError("\"CommitSuicide\" wrapper failed to initialize");
|
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}
|
|
}
|
|
|
|
START_CALL();
|
|
DECODE_VALVE_PARAM(1, thisinfo, 0);
|
|
FINISH_CALL_SIMPLE(NULL);
|
|
|
|
return 1;
|
|
}
|
|
#endif
|
|
|
|
static cell_t SetClientViewEntity(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
|
|
if (player == NULL)
|
|
{
|
|
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
|
|
}
|
|
if (!player->IsInGame())
|
|
{
|
|
return pContext->ThrowNativeError("Client %d is not in game", params[1]);
|
|
}
|
|
|
|
edict_t *pEdict = PEntityOfEntIndex(gamehelpers->ReferenceToIndex(params[2]));
|
|
if (!pEdict || pEdict->IsFree())
|
|
{
|
|
return pContext->ThrowNativeError("Entity %d is not valid", params[2]);
|
|
}
|
|
|
|
engine->SetView(player->GetEdict(), pEdict);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static SourceHook::String *g_lightstyle[MAX_LIGHTSTYLES] = {NULL};
|
|
static cell_t SetLightStyle(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
int style = params[1];
|
|
if (style >= MAX_LIGHTSTYLES)
|
|
{
|
|
return pContext->ThrowNativeError("Light style %d is invalid (range: 0-%d)", style, MAX_LIGHTSTYLES - 1);
|
|
}
|
|
|
|
if (g_lightstyle[style] == NULL)
|
|
{
|
|
/* We allocate and never free this because the Engine wants to hold onto it :\
|
|
* in theory we could hook light style and know whether we're supposed to free
|
|
* this or not on shutdown, but for ~4K of memory MAX, it doesn't seem worth it yet.
|
|
* So, it's a :TODO:!
|
|
*/
|
|
g_lightstyle[style] = new SourceHook::String();
|
|
}
|
|
|
|
char *str;
|
|
pContext->LocalToString(params[2], &str);
|
|
|
|
g_lightstyle[style]->assign(str);
|
|
|
|
engine->LightStyle(style, g_lightstyle[style]->c_str());
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell_t SlapPlayer(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
static bool s_slap_supported = false;
|
|
static bool s_slap_setup = false;
|
|
static ICallWrapper *s_teleport = NULL;
|
|
static int s_health_offs = 0;
|
|
static int s_sound_count = 0;
|
|
static int s_frag_offs = 0;
|
|
|
|
if (!s_slap_setup)
|
|
{
|
|
int tries = 0;
|
|
|
|
s_slap_setup = true;
|
|
|
|
if (IsTeleportSupported())
|
|
{
|
|
tries++;
|
|
}
|
|
if (IsGetVelocitySupported())
|
|
{
|
|
tries++;
|
|
}
|
|
|
|
/* Setup health */
|
|
if (g_pGameConf->GetOffset("m_iHealth", &s_health_offs) && s_health_offs)
|
|
{
|
|
tries++;
|
|
}
|
|
|
|
if (tries == 3)
|
|
{
|
|
s_slap_supported = true;
|
|
|
|
const char *key;
|
|
if ((key = g_pGameConf->GetKeyValue("SlapSoundCount")) != NULL)
|
|
{
|
|
s_sound_count = atoi(key);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!s_slap_supported)
|
|
{
|
|
return pContext->ThrowNativeError("This function is not supported on this mod");
|
|
}
|
|
|
|
/* First check if the client is valid */
|
|
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
|
|
if (!player)
|
|
{
|
|
return pContext->ThrowNativeError("Client %d is not valid", params[1]);
|
|
} else if (!player->IsInGame()) {
|
|
return pContext->ThrowNativeError("Client %d is not in game", params[1]);
|
|
}
|
|
|
|
edict_t *pEdict = player->GetEdict();
|
|
CBaseEntity *pEntity = pEdict->GetUnknown()->GetBaseEntity();
|
|
|
|
/* See if we should be taking away health */
|
|
bool should_slay = false;
|
|
if (params[2])
|
|
{
|
|
#if SOURCE_ENGINE != SE_DARKMESSIAH
|
|
int *health = (int *)((char *)pEntity + s_health_offs);
|
|
|
|
if (*health - params[2] <= 0)
|
|
{
|
|
*health = 1;
|
|
should_slay = true;
|
|
} else {
|
|
*health -= params[2];
|
|
}
|
|
#else
|
|
float *health = (float *)((char *)pEntity + s_health_offs);
|
|
|
|
if (*health - (float)params[2] <= 0)
|
|
{
|
|
*health = 1.0f;
|
|
