672 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			672 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
| /**
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|  * vim: set ts=4 :
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|  * =============================================================================
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|  * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
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|  * =============================================================================
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|  *
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|  * This file is part of the SourceMod/SourcePawn SDK.
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
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|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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|  * details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
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|  * this program.  If not, see <http://www.gnu.org/licenses/>.
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|  *
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|  * As a special exception, AlliedModders LLC gives you permission to link the
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|  * code of this program (as well as its derivative works) to "Half-Life 2," the
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|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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|  * by the Valve Corporation.  You must obey the GNU General Public License in
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|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
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|  * this exception to all derivative works.  AlliedModders LLC defines further
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|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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|  * or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
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|  */
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|  
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| #if defined _entity_included
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|  #endinput
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| #endif
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| #define _entity_included
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| 
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| /**
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|  * Property types for entities.
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|  */
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| enum PropType
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| {
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| 	Prop_Send = 0,	/**< This property is networked. */
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| 	Prop_Data = 1,	/**< This property is for save game data fields. */
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| };
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| 
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| /**
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|  * @section For more information on these, see the HL2SDK (public/edict.h)
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|  */
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| #define FL_EDICT_CHANGED		(1<<0)	/**< Game DLL sets this when the entity state changes
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| 										 Mutually exclusive with FL_EDICT_PARTIAL_CHANGE. */
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| #define FL_EDICT_FREE			(1<<1)	/**< this edict if free for reuse */
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| #define FL_EDICT_FULL			(1<<2)	/**< this is a full server entity */
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| #define FL_EDICT_FULLCHECK		(0<<0)  /**< call ShouldTransmit() each time, this is a fake flag */
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| #define FL_EDICT_ALWAYS			(1<<3)	/**< always transmit this entity */
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| #define FL_EDICT_DONTSEND		(1<<4)	/**< don't transmit this entity */
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| #define FL_EDICT_PVSCHECK		(1<<5)	/**< always transmit entity, but cull against PVS */
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| #define FL_EDICT_PENDING_DORMANT_CHECK	(1<<6)
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| #define FL_EDICT_DIRTY_PVS_INFORMATION	(1<<7)
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| #define FL_FULL_EDICT_CHANGED		(1<<8)
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| 
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| enum PropFieldType
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| {
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| 	PropField_Unsupported,		/**< The type is unsupported. */
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| 	PropField_Integer,			/**< Valid for SendProp and Data fields */
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| 	PropField_Float,			/**< Valid for SendProp and Data fields */
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| 	PropField_Entity,			/**< Valid for Data fields only (SendProp shows as int) */
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| 	PropField_Vector,			/**< Valid for SendProp and Data fields */
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| 	PropField_String,			/**< Valid for SendProp and Data fields */
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| 	PropField_String_T,			/**< Valid for Data fields.  Read only.  
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| 									 Note that the size of a string_t is dynamic, and 
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| 									 thus FindDataMapOffs() will return the constant size 
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| 									 of the string_t container (which is 32 bits right now).
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| 								 */
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| };
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| 
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| /**
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|  * @endsection
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|  */
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| 
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| /**
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|  * Returns the maximum number of entities.
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|  *
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|  * @return				Maximum number of entities.
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|  */
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| native GetMaxEntities();
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| 
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| /**
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|  * Returns the number of entities in the server.
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|  *
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|  * @return				Number of entities in the server.
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|  */
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| native GetEntityCount();
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| 
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| /**
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|  * Returns whether or not an entity is valid.  Returns false
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|  * if there is no matching CBaseEntity for this edict index.
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|  *
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|  * @param edict			Index of the entity/edict.
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|  * @return				True if valid, false otherwise.
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|  */
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| native bool:IsValidEntity(edict);
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| 
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| /**
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|  * Returns whether or not an edict index is valid.
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|  *
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|  * @param edict			Index of the edict.
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|  * @return				True if valid, false otherwise.
