251cced1f8
Various minor things done to project files Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way) Updated regex project file and makefile --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
356 lines
11 KiB
SourcePawn
356 lines
11 KiB
SourcePawn
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Fun Votes Plugin
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* Implements extra fun vote commands.
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*
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#pragma semicolon 1
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#include <sourcemod>
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#include <sdktools>
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#undef REQUIRE_PLUGIN
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#include <adminmenu>
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public Plugin:myinfo =
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{
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name = "Fun Votes",
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author = "AlliedModders LLC",
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description = "Fun Vote Commands",
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version = SOURCEMOD_VERSION,
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url = "http://www.sourcemod.net/"
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};
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#define VOTE_NO "###no###"
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#define VOTE_YES "###yes###"
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new Handle:g_hVoteMenu = INVALID_HANDLE;
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new Handle:g_Cvar_Limits[5] = {INVALID_HANDLE, ...};
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new Handle:g_Cvar_Gravity = INVALID_HANDLE;
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new Handle:g_Cvar_Alltalk = INVALID_HANDLE;
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new Handle:g_Cvar_FF = INVALID_HANDLE;
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// new Handle:g_Cvar_Show = INVALID_HANDLE;
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enum voteType
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{
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gravity = 0,
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burn,
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slay,
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alltalk,
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ff
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};
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new voteType:g_voteType = voteType:gravity;
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// Menu API does not provide us with a way to pass multiple peices of data with a single
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// choice, so some globals are used to hold stuff.
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//
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#define VOTE_CLIENTID 0
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#define VOTE_USERID 1
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new g_voteClient[2]; /* Holds the target's client id and user id */
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#define VOTE_NAME 0
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#define VOTE_AUTHID 1
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#define VOTE_IP 2
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new String:g_voteInfo[3][65]; /* Holds the target's name, authid, and IP */
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new Handle:hTopMenu = INVALID_HANDLE;
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#include "funvotes/votegravity.sp"
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#include "funvotes/voteburn.sp"
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#include "funvotes/voteslay.sp"
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#include "funvotes/votealltalk.sp"
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#include "funvotes/voteff.sp"
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public OnPluginStart()
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{
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if (FindPluginByFile("basefunvotes.smx") != INVALID_HANDLE)
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{
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ThrowError("This plugin replaces basefuncommands. You cannot run both at once.");
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}
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LoadTranslations("common.phrases");
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LoadTranslations("basevotes.phrases");
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LoadTranslations("basefunvotes.phrases");
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LoadTranslations("basefuncommands.phrases");
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RegAdminCmd("sm_votegravity", Command_VoteGravity, ADMFLAG_VOTE, "sm_votegravity <amount> [amount2] ... [amount5]");
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RegAdminCmd("sm_voteburn", Command_VoteBurn, ADMFLAG_VOTE|ADMFLAG_SLAY, "sm_voteburn <player>");
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RegAdminCmd("sm_voteslay", Command_VoteSlay, ADMFLAG_VOTE|ADMFLAG_SLAY, "sm_voteslay <player>");
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RegAdminCmd("sm_votealltalk", Command_VoteAlltalk, ADMFLAG_VOTE, "sm_votealltalk");
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RegAdminCmd("sm_voteff", Command_VoteFF, ADMFLAG_VOTE, "sm_voteff");
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g_Cvar_Limits[0] = CreateConVar("sm_vote_gravity", "0.60", "percent required for successful gravity vote.", 0, true, 0.05, true, 1.0);
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g_Cvar_Limits[1] = CreateConVar("sm_vote_burn", "0.60", "percent required for successful burn vote.", 0, true, 0.05, true, 1.0);
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g_Cvar_Limits[2] = CreateConVar("sm_vote_slay", "0.60", "percent required for successful slay vote.", 0, true, 0.05, true, 1.0);
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g_Cvar_Limits[3] = CreateConVar("sm_vote_alltalk", "0.60", "percent required for successful alltalk vote.", 0, true, 0.05, true, 1.0);
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g_Cvar_Limits[4] = CreateConVar("sm_vote_ff", "0.60", "percent required for successful friendly fire vote.", 0, true, 0.05, true, 1.0);
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g_Cvar_Gravity = FindConVar("sv_gravity");
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g_Cvar_Alltalk = FindConVar("sv_alltalk");
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g_Cvar_FF = FindConVar("mp_friendlyfire");
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/*
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g_Cvar_Show = FindConVar("sm_vote_show");
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if (g_Cvar_Show == INVALID_HANDLE)
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{
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g_Cvar_Show = CreateConVar("sm_vote_show", "1", "Show player's votes? Default on.", 0, true, 0.0, true, 1.0);
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}
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*/
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/* Account for late loading */
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new Handle:topmenu;
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if (LibraryExists("adminmenu") && ((topmenu = GetAdminTopMenu()) != INVALID_HANDLE))
