582 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			582 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
 | |
|  * vim: set ts=4 :
 | |
|  * =============================================================================
 | |
|  * SourceMod SDKTools Extension
 | |
|  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
 | |
|  * =============================================================================
 | |
|  *
 | |
|  * This program is free software; you can redistribute it and/or modify it under
 | |
|  * the terms of the GNU General Public License, version 3.0, as published by the
 | |
|  * Free Software Foundation.
 | |
|  * 
 | |
|  * This program is distributed in the hope that it will be useful, but WITHOUT
 | |
|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 | |
|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 | |
|  * details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License along with
 | |
|  * this program.  If not, see <http://www.gnu.org/licenses/>.
 | |
|  *
 | |
|  * As a special exception, AlliedModders LLC gives you permission to link the
 | |
|  * code of this program (as well as its derivative works) to "Half-Life 2," the
 | |
|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 | |
|  * by the Valve Corporation.  You must obey the GNU General Public License in
 | |
|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
 | |
|  * this exception to all derivative works.  AlliedModders LLC defines further
 | |
|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 | |
|  * or <http://www.sourcemod.net/license.php>.
 | |
|  *
 | |
|  * Version: $Id$
 | |
|  */
 | |
| 
 | |
| #include "smsdk_ext.h"
 | |
| #include "extension.h"
 | |
| #include "vdecoder.h"
 | |
| #include "vcallbuilder.h"
 | |
| 
 | |
| using namespace SourceMod;
 | |
| using namespace SourcePawn;
 | |
| 
 | |
| /**
 | |
|  * For object pointers, the data looks like this instead:
 | |
|  * 4 bytes: POINTER TO LATER
 | |
|  * + bytes: Object internal data
 | |
|  *
 | |
|  * We use the virtual stack as extra fake stack space and create a temp object.
 | |
|  * If these objects had destructors, we'd need to fake destroy toom of course.
 | |
|  * Of course, BinTools only reads the first four bytes and passes the pointer.
 | |
|  */
 | |
| 
 | |
| size_t ValveParamToBinParam(ValveType type, 
 | |
| 						  PassType pass,
 | |
| 						  unsigned int flags,
 | |
| 						  PassInfo *info,
 | |
| 						  bool &needs_extra)
 | |
| {
 | |
| 	needs_extra = false;
 | |
| 	switch (type)
 | |
| 	{
 | |
| 	case Valve_Vector:
 | |
| 		{
 | |
| 			size_t mySize = sizeof(Vector *);
 | |
| 			if (pass == PassType_Basic)
 | |
| 			{
 | |
| 				if (flags & PASSFLAG_BYREF)
 | |
| 				{
 | |
| 					return 0;
 | |
| 				}
 | |
| 				info->type = PassType_Basic;
 | |
| 				info->flags = flags;
 | |
| 				info->size = sizeof(Vector *);
 | |
| 				mySize = sizeof(Vector);
 | |
| 				needs_extra = true;
 | |
| 			} else if (pass == PassType_Object) {
 | |
| 				info->type = PassType_Object;
