sourcemod/gamedata/core.games.txt

168 lines
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"Games"
{
"#default"
{
"Offsets"
{
"GetDataDescMap"
{
"windows" "13"
"linux" "14"
}
"m_lifeState"
{
"class" "CBasePlayer"
"prop" "m_lifeState"
}
}
}
"dod"
{
"Keys"
{
"RadioMenuTimeout" "4"
}
"Offsets"
{
"GetDataDescMap"
{
"windows" "11"
"linux" "12"
}
}
}
"ship"
{
"Offsets"
{
"GetDataDescMap"
{
"windows" "18"
"linux" "19"
}
}
}
"tf"
{
"Offsets"
{
"GetDataDescMap"
{
"windows" "11"
"linux" "12"
}
}
}
"ageofchivalry"
{
"Keys"
{
"RadioMenuTimeout" "4"
}
"Offsets"
{
"GetDataDescMap"
{
"windows" "11"
"linux" "12"
}
}
}
/**
* Which games support ShowMenu?
*/
"#default"
{
"#supported"
{
"game" "cstrike"
"game" "dod"
"game" "sourceforts"
"game" "insurgency"
"game" "Insurgency"
"game" "tf"
"game" "pvkii"
"game" "diprip"
"game" "synergy"
"game" "FortressForever"
"game" "ageofchivalry"
"game" "obsidian"
}
"Keys"
{
"HudRadioMenuMsg" "ShowMenu"
}
}
/**
* Which games support HudMsg?
*/
"#default"
{
"#supported"
{
"game" "hl2mp"
"game" "sourceforts"
"game" "tf"
"game" "ageofchivalry"
"game" "obsidian"
}
"Keys"
{
"HudTextMsg" "HudMsg"
}
}
/**
* Which games use an extra byte in the HintText
* message? Even though it's in the SDK, apparently
* only CS:S does this right now.
*/
"#default"
{
"#supported"
{
"game" "cstrike"
}
"Keys"
{
"HintTextPreByte" "yes"
}
}
"cstrike"
{
"Keys"
{
"GameExtension" "game.cstrike"
}
}
"tf"
{
"Keys"
{
"GameExtension" "game.tf2"
"RadioMenuTimeout" "4"
}
}
"synergy"
{
"Keys"
{
"RadioMenuTimeout" "4"
}
}
}