sourcemod/plugins/funcommands.sp
Scott Ehlert 251cced1f8 Spring Cleaning, Part Ichi (1)
Various minor things done to project files
Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way)
Updated regex project file and makefile

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
2008-03-30 07:00:22 +00:00

413 lines
9.5 KiB
SourcePawn

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Basic Fun Commands Plugin
* Implements basic punishment commands.
*
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#undef REQUIRE_PLUGIN
#include <adminmenu>
public Plugin:myinfo =
{
name = "Fun Commands",
author = "AlliedModders LLC",
description = "Fun Commands",
version = SOURCEMOD_VERSION,
url = "http://www.sourcemod.net/"
};
// -------------------------------------------------------------------------------
// Set any of these to 0 and recompile to completely disable those commands
// -------------------------------------------------------------------------------
#define BEACON 1
#define TIMEBOMB 1
#define FIRE 1
#define ICE 1
#define GRAVITY 1
#define BLIND 1
#define NOCLIP 1
#define DRUG 1
#define TELEPORT 1
#define HEALTH 1
#define COLORS 1
#define CASH 1
// -------------------------------------------------------------------------------
new Handle:hTopMenu = INVALID_HANDLE;
// Sounds
#define SOUND_BLIP "buttons/blip1.wav"
#define SOUND_BEEP "buttons/button17.wav"
#define SOUND_FINAL "weapons/cguard/charging.wav"
#define SOUND_BOOM "weapons/explode3.wav"
#define SOUND_FREEZE "physics/glass/glass_impact_bullet4.wav"
// Following are model indexes for temp entities
new g_BeamSprite;
new g_BeamSprite2;
new g_HaloSprite;
new g_GlowSprite;
new g_ExplosionSprite;
// Basic color arrays for temp entities
new redColor[4] = {255, 75, 75, 255};
new orangeColor[4] = {255, 128, 0, 255};
new greenColor[4] = {75, 255, 75, 255};
new blueColor[4] = {75, 75, 255, 255};
new whiteColor[4] = {255, 255, 255, 255};
new greyColor[4] = {128, 128, 128, 255};
// UserMessageId for Fade.
new UserMsg:g_FadeUserMsgId;
// Include various commands and supporting functions
#if BEACON
#include "funcommands/beacon.sp"
#endif
#if TIMEBOMB
#include "funcommands/timebomb.sp"
#endif
#if FIRE
#include "funcommands/fire.sp"
#endif
#if ICE
#include "funcommands/ice.sp"
#endif
#if GRAVITY
#include "funcommands/gravity.sp"
#endif
#if BLIND
#include "funcommands/blind.sp"
#endif
#if NOCLIP
#include "funcommands/noclip.sp"
#endif
#if DRUG
#include "funcommands/drug.sp"
#endif
public OnPluginStart()
{
if (FindPluginByFile("basefuncommands.smx") != INVALID_HANDLE)
{
ThrowError("This plugin replaces basefuncommands. You cannot run both at once.");
}
LoadTranslations("common.phrases");
LoadTranslations("basefuncommands.phrases");
g_FadeUserMsgId = GetUserMessageId("Fade");
RegAdminCmd("sm_play", Command_Play, ADMFLAG_GENERIC, "sm_play <#userid|name> <filename>");
HookEvent("round_end", Event_RoundEnd, EventHookMode_PostNoCopy);
#if BEACON
SetupBeacon(); // sm_beacon
#endif
#if TIMEBOMB
SetupTimeBomb(); // sm_timebomb
#endif
#if FIRE
SetupFire(); // sm_burn and sm_firebomb
#endif
#if ICE
SetupIce(); // sm_freeze and sm_freezebomb
#endif
#if GRAVITY
SetupGravity(); // sm_gravity
#endif
#if BLIND
SetupBlind(); // sm_blind
#endif
#if NOCLIP
SetupNoClip(); // sm_noclip
#endif
#if DRUG
SetupDrugs(); // sm_drug
#endif
AutoExecConfig(true, "funcommands");
/* Account for late loading */
new Handle:topmenu;
if (LibraryExists("adminmenu") && ((topmenu = GetAdminTopMenu()) != INVALID_HANDLE))
{
OnAdminMenuReady(topmenu);
}
}
public OnMapStart()
{
PrecacheSound(SOUND_BLIP, true);
PrecacheSound(SOUND_BEEP, true);
PrecacheSound(SOUND_FINAL, true);
PrecacheSound(SOUND_BOOM, true);
PrecacheSound(SOUND_FREEZE, true);
g_BeamSprite = PrecacheModel("materials/sprites/laser.vmt");
g_BeamSprite2 = PrecacheModel("sprites/bluelight1.vmt");
