- OB engine automatically replicates and fires server_cvar event notification for changes cvars. - Added a note about this in comments for affected natives.
		
			
				
	
	
		
			813 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
			
		
		
	
	
			813 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			SourcePawn
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This file is part of the SourceMod/SourcePawn SDK.
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#if defined _console_included
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 #endinput
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#endif
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#define _console_included
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#define INVALID_FCVAR_FLAGS		(-1)
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/**
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 * Console variable bound values used with Get/SetConVarBounds()
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 */
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enum ConVarBounds
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{
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	ConVarBound_Upper = 0,
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	ConVarBound_Lower
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};
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/**
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 * Console variable query helper values.
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 */
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enum QueryCookie
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{
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	QUERYCOOKIE_FAILED = 0,
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};
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/**
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 * Reply sources for commands.
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 */
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enum ReplySource
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{
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	SM_REPLY_TO_CONSOLE = 0,
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	SM_REPLY_TO_CHAT = 1,
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};
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/**
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 * Console variable query result values.
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 */
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enum ConVarQueryResult
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{
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	ConVarQuery_Okay = 0,				/**< Retrieval of client convar value was successful. */
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	ConVarQuery_NotFound,				/**< Client convar was not found. */
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	ConVarQuery_NotValid,				/**< A console command with the same name was found, but there is no convar. */
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	ConVarQuery_Protected				/**< Client convar was found, but it is protected. The server cannot retrieve its value. */
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};
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/**
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 * @section Flags for console commands and console variables.  The descriptions 
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 * for each constant come directly from the Source SDK.
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 */
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#define FCVAR_NONE				0		/**< The default, no flags at all */
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#define FCVAR_UNREGISTERED		(1<<0)	/**< If this is set, don't add to linked list, etc. */
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#define FCVAR_LAUNCHER			(1<<1)	/**< Defined by launcher. */
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#define FCVAR_GAMEDLL			(1<<2)	/**< Defined by the game DLL. */
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#define FCVAR_CLIENTDLL			(1<<3)	/**< Defined by the client DLL. */
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#define FCVAR_MATERIAL_SYSTEM	(1<<4)	/**< Defined by the material system. */
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#define FCVAR_PROTECTED			(1<<5)	/**< It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value. */
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#define FCVAR_SPONLY			(1<<6)	/**< This cvar cannot be changed by clients connected to a multiplayer server. */
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#define	FCVAR_ARCHIVE			(1<<7)	/**< Set to cause it to be saved to vars.rc */
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#define	FCVAR_NOTIFY			(1<<8)	/**< Notifies players when changed. */
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#define	FCVAR_USERINFO			(1<<9)	/**< Changes the client's info string. */
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#define FCVAR_PRINTABLEONLY		(1<<10)	/**< This cvar's string cannot contain unprintable characters (e.g., used for player name, etc.) */
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#define FCVAR_UNLOGGED			(1<<11)	/**< If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log */
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#define FCVAR_NEVER_AS_STRING	(1<<12)	/**< Never try to print that cvar. */
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#define FCVAR_REPLICATED		(1<<13)	/**< Server setting enforced on clients. */
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#define FCVAR_CHEAT				(1<<14)	/**< Only useable in singleplayer / debug / multiplayer & sv_cheats */
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#define FCVAR_STUDIORENDER		(1<<15)	/**< Defined by the studiorender system. */
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#define FCVAR_DEMO				(1<<16)	/**< Record this cvar when starting a demo file. */
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#define FCVAR_DONTRECORD		(1<<17)	/**< Don't record these command in demo files. */
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#define FCVAR_PLUGIN			(1<<18)	/**< Defined by a 3rd party plugin. */
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#define FCVAR_DATACACHE			(1<<19)	/**< Defined by the datacache system. */
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#define FCVAR_TOOLSYSTEM		(1<<20)	/**< Defined by an IToolSystem library */
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#define FCVAR_FILESYSTEM		(1<<21)	/**< Defined by the file system. */
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#define FCVAR_NOT_CONNECTED		(1<<22)	/**< Cvar cannot be changed by a client that is connected to a server. */
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#define FCVAR_SOUNDSYSTEM		(1<<23)	/**< Defined by the soundsystem library. */
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#define FCVAR_ARCHIVE_XBOX		(1<<24)	/**< Cvar written to config.cfg on the Xbox. */
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#define FCVAR_INPUTSYSTEM		(1<<25)	/**< Defined by the inputsystem DLL. */
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#define FCVAR_NETWORKSYSTEM		(1<<26)	/**< Defined by the network system. */
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#define FCVAR_VPHYSICS			(1<<27)	/**< Defined by vphysics. */
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/**
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 * @endsection
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 */
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/**
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 * Executes a server command as if it were on the server console (or RCON)
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 *
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 * @param format		Formatting rules.
