sourcemod/core/GameConfigs.cpp
David Anderson e16d731d81 fixed a bug where linux did not read dladdr() return value right for gameconfs
--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40979
2007-06-17 19:23:43 +00:00

587 lines
13 KiB
C++

/**
* vim: set ts=4 :
* ===============================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* ===============================================================
*
* This file is not open source and may not be copied without explicit
* written permission of AlliedModders LLC. This file may not be redistributed
* in whole or significant part.
* For information, see LICENSE.txt or http://www.sourcemod.net/license.php
*
* Version: $Id$
*/
#include <string.h>
#include <stdlib.h>
#include "GameConfigs.h"
#include "TextParsers.h"
#include "sm_stringutil.h"
#include "sourcemod.h"
#include "sourcemm_api.h"
#include "HalfLife2.h"
#include "Logger.h"
#include "ShareSys.h"
#include "MemoryUtils.h"
#include "LibrarySys.h"
#include "HandleSys.h"
#if defined PLATFORM_LINUX
#include <dlfcn.h>
#endif
GameConfigManager g_GameConfigs;
IGameConfig *g_pGameConf = NULL;
char g_mod[255];
#define PSTATE_NONE 0
#define PSTATE_GAMES 1
#define PSTATE_GAMEDEFS 2
#define PSTATE_GAMEDEFS_OFFSETS 3
#define PSTATE_GAMEDEFS_OFFSETS_OFFSET 4
#define PSTATE_GAMEDEFS_KEYS 5
#define PSTATE_GAMEDEFS_SUPPORTED 6
#define PSTATE_GAMEDEFS_SIGNATURES 7
#define PSTATE_GAMEDEFS_SIGNATURES_SIG 8
#if defined PLATFORM_WINDOWS
#define PLATFORM_NAME "windows"
#elif defined PLATFORM_LINUX
#define PLATFORM_NAME "linux"
#endif
struct TempSigInfo
{
void Reset()
{
library[0] = '\0';
sig[0] = '\0';
}
char sig[512];
char library[64];
} s_TempSig;
CGameConfig::CGameConfig(const char *file)
{
m_pFile = sm_strdup(file);
m_pOffsets = sm_trie_create();
m_pProps = sm_trie_create();
m_pKeys = sm_trie_create();
m_pSigs = sm_trie_create();
m_pStrings = new BaseStringTable(512);
m_RefCount = 0;
}
CGameConfig::~CGameConfig()
{
sm_trie_destroy(m_pOffsets);
sm_trie_destroy(m_pProps);
sm_trie_destroy(m_pKeys);
sm_trie_destroy(m_pSigs);
delete [] m_pFile;
delete m_pStrings;
}
SMCParseResult CGameConfig::ReadSMC_NewSection(const char *name, bool opt_quotes)
{
if (m_IgnoreLevel)
{
m_IgnoreLevel++;
return SMCParse_Continue;
}
switch (m_ParseState)
{
case PSTATE_NONE:
{
if (strcmp(name, "Games") == 0)
{
m_ParseState = PSTATE_GAMES;
} else {
m_IgnoreLevel++;
}
break;
}
case PSTATE_GAMES:
{
if ((strcmp(name, "*") == 0)
|| (strcmp(name, "#default") == 0)
|| (strcmp(name, g_mod) == 0))
{
m_ParseState = PSTATE_GAMEDEFS;
strncopy(m_mod, name, sizeof(m_mod));
} else {
m_IgnoreLevel++;
}
break;
}
case PSTATE_GAMEDEFS:
{
if (strcmp(name, "Offsets") == 0)
{
m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
}
else if (strcmp(name, "Keys") == 0)
{
m_ParseState = PSTATE_GAMEDEFS_KEYS;
}
else if ((strcmp(name, "#supported") == 0)
&& (strcmp(m_mod, "#default") == 0))
{
m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
/* Ignore this section unless we get a game. */
bShouldBeReadingDefault = false;
}
else if (strcmp(name, "Signatures") == 0)
{
m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
}
else
{
m_IgnoreLevel++;
}
break;
}
case PSTATE_GAMEDEFS_OFFSETS:
{
m_prop[0] = '\0';
m_class[0] = '\0';
strncopy(m_offset, name, sizeof(m_offset));
m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
break;
}
case PSTATE_GAMEDEFS_SIGNATURES:
{
strncopy(m_offset, name, sizeof(m_offset));
s_TempSig.Reset();
m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
break;
}
/* No sub-sections allowed:
case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
case PSTATE_GAMEDEFS_KEYS:
case PSTATE_GAMEDEFS_SUPPORTED:
case PSTATE_GAMEDEFS_SIGNATURES_SIG:
*/
default:
{
/* If we don't know what we got, start ignoring */
m_IgnoreLevel++;
break;
}
}
return SMCParse_Continue;
}
SMCParseResult CGameConfig::ReadSMC_KeyValue(const char *key, const char *value, bool key_quotes, bool value_quotes)
{
