* Create FrameIterator type This commit adds the FrameIterator type to core sm along with a few methods around getting the information for each frame. * Fix incorrect documentation [skip ci] * Implement KyleS's Changes * A nit
		
			
				
	
	
		
			77 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 sw=4 tw=99 noet :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2017 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include "sp_vm_api.h"
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#include <am-vector.h>
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#include <am-string.h>
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using namespace SourcePawn;
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/**
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 * Frame iterator cache which is safe for plugins to hold handles to,
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 * unlike what you'd recieve from IPluginContext::CreateFrameIterator.
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 */
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class SafeFrameIterator
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{
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public:
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	/**
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	 * Struct which holds all of the cached values for each individual frame.
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	 */
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	struct FrameInfo
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	{	
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		ke::AString FunctionName;
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		ke::AString FilePath;
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		unsigned LineNumber;
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		FrameInfo(IFrameIterator *it)
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		{		
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			LineNumber = it->LineNumber();
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			FunctionName = it->FunctionName();
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			FilePath = it->FilePath();
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		}
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	};
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	SafeFrameIterator(IFrameIterator *);
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	bool Done() const;
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	bool Next();
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	void Reset();
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	int LineNumber() const;
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	const char *FunctionName() const;
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	const char *FilePath() const;
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private:
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	size_t current;
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	ke::Vector<FrameInfo> frames;
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}; |