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 * @param ...			Variable number of format parameters.
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 * @noreturn
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 */
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native ServerCommand(const String:format[], any:...);
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/**
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 * Inserts a server command at the beginning of the server command buffer.
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 *
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 * @param format		Formatting rules.
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 * @param ...			Variable number of format parameters.
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 * @noreturn
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 */
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native InsertServerCommand(const String:format[], any:...);
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/**
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 * Executes every command in the server's command buffer, rather than once per frame.
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 *
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 * @noreturn
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 */
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native ServerExecute();
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/**
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 * Executes a client command.  Note that this will not work on clients unless
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 * they have cl_restrict_server_commands set to 0.
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 *
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 * @param client		Index of the client.
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 * @param fmt			Format of the client command.
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 * @param ...			Format parameters/
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 * @noreturn
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 * @error				Invalid client index, or client not connected.
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 */
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native ClientCommand(client, const String:fmt[], any:...);
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/**
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 * Executes a client command on the server without being networked.
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 *
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 * FakeClientCommand() overwrites the command tokenization buffer.  This can 
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 * cause undesired effects because future calls to GetCmdArg* will return 
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 * data from the FakeClientCommand(), not the parent command.  If you are in 
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 * a hook where this matters (for example, a "say" hook), you should use 
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 * FakeClientCommandEx() instead.
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 *
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 * @param client		Index of the client.
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 * @param fmt			Format of the client command.
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 * @param ...			Format parameters
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 * @noreturn
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 * @error				Invalid client index, or client not connected.
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 */
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native FakeClientCommand(client, const String:fmt[], any:...);
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/**
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 * Executes a client command on the server without being networked.  The 
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 * execution of the client command is delayed by one frame to prevent any 
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 * re-entrancy issues that might surface with FakeClientCommand().
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 *
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 * @param client		Index of the client.
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 * @param fmt			Format of the client command.
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 * @param ...			Format parameters
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 * @noreturn
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 * @error				Invalid client index, or client not connected.
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 */
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native FakeClientCommandEx(client, const String:fmt[], any:...);
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/**
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 * Sends a message to the server console.
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 *
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 * @param format		Formatting rules.
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 * @param ...			Variable number of format parameters.
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 * @noreturn
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 */
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native PrintToServer(const String:format[], any:...);
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/**
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 * Sends a message to a client's console.
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 *
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 * @param client		Client index.
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 * @param format		Formatting rules.
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 * @param ...			Variable number of format parameters.
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 * @noreturn
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 * @error				If the client is not connected an error will be thrown.
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 */
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native PrintToConsole(client, const String:format[], any:...);
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/**
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 * Reples to a message in a command.
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 *
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 * A client index of 0 will use PrintToServer().
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 * If the command was from the console, PrintToConsole() is used.
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 * If the command was from chat, PrintToChat() is used.
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 *
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 * @param client		Client index, or 0 for server.
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 * @param format		Formatting rules.
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 * @param ...			Variable number of format parameters.
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 * @noreturn
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 * @error				If the client is not connected or invalid.
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 */
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native ReplyToCommand(client, const String:format[], any:...);
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/**
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 * Returns the current reply source of a command.
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 *
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 * @return				ReplySource value.
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 */
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native ReplySource:GetCmdReplySource();
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/**
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 * Sets the current reply source of a command.
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 *
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 * Only use this if you know what you are doing.  You should save the old value
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 * and restore it once you are done.
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 *
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 * @param source		New ReplySource value.
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 * @return				Old ReplySource value.
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 */
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native ReplySource:SetCmdReplySource(ReplySource:source);
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/**
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 * Returns whether the current say hook is a chat trigger.
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 *
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 * This function is only meaningful inside say or say_team hooks.
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 *
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 * @return				True if a chat trigger, false otherwise.
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 */
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native bool:IsChatTrigger();
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/**
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 * Displays usage of an admin command to users depending on the 
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 * setting of the sm_show_activity cvar.  All users receive a message 
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 * in their chat text, except for the originating client, who receives 
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 * the message based on the current ReplySource.
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 *
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 * @param client		Client index doing the action, or 0 for server.
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 * @param tag			Tag to prepend to the message.
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 * @param format		Formatting rules.
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 * @param ...			Variable number of format parameters.
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 * @noreturn
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 * @error
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 */
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native ShowActivity2(client, const String:tag[], const String:format[], any:...);
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/**
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 * Displays usage of an admin command to users depending on the 
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 * setting of the sm_show_activity cvar.  
