280 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			280 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * vim: set ts=4 :
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|  * =============================================================================
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|  * SourceMod SDKTools Extension
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|  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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|  * =============================================================================
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
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|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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|  * details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
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|  * this program.  If not, see <http://www.gnu.org/licenses/>.
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|  *
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|  * As a special exception, AlliedModders LLC gives you permission to link the
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|  * code of this program (as well as its derivative works) to "Half-Life 2," the
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|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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|  * by the Valve Corporation.  You must obey the GNU General Public License in
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|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
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|  * this exception to all derivative works.  AlliedModders LLC defines further
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|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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|  * or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
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|  */
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| 
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| #include "extension.h"
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| #include "output.h"
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| 
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| // HookSingleEntityOutput(ent, const String:output[], function, bool:once);
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| cell_t HookSingleEntityOutput(IPluginContext *pContext, const cell_t *params)
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| {
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| 	if (!g_OutputManager.IsEnabled())
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| 	{
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| 		return pContext->ThrowNativeError("Entity Outputs are disabled - See error logs for details");
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| 	}
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| 
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| 	CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(params[1]);
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| 	if (!pEntity)
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| 	{
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| 		return pContext->ThrowNativeError("Invalid Entity index %i (%i)", gamehelpers->ReferenceToIndex(params[1]), params[1]);
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| 	}
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| 
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| 	const char *classname = g_OutputManager.GetEntityClassname(pEntity);
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| 
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| 	char *outputname;
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| 	pContext->LocalToString(params[2], &outputname);
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| 
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| 	OutputNameStruct *pOutputName = g_OutputManager.FindOutputPointer((const char *)classname, outputname, true);
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| 
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| 	//Check for an existing identical hook
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| 	SourceHook::List<omg_hooks *>::iterator _iter;
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| 
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| 	omg_hooks *hook;
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| 
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| 	IPluginFunction *pFunction;
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| 	pFunction = pContext->GetFunctionById(params[3]);
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| 
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| 	for (_iter=pOutputName->hooks.begin(); _iter!=pOutputName->hooks.end(); _iter++)
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| 	{
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| 		hook = (omg_hooks *)*_iter;
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| 		if (hook->pf == pFunction && hook->entity_ref == gamehelpers->EntityToReference(pEntity))
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| 		{
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| 			return 0;
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| 		}
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| 	}
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| 
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| 	hook = g_OutputManager.NewHook();
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| 
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| 	hook->entity_ref = gamehelpers->EntityToReference(pEntity);
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| 	hook->only_once= !!params[4];
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| 	hook->pf = pFunction;
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| 	hook->m_parent = pOutputName;
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| 	hook->in_use = false;
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| 	hook->delete_me = false;
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| 
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| 	pOutputName->hooks.push_back(hook);
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| 
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| 	g_OutputManager.OnHookAdded();
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| 
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| 	IPlugin *pPlugin = plsys->FindPluginByContext(pContext->GetContext());
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| 	SourceHook::List<omg_hooks *> *pList = NULL;
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| 
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| 	if (!pPlugin->GetProperty("OutputHookList", (void **)&pList, false) || !pList)
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| 	{
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| 		pList = new SourceHook::List<omg_hooks *>;
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| 		pPlugin->SetProperty("OutputHookList", pList);
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| 	}
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| 
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| 	pList->push_back(hook);
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| 
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| 	return 1;
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| }
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| 
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| // HookEntityOutput(const String:classname[], const String:output[], function);
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| cell_t HookEntityOutput(IPluginContext *pContext, const cell_t *params)
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| {
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| 	if (!g_OutputManager.IsEnabled())
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| 	{
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| 		return pContext->ThrowNativeError("Entity Outputs are disabled - See error logs for details");
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| 	}
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| 
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| 	//Find or create the base structures for this classname and the output
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| 	char *classname;
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| 	pContext->LocalToString(params[1], &classname);
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| 
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| 	char *outputname;
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| 	pContext->LocalToString(params[2], &outputname);
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| 
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| 	OutputNameStruct *pOutputName = g_OutputManager.FindOutputPointer((const char *)classname, outputname, true);
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| 
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| 	//Check for an existing identical hook
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| 	SourceHook::List<omg_hooks *>::iterator _iter;
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| 
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| 	omg_hooks *hook;
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| 
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| 	IPluginFunction *pFunction;
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| 	pFunction = pContext->GetFunctionById(params[3]);
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| 
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| 	for (_iter=pOutputName->hooks.begin(); _iter!=pOutputName->hooks.end(); _iter++)
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| 	{
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| 		hook = (omg_hooks *)*_iter;
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| 		if (hook->pf == pFunction && hook->entity_ref == -1)
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| 		{
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| 			//already hooked to this function...
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| 			//throw an error or just let them get away with stupidity?
