a1009aed38
All plugin and include file headers also have been changed to say about GPL3 instead of GPL2. (This day shall henceforth be known as the Eighty Column Massacre of '07) --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401336
263 lines
6.3 KiB
C++
263 lines
6.3 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "TimerSys.h"
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TimerSystem g_Timers;
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TickInfo g_SimTicks;
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inline float GetSimulatedTime()
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{
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if (g_SimTicks.ticking)
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{
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return gpGlobals->curtime;
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} else {
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return g_SimTicks.ticktime;
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}
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}
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void ITimer::Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags)
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{
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m_Listener = pCallbacks;
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m_Interval = fInterval;
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m_ToExec = fToExec;
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m_pData = pData;
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m_Flags = flags;
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m_InExec = false;
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m_KillMe = false;
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}
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TimerSystem::~TimerSystem()
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{
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CStack<ITimer *>::iterator iter;
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for (iter=m_FreeTimers.begin(); iter!=m_FreeTimers.end(); iter++)
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{
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delete (*iter);
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}
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m_FreeTimers.popall();
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}
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void TimerSystem::OnSourceModAllInitialized()
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{
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g_ShareSys.AddInterface(NULL, this);
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}
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void TimerSystem::OnSourceModLevelChange(const char *mapName)
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{
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MapChange(true);
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}
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void TimerSystem::RunFrame()
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{
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ITimer *pTimer;
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TimerIter iter;
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float curtime = GetSimulatedTime();
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for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); )
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{
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pTimer = (*iter);
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if (curtime >= pTimer->m_ToExec)
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{
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pTimer->m_InExec = true;
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pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
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pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
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iter = m_SingleTimers.erase(iter);
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m_FreeTimers.push(pTimer);
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} else {
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break;
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}
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}
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ResultType res;
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for (iter=m_LoopTimers.begin(); iter!=m_LoopTimers.end(); )
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{
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pTimer = (*iter);
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if (curtime >= pTimer->m_ToExec)
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{
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pTimer->m_InExec = true;
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res = pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
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if (pTimer->m_KillMe || (res == Pl_Stop))
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{
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pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
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iter = m_LoopTimers.erase(iter);
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m_FreeTimers.push(pTimer);
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continue;
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}
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pTimer->m_InExec = false;
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pTimer->m_ToExec = curtime + pTimer->m_Interval;
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}
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iter++;
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}
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m_LastExecTime = curtime;
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}
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ITimer *TimerSystem::CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags)
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{
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ITimer *pTimer;
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TimerIter iter;
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float to_exec = GetSimulatedTime() + fInterval;
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if (m_FreeTimers.empty())
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{
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pTimer = new ITimer;
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} else {
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pTimer = m_FreeTimers.front();
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m_FreeTimers.pop();
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}
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pTimer->Initialize(pCallbacks, fInterval, to_exec, pData, flags);
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if (flags & TIMER_FLAG_REPEAT)
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{
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m_LoopTimers.push_back(pTimer);
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goto return_timer;
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}
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if (m_SingleTimers.size() >= 1)
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{
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iter = --m_SingleTimers.end();
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if ((*iter)->m_ToExec <= to_exec)
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{
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goto insert_end;
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}
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}
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for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); iter++)
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{
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if ((*iter)->m_ToExec >= to_exec)
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{
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m_SingleTimers.insert(iter, pTimer);
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goto return_timer;
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}
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}
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insert_end:
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m_SingleTimers.push_back(pTimer);
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return_timer:
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return pTimer;
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}
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void TimerSystem::FireTimerOnce(ITimer *pTimer, bool delayExec)
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{
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ResultType res;
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if (pTimer->m_InExec)
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{
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return;
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}
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pTimer->m_InExec = true;
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res = pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
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if (!(pTimer->m_Flags & TIMER_FLAG_REPEAT))
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{
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pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
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m_SingleTimers.remove(pTimer);
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m_FreeTimers.push(pTimer);
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} else {
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if ((res != Pl_Stop) && !pTimer->m_KillMe)
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{
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if (delayExec)
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{
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pTimer->m_ToExec = GetSimulatedTime() + pTimer->m_Interval;
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}
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pTimer->m_InExec = false;
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return;
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}
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pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
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m_LoopTimers.remove(pTimer);
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m_FreeTimers.push(pTimer);
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}
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}
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void TimerSystem::KillTimer(ITimer *pTimer)
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{
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TimerList *pList;
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if (pTimer->m_KillMe)
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{
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return;
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}
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if (pTimer->m_InExec)
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{
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pTimer->m_KillMe = true;
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return;
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}
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pTimer->m_InExec = true; /* The timer it's not really executed but this check needs to be done */
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pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
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pList = (pTimer->m_Flags & TIMER_FLAG_REPEAT) ? &m_LoopTimers : &m_SingleTimers;
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pList->remove(pTimer);
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m_FreeTimers.push(pTimer);
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}
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CStack<ITimer *> s_tokill;
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void TimerSystem::MapChange(bool real_mapchange)
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{
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ITimer *pTimer;
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TimerIter iter;
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for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); iter++)
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{
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pTimer = (*iter);
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if (real_mapchange && (pTimer->m_Flags & TIMER_FLAG_NO_MAPCHANGE))
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{
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s_tokill.push(pTimer);
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} else {
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pTimer->m_ToExec = pTimer->m_ToExec - m_LastExecTime + GetSimulatedTime();
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}
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}
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for (iter=m_LoopTimers.begin(); iter!=m_LoopTimers.end(); iter++)
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{
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pTimer = (*iter);
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if (real_mapchange && (pTimer->m_Flags & TIMER_FLAG_NO_MAPCHANGE))
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{
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s_tokill.push(pTimer);
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} else {
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pTimer->m_ToExec = pTimer->m_ToExec - m_LastExecTime + GetSimulatedTime();
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}
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}
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while (!s_tokill.empty())
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{
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KillTimer(s_tokill.front());
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s_tokill.pop();
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}
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m_LastExecTime = GetSimulatedTime();
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}
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