should_slay = true;
|
|
} else {
|
|
*health -= (float)params[2];
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/* Teleport in a random direction - thank you, Mani!*/
|
|
Vector velocity;
|
|
GetVelocity(pEntity, &velocity, NULL);
|
|
velocity.x += ((rand() % 180) + 50) * (((rand() % 2) == 1) ? -1 : 1);
|
|
velocity.y += ((rand() % 180) + 50) * (((rand() % 2) == 1) ? -1 : 1);
|
|
velocity.z += rand() % 200 + 100;
|
|
Teleport(pEntity, NULL, NULL, &velocity);
|
|
|
|
/* Play a random sound */
|
|
if (params[3] && s_sound_count > 0)
|
|
{
|
|
char name[48];
|
|
const char *sound_name;
|
|
cell_t player_list[SM_MAXPLAYERS], total_players = 0;
|
|
int maxClients = playerhelpers->GetMaxClients();
|
|
|
|
int r = (rand() % s_sound_count) + 1;
|
|
snprintf(name, sizeof(name), "SlapSound%d", r);
|
|
|
|
if ((sound_name = g_pGameConf->GetKeyValue(name)) != NULL)
|
|
{
|
|
IGamePlayer *other;
|
|
for (int i=1; i<=maxClients; i++)
|
|
{
|
|
other = playerhelpers->GetGamePlayer(i);
|
|
if (other->IsInGame())
|
|
{
|
|
player_list[total_players++] = i;
|
|
}
|
|
}
|
|
|
|
const Vector & pos = pEdict->GetCollideable()->GetCollisionOrigin();
|
|
CellRecipientFilter rf;
|
|
rf.SetToReliable(true);
|
|
rf.Initialize(player_list, total_players);
|
|
#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 \
|
|
|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_TF2
|
|
engsound->EmitSound(rf, params[1], CHAN_AUTO, sound_name, VOL_NORM, ATTN_NORM, 0, PITCH_NORM, 0, &pos);
|
|
#elif SOURCE_ENGINE < SE_PORTAL2
|
|
engsound->EmitSound(rf, params[1], CHAN_AUTO, sound_name, VOL_NORM, ATTN_NORM, 0, PITCH_NORM, &pos);
|
|
#else
|
|
engsound->EmitSound(rf, params[1], CHAN_AUTO, sound_name, -1, sound_name, VOL_NORM, ATTN_NORM, 0, 0, PITCH_NORM, &pos);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
if (!s_frag_offs)
|
|
{
|
|
const char *frag_prop = g_pGameConf->GetKeyValue("m_iFrags");
|
|
if (frag_prop)
|
|
{
|
|
datamap_t *pMap = gamehelpers->GetDataMap(pEntity);
|
|
sm_datatable_info_t info;
|
|
if (gamehelpers->FindDataMapInfo(pMap, frag_prop, &info))
|
|
{
|
|
s_frag_offs = info.actual_offset;
|
|
}
|
|
}
|
|
if (!s_frag_offs)
|
|
{
|
|
s_frag_offs = -1;
|
|
}
|
|
}
|
|
|
|
int old_frags = 0;
|
|
if (s_frag_offs > 0)
|
|
{
|
|
old_frags = *(int *)((char *)pEntity + s_frag_offs);
|
|
}
|
|
|
|
/* Force suicide */
|
|
if (should_slay)
|
|
{
|
|
pluginhelpers->ClientCommand(pEdict, "kill\n");
|
|
}
|
|
|
|
if (s_frag_offs > 0)
|
|
{
|
|
*(int *)((char *)pEntity + s_frag_offs) = old_frags;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell_t GetClientEyePosition(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
|
|
if (player == NULL)
|
|
{
|
|
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
|
|
}
|
|
if (!player->IsInGame())
|
|
{
|
|
return pContext->ThrowNativeError("Client %d is not in game", params[1]);
|
|
}
|
|
|
|
Vector pos;
|
|
serverClients->ClientEarPosition(player->GetEdict(), &pos);
|
|
|
|
cell_t *addr;
|
|
pContext->LocalToPhysAddr(params[2], &addr);
|
|
addr[0] = sp_ftoc(pos.x);
|
|
addr[1] = sp_ftoc(pos.y);
|
|
addr[2] = sp_ftoc(pos.z);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell_t GetClientEyeAngles(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(params[1]);
|
|
|
|
if (!pPlayer)
|
|
{
|
|
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
|
|
}
|
|
else if (!pPlayer->IsInGame())
|
|
{
|
|
return pContext->ThrowNativeError("Client %d is not in game", params[1]);
|
|
}
|
|
|
|
edict_t *pEdict = pPlayer->GetEdict();
|
|
CBaseEntity *pEntity = pEdict->GetUnknown() ? pEdict->GetUnknown()->GetBaseEntity() : NULL;
|
|
|
|
/* We always set the angles for backwards compatibility --
|
|
* The original function had no return value.