if (m_IgnoreLevel)
{
return SMCParse_Continue;
}
if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
{
if (strcmp(key, "class") == 0)
{
strncopy(m_class, value, sizeof(m_class));
} else if (strcmp(key, "prop") == 0) {
strncopy(m_prop, value, sizeof(m_prop));
} else if (strcmp(key, PLATFORM_NAME) == 0) {
int val = atoi(value);
sm_trie_insert(m_pOffsets, m_offset, (void *)val);
}
} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
int id = m_pStrings->AddString(value);
sm_trie_insert(m_pKeys, key, (void *)id);
} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
if (strcmp(key, "game") == 0
&& strcmp(value, g_mod) == 0)
{
bShouldBeReadingDefault = true;
}
} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
if (strcmp(key, PLATFORM_NAME) == 0)
{
strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
} else if (strcmp(key, "library") == 0) {
strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
}
}
return SMCParse_Continue;
}
SMCParseResult CGameConfig::ReadSMC_LeavingSection()
{
if (m_IgnoreLevel)
{
m_IgnoreLevel--;
return SMCParse_Continue;
}
switch (m_ParseState)
{
case PSTATE_GAMES:
{
m_ParseState = PSTATE_NONE;
break;
}
case PSTATE_GAMEDEFS:
{
m_ParseState = PSTATE_GAMES;
break;
}
case PSTATE_GAMEDEFS_KEYS:
case PSTATE_GAMEDEFS_OFFSETS:
{
m_ParseState = PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
{
/* Parse the offset... */
if (m_class[0] != '\0'
&& m_prop[0] != '\0')
{
SendProp *pProp = g_HL2.FindInSendTable(m_class, m_prop);
if (pProp)
{
int val = pProp->GetOffset();
sm_trie_insert(m_pOffsets, m_offset, (void *)val);
sm_trie_insert(m_pProps, m_offset, pProp);
} else {
/* Check if it's a non-default game and no offsets exist */
if (((strcmp(m_mod, "*") != 0) && strcmp(m_mod, "#default") != 0)
&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
{
g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")",
m_class,
m_prop,
m_pFile,
m_mod);
}
}
}
m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
break;
}
case PSTATE_GAMEDEFS_SUPPORTED:
{
if (!bShouldBeReadingDefault)
{
/* If we shouldn't read the rest of this section, set the ignore level. */
m_IgnoreLevel = 1;
}
m_ParseState = PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_SIGNATURES:
{
m_ParseState = PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_SIGNATURES_SIG:
{
if (s_TempSig.library[0] == '\0')
{
/* assume server */
strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
}
void *addrInBase = NULL;
if (strcmp(s_TempSig.library, "server") == 0)
{
addrInBase = (void *)g_SMAPI->serverFactory(false);
} else if (strcmp(s_TempSig.library, "engine") == 0) {
addrInBase = (void *)g_SMAPI->engineFactory(false);
}
void *final_addr = NULL;
if (addrInBase == NULL)
{
g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")",
s_TempSig.library,
m_pFile);
} else {
#if defined PLATFORM_LINUX
if (s_TempSig.sig[0] == '@')
{
Dl_info info;
/* GNU only: returns 0 on error, inconsistent! >:[ */
if (dladdr(addrInBase, &info) != 0)
{
void *handle = dlopen(info.dli_fname, RTLD_NOW);
if (handle)
{
final_addr = dlsym(handle, &s_TempSig.sig[1]);
dlclose(handle);
} else {
g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
s_TempSig.library,
m_pFile);
}
} else {
g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
s_TempSig.library,
m_pFile);
}
if (!final_addr)
{
g_Logger.LogError("[SM] Unable to find named symbol (symbol \"%s\") (library \"%s\") (gameconf \"%s\")",
&s_TempSig.sig[1],
s_TempSig.library,
m_pFile);
}
}
if (final_addr)
{
goto skip_find;
}
#endif
/* First, preprocess the signature */
char real_sig[255];
size_t real_bytes;
size_t length;
real_bytes = 0;
length = strlen(s_TempSig.sig);
for (size_t i=0; i<length; i++)
{
if (real_bytes >= sizeof(real_sig))
{
break;
}
real_sig[real_bytes++] = s_TempSig.sig[i];
if (s_TempSig.sig[i] == '\\'
&& s_TempSig.sig[i+1] == 'x')
{
if (i + 3 >= length)
{
continue;
}
/* Get the hex part */
char s_byte[3];
int r_byte;
s_byte[0] = s_TempSig.sig[i+2];