 | |
| 				info->flags = flags | PASSFLAG_OASSIGNOP | PASSFLAG_OCTOR;
 | |
| 				info->size = sizeof(Vector);
 | |
| 			} else {
 | |
| 				return 0;
 | |
| 			}
 | |
| 			return mySize;
 | |
| 		}
 | |
| 	case Valve_QAngle:
 | |
| 		{
 | |
| 			size_t mySize = sizeof(QAngle *);
 | |
| 			if (pass == PassType_Basic)
 | |
| 			{
 | |
| 				if (flags & PASSFLAG_BYREF)
 | |
| 				{
 | |
| 					return 0;
 | |
| 				}
 | |
| 				info->type = PassType_Basic;
 | |
| 				info->flags = flags;
 | |
| 				info->size = sizeof(QAngle *);
 | |
| 				mySize = sizeof(QAngle);
 | |
| 				needs_extra = true;
 | |
| 			} else if (pass == PassType_Object) {
 | |
| 				info->type = PassType_Object;
 | |
| 				info->flags = flags | PASSFLAG_OASSIGNOP | PASSFLAG_OCTOR;
 | |
| 				info->size = sizeof(QAngle);
 | |
| 			} else {
 | |
| 				return 0;
 | |
| 			}
 | |
| 			return mySize;
 | |
| 		}
 | |
| 	case Valve_CBaseEntity:
 | |
| 	case Valve_CBasePlayer:
 | |
| 	case Valve_Edict:
 | |
| 	case Valve_String:
 | |
| 		{
 | |
| 			if (pass != PassType_Basic || (flags & PASSFLAG_BYREF))
 | |
| 			{
 | |
| 				return 0;
 | |
| 			}
 | |
| 			info->type = PassType_Basic;
 | |
| 			info->flags = flags;
 | |
| 			info->size = sizeof(void *);
 | |
| 			return sizeof(void *);
 | |
| 		}
 | |
| 	case Valve_POD:
 | |
| 		{
 | |
| 			info->type = PassType_Basic;
 | |
| 			info->flags = flags;
 | |
| 			if (flags & PASSFLAG_ASPOINTER)
 | |
| 			{
 | |
| 				needs_extra = true;
 | |
| 				info->size = sizeof(int *);
 | |
| 				return sizeof(int *) + sizeof(int);
 | |
| 			} else {
 | |
| 				info->size = sizeof(int);
 | |
| 				return sizeof(int);
 | |
| 			}
 | |
| 		}
 | |
| 	case Valve_Bool:
 | |
| 		{
 | |
| 			info->type = PassType_Basic;
 | |
| 			info->flags = flags;
 | |
| 			if (flags & PASSFLAG_ASPOINTER)
 | |
| 			{
 | |
| 				needs_extra = true;
 | |
| 				info->size = sizeof(bool *);
 | |
| 				return sizeof(bool *) + sizeof(bool);
 | |
| 			} else {
 | |
| 				info->size = sizeof(bool);
 | |
| 				return sizeof(bool);
 | |
| 			}
 | |
| 		}
 | |
| 	case Valve_Float:
 | |
| 		{
 | |
| 			info->flags = flags;
 | |
| 			if (flags & PASSFLAG_ASPOINTER)
 | |
| 			{
 | |
| 				needs_extra = true;
 | |
| 				info->type = PassType_Basic;
 | |
| 				info->size = sizeof(float *);
 | |
| 				return sizeof(float *) + sizeof(float);
 | |
| 			} else {
 | |
| 				info->type = PassType_Float;
 | |
| 				info->size = sizeof(float);
 | |
| 				return sizeof(float);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| DataStatus EncodeValveParam(IPluginContext *pContext,
 | |
| 							cell_t param, 
 | |
| 							const ValveCall *pCall,
 | |
| 							const ValvePassInfo *data,
 | |
| 							const void *_buffer)
 | |
| {
 | |
| 	const void *buffer = (const unsigned char *)_buffer + data->offset;
 | |
| 	switch (data->vtype)
 | |
| 	{
 | |
| 	case Valve_Vector:
 | |
| 		{
 | |
| 			Vector *v = NULL;
 | |
| 
 | |
| 			if (data->type == PassType_Basic)
 | |
| 			{
 | |
| 				v = *(Vector **)buffer;
 | |
