593 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			593 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 sw=4 tw=99 noet :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include "Database.h"
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#include "ISourceMod.h"
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#include "HandleSys.h"
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#include "ExtensionSys.h"
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#include "PluginSys.h"
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#include <chrono>
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#include <amtl/am-thread.h>
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#include <stdlib.h>
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#include <IThreader.h>
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#include <bridge/include/ILogger.h>
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#include <bridge/include/CoreProvider.h>
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using namespace std::chrono_literals;
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#define DBPARSE_LEVEL_NONE		0
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#define DBPARSE_LEVEL_MAIN		1
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#define DBPARSE_LEVEL_DATABASE	2
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DBManager g_DBMan;
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DBManager::DBManager() 
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	: m_Terminate(false),
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	  m_pDefault(NULL)
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{
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}
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static void FrameHook(bool simulating)
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{
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	g_DBMan.RunFrame();
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}
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void DBManager::OnSourceModAllInitialized()
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{
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	HandleAccess sec;
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	g_HandleSys.InitAccessDefaults(NULL, &sec);
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	sec.access[HandleAccess_Delete] |= HANDLE_RESTRICT_IDENTITY;
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	sec.access[HandleAccess_Clone] |= HANDLE_RESTRICT_IDENTITY;
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	m_DriverType = g_HandleSys.CreateType("IDriver", this, 0, NULL, &sec, g_pCoreIdent, NULL);
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	m_DatabaseType = g_HandleSys.CreateType("IDatabase", this, 0, NULL, NULL, g_pCoreIdent, NULL);
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	g_ShareSys.AddInterface(NULL, this);
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	g_pSM->BuildPath(Path_SM, m_Filename, sizeof(m_Filename), "configs/databases.cfg");
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	m_Builder.SetPath(m_Filename);
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	g_PluginSys.AddPluginsListener(this);
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	g_pSM->AddGameFrameHook(&FrameHook);
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	auto sm_reload_databases = [this] (int client, const ICommandArgs *args) -> bool {
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		m_Builder.StartParse();
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		return true;
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	};
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	bridge->DefineCommand("sm_reload_databases", "Reparse database configurations file", sm_reload_databases);
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}
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void DBManager::OnSourceModLevelChange(const char *mapName)
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{
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	m_Builder.StartParse();
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}
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void DBManager::OnSourceModShutdown()
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{
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	g_pSM->RemoveGameFrameHook(&FrameHook);
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	KillWorkerThread();
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	g_PluginSys.RemovePluginsListener(this);
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	g_HandleSys.RemoveType(m_DatabaseType, g_pCoreIdent);
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	g_HandleSys.RemoveType(m_DriverType, g_pCoreIdent);
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}
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unsigned int DBManager::GetInterfaceVersion()
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{
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	return SMINTERFACE_DBI_VERSION;
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}
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const char *DBManager::GetInterfaceName()
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{
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	return SMINTERFACE_DBI_NAME;
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}
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void DBManager::OnHandleDestroy(HandleType_t type, void *object)
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{
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	if (type == m_DriverType)
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	{
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		/* Ignore */
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		return;
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	}
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	if (g_HandleSys.TypeCheck(type, m_DatabaseType))
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	{
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		IDatabase *pdb = (IDatabase *)object;
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		pdb->Close();
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	}
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}
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bool DBManager::Connect(const char *name, IDBDriver **pdr, IDatabase **pdb, bool persistent, char *error, size_t maxlength)
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{
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	ConfDbInfoList *list = m_Builder.GetConfigList();
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	ke::RefPtr<ConfDbInfo> pInfo = list->GetDatabaseConf(name);
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	if (!pInfo)
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	{
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		if (pdr)
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		{
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			*pdr = NULL;
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		}
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		*pdb = NULL;
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		g_pSM->Format(error, maxlength, "Configuration \"%s\" not found", name);
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		return false;
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	}
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	const char *dname = pInfo->info.driver;
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	if (!pInfo->realDriver)
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	{
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		/* Try to assign a real driver pointer */
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		if (pInfo->info.driver[0] == '\0')
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		{
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			std::string defaultDriver = list->GetDefaultDriver();
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			if (!m_pDefault && defaultDriver.length() > 0)
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			{
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				m_pDefault = FindOrLoadDriver(defaultDriver.c_str());
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			}
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			dname = defaultDriver.length() ? defaultDriver.c_str() : "default";
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			pInfo->realDriver = m_pDefault;
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		} else {
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			pInfo->realDriver = FindOrLoadDriver(pInfo->info.driver);
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		}
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	}
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	if (pInfo->realDriver)
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	{
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		if (pdr)
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		{
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			*pdr = pInfo->realDriver;
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		}
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		*pdb = pInfo->realDriver->Connect(&pInfo->info, persistent, error, maxlength);
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		return (*pdb != NULL);
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	}
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	if (pdr)
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	{
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		*pdr = NULL;
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	}
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	*pdb = NULL;
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	g_pSM->Format(error, maxlength, "Driver \"%s\" not found", dname);
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	return false;
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}
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void DBManager::AddDriver(IDBDriver *pDriver)
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{
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	 /* Let's kill the worker.  Join the thread and let the queries flush.