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|  */
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| native bool:IsValidEdict(edict);
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| 
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| /**
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|  * Returns whether or not an entity is a valid networkable edict.
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|  *
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|  * @param edict			Index of the edict.
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|  * @return				True if networkable, false if invalid or not networkable.
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|  */
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| native bool:IsEntNetworkable(edict);
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| 
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| /**
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|  * Creates a new edict (the basis of a networkable entity)
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|  *
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|  * @return				Index of the edict, 0 on failure.
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|  */
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| native CreateEdict();
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| 
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| /** 
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|  * Removes an edict from the world.
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|  *
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|  * @param edict			Index of the edict.
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|  * @noreturn
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|  * @error				Invalid edict index.
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|  */
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| native RemoveEdict(edict);
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| 
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| /**
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|  * Returns the flags on an edict.  These are not the same as entity flags.
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|  *
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|  * @param edict			Index of the entity.
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|  * @return				Edict flags.
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|  * @error				Invalid edict index.
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|  */
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| native GetEdictFlags(edict);
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| 
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| /**
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|  * Sets the flags on an edict.  These are not the same as entity flags.
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|  *
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|  * @param edict			Index of the entity.
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|  * @param flags			Flags to set.
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|  * @noreturn
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|  * @error				Invalid edict index.
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|  */
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| native SetEdictFlags(edict, flags);
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| 
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| /**
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|  * Retrieves an edict classname.
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|  *
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|  * @param edict			Index of the entity.
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|  * @param clsname		Buffer to store the classname.
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|  * @param maxlength		Maximum length of the buffer.
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|  * @return				True on success, false if there is no classname set.
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|  */
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| native bool:GetEdictClassname(edict, String:clsname[], maxlength);
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| 
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| /**
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|  * Retrieves an entity's networkable serverclass name.
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|  * This is not the same as the classname and is used for networkable state changes.
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|  *
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|  * @param edict			Index of the entity.
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|  * @param clsname		Buffer to store the serverclass name.
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|  * @param maxlength		Maximum lnegth of the buffer.
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|  * @return				True on success, false if the edict is not networkable.
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|  * @error				Invalid edict index.
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|  */
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| native bool:GetEntityNetClass(edict, String:clsname[], maxlength);
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| 
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| /**
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|  * @section Entity offset functions
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|  *
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|  * Offsets should be specified in byte distance from the CBaseEntity 
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|  * structure, not short (double byte) or integer (four byte) multiples.  
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|  * It is somewhat common practice to use offsets aligned to their final 
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|  * type, and thus make sure you are not falling to this error in SourceMod.
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|  * For example, if your "integer-aligned" offset was 119, your byte-aligned
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|  * offset is 119*4, or 476.
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|  
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|  * Specifying incorrect offsets or the incorrect data type for an offset
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|  * can have fatal consequences.  If you are hardcoding offsets, and the 
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|  * layout of CBaseEntity does not match, you can easily crash the server.
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|  *
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|  * The reasonable bounds for offsets is greater than or equal to 0 and 
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|  * below 32768.  Offsets out of these bounds will throw an error.  However,
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|  * this does not represent any real range, it is simply a sanity check for
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|  * illegal values.  Any range outside of the CBaseEntity structure's private
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|  * size will cause undefined behaviour or even crash.
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|  */
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|  
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| /**
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|  * Marks an entity as state changed.  This can be useful if you set an offset 
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|  * and wish for it to be immediately changed over the network.  By default this 
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|  * is not done for offset setting functions.  
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|  *
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|  * @param edict			Index to the edict.
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|  * @param offset		Offset to mark as changed.  If 0, 
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|  *						the entire edict is marked as changed.
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|  * @noreturn
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|  * @error				Invalid entity or offset out of bounds.
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|  */
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| native ChangeEdictState(edict, offset = 0);
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| 
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| /**
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|  * Peeks into an entity's object data and retrieves the integer value at 
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|  * the given offset.
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|  * 
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|  * @param entity		Edict index.