|
|
*/
|
|
QAngle angles;
|
|
bool got_angles = false;
|
|
|
|
if (pEntity != NULL)
|
|
{
|
|
got_angles = GetEyeAngles(pEntity, &angles);
|
|
}
|
|
|
|
cell_t *addr;
|
|
pContext->LocalToPhysAddr(params[2], &addr);
|
|
addr[0] = sp_ftoc(angles.x);
|
|
addr[1] = sp_ftoc(angles.y);
|
|
addr[2] = sp_ftoc(angles.z);
|
|
|
|
return got_angles ? 1 : 0;
|
|
}
|
|
|
|
#if SOURCE_ENGINE >= SE_ORANGEBOX
|
|
static cell_t NativeFindEntityByClassname(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
char *searchname;
|
|
CBaseEntity *pEntity;
|
|
|
|
if (params[1] == -1)
|
|
{
|
|
pEntity = (CBaseEntity *)servertools->FirstEntity();
|
|
}
|
|
else
|
|
{
|
|
pEntity = gamehelpers->ReferenceToEntity(params[1]);
|
|
if (!pEntity)
|
|
{
|
|
return pContext->ThrowNativeError("Entity %d (%d) is invalid",
|
|
gamehelpers->ReferenceToIndex(params[1]),
|
|
params[1]);
|
|
}
|
|
pEntity = (CBaseEntity *)servertools->NextEntity(pEntity);
|
|
}
|
|
|
|
// it's tough to find a good ent these days
|
|
if (!pEntity)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
pContext->LocalToString(params[2], &searchname);
|
|
|
|
const char *classname;
|
|
int lastletterpos;
|
|
|
|
static int offset = -1;
|
|
if (offset == -1)
|
|
{
|
|
sm_datatable_info_t info;
|
|
if (!gamehelpers->FindDataMapInfo(gamehelpers->GetDataMap(pEntity), "m_iClassname", &info))
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
offset = info.actual_offset;
|
|
}
|
|
|
|
string_t s;
|
|
|
|
while (pEntity)
|
|
{
|
|
if ((s = *(string_t *)((uint8_t *)pEntity + offset)) == NULL_STRING)
|
|
{
|
|
pEntity = (CBaseEntity *)servertools->NextEntity(pEntity);
|
|
continue;
|
|
}
|
|
|
|
classname = STRING(s);
|
|
|
|
lastletterpos = strlen(searchname) - 1;
|
|
if (searchname[lastletterpos] == '*')
|
|
{
|
|
if (strncasecmp(searchname, classname, lastletterpos) == 0)
|
|
{
|
|
return gamehelpers->EntityToBCompatRef(pEntity);
|
|
}
|
|
}
|
|
else if (strcasecmp(searchname, classname) == 0)
|
|
{
|
|
return gamehelpers->EntityToBCompatRef(pEntity);
|
|
}
|
|
|
|
pEntity = (CBaseEntity *)servertools->NextEntity(pEntity);
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
#endif // >= ORANGEBOX && != TF2
|
|
|
|
static cell_t FindEntityByClassname(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
#if SOURCE_ENGINE == SE_TF2 \
|
|
|| SOURCE_ENGINE == SE_DODS \
|
|
|| SOURCE_ENGINE == SE_HL2DM \
|
|
|| SOURCE_ENGINE == SE_CSS \
|
|
|| SOURCE_ENGINE == SE_BMS \
|
|
|| SOURCE_ENGINE == SE_SDK2013 \
|
|
|| SOURCE_ENGINE == SE_NUCLEARDAWN
|
|
|
|
static bool bHasServerTools3 = !!g_SMAPI->GetServerFactory(false)("VSERVERTOOLS003", nullptr);
|
|
if (bHasServerTools3)
|
|
{
|
|
CBaseEntity *pStartEnt = NULL;
|
|
if (params[1] != -1)
|
|
{
|
|
pStartEnt = gamehelpers->ReferenceToEntity(params[1]);
|
|
if (!pStartEnt)
|
|
{
|
|
return pContext->ThrowNativeError("Entity %d (%d) is invalid",
|
|
gamehelpers->ReferenceToIndex(params[1]),
|
|
params[1]);
|
|
}
|
|
}
|
|
|
|
char *searchname;
|
|
pContext->LocalToString(params[2], &searchname);
|
|
|
|
CBaseEntity *pEntity = servertools->FindEntityByClassname(pStartEnt, searchname);
|
|
return gamehelpers->EntityToBCompatRef(pEntity);
|
|
}
|
|
#endif
|
|
|
|
static ValveCall *pCall = NULL;
|
|
static bool bProbablyNoFEBC = false;
|
|
|
|
#if SOURCE_ENGINE >= SE_ORANGEBOX
|
|
if (bProbablyNoFEBC)
|
|
{
|
|
return NativeFindEntityByClassname(pContext, params);
|
|
}
|
|
#endif // >= SE_ORANGEBOX
|
|
|
|
if (!pCall)
|
|
{
|
|
ValvePassInfo pass[3];
|
|
InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL|VDECODE_FLAG_ALLOWWORLD);
|
|
InitPass(pass[1], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
|
|
InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
|
|
|
|
char error[256];
|
|
error[0] = '\0';
|
|
if (!CreateBaseCall("FindEntityByClassname", ValveCall_EntityList, &pass[2], pass, 2, &pCall))
|
|
{
|
|
g_pSM->Format(error, sizeof(error), "\"FindEntityByClassname\" not supported by this mod");
|
|
} else if (!pCall) {
|
|
g_pSM->Format(error, sizeof(error), "\"FindEntityByClassname\" wrapper failed to initialize");
|
|
}
|
|
|
|
if (error[0] != '\0')
|
|
{
|
|
#if SOURCE_ENGINE >= SE_ORANGEBOX
|
|
if (!bProbablyNoFEBC)
|
|
{
|
|
bProbablyNoFEBC = true;
|
|
|
|
// CreateBaseCall above abstracts all of the gamedata logic, but we need to know if the key was even found.