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{
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OnAdminMenuReady(topmenu);
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}
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}
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public OnAdminMenuReady(Handle:topmenu)
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{
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/* Block us from being called twice */
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if (topmenu == hTopMenu)
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{
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return;
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}
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/* Save the Handle */
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hTopMenu = topmenu;
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/* Build the "Voting Commands" category */
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new TopMenuObject:voting_commands = FindTopMenuCategory(hTopMenu, ADMINMENU_VOTINGCOMMANDS);
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if (voting_commands != INVALID_TOPMENUOBJECT)
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{
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AddToTopMenu(hTopMenu,
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"sm_votegravity",
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TopMenuObject_Item,
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AdminMenu_VoteGravity,
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voting_commands,
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"sm_votegravity",
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ADMFLAG_VOTE);
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AddToTopMenu(hTopMenu,
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"sm_voteburn",
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TopMenuObject_Item,
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AdminMenu_VoteBurn,
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voting_commands,
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"sm_voteburn",
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ADMFLAG_VOTE|ADMFLAG_SLAY);
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AddToTopMenu(hTopMenu,
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"sm_voteslay",
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TopMenuObject_Item,
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AdminMenu_VoteSlay,
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voting_commands,
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"sm_voteslay",
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ADMFLAG_VOTE|ADMFLAG_SLAY);
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AddToTopMenu(hTopMenu,
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"sm_votealltalk",
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TopMenuObject_Item,
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AdminMenu_VoteAllTalk,
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voting_commands,
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"sm_votealltalk",
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ADMFLAG_VOTE);
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AddToTopMenu(hTopMenu,
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"sm_voteff",
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TopMenuObject_Item,
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AdminMenu_VoteFF,
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voting_commands,
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"sm_voteff",
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ADMFLAG_VOTE);
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}
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}
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public Handler_VoteCallback(Handle:menu, MenuAction:action, param1, param2)
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{
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if (action == MenuAction_End)
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{
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VoteMenuClose();
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}
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else if (action == MenuAction_Display)
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{
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decl String:title[64];
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GetMenuTitle(menu, title, sizeof(title));
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decl String:buffer[255];
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Format(buffer, sizeof(buffer), "%T", title, param1, g_voteInfo[VOTE_NAME]);
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new Handle:panel = Handle:param2;
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SetPanelTitle(panel, buffer);
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}
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else if (action == MenuAction_DisplayItem)
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{
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decl String:display[64];
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GetMenuItem(menu, param2, "", 0, _, display, sizeof(display));
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if (strcmp(display, VOTE_NO) == 0 || strcmp(display, VOTE_YES) == 0)
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{
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decl String:buffer[255];
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Format(buffer, sizeof(buffer), "%T", display, param1);
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return RedrawMenuItem(buffer);
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}
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}
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/* else if (action == MenuAction_Select)
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{
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VoteSelect(menu, param1, param2);
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}*/
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else if (action == MenuAction_VoteCancel && param1 == VoteCancel_NoVotes)
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{
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PrintToChatAll("[SM] %t", "No Votes Cast");
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}
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else if (action == MenuAction_VoteEnd)
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{
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decl String:item[64];
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new Float:percent, Float:limit, votes, totalVotes;
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GetMenuVoteInfo(param2, votes, totalVotes);
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GetMenuItem(menu, param1, item, sizeof(item));
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if (strcmp(item, VOTE_NO) == 0 && param1 == 1)
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{
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votes = totalVotes - votes; // Reverse the votes to be in relation to the Yes option.
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}
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percent = GetVotePercent(votes, totalVotes);
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limit = GetConVarFloat(g_Cvar_Limits[g_voteType]);
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/* :TODO: g_voteClient[userid] needs to be checked.
