455 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			455 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
"Games"
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{
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	/* Sounds */
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	"#default"
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	{
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		"Keys"
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		{
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			"SlapSoundCount"	"3"
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			"SlapSound1"		"player/pl_fallpain1.wav"
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			"SlapSound2"		"player/pl_fallpain3.wav"
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			"SlapSound3"		"player/pl_pain5.wav"
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			"m_iFrags"			"m_iFrags"
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		}
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		"Offsets"
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		{
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			"m_iHealth"
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			{
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				"class"		"CBasePlayer"
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				"prop"		"m_iHealth"
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			}
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			"m_lifeState"
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			{
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				"class"		"CBasePlayer"
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				"prop"		"m_lifeState"
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			}
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		}
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	}
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	/* General Temp Entities */
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	"#default"
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	{
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		"#supported"
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		{
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			"game"		"dod"
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			"game"		"tf"
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		}
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		"Offsets"
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		{
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			/* Offset into CBaseTempEntity constructor */
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			"s_pTempEntities"
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			{
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				"windows"	"17"
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			}
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			"GetTEName"
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			{
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				"windows"	"4"
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				"linux"		"4"
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			}
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			"GetTENext"
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			{
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				"windows"	"8"
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				"linux"		"8"
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			}
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			"TE_GetServerClass"
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			{
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				"windows"	"0"
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				"linux"		"0"
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			}
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		}
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		"Signatures"
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		{
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			"CBaseTempEntity"
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			{
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				"library"	"server"
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				"windows"	"\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
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			}
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			"s_pTempEntities"
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			{
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				"library"	"server"
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				"linux"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
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			}
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		}
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	}
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	/* Create Entity Signatures */
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	"#default"
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	{
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		"#supported"
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		{
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			"game"		"dod"
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			"game"		"tf"
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		}
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		"Signatures"
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		{
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			"DispatchSpawn"
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			{
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				"library"	"server"
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				"linux"		"@_Z13DispatchSpawnP11CBaseEntity"
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				"windows"	"\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x64\x8B\xCB"
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			}
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			"CreateEntityByName"
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			{
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				"library"	"server"
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				"linux"		"@_Z18CreateEntityByNamePKci"
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				"windows"	"\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x27\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x54\x56\xFF\xD2"
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			}
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		}
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	}
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	/* CGlobalEntityList */
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	"#default"
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	{
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		"#supported"
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		{
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			"game"		"dod"
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			"game"		"tf"
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		}
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		"Offsets"
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		{
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			/* Offset into LevelShutdown */
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			"gEntList"
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			{
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				"windows"	"11"
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			}
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		}
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		"Signatures"
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		{
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			"LevelShutdown"
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			{
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				"library"	"server"
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				"windows"	"\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
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			}
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			"gEntList"
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			{
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				"library"	"server"
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				"linux"		"@gEntList"
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			}
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			/* Functions in CGlobalEntityList */
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			"FindEntityByClassname"
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			{
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				"library"	"server"
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				"windows"	"\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03"
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				"linux"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
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			}
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		}
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	}
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	/* General GameRules */
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	"#default"
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	{
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		"#supported"
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		{
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			"game"		"dod"
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			"game"		"tf"
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		}
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		"Offsets"
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		{
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			/* Offset into CreateGameRulesObject */
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			"g_pGameRules"
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			{
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				"windows"	"2"
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			}
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		}
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		"Signatures"
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		{
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			/* This signature sometimes has multiple matches, but this
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			 * does not matter as g_pGameRules is involved in all of them.
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			 * The same g_pGameRules offset applies to each match.
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			 *
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			 * Sometimes this block of bytes is at the beginning of the static
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			 * CreateGameRulesObject function and sometimes it is in the middle
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			 * of an entirely different function. This depends on the game.
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			 */
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			"CreateGameRulesObject"
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			{
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				"library"	"server"
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				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
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			}
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			"g_pGameRules"
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			{
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				"library"	"server"
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				"linux"		"@g_pGameRules"
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			}
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		}
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	}
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	/* IServer interface pointer */
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	"#default"
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	{
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		"Offsets"
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		{
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			/* Offset into IVEngineServer::CreateFakeClient */
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			"sv"
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			{
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				"windows"	"6"
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			}
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		}
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		"Signatures"
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		{
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			/* CBaseServer object for IServer interface */
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			"sv"
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			{
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				"library"	"engine"
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				"linux"		"@sv"
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			}
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		}
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	}
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	/* EntityFactoryDictionary function */
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	"#default"
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	{
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		"Signatures"
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		{
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			"EntityFactory"
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			{
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				"library"	"server"
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				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
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				"linux"		"@_Z23EntityFactoryDictionaryv"
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			}
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		}
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	}
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	/* CBaseEntityOutput::FireOutput */
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	"#default"
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	{
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		"#supported"
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		{
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			"game"		"dod"
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			"game"		"tf"
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		}
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		"Signatures"
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		{
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			"FireOutput"
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			{
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				"library"	"server"
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				"windows"	"\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
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				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
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			}
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		}
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		"Offsets"
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		{
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			"FireOutputBackup"
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			{
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				"windows"	"6"
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				"linux"		"10"
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			}
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		}
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	}
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	/* SetUserInfo data */
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	"#default"
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	{
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		"Offsets"
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		{
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			/**
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			 * CBaseClient::SetUserCVar(char  const*,char  const*);
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			 * Linux offset straight from VTable dump.