|
|
// We don't want to log an error if key isn't present (knowing falling back to native method), only throw
|
|
// error if signature/symbol was not found.
|
|
void *dummy;
|
|
if (g_pGameConf->GetMemSig("FindEntityByClassname", &dummy))
|
|
{
|
|
g_pSM->LogError(myself, "%s, falling back to IServerTools method.", error);
|
|
}
|
|
}
|
|
return NativeFindEntityByClassname(pContext, params);
|
|
#else
|
|
return pContext->ThrowNativeError("%s", error);
|
|
#endif // >= ORANGEBOX
|
|
}
|
|
}
|
|
|
|
CBaseEntity *pEntity;
|
|
START_CALL();
|
|
*(void **)vptr = g_EntList;
|
|
DECODE_VALVE_PARAM(1, vparams, 0);
|
|
DECODE_VALVE_PARAM(2, vparams, 1);
|
|
FINISH_CALL_SIMPLE(&pEntity);
|
|
|
|
return gamehelpers->EntityToBCompatRef(pEntity);
|
|
}
|
|
|
|
#if SOURCE_ENGINE >= SE_ORANGEBOX
|
|
static cell_t CreateEntityByName(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
if (!g_pSM->IsMapRunning())
|
|
{
|
|
return pContext->ThrowNativeError("Cannot create new entity when no map is running");
|
|
}
|
|
|
|
char *classname;
|
|
pContext->LocalToString(params[1], &classname);
|
|
#if SOURCE_ENGINE != SE_CSGO
|
|
CBaseEntity *pEntity = (CBaseEntity *)servertools->CreateEntityByName(classname);
|
|
#else
|
|
CBaseEntity *pEntity = (CBaseEntity *)servertools->CreateItemEntityByName(classname);
|
|
|
|
if(!pEntity)
|
|
{
|
|
pEntity = (CBaseEntity *)servertools->CreateEntityByName(classname);
|
|
}
|
|
#endif
|
|
return gamehelpers->EntityToBCompatRef(pEntity);
|
|
}
|
|
#else
|
|
static cell_t CreateEntityByName(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
if (!g_pSM->IsMapRunning())
|
|
{
|
|
return pContext->ThrowNativeError("Cannot create new entity when no map is running");
|
|
}
|
|
|
|
static ValveCall *pCall = NULL;
|
|
if (!pCall)
|
|
{
|
|
ValvePassInfo pass[3];
|
|
InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
|
|
InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
|
|
InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
|
|
if (!CreateBaseCall("CreateEntityByName", ValveCall_Static, &pass[2], pass, 2, &pCall))
|
|
{
|
|
return pContext->ThrowNativeError("\"CreateEntityByName\" not supported by this mod");
|
|
} else if (!pCall) {
|
|
return pContext->ThrowNativeError("\"CreateEntityByName\" wrapper failed to initialize");
|
|
}
|
|
}
|
|
|
|
CBaseEntity *pEntity = NULL;
|
|
START_CALL();
|
|
DECODE_VALVE_PARAM(1, vparams, 0);
|
|
DECODE_VALVE_PARAM(2, vparams, 1);
|
|
FINISH_CALL_SIMPLE(&pEntity);
|
|
|
|
return gamehelpers->EntityToBCompatRef(pEntity);
|
|
}
|
|
#endif
|
|
|
|
#if SOURCE_ENGINE >= SE_ORANGEBOX
|
|
static cell_t DispatchSpawn(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(params[1]);
|
|
if (!pEntity)
|
|
{
|
|
return pContext->ThrowNativeError("Entity %d (%d) is invalid", gamehelpers->ReferenceToIndex(params[1]), params[1]);
|
|
}
|
|
|
|
servertools->DispatchSpawn(pEntity);
|
|
|
|
return 1;
|
|
}
|
|
#else
|
|
static cell_t DispatchSpawn(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
static ValveCall *pCall = NULL;
|
|
if (!pCall)
|
|
{
|
|
ValvePassInfo pass[2];
|
|
InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
|
|
InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
|
|
if (!CreateBaseCall("DispatchSpawn", ValveCall_Static, &pass[1], pass, 1, &pCall))
|
|
{
|
|
return pContext->ThrowNativeError("\"DispatchSpawn\" not supported by this mod");
|
|
} else if (!pCall) {
|
|
return pContext->ThrowNativeError("\"DispatchSpawn\" wrapper failed to initialize");
|
|
}
|
|
}
|
|
|
|
int ret;
|
|
START_CALL();
|
|
DECODE_VALVE_PARAM(1, vparams, 0);
|
|
FINISH_CALL_SIMPLE(&ret);
|
|
|
|
return (ret == -1) ? 0 : 1;
|
|
}
|
|
#endif
|
|
|
|
#if SOURCE_ENGINE >= SE_ORANGEBOX
|
|
static cell_t DispatchKeyValue(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(params[1]);
|
|
if (!pEntity)
|
|
{
|
|
return pContext->ThrowNativeError("Entity %d (%d) is invalid", gamehelpers->ReferenceToIndex(params[1]), params[1]);
|
|
}
|
|
|
|
char *key;
|
|
char *value;
|
|
pContext->LocalToString(params[2], &key);
|
|
pContext->LocalToString(params[3], &value);
|
|
|
|
return (servertools->SetKeyValue(pEntity, key, value) ? 1 : 0);