| 			} else if (data->type == PassType_Object) {
 | |
| 				v = (Vector *)buffer;
 | |
| 			}
 | |
| 
 | |
| 			cell_t *addr;
 | |
| 			pContext->LocalToPhysAddr(param, &addr);
 | |
| 
 | |
| 			addr[0] = sp_ftoc(v->x);
 | |
| 			addr[1] = sp_ftoc(v->y);
 | |
| 			addr[2] = sp_ftoc(v->z);
 | |
| 
 | |
| 			return Data_Okay;
 | |
| 		}
 | |
| 	case Valve_QAngle:
 | |
| 		{
 | |
| 			QAngle *q = NULL;
 | |
| 
 | |
| 			if (data->type == PassType_Basic)
 | |
| 			{
 | |
| 				q = *(QAngle **)buffer;
 | |
| 			} else if (data->type == PassType_Object) {
 | |
| 				q = (QAngle *)buffer;
 | |
| 			}
 | |
| 
 | |
| 			cell_t *addr;
 | |
| 			pContext->LocalToPhysAddr(param, &addr);
 | |
| 
 | |
| 			addr[0] = sp_ftoc(q->x);
 | |
| 			addr[1] = sp_ftoc(q->y);
 | |
| 			addr[2] = sp_ftoc(q->z);
 | |
| 
 | |
| 			return Data_Okay;
 | |
| 		}
 | |
| 	case Valve_CBaseEntity:
 | |
| 	case Valve_CBasePlayer:
 | |
| 		{
 | |
| 			cell_t *addr;
 | |
| 			pContext->LocalToPhysAddr(param, &addr);
 | |
| 
 | |
| 			CBaseEntity *pEntity = *(CBaseEntity **)buffer;
 | |
| 			if (pEntity)
 | |
| 			{
 | |
| 				*addr = gamehelpers->EntityToBCompatRef(pEntity);
 | |
| 			} else {
 | |
| 				*addr = -1;
 | |
| 			}
 | |
| 
 | |
| 			return Data_Okay;
 | |
| 		}
 | |
| 	case Valve_Edict:
 | |
| 		{
 | |
| 			cell_t *addr;
 | |
| 			pContext->LocalToPhysAddr(param, &addr);
 | |
| 
 | |
| 			edict_t *pEdict = *(edict_t **)buffer;
 | |
| 			if (pEdict)
 | |
| 			{
 | |
| 				*addr = IndexOfEdict(pEdict);
 | |
| 			} else {
 | |
| 				*addr = -1;
 | |
| 			}
 | |
| 
 | |
| 			return Data_Okay;
 | |
| 		}
 | |
| 	case Valve_POD:
 | |
| 	case Valve_Float:
 | |
| 		{
 | |
| 			cell_t *addr;
 | |
| 			pContext->LocalToPhysAddr(param, &addr);
 | |
| 
 | |
| 			if (data->flags & PASSFLAG_ASPOINTER)
 | |
| 			{
 | |
| 				buffer = *(cell_t **)buffer;
 | |
| 			}
 | |
| 
 | |
| 			*addr = *(cell_t *)buffer;
 | |
| 
 | |
| 			return Data_Okay;
 | |
| 		}
 | |
| 	case Valve_Bool:
 | |
| 		{
 | |
| 			cell_t *addr;
 | |
| 			pContext->LocalToPhysAddr(param, &addr);
 | |
| 
 | |
| 			if (data->flags & PASSFLAG_ASPOINTER)
 | |
| 			{
 | |
| 				buffer = *(bool **)buffer;
 | |
| 			}
 | |
| 
 | |
| 			*addr = *(bool *)buffer ? 1 : 0;
 | |
| 
 | |
| 			return Data_Okay;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return Data_Fail;
 | |
| }
 | |
| 
 | |
| DataStatus DecodeValveParam(IPluginContext *pContext,
 | |
| 					  cell_t param,
 | |
| 					  const ValveCall *pCall,
 | |
| 					  const ValvePassInfo *data,
 | |
| 					  void *_buffer)
 | |
| {
 | |
| 	void *buffer = (unsigned char *)_buffer + data->offset;
 | |
| 	switch (data->vtype)
 | |
| 	{
 | |
| 	case Valve_Vector:
 | |
| 		{
 | |
| 			cell_t *addr;
 | |
| 			int err;
 | |
| 			err = pContext->LocalToPhysAddr(param, &addr);
 | |
| 
 | |
| 			unsigned char *mem = (unsigned char *)buffer;
 | |
| 			if (data->type == PassType_Basic)
 | |
| 			{
 | |
| 				/* Store the object in the next N bytes, and store
 | |
| 				 * a pointer to that object right beforehand.
