sourcemod/core/CPlayerManager.cpp
David Anderson 21fb4856e0 added license headers
--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40375
2007-01-25 22:36:38 +00:00

170 lines
6.4 KiB
C++

/**
* ===============================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* ===============================================================
*
* This file is not open source and may not be copied without explicit
* written permission of AlliedModders LLC. This file may not be redistributed
* in whole or significant part.
* For information, see LICENSE.txt or http://www.sourcemod.net/license.php
*
* Version: $Id$
*/
#include "CPlayerManager.h"
#include "ForwardSys.h"
CPlayerManager g_PlayerManager;
SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
void CPlayerManager::OnSourceModAllInitialized()
{
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &CPlayerManager::OnClientConnect, false);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &CPlayerManager::OnClientPutInServer, true);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect, false);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect_Post, true);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &CPlayerManager::OnClientCommand, false);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &CPlayerManager::OnClientSettingsChanged, true);
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &CPlayerManager::OnServerActivate, true);
/* Register OnClientConnect */
ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
/* Register OnClientPutInServer */
ParamType p2[] = {Param_Cell};
m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
/* Register OnClientDisconnect */
m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
/* Register OnClientDisconnect_Post */
m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
/* Register OnClientCommand */
m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 1, p2);
/* Register OnClientSettingsChanged */
m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
/* Register OnClientAuthorized */
//:TODO:
}
void CPlayerManager::OnSourceModShutdown()
{
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &CPlayerManager::OnClientConnect, false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &CPlayerManager::OnClientPutInServer, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect, false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect_Post, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &CPlayerManager::OnClientCommand, false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &CPlayerManager::OnClientSettingsChanged, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &CPlayerManager::OnServerActivate, true);
/* Release forwards */
g_Forwards.ReleaseForward(m_clconnect);
g_Forwards.ReleaseForward(m_clputinserver);
g_Forwards.ReleaseForward(m_cldisconnect);
g_Forwards.ReleaseForward(m_cldisconnect_post);
g_Forwards.ReleaseForward(m_clcommand);
g_Forwards.ReleaseForward(m_clinfochanged);
delete [] m_Players;
}
void CPlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
{
if (m_FirstPass)
{
/* Initialize all players */
m_maxClients = clientMax;
m_PlayerCount = 0;
m_Players = new CPlayer[m_maxClients + 1];
m_FirstPass = false;
}
}
bool CPlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
{
cell_t res = 1;
int client = engine->IndexOfEdict(pEntity);
m_Players[client].Initialize(pszName, pszAddress, pEntity);
m_clconnect->PushCell(client);
m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
m_clconnect->PushCell(maxrejectlen);
m_clconnect->Execute(&res, NULL);
return (res) ? true : false;
}
void CPlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
{
cell_t res;
int client = engine->IndexOfEdict(pEntity);
m_Players[client].Connect();
m_PlayerCount++;
m_clputinserver->PushCell(client);
m_clputinserver->Execute(&res, NULL);
}
void CPlayerManager::OnClientAuthorized()
{
//:TODO:
}
void CPlayerManager::OnClientDisconnect(edict_t *pEntity)
{
cell_t res;
int client = engine->IndexOfEdict(pEntity);
if (m_Players[client].IsPlayerConnected())
{
m_cldisconnect->PushCell(client);
m_cldisconnect->Execute(&res, NULL);
}
if (m_Players[client].IsPlayerInGame())
{
m_PlayerCount--;
}
m_Players[client].Disconnect();
}
void CPlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
{
cell_t res;
m_cldisconnect_post->PushCell(engine->IndexOfEdict(pEntity));
m_cldisconnect_post->Execute(&res, NULL);
}
void CPlayerManager::OnClientCommand(edict_t *pEntity)
{
cell_t res;
m_clcommand->PushCell(engine->IndexOfEdict(pEntity));
m_clcommand->Execute(&res, NULL);
//:TODO: res should be evaluated here for something, DOCUMENT this in the INC FILE!
}
void CPlayerManager::OnClientSettingsChanged(edict_t *pEntity)
{
cell_t res;
int client = engine->IndexOfEdict(pEntity);
m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
m_clinfochanged->Execute(&res, NULL);
if (m_Players[client].IsPlayerInGame())
{
m_Players[client].SetName(engine->GetClientConVarValue(client, "name"));
}
}