|
|
}
|
|
#else
|
|
static cell_t DispatchKeyValue(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
static ValveCall *pCall = NULL;
|
|
if (!pCall)
|
|
{
|
|
ValvePassInfo pass[3];
|
|
InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
|
|
InitPass(pass[1], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
|
|
InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
|
|
if (!CreateBaseCall("DispatchKeyValue", ValveCall_Entity, &pass[2], pass, 2, &pCall))
|
|
{
|
|
return pContext->ThrowNativeError("\"DispatchKeyValue\" not supported by this mod");
|
|
} else if (!pCall) {
|
|
return pContext->ThrowNativeError("\"DispatchKeyValue\" wrapper failed to initialize");
|
|
}
|
|
}
|
|
|
|
bool ret;
|
|
START_CALL();
|
|
DECODE_VALVE_PARAM(1, thisinfo, 0);
|
|
DECODE_VALVE_PARAM(2, vparams, 0);
|
|
DECODE_VALVE_PARAM(3, vparams, 1);
|
|
FINISH_CALL_SIMPLE(&ret);
|
|
|
|
return ret ? 1 : 0;
|
|
}
|
|
#endif
|
|
|
|
#if SOURCE_ENGINE >= SE_ORANGEBOX
|
|
static cell_t DispatchKeyValueFloat(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(params[1]);
|
|
if (!pEntity)
|
|
{
|
|
return pContext->ThrowNativeError("Entity %d (%d) is invalid", gamehelpers->ReferenceToIndex(params[1]), params[1]);
|
|
}
|
|
|
|
char *key;
|
|
pContext->LocalToString(params[2], &key);
|
|
|
|
float value = sp_ctof(params[3]);
|
|
|
|
return (servertools->SetKeyValue(pEntity, key, value) ? 1 : 0);
|
|
}
|
|
#else
|
|
static cell_t DispatchKeyValueFloat(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
static ValveCall *pCall = NULL;
|
|
if (!pCall)
|
|
{
|
|
ValvePassInfo pass[3];
|
|
InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
|
|
InitPass(pass[1], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
|
|
InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
|
|
if (!CreateBaseCall("DispatchKeyValueFloat", ValveCall_Entity, &pass[2], pass, 2, &pCall))
|
|
{
|
|
return pContext->ThrowNativeError("\"DispatchKeyValueFloat\" not supported by this mod");
|
|
} else if (!pCall) {
|
|
return pContext->ThrowNativeError("\"DispatchKeyValueFloat\" wrapper failed to initialize");
|
|
}
|
|
}
|
|
|
|
bool ret;
|
|
START_CALL();
|
|
DECODE_VALVE_PARAM(1, thisinfo, 0);
|
|
DECODE_VALVE_PARAM(2, vparams, 0);
|
|
DECODE_VALVE_PARAM(3, vparams, 1);
|
|
FINISH_CALL_SIMPLE(&ret);
|
|
|
|
return ret ? 1 : 0;
|
|
}
|
|
#endif
|
|
|
|
#if SOURCE_ENGINE >= SE_ORANGEBOX
|
|
static cell_t DispatchKeyValueVector(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(params[1]);
|
|
if (!pEntity)
|
|
{
|
|
return pContext->ThrowNativeError("Entity %d (%d) is invalid", gamehelpers->ReferenceToIndex(params[1]), params[1]);
|
|
}
|
|
|
|
char *key;
|
|
pContext->LocalToString(params[2], &key);
|
|
|
|
cell_t *vec;
|
|
pContext->LocalToPhysAddr(params[3], &vec);
|
|
|
|
const Vector *v = new Vector(
|
|
sp_ctof(vec[0]),
|
|
sp_ctof(vec[1]),
|
|
sp_ctof(vec[2]));
|
|
|
|
return (servertools->SetKeyValue(pEntity, key, *v) ? 1 : 0);
|
|
}
|
|
#else
|
|
static cell_t DispatchKeyValueVector(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
static ValveCall *pCall = NULL;
|
|
if (!pCall)
|
|
{
|
|
ValvePassInfo pass[3];
|
|
InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
|
|
#if SOURCE_ENGINE >= SE_ORANGEBOX
|
|
InitPass(pass[1], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL);
|
|
#else
|
|
InitPass(pass[1], Valve_Vector, PassType_Object, PASSFLAG_BYVAL|PASSFLAG_OCTOR|PASSFLAG_OASSIGNOP);
|
|
#endif
|
|
InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
|
|
if (!CreateBaseCall("DispatchKeyValueVector", ValveCall_Entity, &pass[2], pass, 2, &pCall))
|
|
{
|
|
return pContext->ThrowNativeError("\"DispatchKeyValueVector\" not supported by this mod");
|
|
} else if (!pCall) {
|
|
return pContext->ThrowNativeError("\"DispatchKeyValueVector\" wrapper failed to initialize");
|
|
}
|
|
}
|
|
|
|
bool ret;
|
|
START_CALL();
|
|
DECODE_VALVE_PARAM(1, thisinfo, 0);
|
|
DECODE_VALVE_PARAM(2, vparams, 0);
|
|
DECODE_VALVE_PARAM(3, vparams, 1);
|
|
FINISH_CALL_SIMPLE(&ret);
|
|
|
|
return ret ? 1 : 0;
|
|
}
|
|
#endif
|
|
|
|
static cell_t sm_GetClientAimTarget(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(params[1]);
