114 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			114 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_SOURCEMOD_CLOGGER_H_
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#define _INCLUDE_SOURCEMOD_CLOGGER_H_
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#include "common_logic.h"
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#include <stdio.h>
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#include <amtl/am-string.h>
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#include <bridge/include/ILogger.h>
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enum LogType
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{
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	LogType_Normal,
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	LogType_Error
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};
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enum LoggingMode
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{
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	LoggingMode_Daily,
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	LoggingMode_PerMap,
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	LoggingMode_Game
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};
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class Logger : public SMGlobalClass, public ILogger
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{
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public:
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	Logger() : m_Day(-1), m_Mode(LoggingMode_Daily), m_Active(true), m_DamagedNormalFile(false), m_DamagedErrorFile(false)
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	{
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	}
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public: //SMGlobalClass
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	ConfigResult OnSourceModConfigChanged(const char *key, 
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		const char *value, 
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		ConfigSource source,
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		char *error, 
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		size_t maxlength);
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	void OnSourceModStartup(bool late);
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	void OnSourceModAllShutdown();
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	void OnSourceModLevelChange(const char *mapName);
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public:
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	void CloseLogger();
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	void EnableLogging();
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	void DisableLogging();
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	void LogMessage(const char *msg, ...);
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	void LogMessageEx(const char *msg, va_list ap);
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	void LogError(const char *msg, ...);
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	void LogErrorEx(const char *msg, va_list ap); 
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	void LogFatal(const char *msg, ...);
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	void LogFatalEx(const char *msg, va_list ap);
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	void LogToOpenFile(FILE *fp, const char *msg, ...);
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	void LogToOpenFileEx(FILE *fp, const char *msg, va_list ap);
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	/* This version does not print to console, and is thus thread-safe */
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	void LogToFileOnly(FILE *fp, const char *msg, ...);
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	void LogToFileOnlyEx(FILE *fp, const char *msg, va_list ap);
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private:
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	void _MapChange(const char *mapname);
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	void _CloseFile();
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	void _CloseNormal();
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	void _CloseError();
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	void _CloseFatal();
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	FILE *_OpenNormal();
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	FILE *_OpenError();
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	FILE *_OpenFatal();
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	void _LogFatalOpen(ke::AString &str);
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	void _PrintToGameLog(const char *fmt, va_list ap);
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	void _UpdateFiles(bool bLevelChange = false);
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private:
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	ke::AString m_NormalFileName;
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	ke::AString m_ErrorFileName;
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	ke::AString m_CurrentMapName;
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	int m_Day;
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	LoggingMode m_Mode;
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	bool m_Active;
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	bool m_DamagedNormalFile;
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	bool m_DamagedErrorFile;
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};
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extern Logger g_Logger;
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#endif // _INCLUDE_SOURCEMOD_CLOGGER_H_
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