1529 lines
48 KiB
C++
1529 lines
48 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* Source SDK Hooks Extension
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* Copyright (C) 2010-2012 Nicholas Hastings
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* Copyright (C) 2009-2010 Erik Minekus
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include <sourcemod_version.h>
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#include "extension.h"
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#include "compat_wrappers.h"
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#include "macros.h"
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#include "natives.h"
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#include <sm_platform.h>
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#include <const.h>
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//#define SDKHOOKSDEBUG
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/**
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* Globals
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*/
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// Order MUST match SDKHookType enum
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HookTypeData g_HookTypes[SDKHook_MAXHOOKS] =
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{
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// Hook name DT required Supported (always false til later)
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{"EndTouch", "", false},
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{"FireBulletsPost", "", false},
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{"OnTakeDamage", "", false},
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{"OnTakeDamagePost", "", false},
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{"PreThink", "DT_BasePlayer", false},
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{"PostThink", "DT_BasePlayer", false},
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{"SetTransmit", "", false},
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{"Spawn", "", false},
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{"StartTouch", "", false},
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{"Think", "", false},
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{"Touch", "", false},
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{"TraceAttack", "", false},
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{"TraceAttackPost", "", false},
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{"WeaponCanSwitchTo", "DT_BaseCombatCharacter", false},
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{"WeaponCanUse", "DT_BaseCombatCharacter", false},
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{"WeaponDrop", "DT_BaseCombatCharacter", false},
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{"WeaponEquip", "DT_BaseCombatCharacter", false},
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{"WeaponSwitch", "DT_BaseCombatCharacter", false},
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{"ShouldCollide", "", false},
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{"PreThinkPost", "DT_BasePlayer", false},
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{"PostThinkPost", "DT_BasePlayer", false},
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{"ThinkPost", "", false},
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{"EndTouchPost", "", false},
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{"GroundEntChangedPost", "", false},
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{"SpawnPost", "", false},
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{"StartTouchPost", "", false},
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{"TouchPost", "", false},
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{"VPhysicsUpdate", "", false},
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{"VPhysicsUpdatePost", "", false},
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{"WeaponCanSwitchToPost", "DT_BaseCombatCharacter", false},
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{"WeaponCanUsePost", "DT_BaseCombatCharacter", false},
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{"WeaponDropPost", "DT_BaseCombatCharacter", false},
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{"WeaponEquipPost", "DT_BaseCombatCharacter", false},
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{"WeaponSwitchPost", "DT_BaseCombatCharacter", false},
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{"Use", "", false},
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{"UsePost", "", false},
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{"Reload", "DT_BaseCombatWeapon", false},
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{"ReloadPost", "DT_BaseCombatWeapon", false},
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{"GetMaxHealth", "", false},
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};
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SDKHooks g_Interface;
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SMEXT_LINK(&g_Interface);
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CGlobalVars *gpGlobals;
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CUtlVector<HookList> g_HookList;
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CBitVec<NUM_ENT_ENTRIES> m_EntityExists;
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IBinTools *g_pBinTools = NULL;
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ICvar *icvar = NULL;
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// global hooks and forwards
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IForward *g_pOnEntityCreated = NULL;
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IForward *g_pOnEntityDestroyed = NULL;
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#ifdef GAMEDESC_CAN_CHANGE
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int g_hookOnGetGameDescription = 0;
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IForward *g_pOnGetGameNameDescription = NULL;
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#endif
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int g_hookOnGetMapEntitiesString = 0;
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int g_hookOnLevelInit = 0;
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IForward *g_pOnLevelInit = NULL;
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IGameConfig *g_pGameConf = NULL;
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char g_szMapEntities[2097152];
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/**
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* IServerGameDLL & IVEngineServer Hooks
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*/
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SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, 0, bool, const char *, const char *, const char *, const char *, bool, bool);
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#ifdef GAMEDESC_CAN_CHANGE
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SH_DECL_HOOK0(IServerGameDLL, GetGameDescription, SH_NOATTRIB, 0, const char *);
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#endif
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SH_DECL_HOOK0(IVEngineServer, GetMapEntitiesString, SH_NOATTRIB, 0, const char *);
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/**
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* CBaseEntity Hooks
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*/
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SH_DECL_MANUALHOOK1_void(EndTouch, 0, 0, 0, CBaseEntity *);
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SH_DECL_MANUALHOOK1_void(FireBullets, 0, 0, 0, FireBulletsInfo_t const&);
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#ifdef GETMAXHEALTH_IS_VIRTUAL
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SH_DECL_MANUALHOOK0(GetMaxHealth, 0, 0, 0, int);
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#endif
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SH_DECL_MANUALHOOK0_void(GroundEntChanged, 0, 0, 0);
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SH_DECL_MANUALHOOK1(OnTakeDamage, 0, 0, 0, int, CTakeDamageInfoHack &);
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SH_DECL_MANUALHOOK0_void(PreThink, 0, 0, 0);
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SH_DECL_MANUALHOOK0_void(PostThink, 0, 0, 0);