g_HaloSprite = PrecacheModel("materials/sprites/halo01.vmt");
g_GlowSprite = PrecacheModel("sprites/blueglow2.vmt");
g_ExplosionSprite = PrecacheModel("sprites/sprite_fire01.vmt");
}
public OnMapEnd()
{
#if BEACON
KillAllBeacons();
#endif
#if TIMEBOMB
KillAllTimeBombs();
#endif
#if FIRE
KillAllFireBombs();
#endif
#if ICE
KillAllFreezes();
#endif
#if DRUG
KillAllDrugs();
#endif
}
public Action:Event_RoundEnd(Handle:event,const String:name[],bool:dontBroadcast)
{
#if BEACON
KillAllBeacons();
#endif
#if TIMEBOMB
KillAllTimeBombs();
#endif
#if FIRE
KillAllFireBombs();
#endif
#if ICE
KillAllFreezes();
#endif
#if DRUG
KillAllDrugs();
#endif
return Plugin_Handled;
}
public OnAdminMenuReady(Handle:topmenu)
{
/* Block us from being called twice */
if (topmenu == hTopMenu)
{
return;
}
/* Save the Handle */
hTopMenu = topmenu;
/* Find the "Player Commands" category */
new TopMenuObject:player_commands = FindTopMenuCategory(hTopMenu, ADMINMENU_PLAYERCOMMANDS);
if (player_commands != INVALID_TOPMENUOBJECT)
{
#if BEACON
AddToTopMenu(hTopMenu,
"sm_beacon",
TopMenuObject_Item,
AdminMenu_Beacon,
player_commands,
"sm_beacon",
ADMFLAG_SLAY);
#endif
#if TIMEBOMB
AddToTopMenu(hTopMenu,
"sm_timebomb",
TopMenuObject_Item,
AdminMenu_TimeBomb,
player_commands,
"sm_timebomb",
ADMFLAG_SLAY);
#endif
#if FIRE
AddToTopMenu(hTopMenu,
"sm_burn",
TopMenuObject_Item,
AdminMenu_Burn,
player_commands,
"sm_burn",
ADMFLAG_SLAY);
AddToTopMenu(hTopMenu,
"sm_firebomb",
TopMenuObject_Item,
AdminMenu_FireBomb,
player_commands,
"sm_firebomb",
ADMFLAG_SLAY);
#endif
#if ICE
AddToTopMenu(hTopMenu,
"sm_freeze",
TopMenuObject_Item,
AdminMenu_Freeze,
player_commands,
"sm_freeze",
ADMFLAG_SLAY);
AddToTopMenu(hTopMenu,
"sm_freezebomb",
TopMenuObject_Item,
AdminMenu_FreezeBomb,
player_commands,
"sm_freezebomb",
ADMFLAG_SLAY);
#endif
#if GRAVITY
AddToTopMenu(hTopMenu,
"sm_gravity",
TopMenuObject_Item,
AdminMenu_Gravity,
player_commands,
"sm_gravity",
ADMFLAG_SLAY);
#endif
#if BLIND
AddToTopMenu(hTopMenu,
"sm_blind",
TopMenuObject_Item,
AdminMenu_Blind,
player_commands,
"sm_blind",
ADMFLAG_SLAY);
#endif
#if NOCLIP
AddToTopMenu(hTopMenu,
"sm_noclip",
TopMenuObject_Item,
AdminMenu_NoClip,
player_commands,
"sm_noclip",
ADMFLAG_SLAY);
#endif
#if DRUG
AddToTopMenu(hTopMenu,
"sm_drug",
TopMenuObject_Item,
AdminMenu_Drug,
player_commands,
"sm_drug",
ADMFLAG_SLAY);
#endif
}
}
public Action:Command_Play(client, args)
{
if (args < 2)
{
ReplyToCommand(client, "[SM] Usage: sm_play <#userid|name> <filename>");
}
new String:Arguments[PLATFORM_MAX_PATH + 65];
GetCmdArgString(Arguments, sizeof(Arguments));
decl String:Arg[65];
new len = BreakString(Arguments, Arg, sizeof(Arg));
/* Make sure it does not go out of bound by doing "sm_play user "*/
if (len == -1)
{
ReplyToCommand(client, "[SM] Usage: sm_play <#userid|name> <filename>");
return Plugin_Handled;
}
/* Incase they put quotes and white spaces after the quotes */
if (Arguments[len] == '"')
{
len++;
new FileLen = TrimString(Arguments[len]) + len;
if (Arguments[FileLen - 1] == '"')
{
Arguments[FileLen - 1] = '\0';
}
}
decl String:target_name[MAX_TARGET_LENGTH];
decl target_list[MAXPLAYERS], target_count, bool:tn_is_ml;
if ((target_count = ProcessTargetString(
Arg,
client,
target_list,
MAXPLAYERS,
COMMAND_FILTER_NO_BOTS,
target_name,
sizeof(target_name),
tn_is_ml)) <= 0)
{
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
for (new i = 0; i < target_count; i++)
{
ClientCommand(target_list[i], "playgamesound \"%s\"", Arguments[len]);
LogAction(client, target_list[i], "\"%L\" played sound on \"%L\" (file \"%s\")", client, target_list[i], Arguments[len]);
}
if (tn_is_ml)
{
ShowActivity2(client, "[SM] ", "%t", "Played sound to target", target_name);
}
else
{
ShowActivity2(client, "[SM] ", "%t", "Played sound to target", "_s", target_name);
}
return Plugin_Handled;
}