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	  * This is kind of stupid but we just want to unload safely.
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	  * Rather than recreate the worker, we'll wait until someone throws 
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	  * another query through.
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	  */
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	KillWorkerThread();
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	m_drivers.push_back(pDriver);
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}
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void DBManager::RemoveDriver(IDBDriver *pDriver)
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{
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	/* Again, we're forced to kill the worker.  How rude!
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	 * Doing this flushes the queue, and thus we don't need to 
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	 * clean anything else.  
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	 */
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	KillWorkerThread();
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	for (size_t i=0; i<m_drivers.size(); i++)
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	{
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		if (m_drivers[i] == pDriver)
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		{
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			m_drivers.erase(m_drivers.iterAt(i));
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			break;
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		}
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	}
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	ConfDbInfoList *list = m_Builder.GetConfigList();
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	for (size_t i = 0; i < list->size(); i++)
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	{
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		ke::RefPtr<ConfDbInfo> current = list->at(i);
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		if (current->realDriver == pDriver)
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		{
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			current->realDriver = NULL;
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		}
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	}
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	/* Someone unloaded the default driver? Silly.. */
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	if (pDriver == m_pDefault)
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	{
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		m_pDefault = NULL;
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	}
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	/* Now that the driver is gone, we have to test the think queue.
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	 * Whatever happens therein is up to the db op!
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	 */
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	Queue<IDBThreadOperation *>::iterator qiter = m_ThinkQueue.begin();
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	Queue<IDBThreadOperation *> templist;
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	while (qiter != m_ThinkQueue.end())
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	{
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		IDBThreadOperation *op = (*qiter);
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		if (op->GetDriver() == pDriver)
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		{
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			templist.push(op);
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			qiter = m_ThinkQueue.erase(qiter);
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		} else {
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			qiter++;
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		}
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	}
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	for (qiter = templist.begin();
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		 qiter != templist.end();
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		 qiter++)
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	{
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		IDBThreadOperation *op = (*qiter);
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		op->CancelThinkPart();
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		op->Destroy();
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	}
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}
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IDBDriver *DBManager::GetDefaultDriver()
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{
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	ConfDbInfoList *list = m_Builder.GetConfigList();
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	std::string defaultDriver = list->GetDefaultDriver();
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	if (!m_pDefault && defaultDriver.length() > 0)
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	{
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		m_pDefault = FindOrLoadDriver(defaultDriver.c_str());
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	}
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	return m_pDefault;
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}
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Handle_t DBManager::CreateHandle(DBHandleType dtype, void *ptr, IdentityToken_t *pToken)
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{
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	HandleType_t type = 0;
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	if (dtype == DBHandle_Driver)
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	{
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		type = m_DriverType;
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	} else if (dtype == DBHandle_Database) {
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		type = m_DatabaseType;
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	} else {
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		return BAD_HANDLE;
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	}
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	return g_HandleSys.CreateHandle(type, ptr, pToken, g_pCoreIdent, NULL);
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}
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HandleError DBManager::ReadHandle(Handle_t hndl, DBHandleType dtype, void **ptr)
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{
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	HandleType_t type = 0;
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	if (dtype == DBHandle_Driver)
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	{
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		type = m_DriverType;
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	} else if (dtype == DBHandle_Database) {
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		type = m_DatabaseType;
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	} else {
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		return HandleError_Type;
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	}
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	HandleSecurity sec(NULL, g_pCoreIdent);
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	return g_HandleSys.ReadHandle(hndl, type, &sec, ptr);
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}
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HandleError DBManager::ReleaseHandle(Handle_t hndl, DBHandleType type, IdentityToken_t *token)
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{
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	HandleSecurity sec(token, g_pCoreIdent);
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	return g_HandleSys.FreeHandle(hndl, &sec);
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}
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unsigned int DBManager::GetDriverCount()
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{
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	return (unsigned int)m_drivers.size();
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}
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IDBDriver *DBManager::GetDriver(unsigned int index)
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{
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	if (index >= m_drivers.size())
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	{
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		return NULL;
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	}
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	return m_drivers[index];
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}
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const DatabaseInfo *DBManager::FindDatabaseConf(const char *name)
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{
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	ConfDbInfoList *list = m_Builder.GetConfigList();
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	ke::RefPtr<ConfDbInfo> info = list->GetDatabaseConf(name);
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	if (!info)
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	{
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		// couldn't find requested conf, return default if exists
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		info = list->GetDefaultConfiguration();
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		if (!info)
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		{
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			return NULL;
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		}
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	}
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	return &info->info;
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}
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ConfDbInfo *DBManager::GetDatabaseConf(const char *name)
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{
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	ConfDbInfoList *list = m_Builder.GetConfigList();
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	ke::RefPtr<ConfDbInfo> info(list->GetDatabaseConf(name));
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	return info;
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}
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IDBDriver *DBManager::FindOrLoadDriver(const char *name)
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{
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	size_t last_size = m_drivers.size();
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	for (size_t i=0; i<last_size; i++)
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	{
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		if (strcmp(m_drivers[i]->GetIdentifier(), name) == 0)
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		{
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			return m_drivers[i];
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		}
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	}
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	char filename[PLATFORM_MAX_PATH];
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	g_pSM->Format(filename, sizeof(filename), "dbi.%s.ext", name);
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	IExtension *pExt = g_Extensions.LoadAutoExtension(filename);
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	if (!pExt || !pExt->IsLoaded() || m_drivers.size() <= last_size)
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	{
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		return NULL;
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	}
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	/* last_size is now gauranteed to be a valid index.