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SH_DECL_MANUALHOOK0(Reload, 0, 0, 0, bool);
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SH_DECL_MANUALHOOK2_void(SetTransmit, 0, 0, 0, CCheckTransmitInfo *, bool);
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SH_DECL_MANUALHOOK2(ShouldCollide, 0, 0, 0, bool, int, int);
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SH_DECL_MANUALHOOK0_void(Spawn, 0, 0, 0);
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SH_DECL_MANUALHOOK1_void(StartTouch, 0, 0, 0, CBaseEntity *);
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SH_DECL_MANUALHOOK0_void(Think, 0, 0, 0);
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SH_DECL_MANUALHOOK1_void(Touch, 0, 0, 0, CBaseEntity *);
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#if SOURCE_ENGINE == SE_ORANGEBOXVALVE || SOURCE_ENGINE == SE_CSS
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SH_DECL_MANUALHOOK4_void(TraceAttack, 0, 0, 0, CTakeDamageInfoHack &, const Vector &, CGameTrace *, void *);
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#else
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SH_DECL_MANUALHOOK3_void(TraceAttack, 0, 0, 0, CTakeDamageInfoHack &, const Vector &, CGameTrace *);
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#endif
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SH_DECL_MANUALHOOK4_void(Use, 0, 0, 0, CBaseEntity *, CBaseEntity *, USE_TYPE, float);
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SH_DECL_MANUALHOOK1_void(VPhysicsUpdate, 0, 0, 0, IPhysicsObject *);
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SH_DECL_MANUALHOOK1(Weapon_CanSwitchTo, 0, 0, 0, bool, CBaseCombatWeapon *);
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SH_DECL_MANUALHOOK1(Weapon_CanUse, 0, 0, 0, bool, CBaseCombatWeapon *);
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SH_DECL_MANUALHOOK3_void(Weapon_Drop, 0, 0, 0, CBaseCombatWeapon *, const Vector *, const Vector *);
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SH_DECL_MANUALHOOK1_void(Weapon_Equip, 0, 0, 0, CBaseCombatWeapon *);
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SH_DECL_MANUALHOOK2(Weapon_Switch, 0, 0, 0, bool, CBaseCombatWeapon *, int);
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/**
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* Forwards
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*/
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bool SDKHooks::SDK_OnLoad(char *error, size_t maxlength, bool late)
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{
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char buffer[256];
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g_pSM->BuildPath(Path_SM, buffer, sizeof(buffer)-1, "/extensions/sdkhooks.ext." PLATFORM_LIB_EXT);
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if (libsys->PathExists(buffer) && libsys->IsPathFile(buffer))
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{
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g_pSM->Format(error, maxlength-1, "SDKHooks 2.x cannot load while old version (sdkhooks.ext." PLATFORM_LIB_EXT ") is still in extensions dir");
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return false;
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}
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g_pSM->BuildPath(Path_SM, buffer, sizeof(buffer)-1, "/gamedata/sdkhooks.games.txt");
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if (libsys->PathExists(buffer) && libsys->IsPathFile(buffer))
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{
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g_pSM->Format(error, maxlength-1, "SDKHooks 2.x cannot load while old gamedata file (sdkhooks.games.txt) is still in gamedata dir");
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return false;
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}
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sharesys->AddDependency(myself, "bintools.ext", true, true);
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sharesys->AddNatives(myself, g_Natives);
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sharesys->RegisterLibrary(myself, "sdkhooks");
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sharesys->AddCapabilityProvider(myself, this, "SDKHook_DmgCustomInOTD");
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sharesys->AddCapabilityProvider(myself, this, "SDKHook_LogicalEntSupport");
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playerhelpers->AddClientListener(&g_Interface);
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plsys->AddPluginsListener(&g_Interface);
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g_pOnEntityCreated = forwards->CreateForward("OnEntityCreated", ET_Ignore, 2, NULL, Param_Cell, Param_String);
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g_pOnEntityDestroyed = forwards->CreateForward("OnEntityDestroyed", ET_Ignore, 1, NULL, Param_Cell);
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#ifdef GAMEDESC_CAN_CHANGE
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g_pOnGetGameNameDescription = forwards->CreateForward("OnGetGameDescription", ET_Hook, 2, NULL, Param_String);
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#endif
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g_pOnLevelInit = forwards->CreateForward("OnLevelInit", ET_Hook, 2, NULL, Param_String, Param_String);
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buffer[0] = '\0';
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if (!gameconfs->LoadGameConfigFile("sdkhooks.games", &g_pGameConf, buffer, sizeof(buffer)))
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{
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if (buffer[0])
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{
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g_pSM->Format(error, maxlength, "Could not read sdkhooks.games gamedata: %s", buffer);
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}
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return false;
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}
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void *gEntList = gamehelpers->GetGlobalEntityList();
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if (!gEntList)
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{
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g_pSM->Format(error, maxlength, "Cannot find gEntList pointer");
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return false;
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}
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int offset = -1; /* 65572 */
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if (!g_pGameConf->GetOffset("EntityListeners", &offset))
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{
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g_pSM->Format(error, maxlength, "Cannot find EntityListeners offset");
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return false;
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}
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CUtlVector<IEntityListener *> *pListeners = (CUtlVector<IEntityListener *> *)((intptr_t)gEntList + offset);
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pListeners->AddToTail(this);
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SetupHooks();
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#if SOURCE_ENGINE >= SE_ORANGEBOX
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int index;
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CBaseHandle hndl;
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for (IHandleEntity *pEnt = (IHandleEntity *)servertools->FirstEntity(); pEnt; pEnt = (IHandleEntity *)servertools->NextEntity((CBaseEntity *)pEnt))
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{
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hndl = pEnt->GetRefEHandle();
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if (hndl == INVALID_EHANDLE_INDEX || !hndl.IsValid())
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continue;
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index = hndl.GetEntryIndex();
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m_EntityExists.Set(index);
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}
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#else
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for (int i = 0; i < NUM_ENT_ENTRIES; i++)