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|  * @param offset		Offset to use.
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|  * @param size			Number of bytes to read (valid values are 1, 2, or 4).
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|  * @return				Value at the given memory location.
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|  * @error				Invalid entity or offset out of reasonable bounds.
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|  */
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| native GetEntData(entity, offset, size=4);
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| 
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| /**
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|  * Peeks into an entity's object data and sets the integer value at 
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|  * the given offset.
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|  *
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|  * @param entity		Edict index.
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|  * @param offset		Offset to use.
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|  * @param size			Number of bytes to write (valid values are 1, 2, or 4).
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|  * @param changeState	If true, change will be sent over the network.
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|  * @return				Value at the given memory location.
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|  * @error				Invalid entity or offset out of reasonable bounds.
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|  * @noreturn
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|  */
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| native SetEntData(entity, offset, any:value, size=4, bool:changeState=false);
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| 
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| /**
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|  * Peeks into an entity's object data and retrieves the float value at 
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|  * the given offset.
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|  * 
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|  * @param entity		Edict index.
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|  * @param offset		Offset to use.
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|  * @return				Value at the given memory location.
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|  * @error				Invalid entity or offset out of reasonable bounds.
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|  */
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| native Float:GetEntDataFloat(entity, offset);
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| 
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| /**
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|  * Peeks into an entity's object data and sets the integer value at 
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|  * the given offset.
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|  *
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|  * @param entity		Edict index.
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|  * @param offset		Offset to use.
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|  * @param changeState	If true, change will be sent over the network.
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|  * @return				Value at the given memory location.
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|  * @error				Invalid entity or offset out of reasonable bounds.
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|  * @noreturn
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|  */
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| native SetEntDataFloat(entity, offset, Float:value, bool:changeState=false);
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| 
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| /**
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|  * This function is deprecated.  Use GetEntDataEnt2 instead, for 
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|  * reasons explained in the notes.
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|  *
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|  * Note: This function returns 0 on failure, which may be misleading, 
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|  * as the number 0 is also used for the world entity index.
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|  *
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|  * Note: This function makes no attempt to validate the returned 
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|  * entity, and in fact, it could be garbage or completely unexpected.
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|  * 
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|  * @param entity		Edict index.
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|  * @param offset		Offset to use.
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|  * @return				Entity index at the given location, or 0 if none.
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|  * @error				Invalid entity or offset out of reasonable bounds.
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|  */
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| #pragma deprecated Use GetEntDataEnt2() instead.
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| native GetEntDataEnt(entity, offset);
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| 
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| /**
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|  * This function is deprecated.   Use SetEntDataEnt2 instead, for 
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|  * reasons explained in the notes.
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|  *
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|  * Note: This function uses 0 as an indicator to unset data, but 
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|  * 0 is also the world entity index.  Thus, the a property cannot 
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|  * be set to the world entity using this native.
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|  * 
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|  * @param entity		Edict index.
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|  * @param offset		Offset to use.
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|  * @param other			Entity index to set, or 0 to clear.
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|  * @param changeState	If true, change will be sent over the network.
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|  * @noreturn
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|  * @error				Invalid entity or offset out of reasonable bounds.
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|  */
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| #pragma deprecated Use SetEntDataEnt2() instead.
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| native SetEntDataEnt(entity, offset, other, bool:changeState=false);
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| 
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| /**
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|  * Peeks into an entity's object data and retrieves the entity index 
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|  * at the given offset.
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|  *
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|  * Note: This will only work on offsets that are stored as "entity 
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|  * handles" (which usually looks like m_h* in properties).  These 
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|  * are not SourceMod Handles, but internal Source structures.
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|  * 
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|  * @param entity		Edict index.
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|  * @param offset		Offset to use.
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|  * @return				Entity index at the given location.  If there is no entity, 
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|  *						or the stored entity is invalid, then -1 is returned.
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|  * @error				Invalid input entity, or offset out of reasonable bounds.