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	 * The identifier must match the name.
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	 */
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	if (strcmp(m_drivers[last_size]->GetIdentifier(), name) == 0)
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	{
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		return m_drivers[last_size];
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	}
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	return NULL;
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}
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void DBManager::KillWorkerThread()
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{
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	if (m_Worker)
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	{
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		{
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			std::lock_guard<std::mutex> lock(m_Lock);
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			m_Terminate = true;
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			m_QueueEvent.notify_all();
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		}
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		m_Worker->join();
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		m_Worker = nullptr;
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		m_Terminate = false;
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	}
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}
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static IdentityToken_t *s_pAddBlock = NULL;
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bool DBManager::AddToThreadQueue(IDBThreadOperation *op, PrioQueueLevel prio)
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{
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	if (s_pAddBlock && op->GetOwner() == s_pAddBlock)
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	{
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		return false;
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	}
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	if (!m_Worker)
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	{
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		m_Worker = ke::NewThread("SM Database Worker", [this]() -> void {
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			Run();
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		});
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	}
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	/* Add to the queue */
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	{
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		std::lock_guard<std::mutex> lock(m_Lock);
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		Queue<IDBThreadOperation *> &queue = m_OpQueue.GetQueue(prio);
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		queue.push(op);
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		m_QueueEvent.notify_one();
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	}
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	return true;
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}
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void DBManager::Run()
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{
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	// Initialize DB threadsafety.
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	for (size_t i=0; i < m_drivers.size(); i++)
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	{
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		if (m_drivers[i]->IsThreadSafe())
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			m_drSafety.push_back(m_drivers[i]->InitializeThreadSafety());
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		else
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			m_drSafety.push_back(false);
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	}
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	// Run actual worker thread logic.
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	ThreadMain();
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	// Shutdown DB threadsafety.
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	for (size_t i=0; i<m_drivers.size(); i++)
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	{
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		if (m_drSafety[i])
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			m_drivers[i]->ShutdownThreadSafety();
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	}
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	m_drSafety.clear();
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}
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void DBManager::ThreadMain()
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{
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	std::unique_lock<std::mutex> lock(m_Lock);
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	while (true) {
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		// The lock has been acquired. Grab everything we can out of the
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		// queue. Since we want to flush the queue even if we're terminated,
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		// we process all operations we can before checking to terminate.
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		// There's no risk of starvation since the main thread blocks on us
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		// terminating.
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		auto queue = &m_OpQueue.GetLikelyQueue();
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		if (queue->empty()) {
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			// If the queue is empty and we've been asked to stop, leave now.
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			if (m_Terminate)
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				return;
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			// Otherwise, wait for something to happen.
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			m_QueueEvent.wait(lock);
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			continue;
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		}
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		IDBThreadOperation *op = queue->first();
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		queue->pop();
 | 
						|
 | 
						|
		// Unlock the queue when we run the query, so the main thread can
 | 
						|
		// keep pumping events. We re-acquire the lock to check for more
 | 
						|
		// items. It's okay if we terminate while unlocked; the main
 | 
						|
		// thread would be blocked and we'd need to flush the queue
 | 
						|
		// anyway, so after we've depleted the queue here, we'll just
 | 
						|
		// reach the terminate at the top of the loop.
 | 
						|
		lock.unlock();
 | 
						|
		op->RunThreadPart();
 | 
						|
 | 
						|
		// Re-acquire the lock and give the data back to the main thread
 | 
						|
		// immediately. We use a separate lock to minimize game thread
 | 
						|
		// contention.