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{
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if (gamehelpers->ReferenceToEntity(i) != NULL)
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m_EntityExists.Set(i);
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}
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#endif
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return true;
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}
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inline void HookLevelInit()
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{
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assert(g_hookOnLevelInit == 0);
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g_hookOnLevelInit = SH_ADD_HOOK(IServerGameDLL, LevelInit, gamedll, SH_MEMBER(&g_Interface, &SDKHooks::Hook_LevelInit), false);
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assert(g_hookOnGetMapEntitiesString == 0);
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g_hookOnGetMapEntitiesString = SH_ADD_HOOK(IVEngineServer, GetMapEntitiesString, engine, SH_MEMBER(&g_Interface, &SDKHooks::Hook_GetMapEntitiesString), false);
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}
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#ifdef GAMEDESC_CAN_CHANGE
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inline void HookGetGameDescription()
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{
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assert(g_hookOnGetGameDescription == 0);
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g_hookOnGetGameDescription = SH_ADD_HOOK(IServerGameDLL, GetGameDescription, gamedll, SH_MEMBER(&g_Interface, &SDKHooks::Hook_GetGameDescription), false);
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}
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#endif
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void SDKHooks::SDK_OnAllLoaded()
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{
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SM_GET_LATE_IFACE(BINTOOLS, g_pBinTools);
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if (!g_pBinTools)
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{
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g_pSM->LogError(myself, "Could not find interface: " SMINTERFACE_BINTOOLS_NAME);
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return;
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}
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if (g_pOnLevelInit->GetFunctionCount() > 0)
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HookLevelInit();
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#ifdef GAMEDESC_CAN_CHANGE
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if (g_pOnGetGameNameDescription->GetFunctionCount() > 0)
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HookGetGameDescription();
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#endif
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}
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#define KILL_HOOK_IF_ACTIVE(hook) \
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if (hook != 0) \
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{ \
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SH_REMOVE_HOOK_ID(hook); \
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}
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void SDKHooks::SDK_OnUnload()
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{
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// Remove left over hooks
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HOOKLOOP
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Unhook(i);
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KILL_HOOK_IF_ACTIVE(g_hookOnLevelInit);
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KILL_HOOK_IF_ACTIVE(g_hookOnGetMapEntitiesString);
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#ifdef GAMEDESC_CAN_CHANGE
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KILL_HOOK_IF_ACTIVE(g_hookOnGetGameDescription);
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#endif
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forwards->ReleaseForward(g_pOnEntityCreated);
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forwards->ReleaseForward(g_pOnEntityDestroyed);
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#ifdef GAMEDESC_CAN_CHANGE
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forwards->ReleaseForward(g_pOnGetGameNameDescription);
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#endif
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forwards->ReleaseForward(g_pOnLevelInit);
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plsys->RemovePluginsListener(&g_Interface);
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playerhelpers->RemoveClientListener(&g_Interface);
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sharesys->DropCapabilityProvider(myself, this, "SDKHook_DmgCustomInOTD");
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sharesys->DropCapabilityProvider(myself, this, "SDKHook_LogicalEntSupport");
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void *gEntList = gamehelpers->GetGlobalEntityList();
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if (gEntList)
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{
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int offset = -1; /* 65572 */
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if (g_pGameConf->GetOffset("EntityListeners", &offset))
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{
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CUtlVector<IEntityListener *> *pListeners = (CUtlVector<IEntityListener *> *)((intptr_t)gEntList + offset);
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pListeners->FindAndRemove(this);
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}
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}
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gameconfs->CloseGameConfigFile(g_pGameConf);
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}
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bool SDKHooks::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
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{
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GET_V_IFACE_CURRENT(GetEngineFactory, icvar, ICvar, CVAR_INTERFACE_VERSION);
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#if SOURCE_ENGINE >= SE_ORANGEBOX
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g_pCVar = icvar;
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#endif
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CONVAR_REGISTER(this);
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gpGlobals = ismm->GetCGlobals();
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return true;
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}
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const char *SDKHooks::GetExtensionVerString()
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{
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return SM_VERSION_STRING;
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}
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const char *SDKHooks::GetExtensionDateString()
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{
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return SM_BUILD_TIMESTAMP;
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}
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void SDKHooks::OnPluginLoaded(IPlugin *plugin)
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{
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if (g_pOnLevelInit->GetFunctionCount() > 0 && g_hookOnLevelInit == 0)
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HookLevelInit();
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#ifdef GAMEDESC_CAN_CHANGE
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if (g_pOnGetGameNameDescription->GetFunctionCount() > 0 && g_hookOnGetGameDescription == 0)
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HookGetGameDescription();
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#endif
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}
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void SDKHooks::OnPluginUnloaded(IPlugin *plugin)
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{
