371 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			371 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "extension.h"
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#include "forwards.h"
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#include "util_cstrike.h"
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bool g_pTerminateRoundDetoured = false;
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bool g_pCSWeaponDropDetoured = false;
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bool g_pIgnoreTerminateDetour = false;
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bool g_pIgnoreCSWeaponDropDetour = false;
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bool g_PriceDetoured = false;
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bool g_HandleBuyDetoured = false;
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int lastclient = -1;
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IForward *g_pHandleBuyForward = NULL;
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IForward *g_pPriceForward = NULL;
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IForward *g_pTerminateRoundForward = NULL;
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IForward *g_pCSWeaponDropForward = NULL;
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CDetour *DHandleBuy = NULL;
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CDetour *DWeaponPrice = NULL;
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CDetour *DTerminateRound = NULL;
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CDetour *DCSWeaponDrop = NULL;
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int weaponNameOffset = -1;
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#if SOURCE_ENGINE == SE_CSGO
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DETOUR_DECL_MEMBER2(DetourHandleBuy, int, const char *, weapon, bool, bRebuy)
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#else
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DETOUR_DECL_MEMBER1(DetourHandleBuy, int, const char *, weapon)
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#endif
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{
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	int client = gamehelpers->EntityToBCompatRef(reinterpret_cast<CBaseEntity *>(this));
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	lastclient = client;
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	cell_t result = Pl_Continue;
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	g_pHandleBuyForward->PushCell(client);
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	g_pHandleBuyForward->PushString(weapon);
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	g_pHandleBuyForward->Execute(&result);
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	if (result != Pl_Continue)
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	{
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		lastclient = -1;
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		return 0;
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	}
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#if SOURCE_ENGINE == SE_CSGO
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	int defaultprice = -1;
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	if (g_iPriceOffset != -1 && g_PriceDetoured)
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	{
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		defaultprice = CallPriceForwardCSGO(client, weapon);
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	}
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	int val = DETOUR_MEMBER_CALL(DetourHandleBuy)(weapon, bRebuy);
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#else
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	int val = DETOUR_MEMBER_CALL(DetourHandleBuy)(weapon);
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#endif
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#if SOURCE_ENGINE == SE_CSGO
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	if (defaultprice != -1)
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		SetWeaponPrice(weapon, defaultprice);
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#endif
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	lastclient = -1;
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	return val;
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}
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#if SOURCE_ENGINE != SE_CSGO
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DETOUR_DECL_MEMBER0(DetourWeaponPrice, int)
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{
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	int price = DETOUR_MEMBER_CALL(DetourWeaponPrice)();
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	if (lastclient == -1)
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		return price;
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	const char *weapon_name = reinterpret_cast<char *>(this+weaponNameOffset);
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	return CallPriceForward(lastclient, weapon_name, price);
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}
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#endif
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DETOUR_DECL_MEMBER2(DetourTerminateRound, void, float, delay, int, reason)
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{
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	if (g_pIgnoreTerminateDetour)
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	{
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		g_pIgnoreTerminateDetour = false;
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		DETOUR_MEMBER_CALL(DetourTerminateRound)(delay, reason);
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		return;
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	}
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	float orgdelay = delay;
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	int orgreason = reason;
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	cell_t result = Pl_Continue;
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	g_pTerminateRoundForward->PushFloatByRef(&delay);
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	g_pTerminateRoundForward->PushCellByRef(&reason);
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	g_pTerminateRoundForward->Execute(&result);
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	if (result >= Pl_Handled)
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		return;
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	if (result == Pl_Changed)
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		return DETOUR_MEMBER_CALL(DetourTerminateRound)(delay, reason);
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	return DETOUR_MEMBER_CALL(DetourTerminateRound)(orgdelay, orgreason);
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}
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DETOUR_DECL_MEMBER3(DetourCSWeaponDrop, void, CBaseEntity *, weapon, bool, something, bool, toss)
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{
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	if (g_pIgnoreCSWeaponDropDetour)
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	{
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		g_pIgnoreCSWeaponDropDetour = false;
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		DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, something, toss);
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		return;
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	}
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	int client = gamehelpers->EntityToBCompatRef(reinterpret_cast<CBaseEntity *>(this));
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	int weaponIndex = gamehelpers->EntityToBCompatRef(weapon);
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	cell_t result = Pl_Continue;
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	g_pCSWeaponDropForward->PushCell(client);
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	g_pCSWeaponDropForward->PushCell(weaponIndex);
