--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401964
		
			
				
	
	
		
			198 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			198 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * vim: set ts=4 :
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|  * =============================================================================
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|  * SourceMod
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|  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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|  * =============================================================================
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|  *
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|  * This program is free software; you can redistribute it and/or modify it under
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|  * the terms of the GNU General Public License, version 3.0, as published by the
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|  * Free Software Foundation.
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|  * 
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|  * This program is distributed in the hope that it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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|  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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|  * details.
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|  *
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|  * You should have received a copy of the GNU General Public License along with
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|  * this program.  If not, see <http://www.gnu.org/licenses/>.
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|  *
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|  * As a special exception, AlliedModders LLC gives you permission to link the
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|  * code of this program (as well as its derivative works) to "Half-Life 2," the
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|  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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|  * by the Valve Corporation.  You must obey the GNU General Public License in
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|  * all respects for all other code used.  Additionally, AlliedModders LLC grants
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|  * this exception to all derivative works.  AlliedModders LLC defines further
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|  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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|  * or <http://www.sourcemod.net/license.php>.
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|  *
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|  * Version: $Id$
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|  */
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| 
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| #ifndef _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
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| #define _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
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| 
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| #include "sm_globals.h"
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| #include <eiface.h>
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| #include "sourcemm_api.h"
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| #include <IForwardSys.h>
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| #include <IPlayerHelpers.h>
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| #include <IAdminSystem.h>
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| #include <sh_string.h>
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| #include <sh_list.h>
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| #include <sh_vector.h>
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| 
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| using namespace SourceHook;
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| 
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| #define PLAYER_LIFE_UNKNOWN	0
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| #define PLAYER_LIFE_ALIVE	1
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| #define PLAYER_LIFE_DEAD	2
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| 
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| #define MIN_API_FOR_ADMINCALLS		7
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| 
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| class CPlayer : public IGamePlayer
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| {
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| 	friend class PlayerManager;
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| public:
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| 	CPlayer();
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| public:
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| 	const char *GetName();
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| 	const char *GetIPAddress();
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| 	const char *GetAuthString();
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| 	edict_t *GetEdict();
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| 	bool IsInGame();
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| 	bool WasCountedAsInGame();
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| 	bool IsConnected();
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| 	bool IsAuthorized();
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| 	bool IsFakeClient();
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| 	void SetAdminId(AdminId id, bool temporary);
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| 	AdminId GetAdminId();
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| 	void Kick(const char *str);
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| 	IPlayerInfo *GetPlayerInfo();
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| 	unsigned int GetLanguageId();
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| 	int GetUserId();
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| 	bool RunAdminCacheChecks();
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| 	void NotifyPostAdminChecks();
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| public:
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| 	void DoBasicAdminChecks();
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| 	bool IsInKickQueue();
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| 	void MarkAsBeingKicked();
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| 	int GetLifeState();
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| private:
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| 	void Initialize(const char *name, const char *ip, edict_t *pEntity);
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| 	void Connect();
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| 	void Disconnect();
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| 	void SetName(const char *name);
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| 	void DumpAdmin(bool deleting);
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| 	void Authorize(const char *auth);
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| 	void Authorize_Post();
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| 	void DoPostConnectAuthorization();
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| private:
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| 	bool m_IsConnected;
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| 	bool m_IsInGame;
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| 	bool m_IsAuthorized;
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| 	bool m_bIsInKickQueue;
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| 	String m_Name;
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| 	String m_Ip;
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| 	String m_IpNoPort;
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| 	String m_AuthID;
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| 	AdminId m_Admin;
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| 	bool m_TempAdmin;
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| 	edict_t *m_pEdict;
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| 	IPlayerInfo *m_Info;
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| 	String m_LastPassword;
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| 	bool m_bAdminCheckSignalled;
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| 	int m_iIndex;
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| 	unsigned int m_LangId;
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| 	int m_UserId;
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| };
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| 
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| class PlayerManager : 
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| 	public SMGlobalClass,
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| 	public IPlayerManager
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| {
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| 	friend class CPlayer;
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| public:
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| 	PlayerManager();
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| 	~PlayerManager();
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| public: //SMGlobalClass
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| 	void OnSourceModAllInitialized();
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| 	void OnSourceModShutdown();
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| 	void OnSourceModLevelEnd();
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| 	ConfigResult OnSourceModConfigChanged(const char *key, const char *value, ConfigSource source, char *error, size_t maxlength);
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| public:
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| 	CPlayer *GetPlayerByIndex(int client) const;
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| 	void RunAuthChecks();
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| 	void ClearAdminId(AdminId id);
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| 	void ClearAllAdmins();
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| public:
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| 	bool OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
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| 	bool OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
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| 	void OnClientPutInServer(edict_t *pEntity, char const *playername);
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| 	void OnClientDisconnect(edict_t *pEntity);
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| 	void OnClientDisconnect_Post(edict_t *pEntity);
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| #if defined ORANGEBOX_BUILD
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| 	void OnClientCommand(edict_t *pEntity, const CCommand &args);
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| #else
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| 	void OnClientCommand(edict_t *pEntity);
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| #endif
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| 	void OnClientSettingsChanged(edict_t *pEntity);
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| 	//void OnClientSettingsChanged_Pre(edict_t *pEntity);
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| public: //IPlayerManager
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| 	void AddClientListener(IClientListener *listener);
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| 	void RemoveClientListener(IClientListener *listener);
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| 	IGamePlayer *GetGamePlayer(int client);
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| 	IGamePlayer *GetGamePlayer(edict_t *pEdict);
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| 	int GetMaxClients();
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| 	int GetNumPlayers();
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| 	int GetClientOfUserId(int userid);
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| 	bool IsServerActivated();
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| 	int FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags);
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| 	int InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags);
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| 	void RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler);
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| 	void UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler);
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| 	void ProcessCommandTarget(cmd_target_info_t *info);
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| public:
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| 	inline int MaxClients()
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| 	{
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| 		return m_maxClients;
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| 	}
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| 	inline int NumPlayers()
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| 	{
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| 		return m_PlayerCount;
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| 	}
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| 	bool CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id);
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| 	bool CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id);
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| 	const char *GetPassInfoVar();
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| 	void RecheckAnyAdmins();
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| 	unsigned int GetReplyTo();
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| 	unsigned int SetReplyTo(unsigned int reply);
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| private:
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| 	void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
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| private:
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| 	List<IClientListener *> m_hooks;
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| 	IForward *m_clconnect;
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| 	IForward *m_cldisconnect;
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| 	IForward *m_cldisconnect_post;
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| 	IForward *m_clputinserver;
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| 	IForward *m_clcommand;
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| 	IForward *m_clinfochanged;
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| 	IForward *m_clauth;
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| 	IForward *m_onActivate;
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| 	IForward *m_onActivate2;
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| 	CPlayer *m_Players;
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| 	int *m_UserIdLookUp;
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| 	int m_maxClients;
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| 	int m_PlayerCount;
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| 	bool m_FirstPass;
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| 	unsigned int *m_AuthQueue;
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| 	String m_PassInfoVar;
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| 	bool m_QueryLang;
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| };
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| 
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| extern PlayerManager g_Players;
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| extern bool g_OnMapStarted;
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| extern const unsigned int *g_NumPlayersToAuth;
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| 
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| #endif //_INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
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