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|  */
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| native GetEntDataEnt2(entity, offset);
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| 
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| /**
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|  * Peeks into an entity's object data and sets the entity index at the 
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|  * given offset.
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|  *
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|  * Note: This will only work on offsets that are stored as "entity 
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|  * handles" (which usually looks like m_h* in properties).  These 
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|  * are not SourceMod Handles, but internal Source structures.
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|  * 
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|  * @param entity		Edict index.
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|  * @param offset		Offset to use.
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|  * @param other			Entity index to set, or -1 to clear.
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|  * @param changeState	If true, change will be sent over the network.
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|  * @noreturn
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|  * @error				Invalid input entity, or offset out of reasonable bounds.
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|  */
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| native SetEntDataEnt2(entity, offset, other, bool:changeState=false);
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| 
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| /**
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|  * Peeks into an entity's object data and retrieves the vector at the 
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|  * given offset.
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|  * @note Both a Vector and a QAngle are three floats.  This is a 
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|  * convenience function and will work with both types.
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|  * 
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|  * @param entity		Edict index.
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|  * @param offset		Offset to use.
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|  * @param vec			Vector buffer to store data in.
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|  * @noreturn
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|  * @error				Invalid entity or offset out of reasonable bounds.
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|  */
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| native GetEntDataVector(entity, offset, Float:vec[3]);
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| 
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| /**
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|  * Peeks into an entity's object data and sets the vector at the given 
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|  * offset.
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|  * @note Both a Vector and a QAngle are three floats.  This is a 
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|  * convenience function and will work with both types.
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|  * 
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|  * @param entity		Edict index.
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|  * @param offset		Offset to use.
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|  * @param vec			Vector to set.
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|  * @param changeState	If true, change will be sent over the network.
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|  * @noreturn
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|  * @error				Invalid entity or offset out of reasonable bounds.
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|  */
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| native SetEntDataVector(entity, offset, const Float:vec[3], bool:changeState=false);
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| 
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| /**
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|  * Peeks into an entity's object data and retrieves the string at 
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|  * the given offset.
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|  * 
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|  * @param entity		Edict index.
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|  * @param offset		Offset to use.
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|  * @param buffer		Destination string buffer.
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|  * @param maxlen		Maximum length of output string buffer.
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|  * @return			Number of non-null bytes written.
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|  * @error				Invalid entity or offset out of reasonable bounds.
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|  */
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| native GetEntDataString(entity, offset, String:buffer[], maxlen);
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| 
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| /**
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|  * Peeks into an entity's object data and sets the string at 
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|  * the given offset.
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|  * 
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|  * @param entity		Edict index.
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|  * @param offset		Offset to use.
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|  * @param buffer		String to set.
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|  * @param maxlen		Maximum length of bytes to write.
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|  * @param changeState	If true, change will be sent over the network.
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|  * @return			Number of non-null bytes written.
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|  * @error				Invalid entity or offset out of reasonable bounds.
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|  */
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| native SetEntDataString(entity, offset, const String:buffer[], maxlen, bool:changeState=false);
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| 
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| /**
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|  * @endsection
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|  */
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| 
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| /**
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|  * Given a ServerClass name, finds a networkable send property offset.
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|  * This information is cached for future calls.
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|  *
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|  * Note, this function may return offsets that do not work!
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|  * If a property is nested beneath a parent object, the resulting offset 
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|  * will be invalid for direct use with data functions.  Therefore, you 
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|  * should use FindSendPropInfo() instead.  An example of such a property is 
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|  * CTFPlayer::DT_LocalPlayer.m_nDisguiseClass on Team Fortress.
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|  *
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|  * @param cls			Classname.
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|  * @param prop			Property name.
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|  * @return				An offset, or -1 on failure.
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|  */
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| native FindSendPropOffs(const String:cls[], const String:prop[]);
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| 
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| /**
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|  * Given a ServerClass name, finds a networkable send property offset.
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|  * This information is cached for future calls.
