* Add EntityCollisionRulesChanged & SetEntityOwner natives * fix win build, and unpushed changes * Fixed bad world loop * Requested changes + csgo offsets * small copy paste mistake * Strip the debug log lines * Tiny clean up in comments * line * <dvander> try again * sdktools: add default Param for owner. Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com> Co-authored-by: Kyle Sanderson <kyle.leet@gmail.com>
		
			
				
	
	
		
			80 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod SDKTools Extension
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_SDKTOOLS_VHELPERS_H_
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#define _INCLUDE_SDKTOOLS_VHELPERS_H_
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#include <sh_list.h>
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#include <eiface.h>
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#include <IBinTools.h>
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using namespace SourceMod;
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struct CallHelper
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{
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	CallHelper() : call(NULL), supported(false), setup(false)
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	{
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	}
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	void Shutdown()
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	{
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		if (call)
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		{
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			call->Destroy();
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			call = NULL;
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			supported = false;
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		}
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	}
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	ICallWrapper *call;
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	bool supported;
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	bool setup;
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};
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void Teleport(CBaseEntity *pEntity, Vector *origin, QAngle *ang, Vector *velocity);
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bool IsTeleportSupported();
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void GetVelocity(CBaseEntity *pEntity, Vector *velocity, AngularImpulse *angvelocity);
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bool IsGetVelocitySupported();
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bool GetEyeAngles(CBaseEntity *pEntity, QAngle *pAngles);
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bool IsEyeAnglesSupported();
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int GetClientAimTarget(edict_t *pEdict, bool only_players);
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bool GetPlayerInfo(int client, player_info_t *info);
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void ShutdownHelpers();
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bool FindNestedDataTable(SendTable *pTable, const char *name);
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bool CollisionRulesChanged(CBaseEntity *pEntity);
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#endif //_INCLUDE_SDKTOOLS_VHELPERS_H_
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