sourcemod/core/systems/PluginSys.h
David Anderson 23a91de75c !Added MOSTLY UNTESTED plugin loading
Fixed a match bug in TestAliasMatch()
Removed pointless implementation of context switching in CPlugin
Redesigned how CPlugins are allocated, deallocated, and instantiated.
Added a basedir function so all code can reference relative paths.  This may be redesigned.
Various other changes

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40214
2006-12-13 11:16:20 +00:00

193 lines
6.1 KiB
C++

#ifndef _INCLUDE_SOURCEMOD_PLUGINSYSTEM_H_
#define _INCLUDE_SOURCEMOD_PLUGINSYSTEM_H_
#include <IPluginSys.h>
#include <sh_list.h>
#include <sh_stack.h>
#include "sm_globals.h"
#include "CFunction.h"
#include "PluginInfoDatabase.h"
using namespace SourceHook;
/**
* NOTES:
*
* Currently this system needs a lot of work but it's good skeletally. Plugin creation
* is done without actually compiling anything. This is done by Load functions in the
* manager. This will need a rewrite when we add context switching.
*
* The plugin object itself has a few things to note. The most important is that it stores
* a table of function objects. The manager marshals allocation and freeing of these objects.
* The plugin object can be in erroneous states, they are:
* Plugin_Error --> Some error occurred any time during or after compilation.
* This error can be cleared since the plugin itself is valid.
* However, the state itself being set prevents any runtime action.
* Plugin_BadLoad --> The plugin failed to load entirely and nothing can be done to save it.
*
* If a plugin fails to load externally, it is never added to the internal tracker. However,
* plugins that failed to load from the internal loading mechanism are always tracked. This
* allows users to see which automatically loaded plugins failed, and makes the interface a bit
* more flexible.
*/
#define SM_CONTEXTVAR_MYSELF 0
struct ContextPair
{
ContextPair() : base(NULL), ctx(NULL), co(NULL)
{
};
IPluginContext *base;
sp_context_t *ctx;
ICompilation *co;
IVirtualMachine *vm;
};
class CPlugin : public IPlugin
{
friend class CPluginManager;
friend class CFunction;
public:
CPlugin(const char *file);
~CPlugin();
public:
virtual PluginType GetType() const;
virtual SourcePawn::IPluginContext *GetBaseContext() const;
virtual sp_context_t *GetContext() const;
virtual const sm_plugininfo_t *GetPublicInfo() const;
virtual const char *GetFilename() const;
virtual bool IsDebugging() const;
virtual PluginStatus GetStatus() const;
virtual bool SetPauseState(bool paused);
virtual unsigned int GetSerial() const;
virtual const sp_plugin_t *GetPluginStructure() const;
virtual IPluginFunction *GetFunctionByName(const char *public_name);
virtual IPluginFunction *GetFunctionById(funcid_t func_id);
public:
/**
* Creates a plugin object with default values.
* If an error buffer is specified, and an error occurs, the error will be copied to the buffer
* and NULL will be returned.
* If an error buffer is not specified, the error will be copied to an internal buffer and
* a valid (but error-stated) CPlugin will be returned.
*/
static CPlugin *CreatePlugin(const char *file, char *error, size_t maxlength);
public:
/**
* Starts the initial compilation of a plugin.
* Returns false if another compilation exists or there is a current context set.
*/
ICompilation *StartMyCompile(IVirtualMachine *vm);
/**
* Finalizes a compilation. If error buffer is NULL, the error is saved locally.
*/
bool FinishMyCompile(char *error, size_t maxlength);
void CancelMyCompile();
/**
* Sets an error state on the plugin
*/
void SetErrorState(PluginStatus status, const char *error_fmt, ...);
protected:
void UpdateInfo();
private:
ContextPair m_ctx;
PluginType m_type;
char m_filename[PLATFORM_MAX_PATH+1];
PluginStatus m_status;
unsigned int m_serial;
sm_plugininfo_t m_info;
sp_plugin_t *m_plugin;
unsigned int m_funcsnum;
CFunction **m_priv_funcs;
CFunction **m_pub_funcs;
char m_errormsg[256];
};
class CPluginManager : public IPluginManager
{
friend class CPlugin;
public:
CPluginManager();
~CPluginManager();
public:
/* Implements iterator class */
class CPluginIterator : public IPluginIterator
{
public:
CPluginIterator(List<IPlugin *> *mylist);
virtual ~CPluginIterator();
virtual bool MorePlugins();
virtual IPlugin *GetPlugin();
virtual void NextPlugin();
virtual void Release();
public:
void Reset();
private:
List<IPlugin *> *mylist;
List<IPlugin *>::iterator current;
};
friend class CPluginManager::CPluginIterator;
public: //IPluginManager
virtual IPlugin *LoadPlugin(const char *path,
bool debug,
PluginType type,
char error[],
size_t err_max);
virtual bool UnloadPlugin(IPlugin *plugin);
virtual IPlugin *FindPluginByContext(const sp_context_t *ctx);
virtual unsigned int GetPluginCount();
virtual IPluginIterator *GetPluginIterator();
virtual void AddPluginsListener(IPluginsListener *listener);
virtual void RemovePluginsListener(IPluginsListener *listener);
public:
/**
* Refreshes and loads plugins, usually used on mapchange
*/
void RefreshOrLoadPlugins(const char *config, const char *basedir);
/**
* Tests a plugin file mask against a local folder.
* The alias is searched backwards from localdir - i.e., given this input:
* csdm/ban csdm/ban
* ban csdm/ban
* csdm/ban optional/csdm/ban
* All of these will return true for an alias match.
* Wildcards are allowed in the filename.
*/
bool TestAliasMatch(const char *alias, const char *localdir);
private:
/**
* Recursively loads all plugins in the given directory.
*/
void LoadPluginsFromDir(const char *basedir, const char *localdir);
/**
* Loads a plugin using automatic information.
* The file must be relative to the plugins folder.
*/
void LoadAutoPlugin(const char *file);
/**
* Adds and initializes a plugin object. This is wrapped by LoadPlugin functions.
*/
void InitAndAddPlugin(CPlugin *pPlugin);
protected:
/**
* Caching internal objects
*/
void ReleaseIterator(CPluginIterator *iter);
CFunction *GetFunctionFromPool(funcid_t f, CPlugin *plugin);
void ReleaseFunctionToPool(CFunction *func);
private:
List<IPluginsListener *> m_listeners;
List<IPlugin *> m_plugins;
CStack<CPluginManager::CPluginIterator *> m_iters;
CStack<CFunction *> m_funcpool;
CPluginInfoDatabase m_PluginInfo;
};
extern CPluginManager g_PluginMngr;
#endif //_INCLUDE_SOURCEMOD_PLUGINSYSTEM_H_