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IPluginContext *plugincontext = plugin->GetBaseContext();
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HOOKLOOP
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{
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if(g_HookList[i].callback->GetParentContext() == plugincontext)
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Unhook(i);
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}
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if (g_pOnLevelInit->GetFunctionCount() == 0)
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{
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KILL_HOOK_IF_ACTIVE(g_hookOnLevelInit);
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KILL_HOOK_IF_ACTIVE(g_hookOnGetMapEntitiesString);
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}
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#ifdef GAMEDESC_CAN_CHANGE
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if (g_pOnGetGameNameDescription->GetFunctionCount() == 0)
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KILL_HOOK_IF_ACTIVE(g_hookOnGetGameDescription);
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#endif
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}
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void SDKHooks::OnClientPutInServer(int client)
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{
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g_pOnEntityCreated->PushCell(client);
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CBaseEntity *pPlayer = gamehelpers->ReferenceToEntity(client);
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const char * pName = gamehelpers->GetEntityClassname(pPlayer);
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g_pOnEntityCreated->PushString(pName ? pName : "");
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g_pOnEntityCreated->Execute(NULL);
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m_EntityExists.Set(client);
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}
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bool SDKHooks::RegisterConCommandBase(ConCommandBase *pVar)
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{
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/* Always call META_REGCVAR instead of going through the engine. */
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return META_REGCVAR(pVar);
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}
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FeatureStatus SDKHooks::GetFeatureStatus(FeatureType type, const char *name)
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{
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return FeatureStatus_Available;
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}
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/**
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* Functions
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*/
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cell_t SDKHooks::Call(int entity, SDKHookType type, int other)
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{
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IPluginFunction *callback = NULL;
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cell_t res, ret = Pl_Continue;
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HOOKLOOP
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{
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if(g_HookList[i].entity != entity || g_HookList[i].type != type)
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continue;
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callback = g_HookList[i].callback;
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callback->PushCell(entity);
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if(other > -2)
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callback->PushCell(other);
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callback->Execute(&res);
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if(res > ret)
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ret = res;
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}
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return ret;
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}
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cell_t SDKHooks::Call(CBaseEntity *pEnt, SDKHookType type, int other)
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{
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return Call(gamehelpers->EntityToBCompatRef(pEnt), type, other);
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}
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cell_t SDKHooks::Call(CBaseEntity *pEnt, SDKHookType type, CBaseEntity *other)
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{
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return Call(gamehelpers->EntityToBCompatRef(pEnt), type, gamehelpers->EntityToBCompatRef(other));
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}
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void SDKHooks::SetupHooks()
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{
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int offset;
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// gamedata pre post
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// (pre is not necessarily a prehook, just named without "Post" appeneded)
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CHECKOFFSET(EndTouch, true, true);
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CHECKOFFSET(FireBullets, false, true);
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CHECKOFFSET(GroundEntChanged, false, true);
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CHECKOFFSET(OnTakeDamage, true, true);
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CHECKOFFSET(PreThink, true, true);
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CHECKOFFSET(PostThink, true, true);
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CHECKOFFSET(Reload, true, true);
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CHECKOFFSET(SetTransmit, true, false);
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CHECKOFFSET(ShouldCollide, true, false);
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|
CHECKOFFSET(Spawn, true, true);
|
|
CHECKOFFSET(StartTouch, true, true);
|
|
CHECKOFFSET(Think, true, true);
|
|
CHECKOFFSET(Touch, true, true);
|
|
CHECKOFFSET(TraceAttack, true, true);
|
|
CHECKOFFSET(Use, true, true);
|
|
CHECKOFFSET_W(CanSwitchTo, true, true);
|
|
CHECKOFFSET_W(CanUse, true, true);
|
|
CHECKOFFSET_W(Drop, true, true);
|
|
CHECKOFFSET_W(Equip, true, true);
|
|
CHECKOFFSET_W(Switch, true, true);
|
|
CHECKOFFSET(VPhysicsUpdate, true, true);
|
|
|
|
// this one is in a class all its own -_-
|
|
offset = 0;
|
|
g_pGameConf->GetOffset("GroundEntChanged", &offset);
|
|
if (offset > 0)
|
|
{
|
|
SH_MANUALHOOK_RECONFIGURE(GroundEntChanged, offset, 0, 0);
|
|
g_HookTypes[SDKHook_GroundEntChangedPost].supported = true;
|
|
}
|
|
|
|
#ifdef GETMAXHEALTH_IS_VIRTUAL
|
|
CHECKOFFSET(GetMaxHealth, true, false);
|
|
#endif
|
|
}
|
|
|
|
HookReturn SDKHooks::Hook(int entity, SDKHookType type, IPluginFunction *callback)
|
|
{
|
|
if(!g_HookTypes[type].supported)
|
|
return HookRet_NotSupported;
|
|
|
|
CBaseEntity *pEnt = UTIL_GetCBaseEntity(entity);
|
|
if(!pEnt)
|
|
return HookRet_InvalidEntity;
|
|
if(type < 0 || type >= SDKHook_MAXHOOKS)
|
|
return HookRet_InvalidHookType;
|
|
|
|
if (!!strcmp(g_HookTypes[type].dtReq, ""))
|
|
{
|
|
sm_sendprop_info_t spi;
|
|
IServerUnknown *pUnk = (IServerUnknown *)pEnt;
|
|
|
|
IServerNetworkable *pNet = pUnk->GetNetworkable();
|
|
if (pNet && !UTIL_FindDataTable(pNet->GetServerClass()->m_pTable, g_HookTypes[type].dtReq, &spi, 0))
|
|
return HookRet_BadEntForHookType;
|
|
}
|
|
|
|
bool bHooked = false;
|
|
HOOKLOOP
|
|
{
|
|
if (g_HookList[i].entity == entity && g_HookList[i].type == type)
|
|
{
|
|
bHooked = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!bHooked)
|
|
{
|
|
switch(type)
|
|
{
|
|
case SDKHook_EndTouch:
|
|
SH_ADD_MANUALHOOK(EndTouch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_EndTouch), false);
|
|
break;
|
|
case SDKHook_EndTouchPost:
|
|
SH_ADD_MANUALHOOK(EndTouch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_EndTouchPost), true);
|
|
break;
|
|
case SDKHook_FireBulletsPost:
|
|
