92 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 sw=4 tw=99 noet :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2017 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include "FrameIterator.h"
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SafeFrameIterator::SafeFrameIterator(IFrameIterator *it)
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{	
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	while (!it->Done())
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	{
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		FrameInfo info = FrameInfo(it);
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		frames.append(info);
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		it->Next(); 
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	}
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	it->Reset();
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	current = 0;
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}
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bool SafeFrameIterator::Done() const
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{
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	return current >= frames.length();
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}
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bool SafeFrameIterator::Next()
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{
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	current++;
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	return !this->Done();
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}
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void SafeFrameIterator::Reset()
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{
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	current = 0;
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}
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int SafeFrameIterator::LineNumber() const
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{
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	if (this->Done())
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	{
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		return -1;
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	}
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	return (int)frames[current].LineNumber;
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}
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const char *SafeFrameIterator::FunctionName() const
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{
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	if (this->Done())
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	{
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		return NULL;
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	}
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	return frames[current].FunctionName.chars();
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}
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const char *SafeFrameIterator::FilePath() const
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{
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	if (this->Done())
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	{
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		return NULL;
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	}
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	return frames[current].FilePath.chars();
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}
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