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 *
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 * This version does not display a message to the originating client 
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 * if used from chat triggers or menus.  If manual replies are used 
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 * for these cases, then this function will suffice.  Otherwise, 
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 * ShowActivity2() is slightly more useful.
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 *
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 * @param client		Client index doing the action, or 0 for server.
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 * @param format		Formatting rules.
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 * @param ...			Variable number of format parameters.
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 * @noreturn
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 * @error
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 */
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native ShowActivity(client, const String:format[], any:...);
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/**
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 * Same as ShowActivity(), except the tag parameter is used instead of
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 * "[SM] " (note that you must supply any spacing).
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 *
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 * @param client		Client index doing the action, or 0 for server.
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 * @param tag			Tag to display with.
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 * @param format		Formatting rules.
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 * @param ...			Variable number of format parameters.
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 * @noreturn
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 * @error
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 */
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native ShowActivityEx(client, const String:tag[], const String:format[], any:...);
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/**
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 * Given an originating client and a target client, returns the string 
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 * that describes the originating client according to the sm_show_activity cvar.
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 *
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 * For example, "ADMIN", "PLAYER", or a player's name could be placed in this buffer.
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 *
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 * @param client        Originating client; may be 0 for server console.
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 * @param target        Targeted client.
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 * @param namebuf       Name buffer.
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 * @param maxlength     Maximum size of the name buffer.
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 * @return              True if activity should be shown.  False otherwise.  In either 
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 *                      case, the name buffer is filled.  The return value can be used 
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 *                      to broadcast a "safe" name to all players regardless of the 
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 *                      sm_show_activity filters.
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 * @error               Invalid client index or client not connected.
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 */
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native FormatActivitySource(client, target, const String:namebuf[], maxlength);
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/**
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 * Called when a server-only command is invoked.  
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 *
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 * @params args			Number of arguments that were in the argument string.
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 * @return				An Action value.  Not handling the command
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 *						means that Source will report it as "not found."
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 */
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functag public Action:SrvCmd(args);
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/**
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 * Creates a server-only console command, or hooks an already existing one.  
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 *
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 * Server commands are case sensitive.
 | 
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 *
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 * @param cmd			Name of the command to hook or create.
 | 
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 * @param callback		A function to use as a callback for when the command is invoked.
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 * @param description	Optional description to use for command creation.
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 * @param flags			Optional flags to use for command creation.
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 * @noreturn
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 * @error				Command name is the same as an existing convar.
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 */
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native RegServerCmd(const String:cmd[], SrvCmd:callback, const String:description[]="", flags=0);
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/**
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 * Called when a generic console command is invoked.
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 *
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 * @param client		Index of the client, or 0 from the server.
 | 
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 * @param args			Number of arguments that were in the argument string.
 | 
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 * @return				An Action value.  Not handling the command
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 *						means that Source will report it as "not found."
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 */
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functag public Action:ConCmd(client, args);
 | 
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 | 
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/**
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 * Creates a console command, or hooks an already existing one.
 | 
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 *
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 * Console commands are case sensitive.  However, if the command already exists in the game, 
 | 
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 * the a client may enter the command in any case.  SourceMod corrects for this automatically, 
 | 
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 * and you should only hook the "real" version of the command.
 | 
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 *
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 * @param cmd			Name of the command to hook or create.
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 * @param callback		A function to use as a callback for when the command is invoked.
 | 
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 * @param description	Optional description to use for command creation.
 | 
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 * @param flags			Optional flags to use for command creation.
 | 
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 * @noreturn
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 * @error				Command name is the same as an existing convar.
 | 
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 */
 | 
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native RegConsoleCmd(const String:cmd[], ConCmd:callback, const String:description[]="", flags=0);
 | 
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 | 
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/**
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						|
 * Creates a console command as an administrative command.  If the command does not exist,
 | 
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 * it is created.  When this command is invoked, the access rights of the player are 
 | 
						|
 * automatically checked before allowing it to continue.
 | 
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 *
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 * Admin commands are case sensitive from both the client and server.
 | 
						|
 *
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 * @param cmd			String containing command to register.
 | 
						|
 * @param callback		A function to use as a callback for when the command is invoked.
 | 
						|
 * @param adminflags	Administrative flags (bitstring) to use for permissions.
 | 
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 * @param description	Optional description to use for help.
 | 
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 * @param group			String containing the command group to use.  If empty,
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 * 						the plugin's filename will be used instead.
 | 
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 * @param flags			Optional console flags.
