251cced1f8
Various minor things done to project files Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way) Updated regex project file and makefile --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971
72 lines
2.7 KiB
C++
72 lines
2.7 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_THREADWORKER_H
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#define _INCLUDE_SOURCEMOD_THREADWORKER_H
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#include "BaseWorker.h"
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#define DEFAULT_THINK_TIME_MS 500
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class ThreadWorker : public BaseWorker, public IThread
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{
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public:
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ThreadWorker(IThreadWorkerCallbacks *hooks);
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ThreadWorker(IThreadWorkerCallbacks *hooks, IThreader *pThreader, unsigned int thinktime=DEFAULT_THINK_TIME_MS);
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virtual ~ThreadWorker();
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public: //IThread
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virtual void OnTerminate(IThreadHandle *pHandle, bool cancel);
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virtual void RunThread(IThreadHandle *pHandle);
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public: //IWorker
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//Controls the worker
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virtual bool Pause();
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virtual bool Unpause();
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virtual bool Start();
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virtual bool Stop(bool flush_cancel);
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//returns status and number of threads in queue
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virtual WorkerState GetStatus(unsigned int *numThreads);
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public: //BaseWorker
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virtual void AddThreadToQueue(SWThreadHandle *pHandle);
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virtual SWThreadHandle *PopThreadFromQueue();
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protected:
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IThreader *m_Threader;
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IMutex *m_QueueLock;
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IMutex *m_StateLock;
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IEventSignal *m_PauseSignal;
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IEventSignal *m_AddSignal;
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IThreadHandle *me;
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unsigned int m_think_time;
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volatile bool m_Waiting;
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volatile bool m_FlushType;
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};
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#endif //_INCLUDE_SOURCEMOD_THREADWORKER_H
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