s_byte[1] = s_TempSig.sig[i+3];
s_byte[2] = '\0';
/* Read it as an integer */
sscanf(s_byte, "%x", &r_byte);
/* Save the value */
real_sig[real_bytes-1] = r_byte;
/* Adjust index */
i += 3;
}
}
if (real_bytes < 1)
{
g_Logger.LogError("[SM] Invalid signature (name \"%s\") (gameconf \"%s\")",
m_offset,
m_pFile);
} else {
final_addr = g_MemUtils.FindPattern(addrInBase, real_sig, real_bytes);
if (!final_addr)
{
g_Logger.LogError("[SM] Unable to find signature (name \"%s\") (gameconf \"%s\")",
m_offset,
m_pFile);
}
}
}
#if defined PLATFORM_LINUX
skip_find:
#endif
sm_trie_insert(m_pSigs, m_offset, final_addr);
m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
break;
}
}
return SMCParse_Continue;
}
bool CGameConfig::Reparse(char *error, size_t maxlength)
{
SMCParseError err;
char path[PLATFORM_MAX_PATH];
g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s.txt", m_pFile);
/* Backwards compatibility */
if (!g_LibSys.PathExists(path))
{
g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "configs/gamedata/%s.txt", m_pFile);
}
/* Initialize parse states */
m_IgnoreLevel = 0;
bShouldBeReadingDefault = true;
m_ParseState = PSTATE_NONE;
/* Reset cached data */
m_pStrings->Reset();
sm_trie_clear(m_pOffsets);
sm_trie_clear(m_pProps);
sm_trie_clear(m_pKeys);
if ((err=g_TextParser.ParseFile_SMC(path, this, NULL, NULL))
!= SMCParse_Okay)
{
if (error && (err != SMCParse_Custom))
{
const char *str = g_TextParser.GetSMCErrorString(err);
snprintf(error, maxlength, "%s", str);
}
return false;
}
return true;
}
bool CGameConfig::GetOffset(const char *key, int *value)
{
void *obj;
if (!sm_trie_retrieve(m_pOffsets, key, &obj))
{
return false;
}
*value = (int)obj;
return true;
}
const char *CGameConfig::GetKeyValue(const char *key)
{
void *obj;
if (!sm_trie_retrieve(m_pKeys, key, &obj))
{
return NULL;
}
return m_pStrings->GetString((int)obj);
}
SendProp *CGameConfig::GetSendProp(const char *key)
{
SendProp *pProp;
if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
{
return NULL;
}
return pProp;
}
bool CGameConfig::GetMemSig(const char *key, void **addr)
{
return sm_trie_retrieve(m_pSigs, key, addr);
}
void CGameConfig::IncRefCount()
{
m_RefCount++;
}
unsigned int CGameConfig::DecRefCount()
{
m_RefCount--;
return m_RefCount;
}
GameConfigManager::GameConfigManager()
{
m_pLookup = sm_trie_create();
}
GameConfigManager::~GameConfigManager()
{
sm_trie_destroy(m_pLookup);
}
void GameConfigManager::OnSourceModStartup(bool late)
{
LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
strncopy(g_mod, g_SourceMod.GetGameFolderName(), sizeof(g_mod));
}
void GameConfigManager::OnSourceModAllInitialized()
{
/* NOW initialize the game file */
CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
char error[255];
if (!pGameConf->Reparse(error, sizeof(error)))
{
/* :TODO: log */
}
g_ShareSys.AddInterface(NULL, this);
}
void GameConfigManager::OnSourceModAllShutdown()
{
CloseGameConfigFile(g_pGameConf);
}
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
{
CGameConfig *pConfig;
if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
{
pConfig->IncRefCount();
*_pConfig = pConfig;
return true;
}
pConfig = new CGameConfig(file);
/* :HACKHACK: Don't parse the main config file */
bool retval = true;
if (_pConfig != &g_pGameConf)
{
retval = pConfig->Reparse(error, maxlength);
}
m_cfgs.push_back(pConfig);
sm_trie_insert(m_pLookup, file, pConfig);
pConfig->IncRefCount();
*_pConfig = pConfig;
return retval;
}
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
{
CGameConfig *pConfig = (CGameConfig *)cfg;
if (pConfig->DecRefCount() == 0)
{
sm_trie_delete(m_pLookup, pConfig->m_pFile);
delete pConfig;
}
}
extern HandleType_t g_GameConfigsType;
IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
{
HandleSecurity sec(ident, g_pCoreIdent);
IGameConfig *conf = NULL;
HandleError _err = g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
if (err)
{
*err = _err;
}
return conf;
}