sourcemod/core/HalfLife2.cpp
Scott Ehlert 251cced1f8 Spring Cleaning, Part Ichi (1)
Various minor things done to project files
Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way)
Updated regex project file and makefile

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
2008-03-30 07:00:22 +00:00

514 lines
11 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "HalfLife2.h"
#include "sourcemod.h"
#include "sourcemm_api.h"
#include "UserMessages.h"
#include "PlayerManager.h"
#include "sm_stringutil.h"
#include "GameConfigs.h"
#include <compat_wrappers.h>
CHalfLife2 g_HL2;
ConVar *sv_lan = NULL;
namespace SourceHook
{
template<>
int HashFunction<datamap_t *>(datamap_t * const &k)
{
return reinterpret_cast<int>(k);
}
template<>
int Compare<datamap_t *>(datamap_t * const &k1, datamap_t * const &k2)
{
return (k1-k2);
}
}
CHalfLife2::CHalfLife2()
{
m_pClasses = sm_trie_create();
}
CHalfLife2::~CHalfLife2()
{
sm_trie_destroy(m_pClasses);
List<DataTableInfo *>::iterator iter;
DataTableInfo *pInfo;
for (iter=m_Tables.begin(); iter!=m_Tables.end(); iter++)
{
pInfo = (*iter);
delete pInfo;
}
m_Tables.clear();
THash<datamap_t *, DataMapTrie>::iterator h_iter;
for (h_iter=m_Maps.begin(); h_iter!=m_Maps.end(); h_iter++)
{
if (h_iter->val.trie)
{
sm_trie_destroy(h_iter->val.trie);
h_iter->val.trie = NULL;
}
}
m_Maps.clear();
}
CSharedEdictChangeInfo *g_pSharedChangeInfo = NULL;
bool is_original_engine = false;
void CHalfLife2::OnSourceModStartup(bool late)
{
/* The Ship currently is the only known game to use an older version of the engine */
#if defined METAMOD_PLAPI_VERSION
if (g_SMAPI->GetSourceEngineBuild() == SOURCE_ENGINE_ORIGINAL)
#else
if (strcasecmp(g_SourceMod.GetGameFolderName(), "ship") == 0)
#endif
{
is_original_engine = true;
}
else if (g_pSharedChangeInfo == NULL)
{
g_pSharedChangeInfo = engine->GetSharedEdictChangeInfo();
}
}
void CHalfLife2::OnSourceModAllInitialized()
{
m_MsgTextMsg = g_UserMsgs.GetMessageIndex("TextMsg");
m_HinTextMsg = g_UserMsgs.GetMessageIndex("HintText");
m_VGUIMenu = g_UserMsgs.GetMessageIndex("VGUIMenu");
g_ShareSys.AddInterface(NULL, this);
}
#if !defined METAMOD_PLAPI_VERSION
bool CHalfLife2::IsOriginalEngine()
{
return is_original_engine;
}
#endif
IChangeInfoAccessor *CBaseEdict::GetChangeAccessor()
{
return engine->GetChangeAccessor( (const edict_t *)this );
}
bool UTIL_FindInSendTable(SendTable *pTable,
const char *name,
sm_sendprop_info_t *info,
unsigned int offset)
{
const char *pname;
int props = pTable->GetNumProps();
SendProp *prop;
for (int i=0; i<props; i++)
{
prop = pTable->GetProp(i);
pname = prop->GetName();
if (pname && strcmp(name, pname) == 0)
{
info->prop = prop;
info->actual_offset = offset + info->prop->GetOffset();
return true;
}
if (prop->GetDataTable())
{
if (UTIL_FindInSendTable(prop->GetDataTable(),
name,
info,
offset + prop->GetOffset())
)
{
return true;
}
}
}
return false;
}
typedescription_t *UTIL_FindInDataMap(datamap_t *pMap, const char *name)
{
while (pMap)
{
for (int i=0; i<pMap->dataNumFields; i++)
