60 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * vim: set ts=4 :
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|  * =============================================================================
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|  * Source SDK Hooks Extension
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|  * Copyright (C) 2010-2012 Nicholas Hastings
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|  * Copyright (C) 2009-2010 Erik Minekus
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|  * =============================================================================
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
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|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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|  * details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
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|  * this program.  If not, see <http://www.gnu.org/licenses/>.
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|  *
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|  * As a special exception, AlliedModders LLC gives you permission to link the
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|  * code of this program (as well as its derivative works) to "Half-Life 2," the
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|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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|  * by the Valve Corporation.  You must obey the GNU General Public License in
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|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
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|  * this exception to all derivative works.  AlliedModders LLC defines further
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|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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|  * or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
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|  */
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| 
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| #define SET_PRE_true(gamedataname) g_HookTypes[SDKHook_##gamedataname].supported = true;
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| #define SET_PRE_false(gamedataname)
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| #define SET_POST_true(gamedataname) g_HookTypes[SDKHook_##gamedataname##Post].supported = true;
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| #define SET_POST_false(gamedataname)
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| 
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| #define CHECKOFFSET(gamedataname, supportsPre, supportsPost) \
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| 	offset = 0; \
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| 	g_pGameConf->GetOffset(#gamedataname, &offset); \
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| 	if (offset > 0) \
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| 	{ \
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| 		SH_MANUALHOOK_RECONFIGURE(gamedataname, offset, 0, 0); \
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| 		SET_PRE_##supportsPre(gamedataname) \
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| 		SET_POST_##supportsPost(gamedataname) \
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| 	}
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| 
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| #define CHECKOFFSET_W(gamedataname, supportsPre, supportsPost) \
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| 	offset = 0; \
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| 	g_pGameConf->GetOffset("Weapon_"#gamedataname, &offset); \
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| 	if (offset > 0) \
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| 	{ \
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| 		SH_MANUALHOOK_RECONFIGURE(Weapon_##gamedataname, offset, 0, 0); \
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| 		SET_PRE_##supportsPre(Weapon##gamedataname) \
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| 		SET_POST_##supportsPost(Weapon##gamedataname) \
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| 	}
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| 
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| #define HOOKLOOP \
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| 	for(int i = g_HookList.Count() - 1; i >= 0; i--)
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