 | |
| 				 */
 | |
| 				Vector **realPtr = (Vector **)buffer;
 | |
| 
 | |
| 				if (addr == pContext->GetNullRef(SP_NULL_VECTOR))
 | |
| 				{
 | |
| 					if (data->decflags & VDECODE_FLAG_ALLOWNULL)
 | |
| 					{
 | |
| 						*realPtr = NULL;
 | |
| 						return Data_Okay;
 | |
| 					} else {
 | |
| 						pContext->ThrowNativeError("NULL not allowed");
 | |
| 						return Data_Fail;
 | |
| 					}
 | |
| 				} else {
 | |
| 					mem = (unsigned char *)_buffer + pCall->stackEnd + data->obj_offset;
 | |
| 					*realPtr = (Vector *)mem;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (err != SP_ERROR_NONE)
 | |
| 			{
 | |
| 				pContext->ThrowNativeErrorEx(err, "Could not read plugin data");
 | |
| 				return Data_Fail;
 | |
| 			}
 | |
| 
 | |
| 			/* Use placement new to initialize the object cleanly
 | |
| 			 * This has no destructor so we don't need to do 
 | |
| 			 * DestroyValveParam() or something :]
 | |
| 			 */
 | |
| 			Vector *v = new (mem) Vector(
 | |
| 				sp_ctof(addr[0]),
 | |
| 				sp_ctof(addr[1]),
 | |
| 				sp_ctof(addr[2]));
 | |
| 
 | |
| 			return Data_Okay;
 | |
| 		}
 | |
| 	case Valve_QAngle:
 | |
| 		{
 | |
| 			cell_t *addr;
 | |
| 			int err;
 | |
| 			err = pContext->LocalToPhysAddr(param, &addr);
 | |
| 
 | |
| 			unsigned char *mem = (unsigned char *)buffer;
 | |
| 			if (data->type == PassType_Basic)
 | |
| 			{
 | |
| 				/* Store the object in the next N bytes, and store
 | |
| 				 * a pointer to that object right beforehand.
 | |
| 				 */
 | |
| 				QAngle **realPtr = (QAngle **)buffer;
 | |
| 
 | |
| 				if (addr == pContext->GetNullRef(SP_NULL_VECTOR))
 | |
| 				{
 | |
| 					if (!(data->decflags & VDECODE_FLAG_ALLOWNULL))
 | |
| 					{
 | |
| 						pContext->ThrowNativeError("NULL not allowed");
 | |
| 						return Data_Fail;
 | |
| 					} else {
 | |
| 						*realPtr = NULL;
 | |
| 						return Data_Okay;
 | |
| 					}
 | |
| 				} else {
 | |
| 					mem = (unsigned char *)_buffer + pCall->stackEnd + data->obj_offset;
 | |
| 					*realPtr = (QAngle *)mem;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (err != SP_ERROR_NONE)
 | |
| 			{
 | |
| 				pContext->ThrowNativeErrorEx(err, "Could not read plugin data");
 | |
| 				return Data_Fail;
 | |
| 			}
 | |
| 
 | |
| 			/* Use placement new to initialize the object cleanly
 | |
| 			 * This has no destructor so we don't need to do 
 | |
| 			 * DestroyValveParam() or something :]
 | |
| 			 */
 | |
| 			QAngle *v = new (mem) QAngle(
 | |
| 				sp_ctof(addr[0]),
 | |
| 				sp_ctof(addr[1]),
 | |
| 				sp_ctof(addr[2]));
 | |
| 
 | |
| 			return Data_Okay;
 | |
| 		}
 | |
| 	case Valve_CBasePlayer:
 | |
| 		{
 | |
| 			CBaseEntity *pEntity = NULL;
 | |
| 			if (data->decflags & VDECODE_FLAG_BYREF)
 | |
| 			{
 | |
| 				cell_t *addr;
 | |
| 				pContext->LocalToPhysAddr(param, &addr);
 | |
| 				param = *addr;
 | |
| 			}
 | |
| 			int index = gamehelpers->ReferenceToIndex(param);
 | |
| 			if ((unsigned)index == INVALID_EHANDLE_INDEX && param != -1)
 | |
| 			{
 | |
| 				return Data_Fail;
 | |
| 			}
 | |
