sourcemod/core/sourcemod.h
Borja Ferrer 1ff370b91d initial implementation of data packs
--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40490
2007-02-13 16:11:04 +00:00

106 lines
2.8 KiB
C++

/**
* ===============================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* ===============================================================
*
* This file is not open source and may not be copied without explicit
* written permission of AlliedModders LLC. This file may not be redistributed
* in whole or significant part.
* For information, see LICENSE.txt or http://www.sourcemod.net/license.php
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_GLOBALHEADER_H_
#define _INCLUDE_SOURCEMOD_GLOBALHEADER_H_
#include "sm_globals.h"
#include <ISourceMod.h>
#include <sh_stack.h>
#include "CDataPack.h"
using namespace SourceHook;
/**
* @brief Implements SourceMod's global overall management, API, and logic
*/
class SourceModBase : public ISourceMod
{
public:
SourceModBase();
public:
/**
* @brief Initializes SourceMod, or returns an error on failure.
*/
bool InitializeSourceMod(char *error, size_t err_max, bool late);
/**
* @brief Starts everything SourceMod needs to run
*/
void StartSourceMod(bool late);
/**
* @brief Shuts down all SourceMod components
*/
void CloseSourceMod();
/**
* @brief Map change hook
*/
bool LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background);
/**
* @brief Level shutdown hook
*/
void LevelShutdown();
/**
* @brief Returns whether or not a map load is in progress
*/
bool IsMapLoading() const;
/**
* @brief Stores the global target index.
*/
void SetGlobalTarget(unsigned int index);
/**
* @brief Returns the global target index.
*/
unsigned int GetGlobalTarget() const;
/**
* @brief Sets whether if SoureMod needs to check player auths.
*/
void SetAuthChecking(bool set);
public: //ISourceMod
const char *GetModPath() const;
const char *GetSourceModPath() const;
size_t BuildPath(PathType type, char *buffer, size_t maxlength, char *format, ...);
void LogMessage(IExtension *pExt, const char *format, ...);
void LogError(IExtension *pExt, const char *format, ...);
size_t FormatString(char *buffer, size_t maxlength, IPluginContext *pContext, const cell_t *params, unsigned int param);
IDataPack *CreateDataPack();
void FreeDataPack(IDataPack *pack);
HandleType_t GetDataPackHandleType(bool readonly=false);
private:
/**
* @brief Loading plugins
*/
void DoGlobalPluginLoads();
void GameFrame(bool simulating);
private:
CStack<CDataPack *> m_freepacks;
char m_SMBaseDir[PLATFORM_MAX_PATH+1];
char m_SMRelDir[PLATFORM_MAX_PATH+1];
bool m_IsMapLoading;
bool m_ExecPluginReload;
unsigned int m_target;
bool m_CheckingAuth;
};
extern SourceModBase g_SourceMod;
#endif //_INCLUDE_SOURCEMOD_GLOBALHEADER_H_