4d43374fde
--HG-- extra : rebase_source : a6defaf477e7a856ce91f92d5f3143f12c141da3
274 lines
6.0 KiB
C++
274 lines
6.0 KiB
C++
/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* =============================================================================
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* SourceMod SQLite Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include <sm_platform.h>
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#include "extension.h"
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#include "SqDriver.h"
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#include "SqDatabase.h"
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SqDriver g_SqDriver;
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unsigned int strncopy(char *dest, const char *src, size_t count)
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{
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if (!count)
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{
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return 0;
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}
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char *start = dest;
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while ((*src) && (--count))
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{
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*dest++ = *src++;
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}
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*dest = '\0';
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return (dest - start);
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}
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int busy_handler(void *unused1, int unused2)
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{
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#if defined PLATFORM_WINDOWS
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Sleep(100);
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#elif defined PLATFORM_POSIX
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usleep(100000);
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#endif
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return 1;
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}
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SqDriver::SqDriver()
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{
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m_Handle = BAD_HANDLE;
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m_bThreadSafe = false;
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}
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void SqDriver::Initialize()
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{
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InitializeThreadSafety();
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}
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void SqDriver::Shutdown()
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{
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if (m_bThreadSafe)
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{
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sqlite3_enable_shared_cache(0);
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}
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}
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bool SqDriver::IsThreadSafe()
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{
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return true;
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}
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bool SqDriver::InitializeThreadSafety()
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{
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if (m_bThreadSafe)
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{
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return true;
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}
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if (sqlite3_threadsafe() == 0)
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{
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return false;
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}
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if (sqlite3_enable_shared_cache(1) != SQLITE_OK)
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{
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return false;
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}
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m_bThreadSafe = true;
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return true;
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}
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void SqDriver::ShutdownThreadSafety()
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{
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return;
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}
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IdentityToken_t *SqDriver::GetIdentity()
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{
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return myself->GetIdentity();
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}
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const char *SqDriver::GetProductName()
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{
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return "SQLite";
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}
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const char *SqDriver::GetIdentifier()
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{
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return "sqlite";
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}
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Handle_t SqDriver::GetHandle()
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{
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if (m_Handle == BAD_HANDLE)
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{
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m_Handle = dbi->CreateHandle(DBHandle_Driver, this, myself->GetIdentity());
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}
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return m_Handle;
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}
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inline bool IsPathSepChar(char c)
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{
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#if defined PLATFORM_WINDOWS
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return (c == '\\' || c == '/');
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#elif defined PLATFORM_LINUX || defined PLATFORM_APPLE
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return (c == '/');
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#endif
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}
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IDatabase *SqDriver::Connect(const DatabaseInfo *info, bool persistent, char *error, size_t maxlength)
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{
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ke::AutoLock lock(&m_OpenLock);
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/* Format our path */
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char path[PLATFORM_MAX_PATH];
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size_t len = libsys->PathFormat(path, sizeof(path), "sqlite/%s", info->database);
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/* Chop any filename off */
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for (size_t i = len-1;
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i <= len-1;
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i--)
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{
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if (IsPathSepChar(path[i]))
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{
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path[i] = '\0';
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break;
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}
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}
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/* Test the full path */
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char fullpath[PLATFORM_MAX_PATH];
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g_pSM->BuildPath(Path_SM, fullpath, sizeof(fullpath), "data/%s", path);
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if (!libsys->IsPathDirectory(fullpath))
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{
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/* Make sure the data folder exists */
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len = g_pSM->BuildPath(Path_SM, fullpath, sizeof(fullpath), "data");
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if (!libsys->IsPathDirectory(fullpath))
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{
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if (!libsys->CreateFolder(fullpath))
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{
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strncopy(error, "Could not create or open \"data\" folder\"", maxlength);
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return NULL;
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}
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}
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/* The data folder exists - create each subdir as needed! */
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char *cur_ptr = path;
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do
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{
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/* Find the next suitable path */
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char *next_ptr = cur_ptr;
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while (*next_ptr != '\0')
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{
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if (IsPathSepChar(*next_ptr))
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{
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*next_ptr = '\0';
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next_ptr++;
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break;
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}
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next_ptr++;
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}
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if (*next_ptr == '\0')
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{
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next_ptr = NULL;
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}
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len += libsys->PathFormat(&fullpath[len], sizeof(fullpath)-len, "/%s", cur_ptr);
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if (!libsys->IsPathDirectory(fullpath) && !libsys->CreateFolder(fullpath))
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{
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break;
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}
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cur_ptr = next_ptr;
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} while (cur_ptr);
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}
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/* Build the FINAL path. */
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g_pSM->BuildPath(Path_SM, fullpath, sizeof(fullpath), "data/sqlite/%s.sq3", info->database);
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/* If we're requesting a persistent connection, see if something is already open */
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if (persistent)
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{
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/* See if anything in the cache matches */
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List<SqDbInfo>::iterator iter;
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for (iter = m_Cache.begin(); iter != m_Cache.end(); iter++)
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{
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if ((*iter).path.compare(fullpath) == 0)
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{
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(*iter).db->IncReferenceCount();
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return (*iter).db;
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}
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}
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}
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/* Try to open a new connection */
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sqlite3 *sql;
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int err = sqlite3_open(fullpath, &sql);
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if (err != SQLITE_OK)
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{
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strncopy(error, sqlite3_errmsg(sql), maxlength);
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sqlite3_close(sql);
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return NULL;
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}
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sqlite3_busy_handler(sql, busy_handler, NULL);
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SqDatabase *pdb = new SqDatabase(sql, persistent);
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if (persistent)
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{
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SqDbInfo pinfo;
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pinfo.path = fullpath;
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pinfo.db = pdb;
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m_Cache.push_back(pinfo);
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}
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return pdb;
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}
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void SqDriver::RemovePersistent(IDatabase *pdb)
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{
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ke::AutoLock lock(&m_OpenLock);
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List<SqDbInfo>::iterator iter;
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for (iter = m_Cache.begin(); iter != m_Cache.end(); iter++)
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{
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if ((*iter).db == pdb)
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{
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iter = m_Cache.erase(iter);
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return;
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}
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}
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}
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