* AcceptEntityOutput native * define fix * MSVC fix and renamed native * Added requested changes. * tab/space fix
		
			
				
	
	
		
			186 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			186 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod SDKTools Extension
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 * Copyright (C) 2004-2017 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include "extension.h"
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#include "variant-t.h"
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#include <datamap.h>
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unsigned char g_Variant_t[SIZEOF_VARIANT_T] = {0};
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#define ENTINDEX_TO_CBASEENTITY(ref, buffer) \
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	buffer = gamehelpers->ReferenceToEntity(ref); \
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	if (!buffer) \
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	{ \
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		return pContext->ThrowNativeError("Entity %d (%d) is not a CBaseEntity", gamehelpers->ReferenceToIndex(ref), ref); \
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	}
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/* Hack to init the variant_t object for the first time */
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class VariantFirstTimeInit
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{
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public:
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	VariantFirstTimeInit()
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	{
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		*(unsigned int *)(&g_Variant_t[12]) = INVALID_EHANDLE_INDEX;
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	}
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} g_VariantFirstTimeInit;
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static cell_t SetVariantBool(IPluginContext *pContext, const cell_t *params)
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{
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	unsigned char *vptr = g_Variant_t;
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	*(bool *)vptr = (params[1]) ? true : false;
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	vptr += sizeof(int)*3 + sizeof(unsigned long);
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	*(fieldtype_t *)vptr = FIELD_BOOLEAN;
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	return 1;
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}
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static cell_t SetVariantString(IPluginContext *pContext, const cell_t *params)
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{
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	char *str;
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	unsigned char *vptr = g_Variant_t;
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	pContext->LocalToString(params[1], &str);
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	*(string_t *)vptr = MAKE_STRING(str);
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	vptr += sizeof(int)*3 + sizeof(unsigned long);
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	*(fieldtype_t *)vptr = FIELD_STRING;
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	return 1;
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}
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static cell_t SetVariantInt(IPluginContext *pContext, const cell_t *params)
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{
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	unsigned char *vptr = g_Variant_t;
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	*(int *)vptr = params[1];
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	vptr += sizeof(int)*3 + sizeof(unsigned long);
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	*(fieldtype_t *)vptr = FIELD_INTEGER;
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	return 1;
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}
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static cell_t SetVariantFloat(IPluginContext *pContext, const cell_t *params)
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{
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	unsigned char *vptr = g_Variant_t;
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	*(float *)vptr = sp_ctof(params[1]);
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	vptr += sizeof(int)*3 + sizeof(unsigned long);
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	*(fieldtype_t *)vptr = FIELD_FLOAT;
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	return 1;
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}
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static cell_t SetVariantVector3D(IPluginContext *pContext, const cell_t *params)
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{
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	cell_t *val;
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	unsigned char *vptr = g_Variant_t;
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	pContext->LocalToPhysAddr(params[1], &val);
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	*(float *)vptr = sp_ctof(val[0]);
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	vptr += sizeof(float);
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	*(float *)vptr = sp_ctof(val[1]);
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	vptr += sizeof(float);
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	*(float *)vptr = sp_ctof(val[2]);
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	vptr += sizeof(float) + sizeof(unsigned long);
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	*(fieldtype_t *)vptr = FIELD_VECTOR;
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	return 1;
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}
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static cell_t SetVariantPosVector3D(IPluginContext *pContext, const cell_t *params)
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{
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	cell_t *val;
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	unsigned char *vptr = g_Variant_t;
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	pContext->LocalToPhysAddr(params[1], &val);
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	*(float *)vptr = sp_ctof(val[0]);
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	vptr += sizeof(float);
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	*(float *)vptr = sp_ctof(val[1]);
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	vptr += sizeof(float);
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	*(float *)vptr = sp_ctof(val[2]);
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	vptr += sizeof(float) + sizeof(unsigned long);
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	*(fieldtype_t *)vptr = FIELD_POSITION_VECTOR;
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	return 1;
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}
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static cell_t SetVariantColor(IPluginContext *pContext, const cell_t *params)
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{
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	cell_t *val;
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	unsigned char *vptr = g_Variant_t;
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	pContext->LocalToPhysAddr(params[1], &val);
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	*(unsigned char *)vptr = val[0];
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	vptr += sizeof(unsigned char);
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	*(unsigned char *)vptr = val[1];
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	vptr += sizeof(unsigned char);
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	*(unsigned char *)vptr = val[2];
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	vptr += sizeof(unsigned char);
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	*(unsigned char *)vptr = val[3];
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	vptr += sizeof(unsigned char) + sizeof(int)*2 + sizeof(unsigned long);
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	*(fieldtype_t *)vptr = FIELD_COLOR32;
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	return 1;
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}
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static cell_t SetVariantEntity(IPluginContext *pContext, const cell_t *params)
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{
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	CBaseEntity *pEntity;
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	unsigned char *vptr = g_Variant_t;
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	CBaseHandle bHandle;
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	ENTINDEX_TO_CBASEENTITY(params[1], pEntity);
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	bHandle = reinterpret_cast<IHandleEntity *>(pEntity)->GetRefEHandle();
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	vptr += sizeof(int)*3;
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	*(unsigned long *)vptr = (unsigned long)(bHandle.ToInt());
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	vptr += sizeof(unsigned long);
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	*(fieldtype_t *)vptr = FIELD_EHANDLE;
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	return 1;
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}
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sp_nativeinfo_t g_VariantTNatives[] =
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{
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	{"SetVariantBool",				SetVariantBool},
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	{"SetVariantString",			SetVariantString},
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	{"SetVariantInt",				SetVariantInt},
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	{"SetVariantFloat",				SetVariantFloat},
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	{"SetVariantVector3D",			SetVariantVector3D},
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	{"SetVariantPosVector3D",		SetVariantPosVector3D},
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	{"SetVariantColor",				SetVariantColor},
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	{"SetVariantEntity",			SetVariantEntity},
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	{NULL,							NULL},
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}; |