106 lines
1.3 KiB
Plaintext
106 lines
1.3 KiB
Plaintext
"Games"
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{
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/* Zombie Master 1.2.1 */
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"zombie_master"
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{
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"Offsets"
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{
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"EndTouch"
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{
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"windows" "90"
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"linux" "91"
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}
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"FireBullets"
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{
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"windows" "101"
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"linux" "102"
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}
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"OnTakeDamage"
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{
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"windows" "60"
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"linux" "61"
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}
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"PreThink"
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{
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"windows" "273"
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"linux" "274"
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}
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"PostThink"
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{
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"windows" "274"
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"linux" "275"
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}
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"SetTransmit"
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{
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"windows" "21"
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"linux" "22"
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}
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"ShouldCollide"
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{
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"windows" "17"
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"linux" "18"
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}
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"Spawn"
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{
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"windows" "23"
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"linux" "24"
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}
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"StartTouch"
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{
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"windows" "88"
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"linux" "89"
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}
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"Think"
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{
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"windows" "46"
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"linux" "47"
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}
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"Touch"
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{
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"windows" "89"
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"linux" "90"
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}
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"TraceAttack"
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{
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"windows" "58"
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"linux" "59"
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}
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"Use"
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{
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"windows" "87"
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"linux" "88"
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}
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"VPhysicsUpdate"
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{
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"windows" "142"
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"linux" "143"
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}
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"Weapon_CanSwitchTo"
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{
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"windows" "222"
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"linux" "223"
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}
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"Weapon_CanUse"
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{
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"windows" "216"
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"linux" "217"
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}
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"Weapon_Drop"
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{
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"windows" "219"
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"linux" "220"
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}
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"Weapon_Equip"
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{
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"windows" "217"
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"linux" "218"
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}
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"Weapon_Switch"
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{
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"windows" "220"
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"linux" "221"
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}
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}
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}
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}
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