{
if (pMap->dataDesc[i].fieldName == NULL)
{
continue;
}
if (strcmp(name, pMap->dataDesc[i].fieldName) == 0)
{
return &(pMap->dataDesc[i]);
}
if (pMap->dataDesc[i].td)
{
typedescription_t *_td;
if ((_td=UTIL_FindInDataMap(pMap->dataDesc[i].td, name)) != NULL)
{
return _td;
}
}
}
pMap = pMap->baseMap;
}
return NULL;
}
ServerClass *CHalfLife2::FindServerClass(const char *classname)
{
DataTableInfo *pInfo = _FindServerClass(classname);
if (!pInfo)
{
return NULL;
}
return pInfo->sc;
}
DataTableInfo *CHalfLife2::_FindServerClass(const char *classname)
{
DataTableInfo *pInfo = NULL;
if (!sm_trie_retrieve(m_pClasses, classname, (void **)&pInfo))
{
ServerClass *sc = gamedll->GetAllServerClasses();
while (sc)
{
if (strcmp(classname, sc->GetName()) == 0)
{
pInfo = new DataTableInfo;
pInfo->sc = sc;
sm_trie_insert(m_pClasses, classname, pInfo);
m_Tables.push_back(pInfo);
break;
}
sc = sc->m_pNext;
}
if (!pInfo)
{
return NULL;
}
}
return pInfo;
}
bool CHalfLife2::FindSendPropInfo(const char *classname, const char *offset, sm_sendprop_info_t *info)
{
DataTableInfo *pInfo;
sm_sendprop_info_t *prop;
if ((pInfo = _FindServerClass(classname)) == NULL)
{
return false;
}
if ((prop = pInfo->lookup.retrieve(offset)) == NULL)
{
sm_sendprop_info_t temp_info;
if (!UTIL_FindInSendTable(pInfo->sc->m_pTable, offset, &temp_info, 0))
{
return false;
}
pInfo->lookup.insert(offset, temp_info);
*info = temp_info;
}
else
{
*info = *prop;
}
return true;
}
SendProp *CHalfLife2::FindInSendTable(const char *classname, const char *offset)
{
sm_sendprop_info_t info;
if (!FindSendPropInfo(classname, offset, &info))
{
return NULL;
}
return info.prop;
}
typedescription_t *CHalfLife2::FindInDataMap(datamap_t *pMap, const char *offset)
{
typedescription_t *td = NULL;
DataMapTrie &val = m_Maps[pMap];
if (!val.trie)
{
val.trie = sm_trie_create();
}
if (!sm_trie_retrieve(val.trie, offset, (void **)&td))
{
if ((td = UTIL_FindInDataMap(pMap, offset)) != NULL)
{
sm_trie_insert(val.trie, offset, td);
}
}
return td;
}
void CHalfLife2::SetEdictStateChanged(edict_t *pEdict, unsigned short offset)
{
if (g_pSharedChangeInfo != NULL)
{
if (offset)
{
pEdict->StateChanged(offset);
}
else
{
pEdict->StateChanged();
}
}
else
{
pEdict->m_fStateFlags |= FL_EDICT_CHANGED;
}
}
bool CHalfLife2::TextMsg(int client, int dest, const char *msg)
{
bf_write *pBitBuf = NULL;
cell_t players[] = {client};
if ((pBitBuf = g_UserMsgs.StartMessage(m_MsgTextMsg, players, 1, USERMSG_RELIABLE)) == NULL)
{
return false;
}
pBitBuf->WriteByte(dest);
pBitBuf->WriteString(msg);
g_UserMsgs.EndMessage();
return true;
}
bool CHalfLife2::HintTextMsg(int client, const char *msg)
{
bf_write *pBitBuf = NULL;
cell_t players[] = {client};
if ((pBitBuf = g_UserMsgs.StartMessage(m_HinTextMsg, players, 1, USERMSG_RELIABLE)) == NULL)
{
return false;
}
const char *pre_byte = g_pGameConf->GetKeyValue("HintTextPreByte");
if (pre_byte != NULL && strcmp(pre_byte, "yes") == 0)
{
pBitBuf->WriteByte(1);
}
pBitBuf->WriteString(msg);
g_UserMsgs.EndMessage();
return true;
}
