188 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			188 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include "common_logic.h"
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#include "Translator.h"
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#include <IPlayerHelpers.h>
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#include <IPluginSys.h>
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#include <ISourceMod.h>
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#include <am-string.h>
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static cell_t sm_TranslationPhraseExists(IPluginContext *pCtx, const cell_t *params)
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{
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	IPlugin *pl = pluginsys->FindPluginByContext(pCtx->GetContext());
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	IPhraseCollection *collection = pl->GetPhrases();
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	char *phrase;
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	pCtx->LocalToString(params[1], &phrase);
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	return collection->TranslationPhraseExists(phrase);
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}
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static cell_t sm_IsTranslatedForLanguage(IPluginContext *pCtx, const cell_t *params)
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{
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	IPlugin *pl = pluginsys->FindPluginByContext(pCtx->GetContext());
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	IPhraseCollection *collection = pl->GetPhrases();
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	char *phrase;
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	pCtx->LocalToString(params[1], &phrase);
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	int langid = params[2];
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	Translation trans;
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	return (collection->FindTranslation(phrase, langid, &trans) == Trans_Okay);
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}
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static cell_t sm_LoadTranslations(IPluginContext *pCtx, const cell_t *params)
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{
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	char *filename, *ext;
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	char buffer[PLATFORM_MAX_PATH];
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	IPlugin *pl = pluginsys->FindPluginByContext(pCtx->GetContext());
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	pCtx->LocalToString(params[1], &filename);
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	ke::SafeStrcpy(buffer, sizeof(buffer), filename);
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	/* Make sure there is no extension */
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	if ((ext = strstr(buffer, ".txt")) != NULL
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		|| (ext = strstr(buffer, ".cfg")) != NULL)
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	{
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		/* Simple heuristic -- just see if it's at the end and terminate if so */
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		if ((unsigned)(ext - buffer) == strlen(buffer) - 4)
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		{
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			*ext = '\0';
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		}
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	}
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	pl->GetPhrases()->AddPhraseFile(buffer);
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	return 1;
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}
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static cell_t sm_SetGlobalTransTarget(IPluginContext *pContext, const cell_t *params)
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{
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	g_pSM->SetGlobalTarget(params[1]);
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	return 1;
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}
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static cell_t sm_GetClientLanguage(IPluginContext *pContext, const cell_t *params)
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{
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	IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
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	if (!player || !player->IsConnected())
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	{
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		return pContext->ThrowNativeError("Invalid client index %d", params[1]);
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	}
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	return g_Translator.GetClientLanguage(params[1]);
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}
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static cell_t sm_GetServerLanguage(IPluginContext *pContext, const cell_t *params)
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{
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	return g_Translator.GetServerLanguage();
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}
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static cell_t sm_GetLanguageCount(IPluginContext *pContext, const cell_t *params)
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{
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	return g_Translator.GetLanguageCount();
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}
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static cell_t sm_GetLanguageInfo(IPluginContext *pContext, const cell_t *params)
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{
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	const char *code;
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	const char *name;
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	if (!g_Translator.GetLanguageInfo(params[1], &code, &name))
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	{
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		return pContext->ThrowNativeError("Invalid language number %d", params[1]);
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	}
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	pContext->StringToLocalUTF8(params[2], params[3], code, NULL);
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	pContext->StringToLocalUTF8(params[4], params[5], name, NULL);
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	return 1;
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}
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static cell_t sm_SetClientLanguage(IPluginContext *pContext, const cell_t *params)
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{
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	IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
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	if (!player || !player->IsConnected())
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	{
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		return pContext->ThrowNativeError("Invalid client index %d", params[1]);
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	}
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	player->SetLanguageId(params[2]);
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	return 1;
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}
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static cell_t sm_GetLanguageByCode(IPluginContext *pContext, const cell_t *params)
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{
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	char *code;
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	unsigned int langid;
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	pContext->LocalToString(params[1], &code);
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	if (g_Translator.GetLanguageByCode(code, &langid))
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		return langid;
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	return -1;
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}
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static cell_t sm_GetLanguageByName(IPluginContext *pContext, const cell_t *params)
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{
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	char *name;
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	unsigned int langid;
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	pContext->LocalToString(params[1], &name);
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	if (g_Translator.GetLanguageByName(name, &langid))
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		return langid;
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	return -1;
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}
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REGISTER_NATIVES(langNatives)
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{
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	{"IsTranslatedForLanguage",		sm_IsTranslatedForLanguage},
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	{"TranslationPhraseExists",		sm_TranslationPhraseExists},
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	{"LoadTranslations",			sm_LoadTranslations},
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	{"SetGlobalTransTarget",		sm_SetGlobalTransTarget},
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	{"GetClientLanguage",			sm_GetClientLanguage},
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	{"GetServerLanguage",			sm_GetServerLanguage},
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	{"GetLanguageCount",			sm_GetLanguageCount},
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	{"GetLanguageInfo",				sm_GetLanguageInfo},
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	{"SetClientLanguage",			sm_SetClientLanguage},
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	{"GetLanguageByCode",			sm_GetLanguageByCode},
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	{"GetLanguageByName",			sm_GetLanguageByName},
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	{NULL,							NULL},
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};
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