SH_ADD_MANUALHOOK(FireBullets, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_FireBulletsPost), true);
|
|
break;
|
|
#ifdef GETMAXHEALTH_IS_VIRTUAL
|
|
case SDKHook_GetMaxHealth:
|
|
SH_ADD_MANUALHOOK(GetMaxHealth, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_GetMaxHealth), false);
|
|
break;
|
|
#endif
|
|
case SDKHook_GroundEntChangedPost:
|
|
SH_ADD_MANUALHOOK(GroundEntChanged, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_GroundEntChangedPost), true);
|
|
break;
|
|
case SDKHook_OnTakeDamage:
|
|
SH_ADD_MANUALHOOK(OnTakeDamage, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_OnTakeDamage), false);
|
|
break;
|
|
case SDKHook_OnTakeDamagePost:
|
|
SH_ADD_MANUALHOOK(OnTakeDamage, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_OnTakeDamagePost), true);
|
|
break;
|
|
case SDKHook_PreThink:
|
|
SH_ADD_MANUALHOOK(PreThink, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_PreThink), false);
|
|
break;
|
|
case SDKHook_PreThinkPost:
|
|
SH_ADD_MANUALHOOK(PreThink, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_PreThinkPost), true);
|
|
break;
|
|
case SDKHook_PostThink:
|
|
SH_ADD_MANUALHOOK(PostThink, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_PostThink), false);
|
|
break;
|
|
case SDKHook_PostThinkPost:
|
|
SH_ADD_MANUALHOOK(PostThink, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_PostThinkPost), true);
|
|
break;
|
|
case SDKHook_Reload:
|
|
SH_ADD_MANUALHOOK(Reload, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_Reload), false);
|
|
break;
|
|
case SDKHook_ReloadPost:
|
|
SH_ADD_MANUALHOOK(Reload, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_ReloadPost), true);
|
|
break;
|
|
case SDKHook_SetTransmit:
|
|
SH_ADD_MANUALHOOK(SetTransmit, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_SetTransmit), false);
|
|
break;
|
|
case SDKHook_Spawn:
|
|
SH_ADD_MANUALHOOK(Spawn, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_Spawn), false);
|
|
break;
|
|
case SDKHook_SpawnPost:
|
|
SH_ADD_MANUALHOOK(Spawn, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_SpawnPost), true);
|
|
break;
|
|
case SDKHook_StartTouch:
|
|
SH_ADD_MANUALHOOK(StartTouch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_StartTouch), false);
|
|
break;
|
|
case SDKHook_StartTouchPost:
|
|
SH_ADD_MANUALHOOK(StartTouch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_StartTouchPost), true);
|
|
break;
|
|
case SDKHook_Think:
|
|
SH_ADD_MANUALHOOK(Think, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_Think), false);
|
|
break;
|
|
case SDKHook_ThinkPost:
|
|
SH_ADD_MANUALHOOK(Think, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_ThinkPost), true);
|
|
break;
|
|
case SDKHook_Touch:
|
|
SH_ADD_MANUALHOOK(Touch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_Touch), false);
|
|
break;
|
|
case SDKHook_TouchPost:
|
|
SH_ADD_MANUALHOOK(Touch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_TouchPost), true);
|
|
break;
|
|
case SDKHook_TraceAttack:
|
|
SH_ADD_MANUALHOOK(TraceAttack, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_TraceAttack), false);
|
|
break;
|
|
case SDKHook_TraceAttackPost:
|
|
SH_ADD_MANUALHOOK(TraceAttack, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_TraceAttackPost), true);
|
|
break;
|
|
case SDKHook_Use:
|
|
SH_ADD_MANUALHOOK(Use, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_Use), false);
|
|
break;
|
|
case SDKHook_UsePost:
|
|
SH_ADD_MANUALHOOK(Use, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_UsePost), true);
|
|
break;
|
|
case SDKHook_VPhysicsUpdate:
|
|
SH_ADD_MANUALHOOK(VPhysicsUpdate, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_VPhysicsUpdate), false);
|
|
break;
|
|
case SDKHook_VPhysicsUpdatePost:
|
|
SH_ADD_MANUALHOOK(VPhysicsUpdate, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_VPhysicsUpdatePost), true);
|
|
break;
|
|
case SDKHook_WeaponCanSwitchTo:
|
|
SH_ADD_MANUALHOOK(Weapon_CanSwitchTo, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponCanSwitchTo), false);
|
|
break;
|
|
case SDKHook_WeaponCanSwitchToPost:
|
|
SH_ADD_MANUALHOOK(Weapon_CanSwitchTo, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponCanSwitchToPost), true);
|
|
break;
|
|
case SDKHook_WeaponCanUse:
|
|
SH_ADD_MANUALHOOK(Weapon_CanUse, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponCanUse), false);
|
|
break;
|
|
case SDKHook_WeaponCanUsePost:
|
|
SH_ADD_MANUALHOOK(Weapon_CanUse, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponCanUsePost), true);
|
|
break;
|
|
case SDKHook_WeaponDrop:
|
|
SH_ADD_MANUALHOOK(Weapon_Drop, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponDrop), false);
|
|
break;
|
|
case SDKHook_WeaponDropPost:
|
|
SH_ADD_MANUALHOOK(Weapon_Drop, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponDropPost), true);
|
|
break;
|
|
case SDKHook_WeaponEquip:
|
|
SH_ADD_MANUALHOOK(Weapon_Equip, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponEquip), false);
|
|
break;
|
|
case SDKHook_WeaponEquipPost:
|
|
SH_ADD_MANUALHOOK(Weapon_Equip, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponEquipPost), true);
|
|
break;
|
|
case SDKHook_WeaponSwitch:
|
|
SH_ADD_MANUALHOOK(Weapon_Switch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponSwitch), false);
|
|
break;
|
|
case SDKHook_WeaponSwitchPost:
|
|
SH_ADD_MANUALHOOK(Weapon_Switch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponSwitchPost), true);
|
|
break;
|
|
case SDKHook_ShouldCollide:
|
|
SH_ADD_MANUALHOOK(ShouldCollide, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_ShouldCollide), false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Add hook to hook list
|
|
HookList hook;
|
|
hook.entity = entity;
|
|
hook.type = type;
|
|
hook.callback = callback;
|
|
g_HookList.AddToTail(hook);
|
|
#ifdef SDKHOOKSDEBUG
|
|
META_CONPRINTF("DEBUG: Adding to hooklist (ent%d, type%s, cb%d). Total hook count %d\n", entity, g_szHookNames[type], callback, g_HookList.Count());
|
|
#endif
|
|
return HookRet_Successful;
|
|
}
|
|
|
|
void SDKHooks::Unhook(int index)
|
|
{
|
|
CBaseEntity *pEnt = gamehelpers->ReferenceToEntity(g_HookList[index].entity);
|
|
if(!pEnt)
|
|
return;
|
|
|
|
int iHooks = 0;
|
|
HOOKLOOP
|
|
{
|
|
if (g_HookList[i].entity == g_HookList[index].entity && g_HookList[i].type == g_HookList[index].type)
|
|
{
|
|
iHooks++;
|
|
#ifdef SDKHOOKSDEBUG
|
|
META_CONPRINTF("DEBUG: Found hook %d on entity %d\n", i, g_HookList[index].entity);
|
|
#endif
|
|
}
|
|
}
|
|
if (iHooks == 1)
|
|
{
|
|
#ifdef SDKHOOKSDEBUG
|
|
META_CONPRINTF("DEBUG: Removing hook for hooktype %d\n", g_HookList[index].type);
|
|
#endif
|
|
switch(g_HookList[index].type)
|
|
{
|
|
case SDKHook_EndTouch:
|
|
SH_REMOVE_MANUALHOOK(EndTouch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_EndTouch), false);
|
|
break;
|
|
case SDKHook_EndTouchPost:
|
|
SH_REMOVE_MANUALHOOK(EndTouch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_EndTouchPost), true);
|
|
break;
|
|
case SDKHook_FireBulletsPost:
|
|
SH_REMOVE_MANUALHOOK(FireBullets, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_FireBulletsPost), true);
|
|
break;
|
|
#ifdef GETMAXHEALTH_IS_VIRTUAL
|
|
case SDKHook_GetMaxHealth:
|
|
SH_REMOVE_MANUALHOOK(GetMaxHealth, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_GetMaxHealth), false);
|
|
break;
|
|
#endif
|
|
case SDKHook_GroundEntChangedPost:
|
|
SH_REMOVE_MANUALHOOK(GroundEntChanged, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_GroundEntChangedPost), true);
|
|
break;
|
|
case SDKHook_OnTakeDamage:
|
|
SH_REMOVE_MANUALHOOK(OnTakeDamage, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_OnTakeDamage), false);
|
|
break;
|
|
case SDKHook_OnTakeDamagePost:
|
|
SH_REMOVE_MANUALHOOK(OnTakeDamage, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_OnTakeDamagePost), true);
|
|
break;
|
|
case SDKHook_PreThink:
|
|
SH_REMOVE_MANUALHOOK(PreThink, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_PreThink), false);
|
|
break;
|
|
case SDKHook_PreThinkPost:
|
|
SH_REMOVE_MANUALHOOK(PreThink, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_PreThinkPost), true);
|
|
break;
|
|
case SDKHook_PostThink:
|
|
SH_REMOVE_MANUALHOOK(PostThink, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_PostThink), false);
|
|
break;
|
|
case SDKHook_PostThinkPost:
|
|
SH_REMOVE_MANUALHOOK(PostThink, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_PostThinkPost), true);
|
|
break;
|
|
case SDKHook_Reload:
|
|
SH_REMOVE_MANUALHOOK(Reload, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_Reload), false);
|
|
break;
|
|
case SDKHook_ReloadPost:
|
|
