045ee262a8
--HG-- rename : core/ExtensionSys.cpp => core/logic/ExtensionSys.cpp rename : core/ExtensionSys.h => core/logic/ExtensionSys.h rename : core/HandleSys.cpp => core/logic/HandleSys.cpp rename : core/HandleSys.h => core/logic/HandleSys.h rename : core/NativeInvoker.cpp => core/logic/NativeInvoker.cpp rename : core/NativeInvoker.h => core/logic/NativeInvoker.h rename : core/NativeOwner.cpp => core/logic/NativeOwner.cpp rename : core/NativeOwner.h => core/logic/NativeOwner.h rename : core/PluginSys.cpp => core/logic/PluginSys.cpp rename : core/PluginSys.h => core/logic/PluginSys.h rename : core/ShareSys.cpp => core/logic/ShareSys.cpp rename : core/ShareSys.h => core/logic/ShareSys.h rename : core/smn_fakenatives.cpp => core/logic/smn_fakenatives.cpp rename : core/logic/AutoHandleRooter.h => public/AutoHandleRooter.h
113 lines
3.6 KiB
C++
113 lines
3.6 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_CLOGGER_H_
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#define _INCLUDE_SOURCEMOD_CLOGGER_H_
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#include <stdio.h>
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#include <sh_string.h>
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#include "sm_globals.h"
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using namespace SourceHook;
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enum LogType
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{
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LogType_Normal,
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LogType_Error
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};
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enum LoggingMode
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{
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LoggingMode_Daily,
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LoggingMode_PerMap,
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LoggingMode_Game
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};
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class Logger : public SMGlobalClass
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{
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public:
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Logger() : m_Mode(LoggingMode_Daily), m_ErrMapStart(false),
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m_Active(false), m_DelayedStart(false), m_DailyPrintHdr(false),
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m_InitialState(true)
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{
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}
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public: //SMGlobalClass
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ConfigResult OnSourceModConfigChanged(const char *key,
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const char *value,
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ConfigSource source,
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char *error,
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size_t maxlength);
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void OnSourceModStartup(bool late);
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void OnSourceModAllShutdown();
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void OnSourceModLevelChange(const char *mapName);
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public:
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void InitLogger(LoggingMode mode);
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void CloseLogger();
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void EnableLogging();
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void DisableLogging();
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void LogMessage(const char *msg, ...);
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void LogMessageEx(const char *msg, va_list ap);
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void LogError(const char *msg, ...);
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void LogErrorEx(const char *msg, va_list ap);
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void LogFatal(const char *msg, ...);
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void LogFatalEx(const char *msg, va_list ap);
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void LogToOpenFile(FILE *fp, const char *msg, ...);
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void LogToOpenFileEx(FILE *fp, const char *msg, va_list ap);
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/* This version does not print to console, and is thus thread-safe */
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void LogToFileOnly(FILE *fp, const char *msg, ...);
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void LogToFileOnlyEx(FILE *fp, const char *msg, va_list ap);
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void MapChange(const char *mapname);
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const char *GetLogFileName(LogType type) const;
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LoggingMode GetLoggingMode() const;
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private:
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void _CloseFile();
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void _NewMapFile();
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void _PrintToGameLog(const char *fmt, va_list ap);
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private:
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String m_NrmFileName;
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String m_ErrFileName;
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String m_CurMapName;
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LoggingMode m_Mode;
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int m_CurDay;
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bool m_ErrMapStart;
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bool m_Active;
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bool m_DelayedStart;
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bool m_DailyPrintHdr;
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bool m_InitialState;
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};
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void Engine_LogPrintWrapper(const char *msg);
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extern bool g_in_game_log_hook;
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extern Logger g_Logger;
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#endif // _INCLUDE_SOURCEMOD_CLOGGER_H_
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