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 * @noreturn
 | 
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 * @error				Command name is the same as an existing convar.
 | 
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 */
 | 
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native RegAdminCmd(const String:cmd[],
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					ConCmd:callback,
 | 
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					adminflags,
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					const String:description[]="",
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					const String:group[]="",
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					flags=0);
 | 
						|
					
 | 
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/**
 | 
						|
 * Returns the number of arguments from the current console or server command.
 | 
						|
 * @note Unlike the HL2 engine call, this does not include the command itself.
 | 
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 *
 | 
						|
 * @return				Number of arguments to the current command.
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						|
 */
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native GetCmdArgs();
 | 
						|
 | 
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/**
 | 
						|
 * Retrieves a command argument given its index, from the current console or 
 | 
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 * server command.
 | 
						|
 * @note Argument indexes start at 1; 0 retrieves the command name.
 | 
						|
 *
 | 
						|
 * @param argnum		Argument number to retrieve.
 | 
						|
 * @param buffer		Buffer to use for storing the string.
 | 
						|
 * @param maxlength		Maximum length of the buffer.
 | 
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 * @return				Length of string written to buffer.
 | 
						|
 */
 | 
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native GetCmdArg(argnum, String:buffer[], maxlength);
 | 
						|
 | 
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/**
 | 
						|
 * Retrieves the entire command argument string in one lump from the current 
 | 
						|
 * console or server command.
 | 
						|
 *
 | 
						|
 * @param buffer		Buffer to use for storing the string.
 | 
						|
 * @param maxlength		Maximum length of the buffer.
 | 
						|
 * @return				Length of string written to buffer.
 | 
						|
 */
 | 
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native GetCmdArgString(String:buffer[], maxlength);
 | 
						|
 | 
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/**
 | 
						|
 * Creates a new console variable.
 | 
						|
 *
 | 
						|
 * @param name			Name of new convar.
 | 
						|
 * @param defaultValue	String containing the default value of new convar.
 | 
						|
 * @param description	Optional description of the convar.
 | 
						|
 * @param flags			Optional bitstring of flags determining how the convar should be handled. See FCVAR_* constants for more details.
 | 
						|
 * @param hasMin		Optional boolean that determines if the convar has a minimum value.
 | 
						|
 * @param min			Minimum floating point value that the convar can have if hasMin is true.
 | 
						|
 * @param hasMax		Optional boolean that determines if the convar has a maximum value.
 | 
						|
 * @param max			Maximum floating point value that the convar can have if hasMax is true.
 | 
						|
 * @return				A handle to the newly created convar. If the convar already exists, a handle to it will still be returned.
 | 
						|
 * @error				Convar name is blank or is the same as an existing console command.
 | 
						|
 */
 | 
						|
native Handle:CreateConVar(const String:name[], const String:defaultValue[], const String:description[]="", flags=0, bool:hasMin=false, Float:min=0.0, bool:hasMax=false, Float:max=0.0);
 | 
						|
 | 
						|
/**
 | 
						|
 * Searches for a console variable.
 | 
						|
 *
 | 
						|
 * @param name			Name of convar to find.
 | 
						|
 * @return				A handle to the convar if it is found. INVALID_HANDLE otherwise.
 | 
						|
 */
 | 
						|
native Handle:FindConVar(const String:name[]);
 | 
						|
 | 
						|
/**
 | 
						|
 * Called when a console variable's value is changed.
 | 
						|
 *
 | 
						|
 * @param convar		Handle to the convar that was changed.
 | 
						|
 * @param oldValue		String containing the value of the convar before it was changed.
 | 
						|
 * @param newValue		String containing the new value of the convar.
 | 
						|
 * @noreturn
 | 
						|
 */
 | 
						|
functag public ConVarChanged(Handle:convar, const String:oldValue[], const String:newValue[]);
 | 
						|
 | 
						|
/**
 | 
						|
 * Creates a hook for when a console variable's value is changed.
 | 
						|
 *
 | 
						|
 * @param convar		Handle to the convar.
 | 
						|
 * @param callback		An OnConVarChanged function pointer.
 | 
						|
 * @noreturn
 | 
						|
 * @error				Invalid or corrupt Handle or invalid callback function.
 | 
						|
 */
 | 
						|
native HookConVarChange(Handle:convar, ConVarChanged:callback);
 | 
						|
 | 
						|
/**
 | 
						|
 * Removes a hook for when a console variable's value is changed.
 | 
						|
 *
 | 
						|
 * @param convar		Handle to the convar.
 | 
						|
 * @param callback		An OnConVarChanged function pointer.
 | 
						|
 * @noreturn
 | 
						|
 * @error				Invalid or corrupt Handle, invalid callback function, or no active hook on convar.
