sourcemod/tools/daemon/smud.cpp

158 lines
3.5 KiB
C++

#include <errno.h>
#include "smud.h"
#include "smud_threads.h"
#define LISTEN_PORT 6500
#define LISTEN_QUEUE_LENGTH 6
char fileNames[NUM_FILES][30] = {
"core.games.txt",
"sdktools.games.txt",
"sdktools.games.ep2.txt",
"sdktools.games.l4d.txt",
"sm-cstrike.games.txt",
"sm-tf2.games.txt",
};
void *fileLocations[NUM_FILES];
int fileLength[NUM_FILES];
int main(int argc, char **argv)
{
ThreadPool *pool;
struct protoent *pProtocol;
struct sockaddr_in serverAddress;
struct sockaddr_in clientAddress;
int serverSocket;
int clientSocket;
int addressLen;
int opts;
int file;
char filename[100];
struct stat sbuf;
#if defined DEBUG
fprintf(stdout, "Loading Gamedata files into memory\n");
#endif
for (int i=0; i<NUM_FILES; i++)
{
snprintf(filename, sizeof(filename), "./md5/%s", fileNames[i]);
file = open(filename, O_RDWR);
if (!file)
{
fprintf(stderr, "Could not find file: %s", filename);
return 1;
}
if (stat(filename, &sbuf) == -1)
{
fprintf(stderr, "Could not stat file: %s (error: %s)", filename, strerror(errno));
return 1;
}
if ((fileLocations[i] = mmap(NULL, sbuf.st_size, PROT_READ, MAP_PRIVATE, file, 0)) == MAP_FAILED)
{
fprintf(stderr, "Could not mmap file: %s (error: %s)", filename, strerror(errno));
return 1;
}
fileLength[i] = sbuf.st_size;
#if defined DEBUG
fprintf(stdout, "Initialised file of %s of length %i\n", fileNames[i], fileLength[i]);
#endif
}
#if defined DEBUG
fprintf(stdout, "Initializing Thread Pool\n");
#endif
pool = new ThreadPool();
if (!pool->Start())
{
fprintf(stderr, "Could not initialize thread pool!\n");
return 1;
}
#if defined DEBUG
printf("Create Server Socket\n");
#endif
memset(&serverAddress, 0, sizeof(serverAddress));
serverAddress.sin_family = AF_INET;
serverAddress.sin_addr.s_addr = INADDR_ANY;
serverAddress.sin_port = htons(LISTEN_PORT);
pProtocol = getprotobyname("tcp");
if (pProtocol == NULL)
{
fprintf(stderr, "Could not get tcp proto: %s", strerror(errno));
return 1;
}
serverSocket = socket(AF_INET, SOCK_STREAM, pProtocol->p_proto);
if (serverSocket < 0)
{
fprintf(stderr, "Could not open socket: %s", strerror(errno));
return 1;
}
opts = 1;
setsockopt(serverSocket, SOL_SOCKET, SO_REUSEADDR, &opts, sizeof(opts));
if (bind(serverSocket, (struct sockaddr *)&serverAddress, sizeof(serverAddress)) < 0)
{
fprintf(stderr, "Could not bind socket: %s", strerror(errno));
return 1;
}
if (listen(serverSocket, LISTEN_QUEUE_LENGTH) < 0)
{
fprintf(stderr, "Could not listen on socket: %s", strerror(errno));
return 1;
}
fprintf(stdout, "Server has started.\n");
while (1)
{
addressLen = sizeof(clientAddress);
clientSocket = accept(serverSocket,
(struct sockaddr *)&clientAddress,
(socklen_t *)&addressLen);
if (clientSocket < 0)
{
fprintf(stderr, "Could not accept client: %s", strerror(errno));
continue;
}
opts = fcntl(clientSocket, F_GETFL, 0);
if (fcntl(clientSocket, F_SETFL, opts|O_NONBLOCK) < 0)
{
fprintf(stderr, "Could not non-block client: %s", strerror(errno));
closesocket(clientSocket);
continue;
}
#if defined DEBUG
fprintf(stdout,
"Accepting connection from client (sock %d, ip %s)",
clientSocket,
inet_ntoa(clientAddress.sin_addr));
#endif
pool->AddConnection(clientSocket);
}
delete pool;
}