2a7f0b9854
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40262
202 lines
5.4 KiB
SourcePawn
202 lines
5.4 KiB
SourcePawn
/**
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* :TODO: license info
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*/
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#if defined _sourcemod_included
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#endinput
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#endif
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#define _sourcemod_included
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struct Plugin
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{
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const String:name[], /* Plugin Name */
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const String:description[], /* Plugin Description */
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const String:author[], /* Plugin Author */
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const String:version[], /* Plugin Version */
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const String:url[], /* Plugin URL */
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};
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#include <float>
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#include <handles>
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#include <string>
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#include <files>
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/**
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* Declare this as a struct in your plugin to expose its information.
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* Example:
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*
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* public Plugin:myinfo =
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* {
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* name = "My Plugin",
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* //etc
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* };
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*/
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public Plugin:myinfo;
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/**
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* Called when the plugin is fully initialized and all known external references are resolved.
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* This is called even if the plugin type is "private."
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* NOTE: Errors in this function will cause the plugin to stop running.
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*
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* @noreturn
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*/
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forward OnPluginInit(Handle:myself);
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/**
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* Called before OnPluginInit, in case the plugin wants to check for load failure.
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* This is called even if the plugin type is "private." Any natives from modules are
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* not available at this point. Thus, this forward should only be used for explicit
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* pre-emptive things, such as adding dynamic natives, or setting certain types of load filters.
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*
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* NOTE: It is not safe to call externally resolved natives until OnPluginInit().
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* NOTE: Any sort of RTE in this function will cause the plugin to fail loading.
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*
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* @param myself Handle to the plugin.
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* @param late Whether or not the plugin was loaded "late" (after map load).
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* @param error Error message buffer in case load failed.
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* @param err_max Maximum number of characters for error message buffer.
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* @return True if load success, false otherwise.
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*/
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forward bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max);
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/**
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* Called when the plugin is about to be unloaded.
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*
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* @noreturn
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*/
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forward OnPluginUnload();
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/**
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* Called when the plugin's pause status is changing.
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*
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* @noreturn
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*/
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forward OnPluginPauseChange(bool:pause);
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/**
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* Called on client connection.
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*
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* @param client Player index.
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* @param rejectmsg Buffer to store the rejection message when the connection is refused.
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* @param maxlen Maximum number of characters for rejection buffer.
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* @return True to validate client's connection, false to refuse it.
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*/
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forward bool:OnClientConnect(client, String:rejectmsg[], maxlen);
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/**
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* Called when a client is entering to the game.
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*
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* @param client Player index.
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* @noreturn
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*/
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forward OnClientPutInServer(client);
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/**
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* Called when a client is disconnecting from the server.
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*
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* @param client Player index.
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* @noreturn
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*/
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forward OnClientDisconnect(client);
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/**
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* Called when a client is disconnected from the server.
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*
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* @param client Player index.
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* @noreturn
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*/
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forward OnClientDisconnect_Post(client);
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/**
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* Called when a client is sending a command.
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*
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* @param client Player index.
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* @noreturn
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*/
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forward OnClientCommand(client);
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/**
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* Called whenever the client's settings are changed.
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*
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* @param client Player index.
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* @noreturn
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*/
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forward OnClientSettingsChanged(client);
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/**
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* Returns the maximum number of clients allowed on the server.
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*
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* @return Maximum number of clients allowed.
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*/
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native GetMaxClients();
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/**
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* Returns the client count put in the server.
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*
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* @param inGameOnly If false connecting players are also counted.
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* @return Client count in the server.
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*/
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native GetClientCount(bool:inGameOnly=true);
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/**
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* Returns the client's name.
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*
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* @param client Player index.
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* @param name Buffer to store the client's name.
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* @param maxlen Maximum length of string buffer (includes NULL terminator).
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* @return True on success, false otherwise.
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*/
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native bool:GetClientName(client, String:name[], maxlen);
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/**
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* Retrieves a client's IP address.
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*
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* @param client Player index.
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* @param name Buffer to store the client's ip address.
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* @param maxlen Maximum length of string buffer (includes NULL terminator).
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* @return True on success, false otherwise.
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*/
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native bool:GetClientIP(client, String:ip[], maxlen);
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/**
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* Retrieves a client's authentication string (SteamID).
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*
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* @param client Player index.
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* @param auth Buffer to store the client's auth string.
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* @param maxlen Maximum length of string buffer (includes NULL terminator).
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* @return True on success, false otherwise.
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*/
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native bool:GetClientAuthString(client, String:auth[], maxlen);
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/**
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* Returns if a certain player is connected.
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*
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* @param client Player index.
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* @return True if player is connected to the server, false otherwise.
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*/
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native bool:IsPlayerConnected(client);
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/**
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* Returns if a certain player has entered the game.
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*
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* @param client Player index.
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* @return True if player has entered the game, false otherwise.
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*/
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native bool:IsPlayerInGame(client);
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/**
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* Returns if a certain player has been authenticated.
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*
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* @param client Player index.
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* @return True if player has been authenticated, false otherwise.
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*/
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native bool:IsPlayerAuthorized(client);
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/**
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* Returns if a certain player is a fake client.
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*
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* @param client Player index.
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* @return True if player is a fake client, false otherwise.
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*/
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native bool:IsPlayerFakeClient(client);
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