|
|
|
|
if (!pPlayer)
|
|
{
|
|
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
|
|
}
|
|
else if (!pPlayer->IsInGame())
|
|
{
|
|
return pContext->ThrowNativeError("Client %d is not in game", params[1]);
|
|
}
|
|
|
|
return GetClientAimTarget(pPlayer->GetEdict(), params[2] ? true : false);
|
|
}
|
|
|
|
static cell_t sm_SetEntityModel(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
static ValveCall *pCall = NULL;
|
|
if (!pCall)
|
|
{
|
|
ValvePassInfo pass[1];
|
|
InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
|
|
if (!CreateBaseCall("SetEntityModel", ValveCall_Entity, NULL, pass, 1, &pCall))
|
|
{
|
|
return pContext->ThrowNativeError("\"SetEntityModel\" not supported by this mod");
|
|
} else if (!pCall) {
|
|
return pContext->ThrowNativeError("\"SetEntityModel\" wrapper failed to initialize");
|
|
}
|
|
}
|
|
|
|
START_CALL();
|
|
DECODE_VALVE_PARAM(1, thisinfo, 0);
|
|
DECODE_VALVE_PARAM(2, vparams, 0);
|
|
FINISH_CALL_SIMPLE(NULL);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell_t GetPlayerDecalFile(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
|
|
if (player == NULL)
|
|
{
|
|
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
|
|
}
|
|
if (!player->IsInGame())
|
|
{
|
|
return pContext->ThrowNativeError("Client %d is not in game", params[1]);
|
|
}
|
|
|
|
player_info_t info;
|
|
char *buffer;
|
|
|
|
if (!GetPlayerInfo(params[1], &info) || !info.customFiles[0])
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
pContext->LocalToString(params[2], &buffer);
|
|
Q_binarytohex((byte *)&info.customFiles[0], sizeof(info.customFiles[0]), buffer, params[3]);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell_t GetPlayerJingleFile(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
|
|
if (player == NULL)
|
|
{
|
|
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
|
|
}
|
|
if (!player->IsInGame())
|
|
{
|
|
return pContext->ThrowNativeError("Client %d is not in game", params[1]);
|
|
}
|
|
|
|
player_info_t info;
|
|
char *buffer;
|
|
|
|
if (!GetPlayerInfo(params[1], &info) || !info.customFiles[1])
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
pContext->LocalToString(params[2], &buffer);
|
|
Q_binarytohex((byte *)&info.customFiles[1], sizeof(info.customFiles[1]), buffer, params[3]);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell_t GetServerNetStats(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
if (iserver == NULL)
|
|
{
|
|
return pContext->ThrowNativeError("IServer interface not supported, file a bug report.");
|
|
}
|
|
|
|
float in, out;
|
|
cell_t *pIn, *pOut;
|
|
|
|
pContext->LocalToPhysAddr(params[1], &pIn);
|
|
pContext->LocalToPhysAddr(params[2], &pOut);
|
|
iserver->GetNetStats(in, out);
|
|
|
|
*pIn = sp_ftoc(in);
|
|
*pOut = sp_ftoc(out);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell_t WeaponEquip(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
static ValveCall *pCall = NULL;
|
|
if (!pCall)
|
|
{
|
|
ValvePassInfo pass[1];
|
|
InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
|
|
if (!CreateBaseCall("WeaponEquip", ValveCall_Player, NULL, pass, 1, &pCall))
|
|
{
|
|
return pContext->ThrowNativeError("\"WeaponEquip\" not supported by this mod");
|
|
} else if (!pCall) {
|
|
return pContext->ThrowNativeError("\"WeaponEquip\" wrapper failed to initialize");
|
|
}
|
|
}
|
|
|
|
START_CALL();
|
|
DECODE_VALVE_PARAM(1, thisinfo, 0);
|
|
DECODE_VALVE_PARAM(2, vparams, 0);
|
|
FINISH_CALL_SIMPLE(NULL);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell_t ActivateEntity(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
static ValveCall *pCall = NULL;
|
|
if (!pCall)
|
|
{
|
|
if (!CreateBaseCall("Activate", ValveCall_Entity, NULL, NULL, 0, &pCall))
|
|
{
|
|
return pContext->ThrowNativeError("\"Activate\" not supported by this mod");
|
|
}
|
|
else if (!pCall)
|
|
{
|
|
return pContext->ThrowNativeError("\"Activate\" wrapper failed to initialize");
|
|
}
|
|
}
|
|
|
|
START_CALL();
|
|
DECODE_VALVE_PARAM(1, thisinfo, 0);
|
|
FINISH_CALL_SIMPLE(NULL);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell_t SetClientName(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