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*/
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// A multi-argument vote is "always successful", but have to check if its a Yes/No vote.
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if ((strcmp(item, VOTE_YES) == 0 && FloatCompare(percent,limit) < 0 && param1 == 0) || (strcmp(item, VOTE_NO) == 0 && param1 == 1))
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{
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/* :TODO: g_voteClient[userid] should be used here and set to -1 if not applicable.
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*/
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LogAction(-1, -1, "Vote failed.");
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PrintToChatAll("[SM] %t", "Vote Failed", RoundToNearest(100.0*limit), RoundToNearest(100.0*percent), totalVotes);
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}
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else
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{
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PrintToChatAll("[SM] %t", "Vote Successful", RoundToNearest(100.0*percent), totalVotes);
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switch (g_voteType)
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{
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case (voteType:gravity):
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{
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PrintToChatAll("[SM] %t", "Cvar changed", "sv_gravity", item);
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LogAction(-1, -1, "Changing gravity to %s due to vote.", item);
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SetConVarInt(g_Cvar_Gravity, StringToInt(item));
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}
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case (voteType:burn):
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{
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PrintToChatAll("[SM] %t", "Set target on fire", "_s", g_voteInfo[VOTE_NAME]);
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LogAction(-1, g_voteClient[VOTE_CLIENTID], "Vote burn successful, igniting \"%L\"", g_voteClient[VOTE_CLIENTID]);
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IgniteEntity(g_voteClient[VOTE_CLIENTID], 19.8);
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}
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case (voteType:slay):
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{
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PrintToChatAll("[SM] %t", "Slayed player", g_voteInfo[VOTE_NAME]);
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LogAction(-1, g_voteClient[VOTE_CLIENTID], "Vote slay successful, slaying \"%L\"", g_voteClient[VOTE_CLIENTID]);
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ExtinguishEntity(g_voteClient[VOTE_CLIENTID]);
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ForcePlayerSuicide(g_voteClient[VOTE_CLIENTID]);
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}
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case (voteType:alltalk):
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{
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PrintToChatAll("[SM] %t", "Cvar changed", "sv_alltalk", (GetConVarBool(g_Cvar_Alltalk) ? "0" : "1"));
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LogAction(-1, -1, "Changing alltalk to %s due to vote.", (GetConVarBool(g_Cvar_Alltalk) ? "0" : "1"));
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SetConVarBool(g_Cvar_Alltalk, !GetConVarBool(g_Cvar_Alltalk));
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}
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case (voteType:ff):
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{
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PrintToChatAll("[SM] %t", "Cvar changed", "mp_friendlyfire", (GetConVarBool(g_Cvar_FF) ? "0" : "1"));
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LogAction(-1, -1, "Changing friendly fire to %s due to vote.", (GetConVarBool(g_Cvar_FF) ? "0" : "1"));
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SetConVarBool(g_Cvar_FF, !GetConVarBool(g_Cvar_FF));
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}
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}
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}
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}
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return 0;
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}
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/*
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VoteSelect(Handle:menu, param1, param2 = 0)
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{
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if (GetConVarInt(g_Cvar_VoteShow) == 1)
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{
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decl String:voter[64], String:junk[64], String:choice[64];
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GetClientName(param1, voter, sizeof(voter));
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GetMenuItem(menu, param2, junk, sizeof(junk), _, choice, sizeof(choice));
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PrintToChatAll("[SM] %T", "Vote Select", LANG_SERVER, voter, choice);
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}
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}
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*/
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VoteMenuClose()
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{
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CloseHandle(g_hVoteMenu);
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g_hVoteMenu = INVALID_HANDLE;
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}
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Float:GetVotePercent(votes, totalVotes)
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{
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return FloatDiv(float(votes),float(totalVotes));
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}
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bool:TestVoteDelay(client)
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{
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new delay = CheckVoteDelay();
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if (delay > 0)
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{
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if (delay > 60)
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{
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ReplyToCommand(client, "[SM] %t", "Vote Delay Minutes", delay % 60);
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}
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else
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{
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ReplyToCommand(client, "[SM] %t", "Vote Delay Seconds", delay);
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}
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return false;
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}
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return true;
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}
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