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|  * 
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|  * Note: This function will correctly compute nested offsets, unlike 
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|  * FindSendPropOffs().  YOU SHOULD NOT use this function to self-compute 
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|  * nested offsets.  For example, it is okay to add indexes for arrays, 
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|  * but not to add DT_LocalPlayer to m_nDisguiseClass.
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|  *
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|  * @param cls			Classname.
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|  * @param prop			Property name.
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|  * @param type			Optional parameter to store the type.
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|  * @param num_bits		Optional parameter to store the number of bits the field 
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|  *						uses, if applicable (otherwise 0 is stored).  The number 
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|  *						of bits varies for integers and floats, and is always 0 
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|  * 						for strings.
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|  * @param local_offset	Optional parameter to store the local offset, as 
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|  *						FindSendPropOffs() would return.
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|  * @return				On success, returns an absolutely computed offset.
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|  *						If no offset is available, 0 is returned.
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|  *						If the property is not found, -1 is returned.
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|  */
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| native FindSendPropInfo(const String:cls[], 
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| 						const String:prop[], 
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| 						&PropFieldType:type=PropFieldType:0,
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| 						&num_bits=0,
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| 						&local_offset=0);
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| 
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| /**
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|  * Given an entity, finds a datamap property offset.
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|  * This information is cached for future calls.
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|  *
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|  * @param entity		Entity index.
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|  * @param prop			Property name.
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|  * @param type			Optional parameter to store the type.
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|  * @param num_bits		Optional parameter to store the number of bits the field 
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|  *						uses.  The bit count will either be 1 (for boolean) or 
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|  *						divisible by 8 (including 0 if unknown).
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|  * @return				An offset, or -1 on failure.
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|  */
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| native FindDataMapOffs(entity, 
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| 					   const String:prop[],
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| 					   &PropFieldType:type=PropFieldType:0,
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| 					   &num_bits=0);
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| 
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| /**
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|  * Wrapper function for finding a send property for a particular entity.
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|  *
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|  * @param ent			Entity index.
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|  * @param prop			Property name.
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|  * @param actual		Defaults to false for backwards compatibility.
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|  *						If true, the newer FindSendPropInfo() function 
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|  *						is used instead.
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|  * @return				An offset, or -1 on failure.
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|  */
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| stock GetEntSendPropOffs(ent, const String:prop[], bool:actual=false)
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| {
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| 	decl String:cls[64];
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| 	
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| 	if (!GetEntityNetClass(ent, cls, sizeof(cls)))
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| 	{
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| 		return -1;
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| 	}
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| 	
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| 	if (actual)
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| 	{
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| 		return FindSendPropInfo(cls, prop);
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| 	}
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| 	else
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| 	{
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| 		return FindSendPropOffs(cls, prop);
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| 	}
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| }
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| 
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| /**
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|  * Retrieves an integer value from an entity's property.
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|  *
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|  * This function is considered safer and more robust over GetEntData, 
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|  * because it performs strict offset checking and typing rules.
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|  * 
 | |
|  * @param entity		Entity/edict index.
 | |
|  * @param type			Property type.
 | |
|  * @param prop			Property name.
 | |
|  * @param size			Number of bytes to write (valid values are 1, 2, or 4).
 | |
|  *						This value is auto-detected, and the size parameter is 
 | |
|  *						only used as a fallback in case detection fails.
 | |
|  * @return				Value at the given property offset.
 | |
|  * @error				Invalid entity or property not found.
 | |
|  */
 | |
| native GetEntProp(entity, PropType:type, const String:prop[], size=4);
 | |
| 
 | |
| /**
 | |
|  * Sets an integer value in an entity's property.
 | |
|  *
 | |
|  * This function is considered safer and more robust over SetEntData, 
 | |
|  * because it performs strict offset checking and typing rules.
 | |
|  * 
 | |
|  * @param entity		Entity/edict index.
 | |
|  * @param type			Property type.
 | |
|  * @param prop			Property name.