if (iserver == NULL)
|
|
{
|
|
return pContext->ThrowNativeError("IServer interface not supported, file a bug report.");
|
|
}
|
|
|
|
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
|
|
IClient *pClient = iserver->GetClient(params[1] - 1);
|
|
|
|
if (player == NULL || pClient == NULL)
|
|
{
|
|
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
|
|
}
|
|
if (!player->IsConnected())
|
|
{
|
|
return pContext->ThrowNativeError("Client %d is not connected", params[1]);
|
|
}
|
|
|
|
static ValveCall *pCall = NULL;
|
|
if (!pCall)
|
|
{
|
|
ValvePassInfo params[1];
|
|
InitPass(params[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
|
|
|
|
if (!CreateBaseCall("SetClientName", ValveCall_Entity, NULL, params, 1, &pCall))
|
|
{
|
|
return pContext->ThrowNativeError("\"SetClientName\" not supported by this mod");
|
|
}
|
|
else if (!pCall)
|
|
{
|
|
return pContext->ThrowNativeError("\"SetClientName\" wrapper failed to initialize");
|
|
}
|
|
}
|
|
|
|
// The IClient vtable is +4 from the CBaseClient vtable due to multiple inheritance.
|
|
void *pGameClient = (void *)((intptr_t)pClient - 4);
|
|
|
|
// Change the name in the engine.
|
|
START_CALL();
|
|
void **ebuf = (void **)vptr;
|
|
*ebuf = pGameClient;
|
|
DECODE_VALVE_PARAM(2, vparams, 0);
|
|
FINISH_CALL_SIMPLE(NULL);
|
|
|
|
// Notify the server of the change.
|
|
serverClients->ClientSettingsChanged(player->GetEdict());
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell_t SetClientInfo(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
if (iserver == NULL)
|
|
{
|
|
return pContext->ThrowNativeError("IServer interface not supported, file a bug report.");
|
|
}
|
|
|
|
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
|
|
IClient *pClient = iserver->GetClient(params[1] - 1);
|
|
|
|
if (player == NULL || pClient == NULL)
|
|
{
|
|
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
|
|
}
|
|
if (!player->IsConnected())
|
|
{
|
|
return pContext->ThrowNativeError("Client %d is not connected", params[1]);
|
|
}
|
|
|
|
static ValveCall *pCall = NULL;
|
|
if (!pCall)
|
|
{
|
|
ValvePassInfo params[2];
|
|
InitPass(params[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
|
|
InitPass(params[1], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
|
|
|
|
if (!CreateBaseCall("SetUserCvar", ValveCall_Entity, NULL, params, 2, &pCall))
|
|
{
|
|
return pContext->ThrowNativeError("\"SetUserCvar\" not supported by this mod");
|
|
}
|
|
else if (!pCall)
|
|
{
|
|
return pContext->ThrowNativeError("\"SetUserCvar\" wrapper failed to initialize");
|
|
}
|
|
}
|
|
|
|
/* TODO: Use UpdateUserSettings function for all engines */
|
|
#if SOURCE_ENGINE == SE_DARKMESSIAH
|
|
static ValveCall *pUpdateSettings = NULL;
|
|
if (!pUpdateSettings)
|
|
{
|
|
if (!CreateBaseCall("UpdateUserSettings", ValveCall_Entity, NULL, NULL, 0, &pUpdateSettings))
|
|
{
|
|
return pContext->ThrowNativeError("\"SetUserCvar\" not supported by this mod");
|
|
}
|
|
else if (!pUpdateSettings)
|
|
{
|
|
return pContext->ThrowNativeError("\"SetUserCvar\" wrapper failed to initialize");
|
|
}
|
|
}
|
|
#else
|
|
static int changedOffset = -1;
|
|
|
|
if (changedOffset == -1)
|
|
{
|
|
if (!g_pGameConf->GetOffset("InfoChanged", &changedOffset))
|
|
{
|
|
return pContext->ThrowNativeError("\"SetUserCvar\" not supported by this mod");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
unsigned char *CGameClient = (unsigned char *)pClient - 4;
|
|
|
|
START_CALL();
|
|
/* Not really a CBaseEntity* but this works */
|
|
CBaseEntity **ebuf = (CBaseEntity **)vptr;
|
|
*ebuf = (CBaseEntity *)CGameClient;
|
|
DECODE_VALVE_PARAM(2, vparams, 0);
|
|
DECODE_VALVE_PARAM(3, vparams, 1);
|
|
FINISH_CALL_SIMPLE(NULL);
|
|
|
|
#if SOURCE_ENGINE == SE_DARKMESSIAH
|
|
unsigned char *args = pUpdateSettings->stk_get();
|
|
*(void **)args = CGameClient;
|
|
pUpdateSettings->call->Execute(args, NULL);
|
|
pUpdateSettings->stk_put(args);
|
|
#else
|
|
uint8_t* changed = (uint8_t *)(CGameClient + changedOffset);
|
|
*changed = 1;
|
|
#endif