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	g_pCSWeaponDropForward->Execute(&result);
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	if (result == Pl_Continue)
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		DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, something, toss);
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	return;
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}
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bool CreateWeaponPriceDetour()
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{
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	if (weaponNameOffset == -1)
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	{
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		if (!g_pGameConf->GetOffset("WeaponName", &weaponNameOffset))
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		{
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			smutils->LogError(myself, "Could not find WeaponName offset - Disabled OnGetWeaponPrice forward");
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			return false;
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		}
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	}
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#if SOURCE_ENGINE == SE_CSGO
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	if (g_iPriceOffset == -1)
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	{
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		if (!g_pGameConf->GetOffset("WeaponPrice", &g_iPriceOffset))
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		{
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			g_iPriceOffset = -1;
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			g_pSM->LogError(myself, "Failed to get WeaponPrice offset - Disabled OnGetWeaponPrice forward");
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			return false;
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		}
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	}
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	if (!CreateHandleBuyDetour())
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	{
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		g_pSM->LogError(myself, "HandleCommand_Buy_Internal failed to detour, disabled OnGetWeaponPrice forward.");
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		return false;
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	}
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	else
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	{
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		g_PriceDetoured = true;
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		return true;
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	}
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#else
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	DWeaponPrice = DETOUR_CREATE_MEMBER(DetourWeaponPrice, "GetWeaponPrice");
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	if (DWeaponPrice != NULL)
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	{
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		if (!CreateHandleBuyDetour())
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		{
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			g_pSM->LogError(myself, "GetWeaponPrice detour could not be initialized - HandleCommand_Buy_Internal failed to detour, disabled OnGetWeaponPrice forward.");
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			return false;
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		}
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		DWeaponPrice->EnableDetour();
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		g_PriceDetoured = true;
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		return true;
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	}
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	g_pSM->LogError(myself, "GetWeaponPrice detour could not be initialized - Disabled OnGetWeaponPrice forward.");
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	return false;
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#endif
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}
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bool CreateTerminateRoundDetour()
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{
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	DTerminateRound = DETOUR_CREATE_MEMBER(DetourTerminateRound, "TerminateRound");
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	if (DTerminateRound != NULL)
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	{
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		DTerminateRound->EnableDetour();
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		g_pTerminateRoundDetoured = true;
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		return true;
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	}
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	g_pSM->LogError(myself, "TerminateRound detour could not be initialized - Disabled OnTerminateRound forward");
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	return false;
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}
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bool CreateHandleBuyDetour()
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{
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	if (g_HandleBuyDetoured)
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		return true;
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	DHandleBuy = DETOUR_CREATE_MEMBER(DetourHandleBuy, "HandleCommand_Buy_Internal");
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	if (DHandleBuy != NULL)
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	{
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		DHandleBuy->EnableDetour();
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		g_HandleBuyDetoured = true;
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		return true;
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	}
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	g_pSM->LogError(myself, "HandleCommand_Buy_Internal detour could not be initialized - Disabled OnBuyCommand forward");
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	return false;
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}
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bool CreateCSWeaponDropDetour()
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{
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	DCSWeaponDrop = DETOUR_CREATE_MEMBER(DetourCSWeaponDrop, "CSWeaponDrop");
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	if (DCSWeaponDrop != NULL)
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	{
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		DCSWeaponDrop->EnableDetour();
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		g_pCSWeaponDropDetoured = true;
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		return true;
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	}
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	g_pSM->LogError(myself, "CSWeaponDrop detour could not be initialized - Disabled OnCSWeaponDrop forward");
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	return false;
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}
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void RemoveWeaponPriceDetour()	
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{
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#if SOURCE_ENGINE != SE_CSGO
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	if (DWeaponPrice != NULL)
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	{
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		DWeaponPrice->Destroy();
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		DWeaponPrice = NULL;
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	}
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	g_PriceDetoured = false;
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#endif
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}
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void RemoveHandleBuyDetour()	
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{
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	if (g_PriceDetoured)