SH_REMOVE_MANUALHOOK(Reload, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_ReloadPost), true);
|
|
break;
|
|
case SDKHook_SetTransmit:
|
|
SH_REMOVE_MANUALHOOK(SetTransmit, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_SetTransmit), false);
|
|
break;
|
|
case SDKHook_Spawn:
|
|
SH_REMOVE_MANUALHOOK(Spawn, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_Spawn), false);
|
|
break;
|
|
case SDKHook_SpawnPost:
|
|
SH_REMOVE_MANUALHOOK(Spawn, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_SpawnPost), true);
|
|
break;
|
|
case SDKHook_StartTouch:
|
|
SH_REMOVE_MANUALHOOK(StartTouch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_StartTouch), false);
|
|
break;
|
|
case SDKHook_StartTouchPost:
|
|
SH_REMOVE_MANUALHOOK(StartTouch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_StartTouchPost), true);
|
|
break;
|
|
case SDKHook_Think:
|
|
SH_REMOVE_MANUALHOOK(Think, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_Think), false);
|
|
break;
|
|
case SDKHook_ThinkPost:
|
|
SH_REMOVE_MANUALHOOK(Think, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_ThinkPost), true);
|
|
break;
|
|
case SDKHook_Touch:
|
|
SH_REMOVE_MANUALHOOK(Touch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_Touch), false);
|
|
break;
|
|
case SDKHook_TouchPost:
|
|
SH_REMOVE_MANUALHOOK(Touch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_TouchPost), true);
|
|
break;
|
|
case SDKHook_TraceAttack:
|
|
SH_REMOVE_MANUALHOOK(TraceAttack, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_TraceAttack), false);
|
|
break;
|
|
case SDKHook_TraceAttackPost:
|
|
SH_REMOVE_MANUALHOOK(TraceAttack, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_TraceAttackPost), true);
|
|
break;
|
|
case SDKHook_Use:
|
|
SH_REMOVE_MANUALHOOK(Use, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_Use), false);
|
|
break;
|
|
case SDKHook_UsePost:
|
|
SH_REMOVE_MANUALHOOK(Use, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_UsePost), true);
|
|
break;
|
|
case SDKHook_VPhysicsUpdate:
|
|
SH_REMOVE_MANUALHOOK(VPhysicsUpdate, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_VPhysicsUpdate), false);
|
|
break;
|
|
case SDKHook_VPhysicsUpdatePost:
|
|
SH_REMOVE_MANUALHOOK(VPhysicsUpdate, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_VPhysicsUpdatePost), true);
|
|
break;
|
|
case SDKHook_WeaponCanSwitchTo:
|
|
SH_REMOVE_MANUALHOOK(Weapon_CanSwitchTo, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponCanSwitchTo), false);
|
|
break;
|
|
case SDKHook_WeaponCanSwitchToPost:
|
|
SH_REMOVE_MANUALHOOK(Weapon_CanSwitchTo, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponCanSwitchToPost), true);
|
|
break;
|
|
case SDKHook_WeaponCanUse:
|
|
SH_REMOVE_MANUALHOOK(Weapon_CanUse, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponCanUse), false);
|
|
break;
|
|
case SDKHook_WeaponCanUsePost:
|
|
SH_REMOVE_MANUALHOOK(Weapon_CanUse, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponCanUsePost), true);
|
|
break;
|
|
case SDKHook_WeaponDrop:
|
|
SH_REMOVE_MANUALHOOK(Weapon_Drop, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponDrop), false);
|
|
break;
|
|
case SDKHook_WeaponDropPost:
|
|
SH_REMOVE_MANUALHOOK(Weapon_Drop, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponDropPost), true);
|
|
break;
|
|
case SDKHook_WeaponEquip:
|
|
SH_REMOVE_MANUALHOOK(Weapon_Equip, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponEquip), false);
|
|
break;
|
|
case SDKHook_WeaponEquipPost:
|
|
SH_REMOVE_MANUALHOOK(Weapon_Equip, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponEquipPost), true);
|
|
break;
|
|
case SDKHook_WeaponSwitch:
|
|
SH_REMOVE_MANUALHOOK(Weapon_Switch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponSwitch), false);
|
|
break;
|
|
case SDKHook_WeaponSwitchPost:
|
|
SH_REMOVE_MANUALHOOK(Weapon_Switch, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_WeaponSwitchPost), true);
|
|
break;
|
|
case SDKHook_ShouldCollide:
|
|
SH_REMOVE_MANUALHOOK(ShouldCollide, pEnt, SH_MEMBER(&g_Interface, &SDKHooks::Hook_ShouldCollide), false);
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
g_HookList.Remove(index);
|
|
}
|
|
|
|
|
|
/**
|
|
* IEntityFactoryDictionary, IServerGameDLL & IVEngineServer Hook Handlers
|
|
*/
|
|
void SDKHooks::OnEntityCreated(CBaseEntity *pEntity)
|
|
{
|
|
// Call OnEntityCreated forward
|
|
int entity = gamehelpers->ReferenceToIndex(gamehelpers->EntityToBCompatRef(pEntity));
|
|
if (m_EntityExists.IsBitSet(entity) || (entity > 0 && entity <= playerhelpers->GetMaxClients()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
g_pOnEntityCreated->PushCell(gamehelpers->EntityToBCompatRef(pEntity));
|
|
|
|
const char * pName = gamehelpers->GetEntityClassname(pEntity);
|
|
g_pOnEntityCreated->PushString(pName ? pName : "");
|
|
|
|
g_pOnEntityCreated->Execute(NULL);
|
|
|
|
m_EntityExists.Set(entity);
|
|
}
|
|
|
|
#ifdef GAMEDESC_CAN_CHANGE
|
|
const char *SDKHooks::Hook_GetGameDescription()
|
|
{
|
|
static char szGameDesc[64];
|
|
cell_t result = Pl_Continue;
|
|
|
|
g_pSM->Format(szGameDesc, sizeof(szGameDesc), "%s",
|
|
SH_CALL(gamedll, &IServerGameDLL::GetGameDescription)());
|
|
|
|
// Call OnGetGameDescription forward
|
|
g_pOnGetGameNameDescription->PushStringEx(szGameDesc, sizeof(szGameDesc), SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
|
|
g_pOnGetGameNameDescription->Execute(&result);
|
|
|
|
if(result == Pl_Changed)
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, szGameDesc);
|
|
|
|
RETURN_META_VALUE(MRES_IGNORED, NULL);
|
|
}
|
|
#endif
|
|
|
|
const char *SDKHooks::Hook_GetMapEntitiesString()
|
|
{
|
|
if(g_szMapEntities[0])
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, g_szMapEntities);
|
|
|
|
RETURN_META_VALUE(MRES_IGNORED, NULL);
|
|
}
|
|
|
|
bool SDKHooks::Hook_LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background)
|
|
{
|
|
strcpy(g_szMapEntities, pMapEntities);
|
|
cell_t result = Pl_Continue;
|
|
|
|
// Call OnLevelInit forward
|
|
g_pOnLevelInit->PushString(pMapName);
|
|
g_pOnLevelInit->PushStringEx(g_szMapEntities, sizeof(g_szMapEntities), SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
|
|
g_pOnLevelInit->Execute(&result);
|
|
|
|
if(result >= Pl_Handled)
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, false);
|
|
|
|
if(result == Pl_Changed)
|
|
RETURN_META_VALUE_NEWPARAMS(MRES_HANDLED, true, &IServerGameDLL::LevelInit, (pMapName, g_szMapEntities, pOldLevel, pLandmarkName, loadGame, background));
|
|
|
|
RETURN_META_VALUE(MRES_IGNORED, true);
|
|
}
|
|
|
|
|
|
/**
|
|
* CBaseEntity Hook Handlers
|
|
*/
|
|
void SDKHooks::Hook_EndTouch(CBaseEntity *pOther)
|
|
{
|
|
cell_t result = Call(META_IFACEPTR(CBaseEntity), SDKHook_EndTouch, pOther);
|
|
if(result >= Pl_Handled)
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
|
|
void SDKHooks::Hook_EndTouchPost(CBaseEntity *pOther)
|
|
{
|
|
Call(META_IFACEPTR(CBaseEntity), SDKHook_EndTouchPost, pOther);
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
|
|
void SDKHooks::Hook_FireBulletsPost(const FireBulletsInfo_t &info)
|
|
{
|
|
int entity = gamehelpers->EntityToBCompatRef(META_IFACEPTR(CBaseEntity));
|
|
|
|
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(entity);
|
|
if(!pPlayer)
|
|
RETURN_META(MRES_IGNORED);
|
|
|
|
IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
|
|
if(!pInfo)
|
|
RETURN_META(MRES_IGNORED);
|
|
|
|
const char *weapon = pInfo->GetWeaponName();
|
|
IPluginFunction *callback = NULL;
|
|
|
|
HOOKLOOP
|
|
{
|
|
if(g_HookList[i].entity != entity || g_HookList[i].type != SDKHook_FireBulletsPost)
|
|
continue;
|
|
|
|
callback = g_HookList[i].callback;
|
|
callback->PushCell(entity);
|
|
callback->PushCell(info.m_iShots);
|
|
callback->PushString(weapon?weapon:"");
|
|
callback->Execute(NULL);
|
|
}
|
|
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
|
|
#ifdef GETMAXHEALTH_IS_VIRTUAL
|
|
int SDKHooks::Hook_GetMaxHealth()
|
|
{
|
|
CBaseEntity *pEntity = META_IFACEPTR(CBaseEntity);
|
|
int original_max = SH_MCALL(pEntity, GetMaxHealth)();
|
|
int entity = gamehelpers->EntityToBCompatRef(pEntity);
|
|
|
|
int new_max = original_max;
|
|
|
|
cell_t res;
|
|
IPluginFunction *callback = NULL;
|
|
|
|
HOOKLOOP
|
|
{
|
|
if (g_HookList[i].entity != entity || g_HookList[i].type != SDKHook_GetMaxHealth)
|
|
continue;
|
|
|
|
callback = g_HookList[i].callback;
|
|
callback->PushCell(entity);
|
|
callback->PushCellByRef(&new_max);
|
|
callback->Execute(&res);
|
|
}
|
|
|
|
if (res >= Pl_Changed)