 | 
						|
		{
 | 
						|
			std::lock_guard<std::mutex> think_lock(m_ThinkLock);
 | 
						|
			m_ThinkQueue.push(op);
 | 
						|
		}
 | 
						|
 | 
						|
		// Note that we add a 20ms delay after processing a query. This is
 | 
						|
		// questionable but the intent is to avoid starving the game thread.
 | 
						|
		if (!m_Terminate)
 | 
						|
			std::this_thread::sleep_for(20ms);
 | 
						|
 | 
						|
		lock.lock();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void DBManager::RunFrame()
 | 
						|
{
 | 
						|
	/* Don't bother if we're empty */
 | 
						|
	if (!m_ThinkQueue.size())
 | 
						|
	{
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Dump one thing per-frame so the server stays sane. */
 | 
						|
	IDBThreadOperation *op;
 | 
						|
	{
 | 
						|
		std::lock_guard<std::mutex> lock(m_ThinkLock);
 | 
						|
		op = m_ThinkQueue.first();
 | 
						|
		m_ThinkQueue.pop();
 | 
						|
	}
 | 
						|
	op->RunThinkPart();
 | 
						|
	op->Destroy();
 | 
						|
}
 | 
						|
 | 
						|
void DBManager::OnSourceModIdentityDropped(IdentityToken_t *pToken)
 | 
						|
{
 | 
						|
	s_pAddBlock = pToken;
 | 
						|
 | 
						|
	/* Kill the thread so we can flush everything into the think queue... */
 | 
						|
	KillWorkerThread();
 | 
						|
 | 
						|
	/* Run all of the think operations.
 | 
						|
 	 * Unlike the driver unloading example, we'll let these calls go through, 
 | 
						|
	 * since a plugin unloading is far more normal.
 | 
						|
	 */
 | 
						|
	Queue<IDBThreadOperation *>::iterator iter = m_ThinkQueue.begin();
 | 
						|
	Queue<IDBThreadOperation *> templist;
 | 
						|
	while (iter != m_ThinkQueue.end())
 | 
						|
	{
 | 
						|
		IDBThreadOperation *op = (*iter);
 | 
						|
		if (op->GetOwner() == pToken)
 | 
						|
		{
 | 
						|
			templist.push(op);
 | 
						|
			iter = m_ThinkQueue.erase(iter);
 | 
						|
		} else {
 | 
						|
			iter++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	for (iter = templist.begin();
 | 
						|
		iter != templist.end();
 | 
						|
		iter++)
 | 
						|
	{
 | 
						|
		IDBThreadOperation *op = (*iter);
 | 
						|
		op->RunThinkPart();
 | 
						|
		op->Destroy();
 | 
						|
	}
 | 
						|
 | 
						|
	s_pAddBlock = NULL;
 | 
						|
}
 | 
						|
 | 
						|
void DBManager::OnPluginWillUnload(IPlugin *plugin)
 | 
						|
{
 | 
						|
	/* Kill the thread so we can flush everything into the think queue... */
 | 
						|
	KillWorkerThread();
 | 
						|
 | 
						|
	/* Mark the plugin as being unloaded so future database calls will ignore threading... */
 | 
						|
	plugin->SetProperty("DisallowDBThreads", NULL);
 | 
						|
 | 
						|
	/* Run all of the think operations.
 | 
						|
	 * Unlike the driver unloading example, we'll let these calls go through, 
 | 
						|
	 * since a plugin unloading is far more normal.
 | 
						|
	 */
 | 
						|
	Queue<IDBThreadOperation *>::iterator iter = m_ThinkQueue.begin();
 | 
						|
	Queue<IDBThreadOperation *> templist;
 | 
						|
	while (iter != m_ThinkQueue.end())
 | 
						|
	{
 | 
						|
		IDBThreadOperation *op = (*iter);
 | 
						|
		if (op->GetOwner() == plugin->GetIdentity())
 | 
						|
		{
 | 
						|
			templist.push(op);
 | 
						|
			iter = m_ThinkQueue.erase(iter);
 | 
						|
		} else {
 | 
						|
			iter++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	for (iter = templist.begin(); iter != templist.end(); iter++)
 | 
						|
	{
 | 
						|
		IDBThreadOperation *op = (*iter);
 | 
						|
		op->RunThinkPart();
 | 
						|
		op->Destroy();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
std::string DBManager::GetDefaultDriverName()
 | 
						|
{
 | 
						|
	ConfDbInfoList *list = m_Builder.GetConfigList();
 | 
						|
	return list->GetDefaultDriver();
 | 
						|
}
 | 
						|
 | 
						|
void DBManager::AddDependency(IExtension *myself, IDBDriver *driver)
 | 
						|
{
 | 
						|
	g_Extensions.AddRawDependency(myself, driver->GetIdentity(), driver);
 | 
						|
}
 |