sourcemod/public/IGameHelpers.h
Scott Ehlert a1009aed38 Updated license headers on virtually all files with extremely minor changes in the name of some sort of strange consistency.
All plugin and include file headers also have been changed to say about GPL3 instead of GPL2.

(This day shall henceforth be known as the Eighty Column Massacre of '07)

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401336
2007-08-15 06:19:30 +00:00

118 lines
3.7 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_GAMEHELPERS_H_
#define _INCLUDE_SOURCEMOD_GAMEHELPERS_H_
#include <IShareSys.h>
#include <dt_send.h>
#include <server_class.h>
#include <datamap.h>
#include <edict.h>
#define SMINTERFACE_GAMEHELPERS_NAME "IGameHelpers"
#define SMINTERFACE_GAMEHELPERS_VERSION 1
/**
* @file IGameHelpers.h
* @brief Provides Source helper functions.
*/
namespace SourceMod
{
class IGameHelpers : public SMInterface
{
public:
virtual const char *GetInterfaceName()
{
return SMINTERFACE_GAMEHELPERS_NAME;
}
virtual unsigned int GetInterfaceVersion()
{
return SMINTERFACE_GAMEHELPERS_VERSION;
}
public:
/**
* @brief Finds a send property in a named send table.
*
* @param classname Top-level sendtable name.
* @param offset Property name.
* @return SendProp pointer on success, NULL on failure.
*/
virtual SendProp *FindInSendTable(const char *classname, const char *offset) =0;
/**
* @brief Finds a named server class.
*
* @return ServerClass pointer on success, NULL on failure.
*/
virtual ServerClass *FindServerClass(const char *classname) =0;
/**
* @brief Finds a datamap_t definition.
*
* @param pMap datamap_t pointer.
* @param offset Property name.
* @return typedescription_t pointer on success, NULL
* on failure.
*/
virtual typedescription_t *FindInDataMap(datamap_t *pMap, const char *offset) =0;
/**
* @brief Retrieves an entity's datamap_t pointer.
*
* @param pEntity CBaseEntity entity.
* @return datamap_t pointer, or NULL on failure.
*/
virtual datamap_t *GetDataMap(CBaseEntity *pEntity) =0;
/**
* @brief Marks an edict as state changed for an offset.
*
* @param pEdict Edict pointer.
* @param offset Offset index.
*/
virtual void SetEdictStateChanged(edict_t *pEdict, unsigned short offset) =0;
/**
* @brief Sends a text message to a client.
*
* @param client Client index.
* @param dest Destination on the HUD.
* @param msg Message to send.
* @return True on success, false on failure.
*/
virtual bool TextMsg(int client, int dest, const char *msg) =0;
};
}
#endif //_INCLUDE_SOURCEMOD_GAMEHELPERS_H_