258 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			258 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 sw=4 tw=99 noet :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_SOURCEMOD_HANDLESYSTEM_H_
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#define _INCLUDE_SOURCEMOD_HANDLESYSTEM_H_
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#include <IHandleSys.h>
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#include <stdio.h>
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#include <sm_namehashset.h>
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#include <am-string.h>
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#include "common_logic.h"
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#define HANDLESYS_MAX_HANDLES		(1<<15)
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#define HANDLESYS_MAX_TYPES			(1<<9)
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#define HANDLESYS_MAX_SUBTYPES		0xF
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#define HANDLESYS_SUBTYPE_MASK		0xF
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#define HANDLESYS_TYPEARRAY_SIZE	(HANDLESYS_MAX_TYPES * (HANDLESYS_MAX_SUBTYPES + 1))
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#define HANDLESYS_MAX_SERIALS		0xFFFF
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#define HANDLESYS_SERIAL_MASK		0xFFFF0000
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#define HANDLESYS_HANDLE_MASK		0x0000FFFF
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#define HANDLESYS_MEMUSAGE_MIN_VERSION		3
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/**
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 *   The QHandle is a nasty structure that compacts the handle system into a big vector.
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 * The members of the vector each encapsulate one Handle, however, they also act as nodes
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 * in an inlined linked list and an inlined vector.
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 *
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 *   The first of these lists is the 'freeID' list.  Each node from 1 to N (where N
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 * is the number of free nodes) has a 'freeID' that specifies a free Handle ID.  This
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 * is a quick hack to get around allocating a second base vector.
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 *
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 *   The second vector is the identity linked list.  An identity has its own handle, so
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 * these handles are used as sentinel nodes for index linking.  They point to the first and last
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 * index into the handle array.  Each subsequent Handle who is owned by that identity is mapped into
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 * that list.  This lets owning identities be unloaded in O(n) time.
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 *
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 *   Eventually, there may be a third list for type chains.
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 */
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enum HandleSet
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{
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	HandleSet_None = 0,
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	HandleSet_Used,			/* The Handle is in use */
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	HandleSet_Freed,		/* The "master" Handle of a clone chain is freed */
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	HandleSet_Identity,		/* The Handle is a special identity */
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};
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struct QHandle
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{
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	HandleType_t type;			/* Handle type */
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	void *object;				/* Unmaintained object pointer */
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	IdentityToken_t *owner;		/* Identity of object which owns this */
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	unsigned int serial;		/* Serial no. for sanity checking */
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	unsigned int refcount;		/* Reference count for safe destruction */
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	unsigned int clone;			/* If non-zero, this is our cloned parent index */
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	HandleSet set;				/* Information about the handle's state */
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	bool access_special;		/* Whether or not access rules are special or type-derived */
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	bool is_destroying;			/* Whether or not the handle is being destroyed */
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	HandleAccess sec;			/* Security rules */
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	/* The following variables are unrelated to the Handle array, and used 
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	 * as an inlined chain of information */
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	unsigned int freeID;		/* ID of a free handle in the free handle chain */
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	/* Indexes into the handle array for owner membership.
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	 * For identity roots, these are treated as the head/tail. */
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	unsigned int ch_prev;		/* chained previous handle */
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	unsigned int ch_next;		/* chained next handle */
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};
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struct QHandleType
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{
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	IHandleTypeDispatch *dispatch;
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	unsigned int freeID;
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	unsigned int children;
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	TypeAccess typeSec;
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	HandleAccess hndlSec;
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	unsigned int opened;
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	ke::AutoPtr<ke::AString> name;
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	static inline bool matches(const char *key, const QHandleType *type)
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	{
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		return type->name && type->name->compare(key) == 0;
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	}
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};
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typedef void (HANDLE_REPORTER)(const char *str, ...);
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class HandleSystem : 
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	public IHandleSys
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{
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	friend HandleError IdentityHandle(IdentityToken_t *token, unsigned int *index);
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	friend class ShareSystem;
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public:
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	HandleSystem();
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	~HandleSystem();
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public: //IHandleSystem
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	HandleType_t CreateType(const char *name,
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		IHandleTypeDispatch *dispatch,
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		HandleType_t parent,
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		const TypeAccess *typeAccess,
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		const HandleAccess *hndlAccess,
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		IdentityToken_t *ident,
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		HandleError *err);
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	bool RemoveType(HandleType_t type, IdentityToken_t *ident);
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	bool FindHandleType(const char *name, HandleType_t *type);
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	Handle_t CreateHandle(HandleType_t type, 
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		void *object,
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		IdentityToken_t *owner,
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		IdentityToken_t *ident,
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		HandleError *err);
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	HandleError FreeHandle(Handle_t handle, const HandleSecurity *pSecurity);
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	HandleError CloneHandle(Handle_t handle, 
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		Handle_t *newhandle, 
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		IdentityToken_t *newOwner,
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		const HandleSecurity *pSecurity);
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	HandleError ReadHandle(Handle_t handle, 
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		HandleType_t type, 
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		const HandleSecurity *pSecurity,
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		void **object);
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	bool InitAccessDefaults(TypeAccess *pTypeAccess, HandleAccess *pHandleAccess);
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	bool TypeCheck(HandleType_t intype, HandleType_t outtype);
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	virtual Handle_t CreateHandleEx(HandleType_t type, 
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		void *object,
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		const HandleSecurity *pSec,
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		const HandleAccess *pAccess,
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		HandleError *err);
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	void Dump(HANDLE_REPORTER rep);
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	/* Bypasses security checks. */
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	Handle_t FastCloneHandle(Handle_t hndl);
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protected:
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	/**
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	 * Decodes a handle with sanity and security checking.
