--HG-- rename : core/Database.cpp => core/logic/Database.cpp rename : core/Database.h => core/logic/Database.h rename : core/sm_simple_prioqueue.h => core/logic/sm_simple_prioqueue.h rename : core/smn_database.cpp => core/logic/smn_database.cpp rename : core/sm_queue.h => public/sm_queue.h
		
			
				
	
	
		
			67 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include "sm_queue.h"
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#include <IDBDriver.h>
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template <class T>
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class PrioQueue
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{
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private:
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	Queue<T> m_HighQueue;
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	Queue<T> m_NormalQueue;
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	Queue<T> m_LowQueue;
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public:
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	inline Queue<T> & GetQueue(PrioQueueLevel level)
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	{
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		if (level == PrioQueue_High)
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		{
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			return m_HighQueue;
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		} else if (level == PrioQueue_Normal) {
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			return m_NormalQueue;
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		} else {
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			return m_LowQueue;
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		}
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	}
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	inline Queue<T> & GetLikelyQueue()
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	{
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		if (!m_HighQueue.empty())
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		{
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			return m_HighQueue;
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		}
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		if (!m_NormalQueue.empty())
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		{
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			return m_NormalQueue;
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		}
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		return m_LowQueue;
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	}
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};
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