| 			if (index >= 1 && index <= playerhelpers->GetMaxClients())
 | |
| 			{
 | |
| 				IGamePlayer *player = playerhelpers->GetGamePlayer(index);
 | |
| 				if ((data->decflags & VDECODE_FLAG_ALLOWNOTINGAME)
 | |
| 					&& !player->IsConnected())
 | |
| 				{
 | |
| 					pContext->ThrowNativeError("Client %d is not connected", param);
 | |
| 					return Data_Fail;
 | |
| 				} else if (!player->IsInGame()) {
 | |
| 					pContext->ThrowNativeError("Client %d is not in game", param);
 | |
| 					return Data_Fail;
 | |
| 				}
 | |
| 				pEntity = gamehelpers->ReferenceToEntity(param);
 | |
| 			} else if (param == -1) {
 | |
| 				if (data->decflags & VDECODE_FLAG_ALLOWNULL)
 | |
| 				{
 | |
| 					pEntity = NULL;
 | |
| 				} else {
 | |
| 					pContext->ThrowNativeError("NULL not allowed");
 | |
| 					return Data_Fail;
 | |
| 				}
 | |
| 			} else {
 | |
| 				pContext->ThrowNativeError("Entity index %d is not a valid client", param);
 | |
| 				return Data_Fail;
 | |
| 			}
 | |
| 			
 | |
| 			CBaseEntity **ebuf = (CBaseEntity **)buffer;
 | |
| 			*ebuf = pEntity;
 | |
| 
 | |
| 			return Data_Okay;
 | |
| 		}
 | |
| 	case Valve_CBaseEntity:
 | |
| 		{
 | |
| 			CBaseEntity *pEntity = NULL;
 | |
| 			if (data->decflags & VDECODE_FLAG_BYREF)
 | |
| 			{
 | |
| 				cell_t *addr;
 | |
| 				pContext->LocalToPhysAddr(param, &addr);
 | |
| 				param = *addr;
 | |
| 			}
 | |
| 			int index = gamehelpers->ReferenceToIndex(param);
 | |
| 			if ((unsigned)index == INVALID_EHANDLE_INDEX && param != -1)
 | |
| 			{
 | |
| 				return Data_Fail;
 | |
| 			}
 | |
| 			if (index >= 1 && index <= playerhelpers->GetMaxClients())
 | |
| 			{
 | |
| 				IGamePlayer *player = playerhelpers->GetGamePlayer(index);
 | |
| 				if ((data->decflags & VDECODE_FLAG_ALLOWNOTINGAME)
 | |
| 					&& !player->IsConnected())
 | |
| 				{
 | |
| 					pContext->ThrowNativeError("Client %d is not connected", param);
 | |
| 					return Data_Fail;
 | |
| 				} else if (!player->IsInGame()) {
 | |
| 					pContext->ThrowNativeError("Client %d is not in game", param);
 | |
| 					return Data_Fail;
 | |
| 				}
 | |
| 				pEntity = gamehelpers->ReferenceToEntity(param);
 | |
| 			} else if (param == -1) {
 | |
| 				if (data->decflags & VDECODE_FLAG_ALLOWNULL)
 | |
| 				{
 | |
| 					pEntity = NULL;
 | |
| 				} else {
 | |
| 					pContext->ThrowNativeError("NULL not allowed");
 | |
| 					return Data_Fail;
 | |
| 				}
 | |
| 			} else if (index == 0) {
 | |
| 				if (data->decflags & VDECODE_FLAG_ALLOWWORLD)
 | |
| 				{
 | |
| 					pEntity = gamehelpers->ReferenceToEntity(0);
 | |
| 				} else {
 | |
| 					pContext->ThrowNativeError("World not allowed");
 | |
| 					return Data_Fail;
 | |
| 				}
 | |
| 			} else {
 | |
| 				pEntity = gamehelpers->ReferenceToEntity(param);
 | |
| 				if (!pEntity)
 | |
| 				{
 | |
| 					pContext->ThrowNativeError("Entity %d is not valid", param);
 | |
| 					return Data_Fail;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			CBaseEntity **ebuf = (CBaseEntity **)buffer;
 | |
| 			*ebuf = pEntity;
 | |
| 
 | |