bool CHalfLife2::ShowVGUIMenu(int client, const char *name, KeyValues *data, bool show)
{
bf_write *pBitBuf = NULL;
KeyValues *SubKey = NULL;
int count = 0;
cell_t players[] = {client};
if ((pBitBuf = g_UserMsgs.StartMessage(m_VGUIMenu, players, 1, USERMSG_RELIABLE)) == NULL)
{
return false;
}
if (data)
{
SubKey = data->GetFirstSubKey();
while (SubKey)
{
count++;
SubKey = SubKey->GetNextKey();
}
SubKey = data->GetFirstSubKey();
}
pBitBuf->WriteString(name);
pBitBuf->WriteByte((show) ? 1 : 0);
pBitBuf->WriteByte(count);
while (SubKey)
{
pBitBuf->WriteString(SubKey->GetName());
pBitBuf->WriteString(SubKey->GetString());
SubKey = SubKey->GetNextKey();
}
g_UserMsgs.EndMessage();
return true;
}
void CHalfLife2::AddToFakeCliCmdQueue(int client, int userid, const char *cmd)
{
DelayedFakeCliCmd *pFake;
if (m_FreeCmds.empty())
{
pFake = new DelayedFakeCliCmd;
} else {
pFake = m_FreeCmds.front();
m_FreeCmds.pop();
}
pFake->client = client;
pFake->userid = userid;
pFake->cmd.assign(cmd);
m_CmdQueue.push(pFake);
}
void CHalfLife2::ProcessFakeCliCmdQueue()
{
while (!m_CmdQueue.empty())
{
DelayedFakeCliCmd *pFake = m_CmdQueue.first();
if (g_Players.GetClientOfUserId(pFake->userid) == pFake->client)
{
CPlayer *pPlayer = g_Players.GetPlayerByIndex(pFake->client);
serverpluginhelpers->ClientCommand(pPlayer->GetEdict(), pFake->cmd.c_str());
}
m_CmdQueue.pop();
}
}
bool CHalfLife2::IsLANServer()
{
sv_lan = icvar->FindVar("sv_lan");
if (!sv_lan)
{
return false;
}
return (sv_lan->GetInt() != 0);
}
bool CHalfLife2::KVLoadFromFile(KeyValues *kv, IBaseFileSystem *filesystem, const char *resourceName, const char *pathID)
{
#if defined METAMOD_PLAPI_VERSION
if (g_SMAPI->GetSourceEngineBuild() == SOURCE_ENGINE_ORIGINAL)
#else
if (strcasecmp(g_SourceMod.GetGameFolderName(), "ship") == 0)
#endif
{
Assert(filesystem);
#ifdef _MSC_VER
Assert(_heapchk() == _HEAPOK);
#endif
FileHandle_t f = filesystem->Open(resourceName, "rb", pathID);
if (!f)
return false;
// load file into a null-terminated buffer
int fileSize = filesystem->Size(f);
char *buffer = (char *)MemAllocScratch(fileSize + 1);
Assert(buffer);
filesystem->Read(buffer, fileSize, f); // read into local buffer
buffer[fileSize] = 0; // null terminate file as EOF
filesystem->Close( f ); // close file after reading
bool retOK = kv->LoadFromBuffer( resourceName, buffer, filesystem );
MemFreeScratch();
return retOK;
}
else
{
return kv->LoadFromFile(filesystem, resourceName, pathID);
}
}
void CHalfLife2::PushCommandStack(const CCommand *cmd)
{
CachedCommandInfo info;
info.args = cmd;
#if !defined ORANGEBOX_BUILD
strncopy(info.cmd, cmd->Arg(0), sizeof(info.cmd));
#endif
m_CommandStack.push(info);
}
const CCommand *CHalfLife2::PeekCommandStack()
{
if (m_CommandStack.empty())
{
return NULL;
}
return m_CommandStack.front().args;
}
void CHalfLife2::PopCommandStack()
{
m_CommandStack.pop();
}
const char *CHalfLife2::CurrentCommandName()
{
#if defined ORANGEBOX_BUILD
return m_CommandStack.front().args->Arg(0);
#else
return m_CommandStack.front().cmd;
#endif
}