 | 
						|
 */
 | 
						|
native UnhookConVarChange(Handle:convar, ConVarChanged:callback);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns the boolean value of a console variable.
 | 
						|
 *
 | 
						|
 * @param convar		Handle to the convar.
 | 
						|
 * @return				The boolean value of the convar.
 | 
						|
 * @error				Invalid or corrupt Handle.
 | 
						|
 */
 | 
						|
native bool:GetConVarBool(Handle:convar);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets the boolean value of a console variable.
 | 
						|
 *
 | 
						|
 * Note: The replicate and notify params are ignored on the Episode 2/Orange Box engine.
 | 
						|
 * This engine automatically replicates and notifies as soon as the convar is changed.
 | 
						|
 *
 | 
						|
 * @param convar		Handle to the convar.
 | 
						|
 * @param value			New boolean value.
 | 
						|
 * @param replicate		If set to true, the new convar value will be set on all clients.
 | 
						|
 *						This will only work if the convar has the FCVAR_REPLICATED flag
 | 
						|
 *						and actually exists on clients.
 | 
						|
 * @param notify		If set to true, clients will be notified that the convar has changed.
 | 
						|
 *						This will only work if the convar has the FCVAR_NOTIFY flag.
 | 
						|
 * @noreturn
 | 
						|
 * @error				Invalid or corrupt Handle.
 | 
						|
 */
 | 
						|
native SetConVarBool(Handle:convar, bool:value, bool:replicate=false, bool:notify=false);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns the integer value of a console variable.
 | 
						|
 *
 | 
						|
 * @param convar		Handle to the convar.
 | 
						|
 * @return				The integer value of the convar.
 | 
						|
 * @error				Invalid or corrupt Handle.
 | 
						|
 */
 | 
						|
native GetConVarInt(Handle:convar);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets the integer value of a console variable.
 | 
						|
 *
 | 
						|
 * Note: The replicate and notify params are ignored on the Episode 2/Orange Box engine.
 | 
						|
 * This engine automatically replicates and notifies as soon as the convar is changed.
 | 
						|
 *
 | 
						|
 * @param convar		Handle to the convar.
 | 
						|
 * @param value			New integer value.
 | 
						|
 * @param replicate		If set to true, the new convar value will be set on all clients.
 | 
						|
 *						This will only work if the convar has the FCVAR_REPLICATED flag
 | 
						|
 *						and actually exists on clients.
 | 
						|
 * @param notify		If set to true, clients will be notified that the convar has changed.
 | 
						|
 *						This will only work if the convar has the FCVAR_NOTIFY flag.
 | 
						|
 * @noreturn
 | 
						|
 * @error				Invalid or corrupt Handle.
 | 
						|
 */
 | 
						|
native SetConVarInt(Handle:convar, value, bool:replicate=false, bool:notify=false);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns the floating point value of a console variable.
 | 
						|
 *
 | 
						|
 * @param convar		Handle to the convar.
 | 
						|
 * @return				The floating point value of the convar.
 | 
						|
 * @error				Invalid or corrupt Handle.
 | 
						|
 */
 | 
						|
native Float:GetConVarFloat(Handle:convar);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets the floating point value of a console variable.
 | 
						|
 *
 | 
						|
 * Note: The replicate and notify params are ignored on the Episode 2/Orange Box engine.
 | 
						|
 * This engine automatically replicates and notifies as soon as the convar is changed.
 | 
						|
 *
 | 
						|
 * @param convar		Handle to the convar.
 | 
						|
 * @param value			New floating point value.
 | 
						|
 * @param replicate		If set to true, the new convar value will be set on all clients.
 | 
						|
 *						This will only work if the convar has the FCVAR_REPLICATED flag
 | 
						|
 *						and actually exists on clients.
 | 
						|
 * @param notify		If set to true, clients will be notified that the convar has changed.
 | 
						|
 *						This will only work if the convar has the FCVAR_NOTIFY flag.
 | 
						|
 * @noreturn
 | 
						|
 * @error				Invalid or corrupt Handle.
 | 
						|
 */
 | 
						|
native SetConVarFloat(Handle:convar, Float:value, bool:replicate=false, bool:notify=false);
 | 
						|
 | 
						|
/**
 | 
						|
 * Retrieves the string value of a console variable.
 | 
						|
 *
 | 
						|
 * @param convar		Handle to the convar.
 | 
						|
 * @param value			Buffer to store the value of the convar.
 | 
						|
 * @param maxlength		Maximum length of string buffer.
 | 
						|
 * @noreturn
 | 
						|
 * @error				Invalid or corrupt Handle.     
 | 
						|
 */
 | 
						|
native GetConVarString(Handle:convar, String:value[], maxlength);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets the string value of a console variable.