| 			return Data_Okay;
 | |
| 		}
 | |
| 	case Valve_Edict:
 | |
| 		{
 | |
| 			edict_t *pEdict;
 | |
| 			if (data->decflags & VDECODE_FLAG_BYREF)
 | |
| 			{
 | |
| 				cell_t *addr;
 | |
| 				pContext->LocalToPhysAddr(param, &addr);
 | |
| 				param = *addr;
 | |
| 			}
 | |
| 			if (param >= 1 && param <= playerhelpers->GetMaxClients())
 | |
| 			{
 | |
| 				IGamePlayer *player = playerhelpers->GetGamePlayer(param);
 | |
| 				if ((data->decflags & VDECODE_FLAG_ALLOWNOTINGAME)
 | |
| 					&& !player->IsConnected())
 | |
| 				{
 | |
| 					pContext->ThrowNativeError("Client %d is not connected", param);
 | |
| 					return Data_Fail;
 | |
| 				} else if (!player->IsInGame()) {
 | |
| 					pContext->ThrowNativeError("Client %d is not in game", param);
 | |
| 					return Data_Fail;
 | |
| 				}
 | |
| 				pEdict = player->GetEdict();
 | |
| 			} else if (param == -1) {
 | |
| 				if (data->decflags & VDECODE_FLAG_ALLOWNULL)
 | |
| 				{
 | |
| 					pEdict = NULL;
 | |
| 				} else {
 | |
| 					pContext->ThrowNativeError("NULL not allowed");
 | |
| 					return Data_Fail;
 | |
| 				}
 | |
| 			} else if (param == 0) {
 | |
| 				if (data->decflags & VDECODE_FLAG_ALLOWWORLD)
 | |
| 				{
 | |
| 					pEdict = PEntityOfEntIndex(0);
 | |
| 				} else {
 | |
| 					pContext->ThrowNativeError("World not allowed");
 | |
| 					return Data_Fail;
 | |
| 				}
 | |
| 			} else {
 | |
| 				pEdict = PEntityOfEntIndex(param);
 | |
| 				if (!pEdict || pEdict->IsFree())
 | |
| 				{
 | |
| 					pContext->ThrowNativeError("Entity %d is not valid or is freed", param);
 | |
| 					return Data_Fail;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			edict_t **ebuf = (edict_t **)buffer;
 | |
| 			*ebuf = pEdict;
 | |
| 
 | |
| 			return Data_Okay;
 | |
| 		}
 | |
| 	case Valve_POD:
 | |
| 	case Valve_Float:
 | |
| 		{
 | |
| 			if (data->decflags & VDECODE_FLAG_BYREF)
 | |
| 			{
 | |
| 				cell_t *addr;
 | |
| 				pContext->LocalToPhysAddr(param, &addr);
 | |
| 				param = *addr;
 | |
| 			}
 | |
| 			if (data->flags & PASSFLAG_ASPOINTER)
 | |
| 			{
 | |
| 				*(void **)buffer = (unsigned char *)_buffer + pCall->stackEnd + data->obj_offset;
 | |
| 				buffer = *(void **)buffer;
 | |
| 			}
 | |
| 			*(cell_t *)buffer = param;
 | |
| 			return Data_Okay;
 | |
| 		}
 | |
| 	case Valve_Bool:
 | |
| 		{
 | |
| 			if (data->decflags & VDECODE_FLAG_BYREF)
 | |
| 			{
 | |
| 				cell_t *addr;
 | |
| 				pContext->LocalToPhysAddr(param, &addr);
 | |
| 				param = *addr;
 | |
| 			}
 | |
| 			if (data->flags & PASSFLAG_ASPOINTER)
 | |
| 			{
 | |
| 				*(bool **)buffer = (bool *)((unsigned char *)_buffer + pCall->stackEnd + data->obj_offset);
 | |
| 				buffer = *(bool **)buffer;
 | |
| 			}
 | |
| 			*(bool *)buffer = param ? true : false;
 | |
| 			return Data_Okay;
 | |
| 		}
 | |
| 	case Valve_String:
 | |
| 		{
 | |
| 			char *addr;
 | |
| 			pContext->LocalToString(param, &addr);
 | |
| 			*(char **)buffer = addr;
 | |
| 			return Data_Okay;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return Data_Fail;
 | |
| }
 |