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| 			// seems like poor coding if they dont know if something is hooked or not
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| 			return 0;
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| 		}
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| 	}
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| 
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| 	hook = g_OutputManager.NewHook();
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| 
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| 	hook->entity_ref = -1;
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| 	hook->pf = pFunction;
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| 	hook->m_parent = pOutputName;
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| 	hook->in_use = false;
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| 	hook->delete_me = false;
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| 
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| 	pOutputName->hooks.push_back(hook);
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| 
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| 	g_OutputManager.OnHookAdded();
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| 
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| 	IPlugin *pPlugin = plsys->FindPluginByContext(pContext->GetContext());
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| 	SourceHook::List<omg_hooks *> *pList = NULL;
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| 
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| 	if (!pPlugin->GetProperty("OutputHookList", (void **)&pList, false) || !pList)
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| 	{
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| 		pList = new SourceHook::List<omg_hooks *>;
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| 		pPlugin->SetProperty("OutputHookList", pList);
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| 	}
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| 
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| 	pList->push_back(hook);
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| 
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| 	return 1;
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| }
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| 
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| // UnHookEntityOutput(const String:classname[], const String:output[], EntityOutput:callback);
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| cell_t UnHookEntityOutput(IPluginContext *pContext, const cell_t *params)
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| {
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| 	if (!g_OutputManager.IsEnabled())
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| 	{
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| 		return pContext->ThrowNativeError("Entity Outputs are disabled - See error logs for details");
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| 	}
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| 
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| 	char *classname;
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| 	pContext->LocalToString(params[1], &classname);
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| 
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| 	char *outputname;
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| 	pContext->LocalToString(params[2], &outputname);
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| 
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| 	OutputNameStruct *pOutputName = g_OutputManager.FindOutputPointer((const char *)classname, outputname, false);
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| 
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| 	if (!pOutputName)
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| 	{
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| 		return 0;
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| 	}
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| 
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| 	//Check for an existing identical hook
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| 	SourceHook::List<omg_hooks *>::iterator _iter;
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| 
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| 	omg_hooks *hook;
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| 
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| 	IPluginFunction *pFunction;
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| 	pFunction = pContext->GetFunctionById(params[3]);
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| 
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| 	for (_iter=pOutputName->hooks.begin(); _iter!=pOutputName->hooks.end(); _iter++)
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| 	{
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| 		hook = (omg_hooks *)*_iter;
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| 		if (hook->pf == pFunction && hook->entity_ref == -1)
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| 		{
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| 			// remove this hook.
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| 			if (hook->in_use)
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| 			{
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| 				hook->delete_me = true;
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| 				return 1;
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| 			}
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| 
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| 			pOutputName->hooks.erase(_iter);
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| 			g_OutputManager.CleanUpHook(hook);
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| 
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| 			return 1;
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| 		}
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| 	}
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| 
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| 	return 0;
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| }
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| 
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| // UnHookSingleEntityOutput(entity, const String:output[], EntityOutput:callback);
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| cell_t UnHookSingleEntityOutput(IPluginContext *pContext, const cell_t *params)
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| {
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| 	if (!g_OutputManager.IsEnabled())
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| 	{
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| 		return pContext->ThrowNativeError("Entity Outputs are disabled - See error logs for details");
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| 	}
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| 
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| 	// Find the classname of the entity and lookup the classname and output structures
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| 	CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(params[1]);
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| 	if (!pEntity)
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| 	{
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| 		return pContext->ThrowNativeError("Invalid Entity index %i (%i)", gamehelpers->ReferenceToIndex(params[1]), params[1]);
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| 	}
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| 
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| 	const char *classname = g_OutputManager.GetEntityClassname(pEntity);
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| 
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| 	char *outputname;
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| 	pContext->LocalToString(params[2], &outputname);
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| 
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| 	OutputNameStruct *pOutputName = g_OutputManager.FindOutputPointer((const char *)classname, outputname, false);
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| 
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| 	if (!pOutputName)
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| 	{
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| 		return 0;
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| 	}
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| 
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| 	//Check for an existing identical hook
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| 	SourceHook::List<omg_hooks *>::iterator _iter;
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| 
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| 	omg_hooks *hook;
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| 
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| 	IPluginFunction *pFunction;
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| 	pFunction = pContext->GetFunctionById(params[3]);
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| 
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| 	for (_iter=pOutputName->hooks.begin(); _iter!=pOutputName->hooks.end(); _iter++)
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| 	{
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| 		hook = (omg_hooks *)*_iter;
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| 		/* We're not serial checking and just removing by index here - This was always allowed so is left for bcompat */
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| 		if (hook->pf == pFunction && gamehelpers->ReferenceToIndex(hook->entity_ref) == gamehelpers->ReferenceToIndex(params[1]))
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| 		{
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| 			// remove this hook.
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| 			if (hook->in_use)
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| 			{
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| 				hook->delete_me = true;
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| 				return 1;
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| 			}
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| 
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| 			pOutputName->hooks.erase(_iter);
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| 			g_OutputManager.CleanUpHook(hook);
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| 
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| 			return 1;
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| 		}
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| 	}
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| 
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| 	return 0;
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| }
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| 
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| sp_nativeinfo_t g_EntOutputNatives[] =
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| {
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| 	{"HookEntityOutput",			HookEntityOutput},
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| 	{"UnhookEntityOutput",			UnHookEntityOutput},
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| 	{"HookSingleEntityOutput",		HookSingleEntityOutput},
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| 	{"UnhookSingleEntityOutput",	UnHookSingleEntityOutput},
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| 	{NULL,							NULL},
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| };
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