 | |
|  * @param size			Number of bytes to write (valid values are 1, 2, or 4).
 | |
|  *						This value is auto-detected, and the size parameter is 
 | |
|  *						only used as a fallback in case detection fails.
 | |
|  * @error				Invalid entity or offset out of reasonable bounds.
 | |
|  * @noreturn
 | |
|  */
 | |
| native SetEntProp(entity, PropType:type, const String:prop[], any:value, size=4);
 | |
| 
 | |
| /**
 | |
|  * Retrieves a float value from an entity's property.
 | |
|  *
 | |
|  * This function is considered safer and more robust over GetEntDataFloat, 
 | |
|  * because it performs strict offset checking and typing rules.
 | |
|  * 
 | |
|  * @param entity		Entity/edict index.
 | |
|  * @param type			Property type.
 | |
|  * @param prop			Property name.
 | |
|  * @return				Value at the given property offset.
 | |
|  * @error				Invalid entity or offset out of reasonable bounds.
 | |
|  */
 | |
| native Float:GetEntPropFloat(entity, PropType:type, const String:prop[]);
 | |
| 
 | |
| /**
 | |
|  * Sets a float value in an entity's property.
 | |
|  *
 | |
|  * This function is considered safer and more robust over SetEntDataFloat, 
 | |
|  * because it performs strict offset checking and typing rules.
 | |
|  * 
 | |
|  * @param entity		Entity/edict index.
 | |
|  * @param type			Property type.
 | |
|  * @param prop			Property name.
 | |
|  * @param value			Value to set.
 | |
|  * @noreturn
 | |
|  * @error				Invalid entity or offset out of reasonable bounds.
 | |
|  */
 | |
| native SetEntPropFloat(entity, PropType:type, const String:prop[], Float:value);
 | |
| 
 | |
| /**
 | |
|  * Retrieves an entity index from an entity's property.
 | |
|  *
 | |
|  * This function is considered safer and more robust over GetEntDataEnt*, 
 | |
|  * because it performs strict offset checking and typing rules.
 | |
|  * 
 | |
|  * @param entity		Entity/edict index.
 | |
|  * @param type			Property type.
 | |
|  * @param prop			Property name.
 | |
|  * @return				Entity index at the given property.
 | |
|  *						If there is no entity, or the entity is not valid, 
 | |
|  *						then -1 is returned.
 | |
|  * @error				Invalid entity or offset out of reasonable bounds.
 | |
|  */
 | |
| native GetEntPropEnt(entity, PropType:type, const String:prop[]);
 | |
| 
 | |
| /**
 | |
|  * Sets an entity index in an entity's property.
 | |
|  *
 | |
|  * This function is considered safer and more robust over SetEntDataEnt*, 
 | |
|  * because it performs strict offset checking and typing rules.
 | |
|  * 
 | |
|  * @param entity		Entity/edict index.
 | |
|  * @param type			Property type.
 | |
|  * @param prop			Property name.
 | |
|  * @param other			Entity index to set, or -1 to unset.
 | |
|  * @noreturn
 | |
|  * @error				Invalid entity or offset out of reasonable bounds.
 | |
|  */
 | |
| native SetEntPropEnt(entity, PropType:type, const String:prop[], other);
 | |
| 
 | |
| /**
 | |
|  * Retrieves a vector of floats from an entity, given a named network property.
 | |
|  *
 | |
|  * This function is considered safer and more robust over GetEntDataVector, 
 | |
|  * because it performs strict offset checking and typing rules.
 | |
|  * 
 | |
|  * @param entity		Entity/edict index.
 | |
|  * @param type			Property type.
 | |
|  * @param prop			Property name.
 | |
|  * @param vec			Vector buffer to store data in.
 | |
|  * @noreturn
 | |
|  * @error				Invalid entity, property not found, or property not 
 | |
|  *						actually a vector data type.
