sourcemod/core/AMBuilder
2023-08-30 22:08:45 +02:00

174 lines
6.1 KiB
Python

# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os
project = builder.LibraryProject('sourcemod')
project.sources += [
'ChatTriggers.cpp',
'ConCmdManager.cpp',
'ConVarManager.cpp',
'ConsoleDetours.cpp',
'CoreConfig.cpp',
'EventManager.cpp',
'GameHooks.cpp',
'HalfLife2.cpp',
'Logger.cpp',
'MenuManager.cpp',
'MenuStyle_Base.cpp',
'MenuStyle_Radio.cpp',
'MenuStyle_Valve.cpp',
'MenuVoting.cpp',
'NextMap.cpp',
'PlayerManager.cpp',
'TimerSys.cpp',
'UserMessages.cpp',
'concmd_cleaner.cpp',
'frame_hooks.cpp',
'logic_bridge.cpp',
'pb_handle.cpp',
'sm_autonatives.cpp',
'sm_stringutil.cpp',
'smn_commandline.cpp',
'smn_console.cpp',
'smn_entities.cpp',
'smn_events.cpp',
'smn_halflife.cpp',
'smn_hudtext.cpp',
'smn_keyvalues.cpp',
'smn_nextmap.cpp',
'smn_player.cpp',
'smn_usermsgs.cpp',
'smn_vector.cpp',
'sourcemm_api.cpp',
'sourcemod.cpp',
]
for sdk_name in SM.sdks:
sdk = SM.sdks[sdk_name]
for cxx in builder.targets:
if not cxx.target.arch in sdk.platformSpec[cxx.target.platform]:
continue
binary_name = 'sourcemod.' + sdk.ext
binary = SM.HL2Config(project, builder, cxx, binary_name, sdk)
SM.ConfigureForExtension(builder, binary.compiler)
compiler = binary.compiler
compiler.cxxincludes += [
builder.sourcePath
]
pb_includes = []
if sdk.name == 'csgo':
pb_includes = [
os.path.join(sdk.path, 'common', 'protobuf-2.5.0', 'src'),
os.path.join(sdk.path, 'public', 'engine', 'protobuf'),
os.path.join(sdk.path, 'public', 'game', 'shared', 'csgo', 'protobuf')
]
elif sdk.name == 'blade':
pb_includes = [
os.path.join(sdk.path, 'common', 'protobuf-2.5.0', 'src'),
os.path.join(sdk.path, 'public', 'engine', 'protobuf'),
os.path.join(sdk.path, 'public', 'game', 'shared', 'berimbau', 'protobuf')
]
compiler.cxxincludes += pb_includes
if compiler.like('msvc'):
compiler.defines += ['_ALLOW_KEYWORD_MACROS']
if cxx.target.platform == 'linux':
compiler.postlink += ['-lpthread', '-lrt']
if sdk.name in ['csgo', 'blade']:
if compiler.target.platform == 'linux':
if compiler.target.arch == 'x86':
lib_path = os.path.join(sdk.path, 'lib', 'linux32', 'release', 'libprotobuf.a')
elif compiler.target.arch == 'x86_64':
lib_path = os.path.join(sdk.path, 'lib', 'linux64', 'release', 'libprotobuf.a')
compiler.linkflags += ['-Wl,--exclude-libs=libprotobuf.a']
elif compiler.target.platform == 'mac':
if compiler.target.arch == 'x86':
lib_path = os.path.join(sdk.path, 'lib', 'osx32', 'release', 'libprotobuf-libcxx.a')
elif compiler.target.arch == 'x86_64':
lib_path = os.path.join(sdk.path, 'lib', 'osx64', 'release', 'libprotobuf-libcxx.a')
elif compiler.target.platform == 'windows':
msvc_ver = compiler.version
vs_year = ''
platform = ''
if compiler.target.arch == 'x86':
platform = 'win32'
elif compiler.target.arch == 'x86_64':
platform = 'win64'
if 1900 <= msvc_ver < 2000:
vs_year = '2015'
else:
raise Exception('Cannot find libprotobuf for MSVC version "' + str(compiler.version) + '"')
if 'DEBUG' in compiler.defines:
lib_path = os.path.join(sdk.path, 'lib', platform, 'debug', 'vs' + vs_year, 'libprotobuf.lib')
else:
lib_path = os.path.join(sdk.path, 'lib', platform, 'release', 'vs' + vs_year, 'libprotobuf.lib')
compiler.linkflags.insert(0, lib_path)
if sdk.name in ['csgo', 'blade']:
binary.sources += ['smn_protobuf.cpp']
else:
binary.sources += ['smn_bitbuffer.cpp']
if sdk.name != 'blade':
binary.sources += [
'vprof_tool.cpp',
]
pb_sources = []
if sdk.name == 'csgo':
pb_sources = [
os.path.join(sdk.path, 'public', 'engine', 'protobuf', 'netmessages.pb.cc'),
os.path.join(sdk.path, 'public', 'game', 'shared', 'csgo', 'protobuf', 'cstrike15_usermessages.pb.cc'),
os.path.join(sdk.path, 'public', 'game', 'shared', 'csgo', 'protobuf', 'cstrike15_usermessage_helpers.cpp'),
]
elif sdk.name == 'blade':
pb_sources = [
os.path.join(sdk.path, 'public', 'engine', 'protobuf', 'netmessages.pb.cc'),
os.path.join(sdk.path, 'public', 'game', 'shared', 'berimbau', 'protobuf', 'berimbau_usermessages.pb.cc'),
os.path.join(sdk.path, 'public', 'game', 'shared', 'berimbau', 'protobuf', 'berimbau_usermessage_helpers.cpp'),
]
if len(pb_sources):
binary.sources += pb_sources
binary.compiler.cxxdefines += ['PROTOBUF_ENABLE']
if cxx.target.platform == 'mac' and sdk.name in ['csgo']:
# We need a proxy library since the game uses libstdc++.
pb_binary = SM.HL2Library(builder, cxx, 'pbproxy.' + sdk.ext, sdk)
pb_binary.sources += pb_sources
pb_binary.sources += ['pb_proxy.cpp']
pb_binary.compiler.cxxincludes += pb_includes
# Switch from libc++ to libstdc++.
pb_binary.compiler.cxxflags.remove('-stdlib=libc++')
pb_binary.compiler.linkflags.remove('-lc++')
pb_binary.compiler.linkflags.remove('-stdlib=libc++')
pb_binary.compiler.cxxflags.append('-stdlib=libstdc++')
pb_binary.compiler.linkflags.append('-lstdc++')
pb_binary.compiler.linkflags.append('-stdlib=libstdc++')
if '-std=c++1y' in pb_binary.compiler.cxxflags:
pb_binary.compiler.cxxflags.remove('-std=c++1y')
elif '-std=c++14' in pb_binary.compiler.cxxflags:
pb_binary.compiler.cxxflags.remove('-std=c++14')
if cxx.target.arch == 'x86':
pb_lib_path = os.path.join(sdk.path, 'lib', 'osx32', 'release', 'libprotobuf.a')
elif cxx.target.arch == 'x86_64':
pb_lib_path = os.path.join(sdk.path, 'lib', 'osx64', 'release', 'libprotobuf.a')
pb_binary.compiler.linkflags.append(pb_lib_path)
SM.binaries += [builder.Add(pb_binary)]
binary.compiler.cxxdefines += [
'PROTOBUF_PROXY_ENABLE',
'PROTOBUF_PROXY_BINARY_NAME="pbproxy.{}"'.format(sdk.ext),
]
SM.binaries += builder.Add(project)