 | 
						|
 *
 | 
						|
 * Note: The replicate and notify params are ignored on the Episode 2/Orange Box engine.
 | 
						|
 * This engine automatically replicates and notifies as soon as the convar is changed.
 | 
						|
 *
 | 
						|
 * @param convar		Handle to the convar.
 | 
						|
 * @param value			New string value.
 | 
						|
 * @param replicate		If set to true, the new convar value will be set on all clients.
 | 
						|
 *						This will only work if the convar has the FCVAR_REPLICATED flag
 | 
						|
 *						and actually exists on clients.
 | 
						|
 * @param notify		If set to true, clients will be notified that the convar has changed.
 | 
						|
 *						This will only work if the convar has the FCVAR_NOTIFY flag.
 | 
						|
 * @noreturn
 | 
						|
 * @error				Invalid or corrupt Handle.
 | 
						|
 */
 | 
						|
native SetConVarString(Handle:convar, const String:value[], bool:replicate=false, bool:notify=false);
 | 
						|
 | 
						|
/**
 | 
						|
 * Resets the console variable to its default value.
 | 
						|
 *
 | 
						|
 * Note: The replicate and notify params are ignored on the Episode 2/Orange Box engine.
 | 
						|
 * This engine automatically replicates and notifies as soon as the convar is changed.
 | 
						|
 *
 | 
						|
 * @param convar		Handle to the convar.
 | 
						|
 * @param replicate		If set to true, the new convar value will be set on all clients.
 | 
						|
 *						This will only work if the convar has the FCVAR_REPLICATED flag
 | 
						|
 *						and actually exists on clients.
 | 
						|
 * @param notify		If set to true, clients will be notified that the convar has changed.
 | 
						|
 *						This will only work if the convar has the FCVAR_NOTIFY flag.
 | 
						|
 * @noreturn
 | 
						|
 * @error				Invalid or corrupt Handle.
 | 
						|
 */
 | 
						|
native ResetConVar(Handle:convar, bool:replicate=false, bool:notify=false);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns the bitstring of flags on a console variable.
 | 
						|
 *
 | 
						|
 * @param convar		Handle to the convar.
 | 
						|
 * @return				A bitstring containing the FCVAR_* flags that are enabled.
 | 
						|
 * @error				Invalid or corrupt Handle.
 | 
						|
 */
 | 
						|
native GetConVarFlags(Handle:convar);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets the bitstring of flags on a console variable.
 | 
						|
 *
 | 
						|
 * @param convar		Handle to the convar.
 | 
						|
 * @param flags			A bitstring containing the FCVAR_* flags to enable.
 | 
						|
 * @noreturn
 | 
						|
 * @error				Invalid or corrupt Handle.
 | 
						|
 */
 | 
						|
native SetConVarFlags(Handle:convar, flags);
 | 
						|
 | 
						|
/**
 | 
						|
 * Retrieves the specified bound of a console variable.
 | 
						|
 *
 | 
						|
 * @param convar		Handle to the convar.
 | 
						|
 * @param type			Type of bound to retrieve, ConVarBound_Lower or ConVarBound_Upper.
 | 
						|
 * @param value			By-reference cell to store the specified floating point bound value.
 | 
						|
 * @return				True if the convar has the specified bound set, false otherwise.
 | 
						|
 * @error				Invalid or corrupt Handle.
 | 
						|
 */
 | 
						|
native bool:GetConVarBounds(Handle:convar, ConVarBounds:type, &Float:value);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets the specified bound of a console variable.
 | 
						|
 *
 | 
						|
 * @param convar		Handle to the convar.
 | 
						|
 * @param type			Type of bound to set, ConVarBound_Lower or ConVarBound_Upper
 | 
						|
 * @param set			If set to true, convar will use specified bound. If false, bound will be removed.
 | 
						|
 * @param value			Floating point value to use as the specified bound.
 | 
						|
 * @noreturn
 | 
						|
 * @error				Invalid or corrupt Handle.
 | 
						|
 */
 | 
						|
native SetConVarBounds(Handle:convar, ConVarBounds:type, bool:set, Float:value=0.0);
 | 
						|
 | 
						|
/**
 | 
						|
 * Retrieves the name of a console variable.
 | 
						|
 *
 | 
						|
 * @param convar		Handle to the convar.
 | 
						|
 * @param value			Buffer to store the name of the convar.
 | 
						|
 * @param maxlength		Maximum length of string buffer.
 | 
						|
 * @noreturn
 | 
						|
 * @error				Invalid or corrupt Handle.     