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			 * Windows offset is crazy. Found the windows 'SetName' function using string "(%d)%-0.*s"
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			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
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			 */
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			"SetUserCvar"
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			{
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				"windows"	"17"
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				"linux"		"55"
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			}
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			/**
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			 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
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			 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
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			 * Linux: 	mov     byte ptr [esi+98h], 0
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			 * Win:	mov     byte ptr [esi+0A4h], 0
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			 */
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			"InfoChanged"
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			{
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				"windows"	"164"
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				"linux"		"152"
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			}
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		}
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	}
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	/* Team Fortress 2 */
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	"tf"
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	{
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		"Offsets"
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		{
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			"GiveNamedItem"
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			{
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				"windows"	"406"
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				"linux"		"410"
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			}
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			"RemovePlayerItem"
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			{
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				"windows"	"238"
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				"linux"		"239"
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			}
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			"Weapon_GetSlot"
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			{
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				"windows"	"236"
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				"linux"		"237"
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			}
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			"Ignite"
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			{
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				"windows"	"193"
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				"linux"		"194"
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			}
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			"Extinguish"
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			{
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				"windows"	"197"
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				"linux"		"198"
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			}
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			"Teleport"
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			{
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				"windows"	"100"
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				"linux"		"101"
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			}
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			"CommitSuicide"
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			{
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				"windows"	"388"
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				"linux"		"388"
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			}
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			"GetVelocity"
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			{
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				"windows"	"130"
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				"linux"		"131"
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			}
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			"EyeAngles"
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			{
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				"windows"	"122"
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				"linux"		"123"
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			}
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			"DispatchKeyValue"
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			{
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				"windows"	"29"
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				"linux"		"28"
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			}
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			"DispatchKeyValueFloat"
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			{
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				"windows"	"28"
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				"linux"		"29"
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			}
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			"DispatchKeyValueVector"
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			{
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				"windows"	"27"
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				"linux"		"30"
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			}
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			"SetEntityModel"
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			{
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				"windows"	"23"
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				"linux"		"24"
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			}
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			"AcceptInput"
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			{
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				"windows"	"34"
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				"linux"		"35"
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			}
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			"WeaponEquip"
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						|
			{
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				"windows"	"229"
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				"linux"		"230"
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			}
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			"Activate"
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			{
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				"windows"	"31"
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				"linux"		"32"
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			}
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		}
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	}
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						|
	
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	/* Day of Defeat: Source */
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	"dod"
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	{
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		"Offsets"
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		{
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						|
			"GiveNamedItem"
 | 
						|
			{
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						|
				"windows"	"350"
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						|
				"linux"		"351"
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						|
			}
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						|
			"RemovePlayerItem"
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						|
			{
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						|
				"windows"	"238"
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						|
				"linux"		"239"
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						|
			}
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						|
			"Weapon_GetSlot"
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						|
			{
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						|
				"windows"	"236"
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						|
				"linux"		"237"
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						|
			}
 | 
						|
			"Ignite"
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						|
			{
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						|
				"windows"	"193"
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						|
				"linux"		"194"
 | 
						|
			}
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						|
			"Extinguish"
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						|
			{
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						|
				"windows"	"197"
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						|
				"linux"		"198"
 | 
						|
			}
 | 
						|
			"Teleport"
 | 
						|
			{
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						|
				"windows"	"100"
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						|
				"linux"		"101"
 | 
						|
			}
 | 
						|
			"CommitSuicide"
 | 
						|
			{
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						|
				"windows"	"388"
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						|
				"linux"		"388"
 | 
						|
			}
 | 
						|
			"GetVelocity"
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						|
			{
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						|
				"windows"	"130"
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						|
				"linux"		"131"
 | 
						|
			}
 | 
						|
			"EyeAngles"
 | 
						|
			{
 | 
						|
				"windows"	"122"
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						|
				"linux"		"123"
 | 
						|
			}
 | 
						|
			"AcceptInput"
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						|
			{
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						|
				"windows"	"34"
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						|
				"linux"		"35"
 | 
						|
			}
 | 
						|
			"DispatchKeyValue"
 | 
						|
			{
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						|
				"windows"	"29"
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						|
				"linux"		"28"
 | 
						|
			}
 | 
						|
			"DispatchKeyValueFloat"
 | 
						|
			{
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						|
				"windows"	"28"
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						|
				"linux"		"29"
 | 
						|
			}
 | 
						|
			"DispatchKeyValueVector"
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						|
			{
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						|
				"windows"	"27"
 | 
						|
				"linux"		"30"
 | 
						|
			}
 | 
						|
			"SetEntityModel"
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						|
			{
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						|
				"windows"	"23"
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						|
				"linux"		"24"
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						|
			}
 | 
						|
			"WeaponEquip"
 | 
						|
			{
 | 
						|
				"windows"	"229"
 | 
						|
				"linux"		"230"
 | 
						|
			}
 | 
						|
			"Activate"
 | 
						|
			{
 | 
						|
				"windows"	"31"
 | 
						|
				"linux"		"32"
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 |