121 lines
4.0 KiB
C++
121 lines
4.0 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod SDKTools Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_TEMPENTS_H_
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#define _INCLUDE_SOURCEMOD_TEMPENTS_H_
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#include "extension.h"
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#include <irecipientfilter.h>
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#include <sh_list.h>
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#include <sh_string.h>
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#include <stdio.h>
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class TempEntityInfo
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{
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public:
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TempEntityInfo(const char *name, void *me);
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public:
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const char *GetName();
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ServerClass *GetServerClass();
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bool IsValidProp(const char *name);
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bool TE_SetEntData(const char *name, int value);
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bool TE_SetEntDataEnt(const char *name, IHandleEntity *value);
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bool TE_SetEntDataFloat(const char *name, float value);
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bool TE_SetEntDataVector(const char *name, float vector[3]);
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bool TE_SetEntDataFloatArray(const char *name, cell_t *array, int size);
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bool TE_GetEntData(const char *name, int *value);
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bool TE_GetEntDataEnt(const char *name, IHandleEntity **value);
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bool TE_GetEntDataFloat(const char *name, float *value);
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bool TE_GetEntDataVector(const char *name, float vector[3]);
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void Send(IRecipientFilter &filter, float delay);
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private:
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int _FindOffset(const char *name, int *size=NULL);
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private:
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void *m_Me;
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ServerClass *m_Sc;
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SourceHook::String m_Name;
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};
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class TempEntityManager
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{
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public:
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TempEntityManager() : m_NameOffs(0), m_NextOffs(0), m_GetClassNameOffs(0), m_Loaded(false) {}
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public:
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void Initialize();
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bool IsAvailable();
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void Shutdown();
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public:
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TempEntityInfo *GetTempEntityInfo(const char *name);
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const char *GetNameFromThisPtr(void *me);
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public:
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void DumpList();
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void DumpProps(FILE *fp);
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private:
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SourceHook::List<TempEntityInfo *> m_TEList;
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IBasicTrie *m_TempEntInfo;
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void *m_ListHead;
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int m_NameOffs;
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int m_NextOffs;
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int m_GetClassNameOffs;
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bool m_Loaded;
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};
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struct TEHookInfo
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{
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TempEntityInfo *te;
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SourceHook::List<IPluginFunction *> lst;
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};
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class TempEntHooks : public IPluginsListener
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{
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public: //IPluginsListener
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void OnPluginUnloaded(IPlugin *plugin);
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public:
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void Initialize();
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void Shutdown();
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bool AddHook(const char *name, IPluginFunction *pFunc);
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bool RemoveHook(const char *name, IPluginFunction *pFunc);
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void OnPlaybackTempEntity(IRecipientFilter &filter, float delay, const void *pSender, const SendTable *pST, int classID);
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private:
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void _IncRefCounter();
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void _DecRefCounter();
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size_t _FillInPlayers(int *pl_array, IRecipientFilter *pFilter);
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private:
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IBasicTrie *m_TEHooks;
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SourceHook::List<TEHookInfo *> m_HookInfo;
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size_t m_HookCount;
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};
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extern TempEntityManager g_TEManager;
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extern TempEntHooks s_TempEntHooks;
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#endif //_INCLUDE_SOURCEMOD_TEMPENTS_H_
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