 | 
						|
 */
 | 
						|
native GetConVarName(Handle:convar, const String:name[], maxlength);
 | 
						|
 | 
						|
funcenum ConVarQueryFinished
 | 
						|
{	
 | 
						|
	/**
 | 
						|
	 * Called when a query to retrieve a client's console variable has finished.
 | 
						|
	 *
 | 
						|
	 * @param cookie		Unique identifier of query.
 | 
						|
	 * @param client		Player index.
 | 
						|
	 * @param result		Result of query that tells one whether or not query was successful.
 | 
						|
	 *						See ConVarQueryResult enum for more details.
 | 
						|
	 * @param convarName	Name of client convar that was queried.
 | 
						|
	 * @param convarValue	Value of client convar that was queried if successful. This will be "" if it was not.
 | 
						|
	 * @param value			Value that was passed when query was started.
 | 
						|
	 * @noreturn
 | 
						|
	 */
 | 
						|
	public(QueryCookie:cookie, client, ConVarQueryResult:result, const String:cvarName[], const String:cvarValue[], any:value),
 | 
						|
	
 | 
						|
	/**
 | 
						|
	 * Called when a query to retrieve a client's console variable has finished.
 | 
						|
	 *
 | 
						|
	 * @param cookie		Unique identifier of query.
 | 
						|
	 * @param client		Player index.
 | 
						|
	 * @param result		Result of query that tells one whether or not query was successful.
 | 
						|
	 *						See ConVarQueryResult enum for more details.
 | 
						|
	 * @param convarName	Name of client convar that was queried.
 | 
						|
	 * @param convarValue	Value of client convar that was queried if successful. This will be "" if it was not.
 | 
						|
	 * @noreturn
 | 
						|
	 */
 | 
						|
	public(QueryCookie:cookie, client, ConVarQueryResult:result, const String:cvarName[], const String:cvarValue[])
 | 
						|
};
 | 
						|
 | 
						|
/**
 | 
						|
 * Starts a query to retrieve the value of a client's console variable.
 | 
						|
 *
 | 
						|
 * @param client		Player index.
 | 
						|
 * @param name			Name of client convar to query.
 | 
						|
 * @param callback		A function to use as a callback when the query has finished.
 | 
						|
 * @param value			Optional value to pass to the callback function.
 | 
						|
 * @return				A cookie that uniquely identifies the query. 
 | 
						|
 *						Returns QUERYCOOKIE_FAILED on failure, such as when used on a bot.
 | 
						|
 */
 | 
						|
native QueryCookie:QueryClientConVar(client, const String:cvarName[], ConVarQueryFinished:callback, any:value=0);
 | 
						|
 | 
						|
/**
 | 
						|
 * Gets a command iterator.  Must be freed with CloseHandle().
 | 
						|
 *
 | 
						|
 * @return				A new command iterator.
 | 
						|
 */
 | 
						|
native Handle:GetCommandIterator();
 | 
						|
 | 
						|
/**
 | 
						|
 * Reads a command iterator, then advances to the next command if any.
 | 
						|
 * Only SourceMod specific commands are returned.
 | 
						|
 *
 | 
						|
 * @param iter			Command iterator Handle.
 | 
						|
 * @param name			Name buffer.
 | 
						|
 * @param nameLen		Name buffer size.
 | 
						|
 * @param eflags		Effective default flags of a command.
 | 
						|
 * @param desc			Command description buffer.
 | 
						|
 * @param descLen		Command description buffer size.
 | 
						|
 * @return				True on success, false if there are no more commands.
 | 
						|
 */
 | 
						|
native bool:ReadCommandIterator(Handle:iter, 
 | 
						|
								String:name[], 
 | 
						|
								nameLen, 
 | 
						|
								&eflags=0, 
 | 
						|
								String:desc[]="", 
 | 
						|
								descLen=0);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns whether a client has access to a given command string.  The string 
 | 
						|
 * can also be any override string, as overrides can be independent of 
 | 
						|
 * commands.  This important feature essentially allows you to create custom 
 | 
						|
 * flags using the override system.
 | 
						|
 *
 | 
						|
 * @param client		Client index.
 | 
						|
 * @param command		Command name.  If the command is not found, the default 
 | 
						|
 *						flags are used.
 | 
						|
 * @param flags			Flag string to use as a default, if the command or override 
 | 
						|
 *						is not found.
 | 
						|
 * @param override_only	If true, SourceMod will not attempt to find a matching 
 | 
						|
 *						command, and it will only use the default flags specified.
 | 
						|
 *						Otherwise, SourceMod will ignore the default flags if 
 | 
						|
 *						there is a matching admin command.
 | 
						|
 * @return				True if the client has access, false otherwise.