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, new_max);
|
|
|
|
RETURN_META_VALUE(MRES_IGNORED, original_max);
|
|
}
|
|
#endif
|
|
|
|
void SDKHooks::Hook_GroundEntChangedPost()
|
|
{
|
|
Call(META_IFACEPTR(CBaseEntity), SDKHook_GroundEntChangedPost);
|
|
}
|
|
|
|
int SDKHooks::Hook_OnTakeDamage(CTakeDamageInfoHack &info)
|
|
{
|
|
int entity = gamehelpers->EntityToBCompatRef(META_IFACEPTR(CBaseEntity));
|
|
int attacker = info.GetAttacker();
|
|
int inflictor = info.GetInflictor();
|
|
float damage = info.GetDamage();
|
|
int damagetype = info.GetDamageType();
|
|
int weapon = info.GetWeapon();
|
|
|
|
Vector force = info.GetDamageForce();
|
|
cell_t damageForce[3] = {sp_ftoc(force.x), sp_ftoc(force.y), sp_ftoc(force.z)};
|
|
|
|
Vector pos = info.GetDamagePosition();
|
|
cell_t damagePosition[3] = {sp_ftoc(pos.x), sp_ftoc(pos.y), sp_ftoc(pos.z)};
|
|
|
|
IPluginFunction *callback = NULL;
|
|
cell_t res, ret = Pl_Continue;
|
|
|
|
HOOKLOOP
|
|
{
|
|
if(g_HookList[i].entity != entity || g_HookList[i].type != SDKHook_OnTakeDamage)
|
|
continue;
|
|
|
|
callback = g_HookList[i].callback;
|
|
callback->PushCell(entity);
|
|
callback->PushCellByRef(&attacker);
|
|
callback->PushCellByRef(&inflictor);
|
|
callback->PushFloatByRef(&damage);
|
|
callback->PushCellByRef(&damagetype);
|
|
callback->PushCellByRef(&weapon);
|
|
callback->PushArray(damageForce, 3, SM_PARAM_COPYBACK);
|
|
callback->PushArray(damagePosition, 3, SM_PARAM_COPYBACK);
|
|
callback->PushCell(info.GetDamageCustom());
|
|
callback->Execute(&res);
|
|
|
|
if(res > ret)
|
|
ret = res;
|
|
}
|
|
|
|
if(ret >= Pl_Handled)
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, 1);
|
|
|
|
if(ret == Pl_Changed)
|
|
{
|
|
CBaseEntity *pEntAttacker = gamehelpers->ReferenceToEntity(attacker);
|
|
if(!pEntAttacker)
|
|
{
|
|
callback->GetParentContext()->ThrowNativeError("Entity %d for attacker is invalid", attacker);
|
|
RETURN_META_VALUE(MRES_IGNORED, 0);
|
|
}
|
|
CBaseEntity *pEntInflictor = gamehelpers->ReferenceToEntity(inflictor);
|
|
if(!pEntInflictor)
|
|
{
|
|
callback->GetParentContext()->ThrowNativeError("Entity %d for inflictor is invalid", inflictor);
|
|
RETURN_META_VALUE(MRES_IGNORED, 0);
|
|
}
|
|
|
|
info.SetAttacker(pEntAttacker);
|
|
info.SetInflictor(pEntInflictor);
|
|
info.SetDamage(damage);
|
|
info.SetDamageType(damagetype);
|
|
info.SetWeapon(gamehelpers->ReferenceToEntity(weapon));
|
|
info.SetDamageForce(
|
|
sp_ctof(damageForce[0]),
|
|
sp_ctof(damageForce[1]),
|
|
sp_ctof(damageForce[2]));
|
|
info.SetDamagePosition(
|
|
sp_ctof(damagePosition[0]),
|
|
sp_ctof(damagePosition[1]),
|
|
sp_ctof(damagePosition[2]));
|
|
|
|
RETURN_META_VALUE(MRES_HANDLED, 1);
|
|
}
|
|
|
|
RETURN_META_VALUE(MRES_IGNORED, 0);
|
|
}
|
|
|
|
int SDKHooks::Hook_OnTakeDamagePost(CTakeDamageInfoHack &info)
|
|
{
|
|
int entity = gamehelpers->EntityToBCompatRef(META_IFACEPTR(CBaseEntity));
|
|
IPluginFunction *callback = NULL;
|
|
|
|
HOOKLOOP
|
|
{
|
|
if(g_HookList[i].entity != entity || g_HookList[i].type != SDKHook_OnTakeDamagePost)
|
|
continue;
|
|
|
|
callback = g_HookList[i].callback;
|
|
callback->PushCell(entity);
|
|
callback->PushCell(info.GetAttacker());
|
|
callback->PushCell(info.GetInflictor());
|
|
callback->PushFloat(info.GetDamage());
|
|
callback->PushCell(info.GetDamageType());
|
|
callback->PushCell(info.GetWeapon());
|
|
|
|
Vector force = info.GetDamageForce();
|
|
cell_t damageForce[3] = {sp_ftoc(force.x), sp_ftoc(force.y), sp_ftoc(force.z)};
|
|
callback->PushArray(damageForce, 3);
|
|
|
|
Vector pos = info.GetDamagePosition();
|
|
cell_t damagePosition[3] = {sp_ftoc(pos.x), sp_ftoc(pos.y), sp_ftoc(pos.z)};
|
|
callback->PushArray(damagePosition, 3);
|
|
|
|
callback->PushCell(info.GetDamageCustom());
|
|
|
|
callback->Execute(NULL);
|
|
}
|
|
|
|
RETURN_META_VALUE(MRES_IGNORED, 0);
|
|
}
|
|
|
|
void SDKHooks::Hook_PreThink()
|
|
{
|
|
Call(META_IFACEPTR(CBaseEntity), SDKHook_PreThink);
|
|
}
|
|
|
|
void SDKHooks::Hook_PreThinkPost()
|
|
{
|
|
Call(META_IFACEPTR(CBaseEntity), SDKHook_PreThinkPost);
|
|
}
|
|
|
|
void SDKHooks::Hook_PostThink()
|
|
{
|
|
Call(META_IFACEPTR(CBaseEntity), SDKHook_PostThink);
|
|
}
|
|
|
|
void SDKHooks::Hook_PostThinkPost()
|
|
{
|
|
Call(META_IFACEPTR(CBaseEntity), SDKHook_PostThinkPost);
|
|
}
|
|
|
|
bool SDKHooks::Hook_Reload()
|
|
{
|
|
int entity = gamehelpers->EntityToBCompatRef(META_IFACEPTR(CBaseEntity));
|
|
cell_t res;
|
|
IPluginFunction *callback = NULL;
|
|
|
|
HOOKLOOP
|
|
{
|
|
if (g_HookList[i].entity != entity || g_HookList[i].type != SDKHook_Reload)
|
|
continue;
|
|
|
|
callback = g_HookList[i].callback;
|
|
callback->PushCell(entity);
|
|
callback->Execute(&res);
|
|
}
|
|
|
|
if (res >= Pl_Handled)
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, false);
|
|
|
|
RETURN_META_VALUE(MRES_IGNORED, true);
|
|
}
|
|
|
|
bool SDKHooks::Hook_ReloadPost()
|
|
{
|
|
int entity = gamehelpers->EntityToBCompatRef(META_IFACEPTR(CBaseEntity));
|
|
IPluginFunction *callback = NULL;
|
|
|
|
HOOKLOOP
|
|
{
|
|
if (g_HookList[i].entity != entity || g_HookList[i].type != SDKHook_ReloadPost)
|
|
continue;
|
|
|
|
callback = g_HookList[i].callback;
|
|
callback->PushCell(entity);
|
|
callback->PushCell(META_RESULT_OVERRIDE_RET(bool) ? 1 : 0);
|
|
callback->Execute(NULL);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SDKHooks::Hook_SetTransmit(CCheckTransmitInfo *pInfo, bool bAlways)
|
|
{
|
|
cell_t result = Call(META_IFACEPTR(CBaseEntity), SDKHook_SetTransmit, gamehelpers->IndexOfEdict(pInfo->m_pClientEnt));
|
|
|
|
if(result >= Pl_Handled)
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
|
|
bool SDKHooks::Hook_ShouldCollide(int collisionGroup, int contentsMask)
|
|
{
|
|
int entity = gamehelpers->EntityToBCompatRef(META_IFACEPTR(CBaseEntity));
|
|
IPluginFunction *callback = NULL;
|
|
bool origRet = ((META_RESULT_STATUS >= MRES_OVERRIDE)?(META_RESULT_OVERRIDE_RET(bool)):(META_RESULT_ORIG_RET(bool)));
|
|
cell_t res;
|
|
|
|
HOOKLOOP
|
|
{
|
|
if (g_HookList[i].entity != entity || g_HookList[i].type != SDKHook_ShouldCollide)
|
|
continue;
|
|
|
|
callback = g_HookList[i].callback;
|
|
callback->PushCell(entity);
|
|
callback->PushCell(collisionGroup);
|
|
callback->PushCell(contentsMask);
|
|
callback->PushCell(origRet ? 1 : 0);
|
|
callback->Execute(&res);
|
|
}
|
|
|
|
bool ret = false;
|
|
if (res != 0)
|
|
{
|
|
ret = true;
|
|
}
|
|
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, ret);
|
|
}
|
|
|
|
void SDKHooks::Hook_Spawn()
|
|
{
|
|
int entity = gamehelpers->EntityToBCompatRef(META_IFACEPTR(CBaseEntity));
|
|
IPluginFunction *callback = NULL;
|
|
cell_t res;
|
|
|
|
HOOKLOOP
|
|
{
|
|
if (g_HookList[i].entity != entity || g_HookList[i].type != SDKHook_Spawn)
|
|
continue;
|
|
|
|
callback = g_HookList[i].callback;
|
|
callback->PushCell(entity);
|
|
callback->Execute(&res);
|
|
}
|
|
|
|
if (res >= Pl_Handled)
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
|
|
void SDKHooks::Hook_SpawnPost()
|
|
{
|
|
Call(META_IFACEPTR(CBaseEntity), SDKHook_SpawnPost);
|
|
}
|
|
|
|
void SDKHooks::Hook_StartTouch(CBaseEntity *pOther)
|
|
{
|
|
cell_t result = Call(META_IFACEPTR(CBaseEntity), SDKHook_StartTouch, pOther);
|
|
if(result >= Pl_Handled)
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
|
|
void SDKHooks::Hook_StartTouchPost(CBaseEntity *pOther)
|
|
{
|
|
Call(META_IFACEPTR(CBaseEntity), SDKHook_StartTouchPost, pOther);
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
|
|
void SDKHooks::Hook_Think()
|
|
{
|
|
Call(META_IFACEPTR(CBaseEntity), SDKHook_Think);
|
|
}
|
|
|
|
void SDKHooks::Hook_ThinkPost()
|
|
{
|
|
Call(META_IFACEPTR(CBaseEntity), SDKHook_ThinkPost);
|
|
}
|
|
|
|
void SDKHooks::Hook_Touch(CBaseEntity *pOther)
|
|
{
|
|
cell_t result = Call(META_IFACEPTR(CBaseEntity), SDKHook_Touch, pOther);
|
|
|
|
if(result >= Pl_Handled)
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
|
|
void SDKHooks::Hook_TouchPost(CBaseEntity *pOther)
|
|
{
|
|
Call(META_IFACEPTR(CBaseEntity), SDKHook_TouchPost, pOther);
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
|
|
#if SOURCE_ENGINE == SE_ORANGEBOXVALVE || SOURCE_ENGINE == SE_CSS
|
|
void SDKHooks::Hook_TraceAttack(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr, void *pUnknownJK)
|
|
#else
|
|
void SDKHooks::Hook_TraceAttack(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr)
|
|
#endif
|
|
{
|
|
int entity = gamehelpers->EntityToBCompatRef(META_IFACEPTR(CBaseEntity));
|
|
int attacker = info.GetAttacker();
|
|
int inflictor = info.GetInflictor();