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		return;
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	if (DHandleBuy != NULL)
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	{
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		DHandleBuy->Destroy();
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		DHandleBuy = NULL;
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	}
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	g_HandleBuyDetoured = false;
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}
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void RemoveTerminateRoundDetour()	
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{
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	if (DTerminateRound != NULL)
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	{
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		DTerminateRound->Destroy();
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		DTerminateRound = NULL;
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	}
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	g_pTerminateRoundDetoured = false;
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}
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void RemoveCSWeaponDropDetour()	
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{
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	if (DCSWeaponDrop != NULL)
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	{
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		DCSWeaponDrop->Destroy();
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		DCSWeaponDrop = NULL;
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	}
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	g_pCSWeaponDropDetoured = false;
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}
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#if SOURCE_ENGINE == SE_CSGO
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bool SetWeaponPrice(int weaponID, int price)
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{
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	void *info = GetWeaponInfo(weaponID);
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	if (!info)
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	{
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		return false;
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	}
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	*(int *)((intptr_t)info+g_iPriceOffset) = price;
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	return true;
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}
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bool SetWeaponPrice(const char *weapon, int price)
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{
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	const char *weaponalias = GetTranslatedWeaponAlias(weapon);
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	int weaponID = AliasToWeaponID(weaponalias);
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	if (weaponID <= 0)
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	{
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		return false;
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	}
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	void *info = GetWeaponInfo(weaponID);
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	if (!info)
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	{
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		return false;
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	}
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	*(int *)((intptr_t)info+g_iPriceOffset) = price;
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	return true;
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}
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int CallPriceForwardCSGO(int client, const char *weapon, int price)
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{
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	int changedprice = price;
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	cell_t result = Pl_Continue;
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	g_pPriceForward->PushCell(client);
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	g_pPriceForward->PushString(weapon);
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	g_pPriceForward->PushCellByRef(&changedprice);
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	g_pPriceForward->Execute(&result);
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	if (result == Pl_Continue)
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		return price;
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	return changedprice;
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}
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int CallPriceForwardCSGO(int client, const char *weapon)
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{
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	const char *weaponalias = GetTranslatedWeaponAlias(weapon);
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	int weaponID = AliasToWeaponID(weaponalias);
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	if (weaponID <= 0)
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	{
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		return -1;
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	}
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	void *info = GetWeaponInfo(weaponID);
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	if (!info)
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	{
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		return -1;
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	}
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	const char *weapon_name = (const char *)((intptr_t)info + weaponNameOffset);
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	int price = *(int *)((intptr_t)info + g_iPriceOffset);
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	int changedprice = price;
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	cell_t result = Pl_Continue;
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	g_pPriceForward->PushCell(client);
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	g_pPriceForward->PushString(weapon_name);
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	g_pPriceForward->PushCellByRef(&changedprice);
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	g_pPriceForward->Execute(&result);
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	if (result == Pl_Continue)
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		return -1;
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	if (SetWeaponPrice(weaponID, changedprice))
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		return price;
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	else
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		return -1;
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}
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#else
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int CallPriceForward(int client, const char *weapon_name, int price)
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{
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	int changedprice = price;
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	cell_t result = Pl_Continue;
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	g_pPriceForward->PushCell(client);
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	g_pPriceForward->PushString(weapon_name);
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	g_pPriceForward->PushCellByRef(&changedprice);
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	g_pPriceForward->Execute(&result);
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	if (result == Pl_Continue)
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		return price;
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	return changedprice;
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}
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#endif
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