 | 
						|
 */
 | 
						|
native bool:CheckCommandAccess(client, 
 | 
						|
							   const String:command[],
 | 
						|
							   flags,
 | 
						|
							   bool:override_only=false);
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns true if the supplied character is valid in a ConVar name.
 | 
						|
 *
 | 
						|
 * @param c			Character to validate.
 | 
						|
 * @return			True is valid for ConVars, false otherwise
 | 
						|
 */
 | 
						|
stock bool:IsValidConVarChar(c)
 | 
						|
{
 | 
						|
	return (c == '_' || IsCharAlpha(c) || IsCharNumeric(c));
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Returns the bitstring of flags of a command.
 | 
						|
 *
 | 
						|
 * @param name		Name of the command.
 | 
						|
 * @return			A bitstring containing the FCVAR_* flags that are enabled 
 | 
						|
 *					or INVALID_FCVAR_FLAGS if command not found.
 | 
						|
 */
 | 
						|
native GetCommandFlags(const String:name[]);
 | 
						|
 | 
						|
/**
 | 
						|
 * Sets the bitstring of flags of a command.
 | 
						|
 *
 | 
						|
 * @param name		Name of the command.
 | 
						|
 * @param flags		A bitstring containing the FCVAR_* flags to enable.
 | 
						|
 * @return			True on success, otherwise false.
 | 
						|
 */
 | 
						|
native bool:SetCommandFlags(const String:name[], flags);
 | 
						|
 | 
						|
/**
 | 
						|
 * Starts a ConCommandBase search, traversing the list of ConVars and 
 | 
						|
 * ConCommands.  If a Handle is returned, the next entry must be read 
 | 
						|
 * via FindNextConCommand().  The order of the list is undefined.
 | 
						|
 *
 | 
						|
 * @param buffer		Buffer to store entry name.
 | 
						|
 * @param max_size		Maximum size of the buffer.
 | 
						|
 * @param isCommand		Variable to store whether the entry is a command. 
 | 
						|
 *						If it is not a command, it is a ConVar.
 | 
						|
 * @param flags			Variable to store entry flags.
 | 
						|
 * @param description		Buffer to store the description, empty if no description present.
 | 
						|
 * @param descrmax_size		Maximum size of the description buffer.
 | 
						|
 * @return				On success, a ConCmdIter Handle is returned, which 
 | 
						|
 *						can be read via FindNextConCommand(), and must be 
 | 
						|
 *						closed via CloseHandle().  Additionally, the output 
 | 
						|
 *						parameters will be filled with information of the 
 | 
						|
 *						first ConCommandBase entry.
 | 
						|
 *						On failure, INVALID_HANDLE is returned, and the 
 | 
						|
 *						contents of outputs is undefined.
 | 
						|
 */
 | 
						|
native Handle:FindFirstConCommand(String:buffer[], max_size, &bool:isCommand, &flags=0, String:description[]="", descrmax_size=0);
 | 
						|
 | 
						|
/**
 | 
						|
 * Reads the next entry in a ConCommandBase iterator.
 | 
						|
 *
 | 
						|
 * @param search		ConCmdIter Handle to search.
 | 
						|
 * @param buffer		Buffer to store entry name.
 | 
						|
 * @param max_size		Maximum size of the buffer.
 | 
						|
 * @param isCommand		Variable to store whether the entry is a command.
 | 
						|
 *						If it is not a command, it is a ConVar.
 | 
						|
 * @param flags			Variable to store entry flags.
 | 
						|
 * @param description		Buffer to store the description, empty if no description present.
 | 
						|
 * @param descrmax_size		Maximum size of the description buffer.
 | 
						|
 * @return				On success, the outputs are filled, the iterator is 
 | 
						|
 *						advanced to the next entry, and true is returned.  
 | 
						|
 *						If no more entries exist, false is returned, and the 
 | 
						|
 *						contents of outputs is undefined.
 | 
						|
 */
 | 
						|
native bool:FindNextConCommand(Handle:search, String:buffer[], max_size, &bool:isCommand, &flags=0, String:description[]="", descrmax_size=0);
 | 
						|
 | 
						|
/**
 | 
						|
 * Replicates a convar value to a specific client. This does not change the actual convar value.
 | 
						|
 *
 | 
						|
 * @param client		Client index
 | 
						|
 * @param convar		ConVar handle
 | 
						|
 * @param value			String value to send
 | 
						|
 * @return				True on success, false on failure
 | 
						|
 * @error 				Invalid client index, client not in game, or client is fake
 | 
						|
 */
 | 
						|
native bool:SendConVarValue(client, Handle:convar, const String:value[]);
 |