|
|
float damage = info.GetDamage();
|
|
int damagetype = info.GetDamageType();
|
|
int ammotype = info.GetAmmoType();
|
|
IPluginFunction *callback = NULL;
|
|
cell_t res, ret = Pl_Continue;
|
|
|
|
HOOKLOOP
|
|
{
|
|
if(g_HookList[i].entity != entity || g_HookList[i].type != SDKHook_TraceAttack)
|
|
continue;
|
|
|
|
callback = g_HookList[i].callback;
|
|
callback->PushCell(entity);
|
|
callback->PushCellByRef(&attacker);
|
|
callback->PushCellByRef(&inflictor);
|
|
callback->PushFloatByRef(&damage);
|
|
callback->PushCellByRef(&damagetype);
|
|
callback->PushCellByRef(&ammotype);
|
|
callback->PushCell(ptr->hitbox);
|
|
callback->PushCell(ptr->hitgroup);
|
|
callback->Execute(&res);
|
|
|
|
if(res > ret)
|
|
ret = res;
|
|
}
|
|
|
|
if(ret >= Pl_Handled)
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
|
|
if(ret == Pl_Changed)
|
|
{
|
|
CBaseEntity *pEntAttacker = gamehelpers->ReferenceToEntity(attacker);
|
|
if(!pEntAttacker)
|
|
{
|
|
callback->GetParentContext()->ThrowNativeError("Entity %d for attacker is invalid", attacker);
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
CBaseEntity *pEntInflictor = gamehelpers->ReferenceToEntity(inflictor);
|
|
if(!pEntInflictor)
|
|
{
|
|
callback->GetParentContext()->ThrowNativeError("Entity %d for inflictor is invalid", inflictor);
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
|
|
info.SetAttacker(gamehelpers->ReferenceToEntity(attacker));
|
|
info.SetInflictor(gamehelpers->ReferenceToEntity(inflictor));
|
|
info.SetDamage(damage);
|
|
info.SetDamageType(damagetype);
|
|
info.SetAmmoType(ammotype);
|
|
|
|
RETURN_META(MRES_HANDLED);
|
|
}
|
|
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
|
|
#if SOURCE_ENGINE == SE_ORANGEBOXVALVE || SOURCE_ENGINE == SE_CSS
|
|
void SDKHooks::Hook_TraceAttackPost(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr, void *pUnknownJK)
|
|
#else
|
|
void SDKHooks::Hook_TraceAttackPost(CTakeDamageInfoHack &info, const Vector &vecDir, trace_t *ptr)
|
|
#endif
|
|
{
|
|
int entity = gamehelpers->EntityToBCompatRef(META_IFACEPTR(CBaseEntity));
|
|
IPluginFunction *callback = NULL;
|
|
|
|
HOOKLOOP
|
|
{
|
|
if(g_HookList[i].entity != entity || g_HookList[i].type != SDKHook_TraceAttackPost)
|
|
continue;
|
|
|
|
callback = g_HookList[i].callback;
|
|
callback->PushCell(entity);
|
|
callback->PushCell(info.GetAttacker());
|
|
callback->PushCell(info.GetInflictor());
|
|
callback->PushFloat(info.GetDamage());
|
|
callback->PushCell(info.GetDamageType());
|
|
callback->PushCell(info.GetAmmoType());
|
|
callback->PushCell(ptr->hitbox);
|
|
callback->PushCell(ptr->hitgroup);
|
|
callback->Execute(NULL);
|
|
}
|
|
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
|
|
void SDKHooks::Hook_Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
int entity = gamehelpers->EntityToBCompatRef(META_IFACEPTR(CBaseEntity));
|
|
int activator = gamehelpers->EntityToBCompatRef(pActivator);
|
|
int caller = gamehelpers->EntityToBCompatRef(pCaller);
|
|
|
|
cell_t ret;
|
|
IPluginFunction *callback = NULL;
|
|
|
|
HOOKLOOP
|
|
{
|
|
if(g_HookList[i].entity != entity || g_HookList[i].type != SDKHook_Use)
|
|
continue;
|
|
|
|
callback = g_HookList[i].callback;
|
|
callback->PushCell(entity);
|
|
callback->PushCell(activator);
|
|
callback->PushCell(caller);
|
|
callback->PushCell(useType);
|
|
callback->PushFloat(value);
|
|
callback->Execute(&ret);
|
|
}
|
|
|
|
if (ret >= Pl_Handled)
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
|
|
void SDKHooks::Hook_UsePost(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
int entity = gamehelpers->EntityToBCompatRef(META_IFACEPTR(CBaseEntity));
|
|
int activator = gamehelpers->EntityToBCompatRef(pActivator);
|
|
int caller = gamehelpers->EntityToBCompatRef(pCaller);
|
|
|
|
IPluginFunction *callback = NULL;
|
|
|
|
HOOKLOOP
|
|
{
|
|
if (g_HookList[i].entity != entity || g_HookList[i].type != SDKHook_UsePost)
|
|
continue;
|
|
|
|
callback = g_HookList[i].callback;
|
|
callback->PushCell(entity);
|
|
callback->PushCell(activator);
|
|
callback->PushCell(caller);
|
|
callback->PushCell(useType);
|
|
callback->PushFloat(value);
|
|
callback->Execute(NULL);
|
|
}
|
|
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
|
|
void SDKHooks::OnEntityDeleted(CBaseEntity *pEntity)
|
|
{
|
|
int entity = gamehelpers->EntityToBCompatRef(pEntity);
|
|
|
|
// Call OnEntityDestroyed forward
|
|
g_pOnEntityDestroyed->PushCell(entity);
|
|
g_pOnEntityDestroyed->Execute(NULL);
|
|
|
|
SDKHooks::RemoveEntityHooks(pEntity);
|
|
|
|
m_EntityExists.Set(gamehelpers->ReferenceToIndex(entity), false);
|
|
}
|
|
|
|
void SDKHooks::Hook_VPhysicsUpdate(IPhysicsObject *pPhysics)
|
|
{
|
|
Call(META_IFACEPTR(CBaseEntity), SDKHook_VPhysicsUpdate);
|
|
}
|
|
|
|
void SDKHooks::Hook_VPhysicsUpdatePost(IPhysicsObject *pPhysics)
|
|
{
|
|
Call(META_IFACEPTR(CBaseEntity), SDKHook_VPhysicsUpdatePost);
|
|
}
|
|
|
|
bool SDKHooks::Hook_WeaponCanSwitchTo(CBaseCombatWeapon *pWeapon)
|
|
{
|
|
cell_t result = Call(META_IFACEPTR(CBaseEntity), SDKHook_WeaponCanSwitchTo, pWeapon);
|
|
|
|
if(result >= Pl_Handled)
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, false);
|
|
|
|
RETURN_META_VALUE(MRES_IGNORED, true);
|
|
}
|
|
|
|
bool SDKHooks::Hook_WeaponCanSwitchToPost(CBaseCombatWeapon *pWeapon)
|
|
{
|
|
Call(META_IFACEPTR(CBaseEntity), SDKHook_WeaponCanSwitchToPost, pWeapon);
|
|
RETURN_META_VALUE(MRES_IGNORED, true);
|
|
}
|
|
|
|
bool SDKHooks::Hook_WeaponCanUse(CBaseCombatWeapon *pWeapon)
|
|
{
|
|
cell_t result = Call(META_IFACEPTR(CBaseEntity), SDKHook_WeaponCanUse, pWeapon);
|
|
|
|
if(result >= Pl_Handled)
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, false);
|
|
|
|
RETURN_META_VALUE(MRES_IGNORED, true);
|
|
}
|
|
|
|
bool SDKHooks::Hook_WeaponCanUsePost(CBaseCombatWeapon *pWeapon)
|
|
{
|
|
Call(META_IFACEPTR(CBaseEntity), SDKHook_WeaponCanUsePost, pWeapon);
|
|
RETURN_META_VALUE(MRES_IGNORED, true);
|
|
}
|
|
|
|
void SDKHooks::Hook_WeaponDrop(CBaseCombatWeapon *pWeapon, const Vector *pvecTarget, const Vector *pVelocity)
|
|
{
|
|
cell_t result = Call(META_IFACEPTR(CBaseEntity), SDKHook_WeaponDrop, pWeapon);
|
|
|
|
if(result >= Pl_Handled)
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
|
|
void SDKHooks::Hook_WeaponDropPost(CBaseCombatWeapon *pWeapon, const Vector *pvecTarget, const Vector *pVelocity)
|
|
{
|
|
Call(META_IFACEPTR(CBaseEntity), SDKHook_WeaponDropPost, pWeapon);
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
|
|
void SDKHooks::Hook_WeaponEquip(CBaseCombatWeapon *pWeapon)
|
|
{
|
|
cell_t result = Call(META_IFACEPTR(CBaseEntity), SDKHook_WeaponEquip, pWeapon);
|
|
|
|
if(result >= Pl_Handled)
|
|
RETURN_META(MRES_SUPERCEDE);
|
|
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
|
|
void SDKHooks::Hook_WeaponEquipPost(CBaseCombatWeapon *pWeapon)
|
|
{
|
|
Call(META_IFACEPTR(CBaseEntity), SDKHook_WeaponEquipPost, pWeapon);
|
|
RETURN_META(MRES_IGNORED);
|
|
}
|
|
|
|
bool SDKHooks::Hook_WeaponSwitch(CBaseCombatWeapon *pWeapon, int viewmodelindex)
|
|
{
|
|
cell_t result = Call(META_IFACEPTR(CBaseEntity), SDKHook_WeaponSwitch, pWeapon);
|
|
|
|
if(result >= Pl_Handled)
|
|
RETURN_META_VALUE(MRES_SUPERCEDE, false);
|
|
|
|
RETURN_META_VALUE(MRES_IGNORED, true);
|
|
}
|
|
|
|
bool SDKHooks::Hook_WeaponSwitchPost(CBaseCombatWeapon *pWeapon, int viewmodelindex)
|
|
{
|
|
cell_t result = Call(META_IFACEPTR(CBaseEntity), SDKHook_WeaponSwitchPost, pWeapon);
|
|
RETURN_META_VALUE(MRES_IGNORED, true);
|
|
}
|
|
|
|
|
|
void SDKHooks::RemoveEntityHooks(CBaseEntity *pEnt)
|
|
{
|
|
int entity = gamehelpers->EntityToBCompatRef(pEnt);
|
|
|
|
// Remove hooks
|
|
HOOKLOOP
|
|
{
|
|
if(g_HookList[i].entity == entity)
|
|
{
|
|
#ifdef SDKHOOKSDEBUG
|
|
META_CONPRINTF("DEBUG: Removing hook #%d on entity %d (UpdateOnRemove or clientdisconnect)\n", i, entity);
|
|
#endif
|
|
Unhook(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
CON_COMMAND(sdkhooks_listhooks, "Lists all current hooks")
|
|
{
|
|
META_CONPRINTF(" %-24.23s %-18.17s %s\n", "Plugin", "Type", "Entity");
|
|
|
|
IPlugin *pPlugin;
|
|
const sm_plugininfo_t *info;
|
|
for(int i = g_HookList.Count() - 1; i >= 0; i--)
|
|
{
|
|
g_HookList[i].callback->GetParentRuntime()->GetDefaultContext()->GetKey(2, (void **)&pPlugin);
|
|
info = pPlugin->GetPublicInfo();
|
|
META_CONPRINTF("%2d. %-24.23s %-18.17s %d\n", i + 1, info->name[0] ? info->name : pPlugin->GetFilename(), g_HookTypes[g_HookList[i].type].name, g_HookList[i].entity);
|
|
}
|
|
}
|