106 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**
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|  * ===============================================================
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|  * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
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|  * ===============================================================
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|  *
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|  * This file is not open source and may not be copied without explicit
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|  * written permission of AlliedModders LLC.  This file may not be redistributed 
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|  * in whole or significant part.
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|  * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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|  *
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|  * Version: $Id$
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|  */
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| 
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| #ifndef _INCLUDE_SOURCEMOD_GLOBALHEADER_H_
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| #define _INCLUDE_SOURCEMOD_GLOBALHEADER_H_
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| 
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| #include "sm_globals.h"
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| #include <ISourceMod.h>
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| #include <sh_stack.h>
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| #include "CDataPack.h"
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| 
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| using namespace SourceHook;
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| 
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| /**
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|  * @brief Implements SourceMod's global overall management, API, and logic
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|  */
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| 
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| class SourceModBase : public ISourceMod
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| {
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| public:
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| 	SourceModBase();
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| public:
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| 	/**
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| 	 * @brief Initializes SourceMod, or returns an error on failure.
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| 	 */
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| 	bool InitializeSourceMod(char *error, size_t err_max, bool late);
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| 
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| 	/** 
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| 	 * @brief Starts everything SourceMod needs to run
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| 	 */
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| 	void StartSourceMod(bool late);
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| 
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| 	/** 
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| 	 * @brief Shuts down all SourceMod components
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| 	 */
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| 	void CloseSourceMod();
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| 
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| 	/**
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| 	 * @brief Map change hook
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| 	 */
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| 	bool LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background);
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| 
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| 	/**
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| 	 * @brief Level shutdown hook
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| 	 */
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| 	void LevelShutdown();
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| 
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| 	/** 
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| 	 * @brief Returns whether or not a map load is in progress
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| 	 */
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| 	bool IsMapLoading() const;
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| 
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| 	/** 
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| 	 * @brief Stores the global target index.
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| 	 */
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| 	void SetGlobalTarget(unsigned int index);
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| 
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| 	/** 
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| 	 * @brief Returns the global target index.
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| 	 */
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| 	unsigned int GetGlobalTarget() const;
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| 	
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| 	/** 
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| 	* @brief Sets whether if SoureMod needs to check player auths.
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| 	*/
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| 	void SetAuthChecking(bool set);
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| public: //ISourceMod
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| 	const char *GetModPath() const;
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| 	const char *GetSourceModPath() const;
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| 	size_t BuildPath(PathType type, char *buffer, size_t maxlength, char *format, ...);
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| 	void LogMessage(IExtension *pExt, const char *format, ...);
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| 	void LogError(IExtension *pExt, const char *format, ...);
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| 	size_t FormatString(char *buffer, size_t maxlength, IPluginContext *pContext, const cell_t *params, unsigned int param);
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| 	IDataPack *CreateDataPack();
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| 	void FreeDataPack(IDataPack *pack);
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| 	HandleType_t GetDataPackHandleType(bool readonly=false);
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| private:
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| 	/**
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| 	 * @brief Loading plugins
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| 	 */
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| 	void DoGlobalPluginLoads();
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| 	void GameFrame(bool simulating);
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| private:
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| 	CStack<CDataPack *> m_freepacks;
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| 	char m_SMBaseDir[PLATFORM_MAX_PATH+1];
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| 	char m_SMRelDir[PLATFORM_MAX_PATH+1];
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| 	bool m_IsMapLoading;
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| 	bool m_ExecPluginReload;
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| 	unsigned int m_target;
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| 	bool m_CheckingAuth;
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| };
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| 
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| extern SourceModBase g_SourceMod;
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| 
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| #endif //_INCLUDE_SOURCEMOD_GLOBALHEADER_H_
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