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cell_t GetPlayerResourceEntity(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
if (gamehelpers->GetHandleEntity(g_ResourceEntity) != NULL)
|
|
{
|
|
return g_ResourceEntity.GetEntryIndex();
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
static cell_t GivePlayerAmmo(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
static ValveCall *pCall = NULL;
|
|
if (!pCall)
|
|
{
|
|
ValvePassInfo pass[3];
|
|
InitPass(pass[0], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
|
|
InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
|
|
InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
|
|
if (!CreateBaseCall("GiveAmmo", ValveCall_Player, &pass[0], pass, 3, &pCall))
|
|
{
|
|
return pContext->ThrowNativeError("\"GiveAmmo\" not supported by this mod");
|
|
} else if (!pCall) {
|
|
return pContext->ThrowNativeError("\"GiveAmmo\" wrapper failed to initialize");
|
|
}
|
|
}
|
|
|
|
int ammoGiven;
|
|
START_CALL();
|
|
DECODE_VALVE_PARAM(1, thisinfo, 0);
|
|
DECODE_VALVE_PARAM(2, vparams, 0);
|
|
DECODE_VALVE_PARAM(3, vparams, 1);
|
|
DECODE_VALVE_PARAM(4, vparams, 2);
|
|
FINISH_CALL_SIMPLE(&ammoGiven);
|
|
|
|
return ammoGiven;
|
|
}
|
|
|
|
sp_nativeinfo_t g_Natives[] =
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{
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{"ExtinguishEntity", ExtinguishEntity},
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{"ForcePlayerSuicide", ForcePlayerSuicide},
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{"GivePlayerItem", GiveNamedItem},
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{"GetPlayerWeaponSlot", GetPlayerWeaponSlot},
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{"IgniteEntity", IgniteEntity},
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{"RemovePlayerItem", RemovePlayerItem},
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{"TeleportEntity", TeleportEntity},
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{"SetClientViewEntity", SetClientViewEntity},
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{"SetLightStyle", SetLightStyle},
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{"SlapPlayer", SlapPlayer},
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{"GetClientEyePosition", GetClientEyePosition},
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{"GetClientEyeAngles", GetClientEyeAngles},
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{"FindEntityByClassname", FindEntityByClassname},
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{"CreateEntityByName", CreateEntityByName},
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{"DispatchSpawn", DispatchSpawn},
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{"DispatchKeyValue", DispatchKeyValue},
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{"DispatchKeyValueFloat", DispatchKeyValueFloat},
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{"DispatchKeyValueVector", DispatchKeyValueVector},
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{"GetClientAimTarget", sm_GetClientAimTarget},
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{"SetEntityModel", sm_SetEntityModel},
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{"GetPlayerDecalFile", GetPlayerDecalFile},
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{"GetPlayerJingleFile", GetPlayerJingleFile},
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{"GetServerNetStats", GetServerNetStats},
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{"EquipPlayerWeapon", WeaponEquip},
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{"ActivateEntity", ActivateEntity},
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{"SetClientInfo", SetClientInfo},
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{"SetClientName", SetClientName},
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{"GetPlayerResourceEntity", GetPlayerResourceEntity},
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{"GivePlayerAmmo", GivePlayerAmmo},
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{NULL, NULL},
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};
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