 | |
|  */
 | |
| native GetEntPropVector(entity, PropType:type, const String:prop[], Float:vec[3]);
 | |
| 
 | |
| /**
 | |
|  * Sets a vector of floats in an entity, given a named network property.
 | |
|  *
 | |
|  * This function is considered safer and more robust over SetEntDataVector, 
 | |
|  * because it performs strict offset checking and typing rules.
 | |
|  * 
 | |
|  * @param entity		Entity/edict index.
 | |
|  * @param type			Property type.
 | |
|  * @param prop			Property name.
 | |
|  * @param vec			Vector to set.
 | |
|  * @noreturn
 | |
|  * @error				Invalid entity, property not found, or property not 
 | |
|  *						actually a vector data type.
 | |
|  */
 | |
| native SetEntPropVector(entity, PropType:type, const String:prop[], const Float:vec[3]);
 | |
| 
 | |
| /**
 | |
|  * Gets a network property as a string.
 | |
|  * 
 | |
|  * @param entity		Edict index.
 | |
|  * @param type			Property type.
 | |
|  * @param prop			Property to use.
 | |
|  * @param buffer		Destination string buffer.
 | |
|  * @param maxlen		Maximum length of output string buffer.		
 | |
|  * @return				Number of non-null bytes written.
 | |
|  * @error				Invalid entity, offset out of reasonable bounds, or property is not a valid string.
 | |
|  */
 | |
| native GetEntPropString(entity, PropType:type, const String:prop[], String:buffer[], maxlen);
 | |
| 
 | |
| /**
 | |
|  * Sets a network property as a string.
 | |
|  *
 | |
|  * This cannot set property fields of type PropField_String_T (such as "m_target").
 | |
|  * To set such fields, you should use DispatchKeyValue() from SDKTools.
 | |
|  * 
 | |
|  * @param entity		Edict index.
 | |
|  * @param type			Property type.
 | |
|  * @param prop			Property to use.
 | |
|  * @param buffer		String to set.		
 | |
|  * @return				Number of non-null bytes written.
 | |
|  * @error				Invalid entity, offset out of reasonable bounds, or property is not a valid string.
 | |
|  */
 | |
| native SetEntPropString(entity, PropType:type, const String:prop[], const String:buffer[]);
 | |
| 
 | |
| /**
 | |
|  * Copies an array of cells from an entity at a given offset.
 | |
|  *
 | |
|  * @param entity		Entity index.
 | |
|  * @param offset		Offset to use.
 | |
|  * @param array			Array to read into.
 | |
|  * @param arraySize		Number of values to read.
 | |
|  * @param dataSize		Size of each value in bytes (1, 2, or 4).
 | |
|  * @noreturn
 | |
|  * @error				Invalid entity or offset out of reasonable bounds.
 | |
|  */
 | |
| stock GetEntDataArray(entity, offset, array[], arraySize, dataSize=4)
 | |
| {
 | |
| 	for (new i=0; i<arraySize; i++)
 | |
| 	{
 | |
| 		array[i] = GetEntData(entity, offset + i*dataSize, dataSize)
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Copies an array of cells to an entity at a given offset.
 | |
|  *
 | |
|  * @param entity		Entity index.
 | |
|  * @param offset		Offset to use.
 | |
|  * @param array			Array of values to copy.
 | |
|  * @param arraySize		Number of values to copy.
 | |
|  * @param dataSize		Size of each value in bytes (1, 2, or 4).
 | |
|  * @param changeState	True to set the network state as changed; false otherwise.
 | |
|  * @noreturn
 | |
|  * @error				Invalid entity or offset out of reasonable bounds.
 | |
|  */
 | |
| stock SetEntDataArray(entity, offset, const array[], arraySize, dataSize=4, bool:changeState=false)
 | |
| {
 | |
| 	for (new i=0; i<arraySize; i++)
 | |
| 	{
 | |
| 		SetEntData(entity, offset + i*dataSize, array[i], dataSize, changeState);
 | |
| 	}
 | |
| }
 |