sourcemod/public/IGameHelpers.h
David Anderson 1e1992482f finally exposed IGameHelpers interface
--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40971
2007-06-17 04:04:17 +00:00

103 lines
2.9 KiB
C++

/**
* vim: set ts=4 :
* ===============================================================
* SourceMod, Copyright (C) 2004-2007 AlliedModders LLC.
* All rights reserved.
* ===============================================================
*
* This file is part of the SourceMod/SourcePawn SDK. This file may only be
* used or modified under the Terms and Conditions of its License Agreement,
* which is found in public/licenses/LICENSE.txt. As of this notice, derivative
* works must be licensed under the GNU General Public License (version 2 or
* greater). A copy of the GPL is included under public/licenses/GPL.txt.
*
* To view the latest information, see: http://www.sourcemod.net/license.php
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_GAMEHELPERS_H_
#define _INCLUDE_SOURCEMOD_GAMEHELPERS_H_
#include <IShareSys.h>
#include <dt_send.h>
#include <server_class.h>
#include <datamap.h>
#include <edict.h>
#define SMINTERFACE_GAMEHELPERS_NAME "IGameHelpers"
#define SMINTERFACE_GAMEHELPERS_VERSION 1
/**
* @file IGameHelpers.h
* @brief Provides Source helper functions.
*/
namespace SourceMod
{
class IGameHelpers : public SMInterface
{
public:
virtual const char *GetInterfaceName()
{
return SMINTERFACE_GAMEHELPERS_NAME;
}
virtual unsigned int GetInterfaceVersion()
{
return SMINTERFACE_GAMEHELPERS_VERSION;
}
public:
/**
* @brief Finds a send property in a named send table.
*
* @param classname Top-level sendtable name.
* @param offset Property name.
* @return SendProp pointer on success, NULL on failure.
*/
virtual SendProp *FindInSendTable(const char *classname, const char *offset) =0;
/**
* @brief Finds a named server class.
*
* @return ServerClass pointer on success, NULL on failure.
*/
virtual ServerClass *FindServerClass(const char *classname) =0;
/**
* @brief Finds a datamap_t definition.
*
* @param pMap datamap_t pointer.
* @param offset Property name.
* @return typedescription_t pointer on success, NULL
* on failure.
*/
virtual typedescription_t *FindInDataMap(datamap_t *pMap, const char *offset) =0;
/**
* @brief Retrieves an entity's datamap_t pointer.
*
* @param pEntity CBaseEntity entity.
* @return datamap_t pointer, or NULL on failure.
*/
virtual datamap_t *GetDataMap(CBaseEntity *pEntity) =0;
/**
* @brief Marks an edict as state changed for an offset.
*
* @param pEdict Edict pointer.
* @param offset Offset index.
*/
virtual void SetEdictStateChanged(edict_t *pEdict, unsigned short offset) =0;
/**
* @brief Sends a text message to a client.
*
* @param client Client index.
* @param dest Destination on the HUD.
* @param msg Message to send.
*/
virtual void TextMsg(int client, int dest, const char *msg) =0;
};
}
#endif //_INCLUDE_SOURCEMOD_GAMEHELPERS_H_