21fb4856e0
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40375
170 lines
6.4 KiB
C++
170 lines
6.4 KiB
C++
/**
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* ===============================================================
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* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
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* ===============================================================
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*
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* This file is not open source and may not be copied without explicit
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* written permission of AlliedModders LLC. This file may not be redistributed
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* in whole or significant part.
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* For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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*
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* Version: $Id$
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*/
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#include "CPlayerManager.h"
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#include "ForwardSys.h"
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CPlayerManager g_PlayerManager;
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SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
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SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
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void CPlayerManager::OnSourceModAllInitialized()
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{
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &CPlayerManager::OnClientConnect, false);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &CPlayerManager::OnClientPutInServer, true);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect, false);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect_Post, true);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &CPlayerManager::OnClientCommand, false);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &CPlayerManager::OnClientSettingsChanged, true);
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SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &CPlayerManager::OnServerActivate, true);
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/* Register OnClientConnect */
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ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
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m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
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/* Register OnClientPutInServer */
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ParamType p2[] = {Param_Cell};
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m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
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/* Register OnClientDisconnect */
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m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
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/* Register OnClientDisconnect_Post */
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m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
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/* Register OnClientCommand */
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m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 1, p2);
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/* Register OnClientSettingsChanged */
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m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
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/* Register OnClientAuthorized */
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//:TODO:
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}
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void CPlayerManager::OnSourceModShutdown()
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{
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &CPlayerManager::OnClientConnect, false);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &CPlayerManager::OnClientPutInServer, true);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect, false);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect_Post, true);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &CPlayerManager::OnClientCommand, false);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &CPlayerManager::OnClientSettingsChanged, true);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &CPlayerManager::OnServerActivate, true);
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/* Release forwards */
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g_Forwards.ReleaseForward(m_clconnect);
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g_Forwards.ReleaseForward(m_clputinserver);
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g_Forwards.ReleaseForward(m_cldisconnect);
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g_Forwards.ReleaseForward(m_cldisconnect_post);
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g_Forwards.ReleaseForward(m_clcommand);
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g_Forwards.ReleaseForward(m_clinfochanged);
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delete [] m_Players;
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}
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void CPlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
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{
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if (m_FirstPass)
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{
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/* Initialize all players */
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m_maxClients = clientMax;
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m_PlayerCount = 0;
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m_Players = new CPlayer[m_maxClients + 1];
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m_FirstPass = false;
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}
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}
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bool CPlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
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{
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cell_t res = 1;
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int client = engine->IndexOfEdict(pEntity);
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m_Players[client].Initialize(pszName, pszAddress, pEntity);
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m_clconnect->PushCell(client);
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m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
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m_clconnect->PushCell(maxrejectlen);
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m_clconnect->Execute(&res, NULL);
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return (res) ? true : false;
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}
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void CPlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
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{
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cell_t res;
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int client = engine->IndexOfEdict(pEntity);
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m_Players[client].Connect();
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m_PlayerCount++;
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m_clputinserver->PushCell(client);
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m_clputinserver->Execute(&res, NULL);
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}
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void CPlayerManager::OnClientAuthorized()
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{
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//:TODO:
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}
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void CPlayerManager::OnClientDisconnect(edict_t *pEntity)
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{
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cell_t res;
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int client = engine->IndexOfEdict(pEntity);
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if (m_Players[client].IsPlayerConnected())
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{
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m_cldisconnect->PushCell(client);
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m_cldisconnect->Execute(&res, NULL);
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}
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if (m_Players[client].IsPlayerInGame())
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{
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m_PlayerCount--;
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}
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m_Players[client].Disconnect();
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}
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void CPlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
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{
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cell_t res;
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m_cldisconnect_post->PushCell(engine->IndexOfEdict(pEntity));
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m_cldisconnect_post->Execute(&res, NULL);
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}
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void CPlayerManager::OnClientCommand(edict_t *pEntity)
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{
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cell_t res;
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m_clcommand->PushCell(engine->IndexOfEdict(pEntity));
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m_clcommand->Execute(&res, NULL);
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//:TODO: res should be evaluated here for something, DOCUMENT this in the INC FILE!
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}
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void CPlayerManager::OnClientSettingsChanged(edict_t *pEntity)
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{
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cell_t res;
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int client = engine->IndexOfEdict(pEntity);
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m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
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m_clinfochanged->Execute(&res, NULL);
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if (m_Players[client].IsPlayerInGame())
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{
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m_Players[client].SetName(engine->GetClientConVarValue(client, "name"));
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}
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}
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