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	 */
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	HandleError GetHandle(Handle_t handle, 
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						  IdentityToken_t *ident, 
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						  QHandle **pHandle, 
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						  unsigned int *index,
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						  bool ignoreFree=false);
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	Handle_t FastCloneHandle(QHandle *pHandle, unsigned int index);
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	void GetHandleUnchecked(Handle_t hndl, QHandle *& pHandle, unsigned int &index);
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	/**
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	 * Creates a basic handle and sets its reference count to 1.
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	 * Does not do any type or security checking.
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	 */
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	HandleError MakePrimHandle(HandleType_t type, 
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							   QHandle **pHandle, 
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							   unsigned int *index, 
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							   HandleType_t *handle,
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							   IdentityToken_t *owner,
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							   bool identity=false);
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	/**
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	 * Frees a primitive handle.  Does no object freeing, only reference count, bookkeeping, 
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	 * and linked list maintenance.
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	 * If used on an Identity handle, destroys all Handles under that identity.
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	 */
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	void ReleasePrimHandle(unsigned int index);
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	/**
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	 * Sets the security owner of a type.
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	 */
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	void SetTypeSecurityOwner(HandleType_t type, IdentityToken_t *pToken);
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	/**
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	 * Helper function to check access rights.
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	 */
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	bool CheckAccess(QHandle *pHandle, HandleAccessRight right, const HandleSecurity *pSecurity);
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	/** 
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	 * Some wrappers for internal functions, so we can pass indexes instead of encoded handles.
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	 */
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	HandleError FreeHandle(QHandle *pHandle, unsigned int index);
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	void UnlinkHandleFromOwner(QHandle *pHandle, unsigned int index);
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	HandleError CloneHandle(QHandle *pHandle, unsigned int index, Handle_t *newhandle, IdentityToken_t *newOwner);
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	Handle_t CreateHandleInt(HandleType_t type, void *object, const HandleSecurity *pSec, HandleError *err, const HandleAccess *pAccess, bool identity);
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	bool TryAndFreeSomeHandles();
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	HandleError TryAllocHandle(unsigned int *handle);
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private:
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	QHandle *m_Handles;
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	QHandleType *m_Types;
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	NameHashSet<QHandleType *> m_TypeLookup;
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	unsigned int m_TypeTail;
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	unsigned int m_FreeTypes;
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	unsigned int m_HandleTail;
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	unsigned int m_FreeHandles;
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	unsigned int m_HSerial;
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};
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extern HandleSystem g_HandleSys;
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struct AutoHandleRooter
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{
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public:
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	AutoHandleRooter(Handle_t hndl)
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	{
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		if (hndl != BAD_HANDLE)
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			this->hndl = g_HandleSys.FastCloneHandle(hndl);
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		else
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			this->hndl = BAD_HANDLE;
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	}
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	~AutoHandleRooter()
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	{
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		if (hndl != BAD_HANDLE)
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		{
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			HandleSecurity sec(g_pCoreIdent, g_pCoreIdent);
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			g_HandleSys.FreeHandle(hndl, &sec);
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		}
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	}
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private:
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	Handle_t hndl;
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};
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#endif //_INCLUDE_SOURCEMOD_HANDLESYSTEM_H_
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